Re: [osg-users] Offscreen rendering of large scenes

2019-12-10 Thread Werner Modenbach
Hi Philipp, I'm not sure, if I really understand what you intend to do. In my case my scene is very complex and I get timeouts on my graphic card. So I do a rendering into many tiles, each holding a small portion of the scene. Thus culling avoids transfer of the complete data onto the graphic

[osg-users] Offscreen rendering of large scenes

2019-12-10 Thread Philipp Wagner
Hi, I want to perform an offscreen rendering of a scene that is too large to fit into the GPU memory at once (lots of big textures). My idea was to render parts of the scene each in its own frame, and disable the clearing of the depth and color buffer. This does work for the color buffer, but

Re: [osg-users] Texture Caching Problem with 3.6.3/4

2019-12-10 Thread Robert Osfield
On Monday, 9 December 2019 19:57:27 UTC, Greg D wrote: > > My quick fix is to clear the cache on the first render (and call clear > thereafter). OpenFlight files open and render fine now. Is this a safe > fix? > > void ViewerBase::frame(double simulationTime) > { > >