Hi,
Thanks for the responses. I tried Robert's initial suggestions, but they get
Code:
Warning: detected OpenGL error 'invalid value' at after RenderBin::draw(..)
on my system.
Glenn's suggestion basically worked, although the image was literally shades of
red. So I looked at the
Hi Community,
I am trying to implement 4.4 Persistent Mapping Streaming, within the
context of OSG. Bellow is from the spec. I am struggling at the moment
with making the buffer object sections, with the current OSG implementation
and not sure if it is possible so I am asking here for hints if
Sandy,
Try this instead. You probably want normalized [0..1] data on the GPU, not
[0..255] integers.
img->setImage(w, h, 1, GL_R8, GL_RED, GL_UNSIGNED_BYTE, data,
osg::Image::USE_MALLOC_FREE);
Glenn Waldron / osgEarth
On Tue, Nov 5, 2019 at 2:14 AM Steve Hardy wrote:
> Hi,
>
> I am trying
Hi Steve,
Using a monochrome texture should be as simple as using GL_ALPHA or GL_RED
as the pixel format. The OpenSceneGraph/src/osgText/DefaultFont.cpp
provides an example of a setting up a monochrome image.
Robert.
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