Re: [osg-users] Qt Quick and Android

2017-09-22 Thread Kamil Zaripov
Hi James, Thank you for suggestions. I don’t sure that using QQuickWindow::beforeRendering() or QQuickWindow::afterRendering() signal will help since it also uses same OpenGL context as Qt Quick Scene Graph, but I will try it. Solution that uses QQuickRender sound good, I will lock at

[osg-users] How to access the view parameters from which the Cull Visitor came?

2017-09-22 Thread Miguel
Hi! I have a multi-view app (using CompositeViewer) in which some nodes should look differently in different views. For example, some label positions should be recalculated depending on the view's camera parameters and some annotations (rectangular area with a border some text) should be

Re: [osg-users] Frame rate improvement

2017-09-22 Thread Ale Maro
Hi, thanks for the aswer. Yes, sure. I am running in release. It is a big scene: State Graphs: 2321 Fast Drawables: 14177 Primitive Sets: 52013 Vertices: 7215794 Triangles: 971664 Quads: 984448 Polygons: 362048 It is strange that Cull always go from 900ms to 300/400 ms doing nothing after

Re: [osg-users] Frame rate improvement

2017-09-22 Thread Robert Osfield
Hi Ale, Having many thousands of transform in the scene graph will be very expensive on cull performance as each transform require the view frustum, modelview and projection matrices and other cull paramters to be cloned and transformed into the local coordinate frame. Thosudans of transforms

Re: [osg-users] Cloning text

2017-09-22 Thread Andreas Ekstrand
Thanks for the suggestions, Robert! I was just investigating such possibilities, shows I'm on the right track... /Andreas On 2017-09-22 12:13, Robert Osfield wrote: Hi Andreas. On 22 September 2017 at 09:40, Andreas Ekstrand

Re: [osg-users] Frame rate improvement

2017-09-22 Thread Christian Buchner
897 ms culling time sounds excessive to me, even for a large scene. Is this application built in a release configuration of the compiler? You could attempt a hierarchical grouping of the scene graph nodes with group objects to speed up the culling, using some kind of space partitioning algorithm.

Re: [osg-users] Cloning text

2017-09-22 Thread Robert Osfield
Hi Andreas. On 22 September 2017 at 09:40, Andreas Ekstrand < andreas.ekstr...@remograph.com> wrote: > I'm using osgText to show vertex numbers. Often enough it's only 0,1,2 for > triangles but it can be several hundred thousands of them. > > It's never been optimal, I know - and I guess this is

[osg-users] Frame rate improvement

2017-09-22 Thread Ale Maro
Hi, until now I improved visualization performance of my application in several way thanks to your suggestions. Now I would like to go another step ahead. May be this is common topics but it is not clear to me how to solve it. I have a CAD-like application. Potentially a scene can contain

[osg-users] Running a per-frame task on the graphics thread

2017-09-22 Thread James Turner
Hello, Related to my other post about integrations with QtQuick, to achieve optimal performance I need to run a task on the graphics thread with some very particular timings, and I’m hoping for some advice on the most compatible way to achieve that. Especially, I’d like a solution which is

Re: [osg-users] Cloning text

2017-09-22 Thread Andreas Ekstrand
Hi, I'm using osgText to show vertex numbers. Often enough it's only 0,1,2 for triangles but it can be several hundred thousands of them. It's never been optimal, I know - and I guess this is the time to do something about it, I will look into an alternative way without osgText. Any

Re: [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)

2017-09-22 Thread Robert Osfield
On 22 September 2017 at 09:07, bret curtis wrote: > Sorry to keep spaming, but noticed here: > http://lists.openscenegraph.org/pipermail/osg-users- > openscenegraph.org/2017-September/date.html > > That AnyOldName3 is listed by his real-name: Chris > > Or am I still missing

[osg-users] 3.4.1 bug in CMakeLists?

2017-09-22 Thread Rollastre Prostrit
Hi list. I am not such an expert in CMake to say it for sure. In fact, I basically only know how to use it. Never did a sophisticated script myself. But it looks to me that some CMakeLists.txt in OSG v3.4.1 has a problem when building for MSVC in debug (and in my particular case in 64 bit

Re: [osg-users] Qt Quick and Android

2017-09-22 Thread James Turner
> On 19 Sep 2017, at 15:28, Kamil Zaripov wrote: > > Now I’m trying to build osgqtquick library (or just code that is responsible > to create QQuickItem) for Android. However I would like to know is there any > library that surely works under desktop platforms (Windows,

Re: [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)

2017-09-22 Thread bret curtis
Sorry to keep spaming, but noticed here: http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2017-September/date.html That AnyOldName3 is listed by his real-name: Chris Or am I still missing something? -- Read this topic online here:

Re: [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)

2017-09-22 Thread bret curtis
Do I need to change mine? I've never used OSG's ML, just purely kept my questions and comments on the forum. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72040#72040 ___ osg-users mailing list

Re: [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)

2017-09-22 Thread Robert Osfield
Hi Bret, On 22 September 2017 at 08:40, bret curtis wrote: > AnyOldName3, or AON3 for short, is a respected OpenMW developer. I don't > see how their nickname has any merit on a technical discussion. Maybe they > want to distance themselves from their work and keep a

Re: [osg-users] Polytopes limited to 32 planes

2017-09-22 Thread Robert Osfield
Hi Antoine, On 21 September 2017 at 18:55, Antoine Rennuit wrote: > Now for the suggestion to use a custom technique, are you thinking about > using GL_SELCT with glRenderMode() and the glInitNames() / glPushName() > functions? If so, do you know any example code

Re: [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)

2017-09-22 Thread bret curtis
Hi Robert, AnyOldName3, or AON3 for short, is a respected OpenMW developer. I don't see how their nickname has any merit on a technical discussion. Maybe they want to distance themselves from their work and keep a pseudonym, who are we to care so long as they are willing and able to

Re: [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)

2017-09-22 Thread Robert Osfield
On 21 September 2017 at 18:03, Maurizio Vitale wrote: > I'm confused, what is so offensive in AnyOldName3? Stupid, I'd agree, but > offensive, I just don't see it. > It's been done with a complete lack of respect for the system asking for user human readable names. It's

Re: [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)

2017-09-22 Thread bret curtis
Hi Robert, AnyOldName3, or AON3 for short, is a respected OpenMW developer. I don't see how their nickname has any merit on a technical discussion. Maybe they want to distance themselves from their work and keep a pseudonym, who are we to care so long as they are willing and able to