Hi Claudio,
it depends how your Geometry is setup. You might need to call
osg::Geometry->dirtyDisplayList() or if you use VertexBufferObjects you
might need to call colorArrays->getBufferObject()->dirty()
On Mon, Oct 14, 2019 at 11:16 PM Claudio Benghi
wrote:
> Hello All,
>
> I have
Hi again,
I think I've solved my issue.
I've worked out that BufferObject::dirty() does not yield a result because
_glBufferObjects[i].valid() is false. This is probably because I was not using
VBOs on those geometries. If I create the geometry with
setUseVertexBufferObjects(true) the code
Hello All,
I have implemented a colour change visitor along the lines of the class found
at:
http://www.vis-sim.com/osg/code/osgcode_color1.htm
While debugging I note that the following code is executed, including the
colorArrays->dirty(), but the colour in the render is not affected.
Could
Hi,
I am trying to render to texture and read the results with an osg::Image.
When I use standard internal formats like GL_RGB it works ok. The problem
appears when I try to for example use GL_FLOAT with GL_RGB16, etc.
When I get my image back the internal format is not what I want (the one
that
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