hi all,
The kdtree in the new version of osg2.6 is just a Binary Tree or it is the
k-dop(discrate orientation polytope) tree? Anybody knows?
thanks,
peter ___
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think use
PolytopeIntersector
willbe better.
thanks,
Peter
在2008-09-18 16:59:47,Robert Osfield [EMAIL PROTECTED] 写道:
Hi Peter.
On Thu, Sep 18, 2008 at 9:49 AM, 浣曚紵___
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http
在2008-09-18 17:29:43,Robert Osfield [EMAIL PROTECTED] 写道:
Hi Peter,
The PolytopeIntersector doesn't yet have support for KdTree
intersections. Feel free to add this functionality if you need it.
Robert.
2008/9/18 浣曚紵___
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Hi all,
Can anybody explain the KdTree in the new version of OSG,i want to optimize
it for
a better performence,but don't know if it is possible,anyone give me some
suggestion?
Thanks!
yours,
weihe___
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I’m assuming that the fire/smoke is modeled using osgParticle…
I think so! You can take a look
http://faculty.nps.edu/jasullivan/osgtutorials/osgParticle.htm
在2008-07-04 07:10:57,Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL
PROTECTED] 写道:
I have a simple/silly question
you need to add header files
#include osgViewer/Viewer
#include osgGA/TrackballManipulator
在2008-07-02 09:04:03,Zamo Cédrik [EMAIL PROTECTED] 写道:
Hi,
in tutorial Loading Models from Files and Positioning Them in a Scene there
is :
osgViewer::Viewer viewer;
Hi,
I load a car model in a big scene,i want to control the car like the camera
in the
DriveManipulator.
Anybody give me a hint?
regards,
Paul
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