Brad,
You take the plane that defines the left side of the view frustum; then you
intersect your line with that plane.
I find this is easiest to do in normalized clip space (which goes from
[-1..1] in each dimension). The left plane will be defined as
point=(-1,0,0), normal=(1,0,0). You can
Hi Jérôme,
You can poll whether the DatabasePager::requiresUpdateSceneGraph() but
there isn't a callback mechanism for signalling.
Robert.
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