Re: [osg-users] Fwd: how to solve QT5 multi-thread problem

2017-02-12 Thread Konstantin Podsvirov
9:22, 13 February 2017 г., "来恩" : Hello Konstantin, Was the environment variable QSG_RENDER_LOOP provided in QT5.8? It's internal variable added in Qt5 to configure render loop type.What's your working environment? For example, what QT version and OSG version is? You can

[osg-users] regard: how to load 3rdparty-x86-vs-2010.zip

2017-02-12 Thread 韩志平
Hello I kown this. I want to get this package, can you tell me address? Best regards, Han 发件人: 来恩 [mailto:first_...@21cn.com] 发送时间: 2017年2月13日 星期一 14:28 收件人: 韩志平 主题: [osg-users]howtoload3rdparty-x86-vs-2010.zip Hello, This is just a package for all dependencies. Firstly you need to

Re: [osg-users] Fwd: how to solve QT5 multi-thread problem

2017-02-12 Thread 来恩
 Hello Konstantin, Was the environment variable QSG_RENDER_LOOP provided in QT5.8? What's your working environment? For example, what QT version and OSG version is?  What's the type of osgDB.Loader mean?  Thanks a lot. Regards, Glen-- 原始邮件 --

[osg-users] how to load 3rdparty-x86-vs-2010.zip

2017-02-12 Thread 韩志平
Hello every one: how to load 3rdparty-x86-vs-2010.zip? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Fwd: how to solve QT5 multi-thread problem

2017-02-12 Thread Konstantin Podsvirov
Hello, Glen.8:07, 13 February 2017 г., "来恩" :Hello, Konstantin: Thanks you for your response. I noticed that the project you mentioned was done with QT5. But there is a multi-thread problem when osg works well with QT5. My application really needs multi-thread functionality

Re: [osg-users] Running OSG with Emscripten

2017-02-12 Thread michael kapelko
I guess there's no such an option, then. And we have to resort to emulate the binding. 2017-02-09 23:31 GMT+07:00 michael kapelko : > Hi. > I've just finished getting OSG to render a cube with the simplest shaders > in Web (see attached image). > However, I got it working only

Re: [osg-users] Thoughts on Vulkan

2017-02-12 Thread Nickolai Medvedev
Hi, Robert. Transition to Vulkan will be difficult. Partly because, that all graphics is based on shaders. But I think that the new system for OpenSceneGraph - it is good. I will try to help, as far as I will be able. Cheers, Nickolai -- Read this topic online here:

Re: [osg-users] Thoughts on Vulkan

2017-02-12 Thread sduclos
wow, serious fun! thxs for the road map On 2/11/17, Robert Osfield wrote: > On 11 February 2017 at 16:56, sduclos wrote: >> Perhaps using Vulkan as a backend to OpenGL ES2 (ex.: ANGLE) >> would not be as involving as rewriting OSG (outch!) > >