Re: [osg-users] [vpb] Doubt regarding integrating shapefile with VPB

2017-02-16 Thread Vinoth Rajendran
Hi Sebastian, Does it mean shapefile can't be rendered in my scenario ?? Thank you! Cheers, Vinoth -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70222#70222 ___ osg-users mailing list

Re: [osg-users] OSG on Universal Windows Platform

2017-02-16 Thread Chris Hanson
I was pretty sure UWP also prohibited the OpenGL API, which would mostly be a deal-breaker unless you use ANGLE or something. On Thu, Feb 16, 2017 at 2:59 AM, Lorenzo Valente wrote: > Hi, > > I'm trying to compile OSG for the Universal Windows Platform ( >

Re: [osg-users] Vertex Buffer Object used inside display list

2017-02-16 Thread Jannik Heller
On Nvidia, replaying the trace prints the following debug output for each 'glDrawElements' line: Code: usnknown (sic) severity API unknown issue 131185, Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, GL_TEXCOORD_ARRAY_BUFFER_BINDING_ARB (0), and

[osg-users] intersection tests

2017-02-16 Thread Trajce Nikolov NICK
Hi Community, I am experiencing some bad results from various intersection tests. I have a database with buildings and for some reason the intersection tests are failing to get me the roofs of the buildings ... Here some snippets of my tries: http://pastebin.com/s7aZk8wA

Re: [osg-users] [vpb] Doubt regarding integrating shapefile with VPB

2017-02-16 Thread Sebastian Messerschmidt
Hi Vinoth, osgdemd -d terrain.tif --building build.shp -o data.osg VPB handles shapes differently. Take a look at the ShapeFilePlacer.cpp and the use of the osgSim::ShapeAttributeList. From a glance it seems this data is used to extrude the shape. Cheers Sebastian

[osg-users] Guidance on zip-plugin fix

2017-02-16 Thread Sebastian Messerschmidt
Hi (Robert), Currently the Zip-Plugin will not load/find files if they don't match w.r.t. their case. While this matches the behavior of UNIX-filesystems it is undesired on Windows in my opinion. One possible fix would be to simple ignore the case in the ZipArchive::GetZipEntry in general

Re: [osg-users] problem with shapefile height when loaded in osgviewer

2017-02-16 Thread Vinoth Rajendran
Thanks for clearing the issue Thank you! Cheers, Vinoth -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70214#70214 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] problem with shapefile height when loaded in osgviewer

2017-02-16 Thread Sebastian Messerschmidt
Hi Vinoth, Hi Community, I am loading a shapefile(.shp) for a small city using osgviewer. All i get is overlay of those shapefiles on the surface. Why am i not rendered with height from those shapefiles ?? What do you mean by height? Shapes in shapefiles are two-dimensional entities with

Re: [osg-users] Improving performances

2017-02-16 Thread Robert Osfield
Hi Ale, Without knowing more details about the specifics about the data structure, the bottlenecks you are seeing etc. one can't provide exact steps of what to do to improve performance. The general approach to performance improvement is to first benchmark your application to see where the

[osg-users] problem with shapefile height when loaded in osgviewer

2017-02-16 Thread Vinoth Rajendran
Hi Community, I am loading a shapefile(.shp) for a small city using osgviewer. All i get is overlay of those shapefiles on the surface. Why am i not rendered with height from those shapefiles ?? Am i missing something?? The shapefiles are from OpenStreetMap. I hereby attach the output from

[osg-users] releating to osg embedding with QT

2017-02-16 Thread Rambabu Repaka
Hi, I am trying to add geode data as group to composite viewer it is giving using addview is not the member of composite viewer,but its working with the normal osg::viewer (code is in sending attachment).how to add geode data as group to composite viewer. (This doubt is releating to osg

Re: [osg-users] Jittering/Flickering geometry problem

2017-02-16 Thread Sebastian Messerschmidt
Am 2/16/2017 um 5:48 AM schrieb umesh ramesh: Hi Sebastian, Thanks for the prompt reply. As I had written earlier, I do not prefer to generate my road geometries at origin & translate far off where they are located (maybe that’s the last option that I shall use). I am under the impression

[osg-users] OSG on Universal Windows Platform

2017-02-16 Thread Lorenzo Valente
Hi, I'm trying to compile OSG for the Universal Windows Platform (https://docs.microsoft.com/en-us/windows/uwp/get-started/whats-a-uwp). At the moment it looks to me like a pretty big challenge, considering that UWP limits the use of some classic desktop API (on which OSG relies). In UWP it is

Re: [osg-users] [osgPlugins] using osgconv with fbx?

2017-02-16 Thread Voerman, L.
Hi Kevin, seems like the fbx plugin is not used very much on apple, and is a bit outdated. I don't have an apple, but you can try to update "OpenSceneGraph\CMakeModules\FindFBX.cmake" with the attached version, I added a search path for fbx 2017.1 sdk and the subdir for the clang compiler.

Re: [osg-users] [osgPlugins] using osgconv with fbx?

2017-02-16 Thread Robert Osfield
On 15 February 2017 at 23:32, Kevin Steele wrote: > You say to make sure that OSG picks up on the FBX SDK. How do I do that? I > tried to recompile OSG, but it didn't seem to pick up the FBX SDK. To configure the build you use: ccmake . Then scroll down to the