[osg-users] 回复:Re: 回复:Re: remove updatecallback stably and reliably

2020-12-27 Thread 蔡少波
Robert, There are three different symbols, one is text plus pictures, the text is different, the pictures are the same, one is the line symbol, and the other is the surface symbol. The coordinates of the line symbol and the surface symbol are irregular. AnimationPathCallback mainly controls

Re: [osg-users] 回复:Re: remove updatecallback stably and reliably

2020-12-27 Thread Robert Osfield
How are the symbols represented in the scene graph and on screen? How many different types of symbols do you have? What are the dynamic aspects to the simulated objects, as you mention AnimationPathCallback I presume you are animating a transform. Is this just xyz translations? I don't yet

[osg-users] 回复:Re: remove updatecallback stably and reliably

2020-12-27 Thread 蔡少波
Hi Robert, The last few questions were too fragmented. I will introduce the needs of our project. We need to read symbol information from the database and generate symbols based on their coordinates, including text and geometry. The number of these symbols is about several thousand to

Re: [osg-users] remove updatecallback stably and reliably

2020-12-27 Thread Robert Osfield
On Sun, 27 Dec 2020 at 01:01, 蔡少波 wrote: >I have some problems encountered in the project to ask everyone. > As a general tip, it's best to post a single question per post so that the threads that follow can remain focused on one topic rather than have several topics all interleaved