9:22, 13 February 2017 г., "来恩" : Hello Konstantin, Was the environment variable QSG_RENDER_LOOP provided in QT5.8? It's internal variable added in Qt5 to configure render loop type.What's your working environment? For example, what QT version and OSG version is? You can
Hello I kown this. I want to get this package, can you tell me address?
Best regards, Han
发件人: 来恩 [mailto:first_...@21cn.com]
发送时间: 2017年2月13日 星期一 14:28
收件人: 韩志平
主题: [osg-users]howtoload3rdparty-x86-vs-2010.zip
Hello, This is just a package for all dependencies. Firstly you need to
Hello Konstantin,
Was the environment variable QSG_RENDER_LOOP provided in QT5.8? What's your working environment? For example, what QT version and OSG version is? What's the type of osgDB.Loader mean?
Thanks a lot.
Regards,
Glen-- 原始邮件 --
Hello every one:
how to load 3rdparty-x86-vs-2010.zip?
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Hello, Glen.8:07, 13 February 2017 г., "来恩" :Hello, Konstantin: Thanks you for your response. I noticed that the project you mentioned was done with QT5. But there is a multi-thread problem when osg works well with QT5. My application really needs multi-thread functionality
I guess there's no such an option, then. And we have to resort to emulate
the binding.
2017-02-09 23:31 GMT+07:00 michael kapelko :
> Hi.
> I've just finished getting OSG to render a cube with the simplest shaders
> in Web (see attached image).
> However, I got it working only
Hi, Robert.
Transition to Vulkan will be difficult. Partly because, that all graphics is
based on shaders. But I think that the new system for OpenSceneGraph - it is
good.
I will try to help, as far as I will be able.
Cheers,
Nickolai
--
Read this topic online here:
wow, serious fun!
thxs for the road map
On 2/11/17, Robert Osfield wrote:
> On 11 February 2017 at 16:56, sduclos wrote:
>> Perhaps using Vulkan as a backend to OpenGL ES2 (ex.: ANGLE)
>> would not be as involving as rewriting OSG (outch!)
>
>
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