Hi,
Thanks Robert
...
Thank you!
Cheers,
Uma
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69714#69714
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Bruce Clay
According my experience,you can try to upgrade your display driver to the
newest version,mostly the problem will disappear.
zhuwan
12,20,2016
> -原始邮件-
> 发件人: "Bruce Clay"
> 发送时间: 2016-12-20 5:34:08
> 收件人: osg-users@lists.openscenegraph.org
> 抄送:
>
Robert:
Just to be sure I pulled the latest git release and diffed it against the
code I had and only found differences in commented headers. I built the code
as I had previously and got the same errors. I am using the 32 bit version of
3rd party dependencies which is not the latest posted
Hi
> The stack trace below is the one I promised to send from work. This system
> is a 8 core I7 Dell laptop running windows 7. I am using the standard
> setting from the 3.4 developer release. I have been working with osgEarth
> for a while and thought the crashes were coming from that
Have an article about the topic in the context of game programming. The
water surface is modeled as a mesh.
http://www.gamasutra.com/view/news/237528/Water_interaction_model_for_boats_in_video_games.php
As you see, it's complicated subject matter even at the level of
abstraction provided here.
Robert:
The stack trace below is the one I promised to send from work. This system
is a 8 core I7 Dell laptop running windows 7. I am using the standard setting
from the 3.4 developer release. I have been working with osgEarth for a while
and thought the crashes were coming from that but
To do it correctly, you need physics simulation (mass of ship, buoyancy
forces as a function of immersion depth at different hull sections, water
forces due to flow currents and kinetic energy of the waves hitting the
ship)
You could simplify this problem into a mass-spring system with lots of
Hi,How to make Boat oscilate whenver water hits in osg ?
...
Thank you!
Cheers,
Rambabu
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69707#69707
___
osg-users mailing list
Hi Uma,
On 19 December 2016 at 09:08, Uma Devi Selvaraj wrote:
> Can somebody tell me is it possible to get pixel value from x and y
> co-ordinates?
You can implement a draw callback that uses glReadPixels() if you want
the actual pixel value. This however
Hi,
Can somebody tell me is it possible to get pixel value from x and y
co-ordinates?
...
Thank you!
Cheers,
Uma
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69705#69705
___
osg-users
Hi Bruce,
I am surprised that this is an issue, the OSG has long been able to
run multi-threaded across multiple monitors, it's a fundamental part
of the OSG design. I don't personally use Windows too often so there
might be a Windows specific issue that others under Windows didn't
pick up on
11 matches
Mail list logo