Re: [osg-users] how to get pixel value using X and Y coordinates

2016-12-19 Thread Uma Devi Selvaraj
Hi, Thanks Robert ... Thank you! Cheers, Uma -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69714#69714 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Open Scene Graph 3.4.0 has bug when using two monitor setup

2016-12-19 Thread webmaster
Hi Bruce Clay According my experience,you can try to upgrade your display driver to the newest version,mostly the problem will disappear. zhuwan 12,20,2016 > -原始邮件- > 发件人: "Bruce Clay" > 发送时间: 2016-12-20 5:34:08 > 收件人: osg-users@lists.openscenegraph.org > 抄送: >

Re: [osg-users] Open Scene Graph 3.4.0 has bug when using two monitor setup

2016-12-19 Thread Bruce Clay
Robert: Just to be sure I pulled the latest git release and diffed it against the code I had and only found differences in commented headers. I built the code as I had previously and got the same errors. I am using the 32 bit version of 3rd party dependencies which is not the latest posted

Re: [osg-users] Open Scene Graph 3.4.0 has bug when using two monitor setup

2016-12-19 Thread Robert Osfield
Hi > The stack trace below is the one I promised to send from work. This system > is a 8 core I7 Dell laptop running windows 7. I am using the standard > setting from the 3.4 developer release. I have been working with osgEarth > for a while and thought the crashes were coming from that

Re: [osg-users] About Boat Movement

2016-12-19 Thread Christian Buchner
Have an article about the topic in the context of game programming. The water surface is modeled as a mesh. http://www.gamasutra.com/view/news/237528/Water_interaction_model_for_boats_in_video_games.php As you see, it's complicated subject matter even at the level of abstraction provided here.

Re: [osg-users] Open Scene Graph 3.4.0 has bug when using two monitor setup

2016-12-19 Thread Bruce Clay
Robert: The stack trace below is the one I promised to send from work. This system is a 8 core I7 Dell laptop running windows 7. I am using the standard setting from the 3.4 developer release. I have been working with osgEarth for a while and thought the crashes were coming from that but

Re: [osg-users] About Boat Movement

2016-12-19 Thread Christian Buchner
To do it correctly, you need physics simulation (mass of ship, buoyancy forces as a function of immersion depth at different hull sections, water forces due to flow currents and kinetic energy of the waves hitting the ship) You could simplify this problem into a mass-spring system with lots of

[osg-users] About Boat Movement

2016-12-19 Thread Rambabu Repaka
Hi,How to make Boat oscilate whenver water hits in osg ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69707#69707 ___ osg-users mailing list

Re: [osg-users] how to get pixel value using X and Y coordinates

2016-12-19 Thread Robert Osfield
Hi Uma, On 19 December 2016 at 09:08, Uma Devi Selvaraj wrote: > Can somebody tell me is it possible to get pixel value from x and y > co-ordinates? You can implement a draw callback that uses glReadPixels() if you want the actual pixel value. This however

Re: [osg-users] how to get pixel value using X and Y coordinates

2016-12-19 Thread Uma Devi Selvaraj
Hi, Can somebody tell me is it possible to get pixel value from x and y co-ordinates? ... Thank you! Cheers, Uma -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69705#69705 ___ osg-users

Re: [osg-users] Open Scene Graph 3.4.0 has bug when using two monitor setup

2016-12-19 Thread Robert Osfield
Hi Bruce, I am surprised that this is an issue, the OSG has long been able to run multi-threaded across multiple monitors, it's a fundamental part of the OSG design. I don't personally use Windows too often so there might be a Windows specific issue that others under Windows didn't pick up on