Most of the time, when it gets to adding stuf on top of the terrain, I head
over to osgEarth.
I think it's possible to serialize pre-built terrain models from osgEarth,
but I don't know if it is really feasible to do it to the extent that VPB
does.
On Thu, Jan 9, 2020 at 12:25 PM Brad Colbert
Robert, thank you for the reply. The community-crickets were a little
disconcerting.
I don't think it has to be as complicated as you described. Simply finding
the height at the location of the object, placing it there, and placing a
file reference within that tile's hierarchy so that the
Hi all.
Another issue I discovered with 3.6.4 is that we now suddenly get unwanted
culling.
At first it looks like a small feature culling thing (which we disable at
global level with:
// Don't do small feature culling
osg::CullStack::CullingMode cullingMode =
I don't have time to look at your application right now, so have to provide
some high level comments.
The osgVolume NodeKit was written for volume rendering, and the effect you
are looking for will be achievable with the right settings.
First up the blending of the volume texels is done
I don't know of any off the open sourced tools that do this for you. It
was always something I had on my wish list for VirtualPlanetBuilder but
never had the time/funding to tackle it.
The post processing of paged database is something that has been done over
the years for various purposes.
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