Re: [osg-users] Clamping models to an osgTerrain

2020-01-09 Thread Chris Hanson
Most of the time, when it gets to adding stuf on top of the terrain, I head over to osgEarth. I think it's possible to serialize pre-built terrain models from osgEarth, but I don't know if it is really feasible to do it to the extent that VPB does. On Thu, Jan 9, 2020 at 12:25 PM Brad Colbert

Re: [osg-users] Clamping models to an osgTerrain

2020-01-09 Thread Brad Colbert
Robert, thank you for the reply. The community-crickets were a little disconcerting. I don't think it has to be as complicated as you described. Simply finding the height at the location of the object, placing it there, and placing a file reference within that tile's hierarchy so that the

[osg-users] Unwanted Culling in 3.6.4 vs 3.5.1

2020-01-09 Thread Anders Backman
Hi all. Another issue I discovered with 3.6.4 is that we now suddenly get unwanted culling. At first it looks like a small feature culling thing (which we disable at global level with: // Don't do small feature culling osg::CullStack::CullingMode cullingMode =

Re: [osg-users] How to realize volume rendering for medical use

2020-01-09 Thread Robert Osfield
I don't have time to look at your application right now, so have to provide some high level comments. The osgVolume NodeKit was written for volume rendering, and the effect you are looking for will be achievable with the right settings. First up the blending of the volume texels is done

Re: [osg-users] Clamping models to an osgTerrain

2020-01-09 Thread Robert Osfield
I don't know of any off the open sourced tools that do this for you. It was always something I had on my wish list for VirtualPlanetBuilder but never had the time/funding to tackle it. The post processing of paged database is something that has been done over the years for various purposes.