Hi Eran,
Ok, thanks! I'll look into that.
Last question (I think) for now... I'm trying to set my cow's orientation. From
what you have suggested previously, would I add another MatrixTransform node
with the rotations set into it?
Or should I add a PositionAttitudeTransform instead? If so,
Good to hear!
As an aside, if you find yourself dealing with clipping issues when zooming in
closely to models, take a look at osgEarth::Util::LogarithmicDepthBuffer.
Cheers,
Eran
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Hi Eran,
So, it looks like if I zoom in *a lot* I do see my cow... I was playing around
with it again and tried getting in real close, and setting the scale much
larger again, and it's showing up. I guess it's a very small model, and I
wasn't really looking close enough for it, either.
Thank
Hi Eran,
Yes, sure... this is what I'm doing:
First to load my map:
Code:
_map = new osgEarth::Map();
osgEarth::Drivers::GDALOptions basemap;
basemap.url() = "I:/Dev/QtOsgTest1/data/world.tif";
_map->addLayer(new ImageLayer(ImageLayerOptions("basemap", basemap)));
_mapNode = new
Hi David,
It would help if you post the code that doesn't work for you so that we can see
whats wrong with it.
Have you set its location using a GeoPoint?
Code:
auto model = osgDB::readNodeFile("path-to-model");
auto geoTransform = new osgEarth::GeoTransform;
geoTransform->addChild(model);
I would think QGIS would do it. There may be other, simpler tools too.
On Thu, May 2, 2019 at 1:56 AM Steven Jones wrote:
> Chris,
>
>
> Chris Hanson wrote:
> > It's a single-precision 32-bit floating point TIFF. Values could be
> anywhere from -FLT_MAX to FLT_MAX.
> >
> > I've tried several
Hi Eran,
Ok, dumb follow up - I'm trying to add the geoTransform to my mapnode, and
nothing is showing up. Is there something else I should be doing to add this
transformed model to my map node?
(Sorry, total newb with osg/osgearth, here)
Thanks again,
David
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Hi Eran,
Great, thanks so much. I'll give that a shot!
Cheers,
David
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Hi David,
If you're adding a model from code, you can simple load it normally using
osgDB::readNodeFile and place it under an osgEarth::GeoTransform to transform
to the correct location:
Code:
auto model = osgDB::readNodeFile("path-to-model");
auto geoTransform = new osgEarth::GeoTransform;
Hi,
I'm new to OSG and OSGEarth, and I did some googling, but still have some
trouble finding out the proper way to do this.
So I have an osgEarth program, and I want to add some entity models, such as
planes, moving around my globe. While I'm good with loading a .earth file for
the terrain,
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