[osg-users] [forum] Sending a Private Message: How?

2010-05-24 Thread Allen Saucier
Hi everyone, I have a stupid question that I need an answer to. How do I correctly send a Private Message? I have tried to do so and all I see is the message being put into my outbox but it never makes it to my sent box. How do I know if the message I submitted was actually sent? Thanks!

Re: [osg-users] [osgPPU] osgPPU Terrain Bug

2010-05-21 Thread Allen Saucier
Art, have you had a chance to look at this issue? regards, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28141#28141 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [osgPPU] osgPPU Terrain Bug

2010-05-19 Thread Allen Saucier
Hi Art, I believe I have encountered a bug in osgPPU and using terrain. I have included code and a small terrain terrain file with this post. Would you please test what I am testing to see if you, also, encounter this strange anomaly? The problem: 1. Whenever I use terrain (a .ive file with

Re: [osg-users] Survey: Is there interest for an OSG Users Group at ITEC or I/ITSEC?

2010-05-12 Thread Allen Saucier
Hi, are there any meetings of a Huntsville OSG users group? Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27829#27829 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [osgPPU] A Dynamic Pipeline

2010-05-06 Thread Allen Saucier
Hi All, does anyone know if it is possible to build a dynamic pipeline? I need to be able to build a pipeline after my scene is already up and running and the first frame loop has already occured. Thanks! Cheers, Allen -- Read this topic online here:

Re: [osg-users] [osgPPU] A Dynamic Pipeline

2010-05-06 Thread Allen Saucier
Hi Art, hum, ok. Here is the problem I am having: 1. In my application, I build my scene display it. 2. In building my scene, I build my pipeline and associate it with my scene. My blur effect is working at the start of my application. 3. My initial view camera is looking down at my

Re: [osg-users] [osgPPU] Trying to install osgPPU in winXP

2010-04-30 Thread Allen Saucier
Hi argosen I've gotten osgPPU 0.4 to work on windows like that. never had a prob w/ the CMakeLists.txt file, though. I used CMake 2.6 for windows - with the GUI. I executed the CMake GUI, opened osgPPU_040 as my source directory, choose osgPPU_040/build as the build directory, cleared my

Re: [osg-users] [osgPPU] Please test osgPPU v0.4.1

2010-04-27 Thread Allen Saucier
Will do Art. :) --Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27329#27329 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPPU] Please test osgPPU v0.4.1

2010-04-27 Thread Allen Saucier
Hi Art, On Ubuntu 9.0.4 CMake 2.6: good results. I do not see where osgPPU is installed under linux, though. I see no osgPPU install directory entry within the CMAKE variables. Code: The C compiler identification is GNU The CXX compiler identification is GNU Check for working C compiler:

Re: [osg-users] [osgPPU] HDR example: wrong average luminance?

2010-04-23 Thread Allen Saucier
Hi guys, I, myself, have been working with the blur effect in the hdr example as well as the glow example. I have not encountered issues with the hdr example except that it crashes for unknown reasons for me while running it. This info is good to know if ever I must implement the average

Re: [osg-users] [osgPPU] get output texture from unitInOut

2010-04-23 Thread Allen Saucier
Hi Hui, I have learned through dissecting the examples that any output to the UnitOut ppu goes directly to the frame buffer for immediate display on the screen. So, I typically perform any shading techniques before sending anything to UnitOut, which, for me, is the final output which goes to

Re: [osg-users] [osgPPU] get output texture from unitInOut

2010-04-23 Thread Allen Saucier
sorry guys, major mistake on my part. DO NOT use the code I previously posted! Here is the correct version that actually works correctly. Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27230#27230 Attachments:

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-22 Thread Allen Saucier
Hi bouffa, thx for this info! I never knew that there was a difference between trunk and branch not suspected such a think. How, I understand that the developer version is the trunk and the released stable versions are branches. bouffa wrote: Hi Allen,

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-22 Thread Allen Saucier
Thank you Art. :) I understand and it does appear that the trunk version of OSG has a different API from the stable release version, 2.8.3. I'll be happy to stay with osg 2.8.3 and osgPPU 0.4. This combination works very well on both linux and windows. I'll upgrade my version of osgPPU

[osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Allen Saucier
Hi Art, I decided to start a new thread on this issue. It's a biggy for me. here's what I get every time I attempt to compile the svn version of osgPPU agains osg 2.8.3: Code: [al...@nlosdemobox:]$ make Scanning dependencies of target osgPPU [ 2%] Building CXX object

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Allen Saucier
O, one other note. I have the exact same issues under Windows XP. --Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27098#27098 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Allen Saucier
Gentlemen, thank you. Now I understand. But, I still have an issue. I downloaded osg 2.8.3 from the Osg website as shown in the attached pic 1. I used the svn link as shown. Is this link the trunk of osg 2.8.3? Or a branch? i can not tell. I did the same with osgPPU. pic 2 From my

[osg-users] [osgPPU] Potential error condition when installing osgPPU under ubuntu linux 9.0.4

2010-04-15 Thread Allen Saucier
Hi Art, I have encountered a potential error when installing osgPPU under ubuntu linux 9.0.4. I wanted you to be aware of it. Here is the output from my install today. The anomaly that I found was a warning that stated an if statement was not properly closed. I just wanted to make you

[osg-users] [osgPPU] Potential Error In Functionality of method findUnit() ?

2010-04-15 Thread Allen Saucier
Hi, I am working with the method, findUnit(), within the class Processor and I have come across something very strange: In the program, osgppu.cpp using the header hdrppu.h, I do the following in osgppu.cpp/Viewer::initialize(): Code: mHDRSetup.createHDRPipeline(mProcessor.get(),

Re: [osg-users] [osgPPU] Problems with resizing

2010-04-15 Thread Allen Saucier
Kook, Thanks Art. And if I do find a solution, I'll certainly post it. :D Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26874#26874 ___ osg-users mailing list

Re: [osg-users] [osgPPU] Potential Error In Functionality of method findUnit() ?

2010-04-15 Thread Allen Saucier
Aah, I understand. I was hoping I was missing something obvious and something simple. In OSG there is a node visitor find type thing one can do. Below is some example code I found. I have not implemented this code and I hope to find an even easier method. I agree, though, I should be

Re: [osg-users] [osgPPU] Potential error condition when installing osgPPU under ubuntu linux 9.0.4

2010-04-15 Thread Allen Saucier
Hi Art, You are correct. I am definitely using 0.4 on Ubuntu 9.0.4. I'll be glad to try the svn version and let you know what I find. I just wanted to pass along this information just in case you had not been told of this situation before. Cheers, Allen -- Read this topic

Re: [osg-users] [osgPPU] Would you please consider adding this example to your osgPPU examples?

2010-04-15 Thread Allen Saucier
You're welcome Art! :D I've got another example that is almost ready to be posted. It blurs an entire scene, shows the original scene and, finally, glows all objects in a scene and blurs that entire scene. I am having to do this for a particular project that is mimicking an IR camera which

Re: [osg-users] [osgPPU] Potential Error In Functionality of method findUnit() ?

2010-04-15 Thread Allen Saucier
Hi Art, I have downloaded the latest version of osgPPU from svn. I fixed one bug - it was easy, just a typo - but I have 2 other bugs only you can fix. Here is the listing: Code: 2%] Building CXX object src/osgPPU/CMakeFiles/osgPPU.dir/Unit.o

Re: [osg-users] [osgPPU] Problems with resizing

2010-04-13 Thread Allen Saucier
Hi, I'm looking for a solution to this problem as well. I built a pipeline (a very simple one) like so: Code: osg::Group* ogrpDoNotBlurTheScene(osg::Camera* camera, osg::Node* glowedScene, unsigned tex_width, unsigned tex_height, unsigned windowWidth, unsigned windowHeight,

Re: [osg-users] [forum] OSG Training This Year?

2010-04-13 Thread Allen Saucier
Hi Lee, where are you located? Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26735#26735 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [forum] OSG Training This Year?

2010-04-12 Thread Allen Saucier
Hi Chris, I live in Huntsville, AL. We have quite a few OSG users here and I would be willing to try to generate an interest for a class here. I am looking for the following in an introductory course: 1. introduction to understanding terrain manipulators specifically the Terrain, Node tracker

[osg-users] [forum] OSG Training This Year?

2010-04-09 Thread Allen Saucier
Hi everyone, I hope this is the correct forum to post this question. :-* Does anyone know or has anyone heard if there will be OSG training this year in the United States? Thank you! Cheers, Allen -- Read this topic online here:

Re: [osg-users] [osgPPU] dynamic of the pipeline

2010-04-09 Thread Allen Saucier
Hi Harash, I found one solution that you proposed: Another Way: The One you are using Keep a UnitInOut parallel to your blurring channel. In the shader for his unit, just pass the Input to the output. Connect the O/P of both to the UnitOut. Enable node mask of the preferred channel as

[osg-users] [osgPPU] Would you please consider adding this example to your osgPPU examples?

2010-04-09 Thread Allen Saucier
Hi Art, I have written an example on how to blur a scene and how to turn that blurring effect on and off. I have attached the code. Would you please consider adding this to your list of examples that one may download with osgPPU? Thank you for all of your help. Cheers, Allen

[osg-users] [osgPPU] dynamic of the pipeline

2010-04-08 Thread Allen Saucier
Hi, does anyone know if it is possible to setup a pipeline such that I may turn on and turn off a blurring effect during runtime? For example: camera-setViewport(new osg::Viewport(0,0,windowWidth,windowHeight)); camera-attach(osg::Camera::COLOR_BUFFER0, textureView);

Re: [osg-users] [osgPPU] dynamic of the pipeline

2010-04-08 Thread Allen Saucier
Hi, Thank you Harash. Another Way: The One you are using Keep a UnitInOut parallel to your blurring channel. In the shader for his unit, just pass the Input to the output. Connect the O/P of both to the UnitOut. Enable node mask of the preferred channel as per requirement. Do you

Re: [osg-users] [osgPPU] Help with glow example

2010-04-01 Thread Allen Saucier
Hi, Art, thank you for such details. I had studied the code and looked at the documentation on-line but I was still misunderstanding the basics of how to construct a pipe-line and how to inject scene camera data into that pipe-line. Your explanations have helped tremendously.

[osg-users] [osgPPU] Help with glow example

2010-03-31 Thread Allen Saucier
Hi Community, I have several questions about the glow example. Any help would be appreciated. 1. what line of code actually performs the glow effect? a. I am a novice with shaders and osgPPU b. I found how to increase the intensity of the glow within the shader source code; it is the *

Re: [osg-users] [osgPPU] Err Compiling cudakernel

2010-03-26 Thread Allen Saucier
Thank you Art cr333, I really appreciate your response. Hum, I will have to check CUDA_DIR and CUDA_INCLUDE. I never knew there was a cuda compiler. Now I know what nvcc means. I have checked my CMake configuration. I have included a pic of what cmake finds. 1st: I placed osgPPU in my

[osg-users] [osgPPU] Err Compiling cudakernel

2010-03-25 Thread Allen Saucier
Hi, I have received these errors when compiling cudakernel. Does anyone know what might be the problem? I am on windows using MSVS 2005 and I know that my gl.h file is w/in my include header path yet for some reason it is not being found - or read. The MSVS 2005 tells: 1C:/Program

Re: [osg-users] bluring model edges

2010-03-25 Thread Allen Saucier
this processed image over the original with a weight factor. Scene -- T1 -- [HighPass] -- T2 -- [Gaussian(LowPass)] -- T3-| | +-- T4 -- Output to Framebuffer || Regards Harash From: Allen Saucier To: Sent

Re: [osg-users] bluring model edges

2010-03-24 Thread Allen Saucier
Hi, does anyone know where the examples are for using osgPPU? I can not find any on his sight. And documentation, too, that is more than the class layout offered on the sight. I need deeper explanations than just class/method blurbs. Thank you! Cheers, Allen -- Read this

Re: [osg-users] [osgPPU] osgPPU Windows XP Install Guide

2010-03-24 Thread Allen Saucier
Hi Art, do you know of any examples on how to use osgPPU? I can not find any on the website and the class/method documentaiton is simply not enough for me to understand how to use this plug-in. I have been able in at least compile and link against the osgPPU in windows under MSVS 2005, so

Re: [osg-users] [osgPPU] osgPPU osgShadow

2010-03-24 Thread Allen Saucier
Hi Art, Your osgPPU does an awesome job of blurring! I just got the example listed above to work by using your view.cpp code. Thanks for posting it! I have a question: I am trying to blur my entire scene. Is that possible with osgPPU? If so, would you mind showing me how? I can not find

Re: [osg-users] Survey: Is there interest for an OSG Users Group at ITEC or I/ITSEC?

2010-03-24 Thread Allen Saucier
Hi, So, the questions are: 1) Do you go to ITEC and/ or I/ITSEC? (Please specify which one) If this type of event does not occur in Huntsville, AL, I would not be able to attend as my company does not support training or things of this nature, either. 2) Would you go to a OSG

Re: [osg-users] [osgPPU] osgPPU Windows XP Install Guide

2010-03-24 Thread Allen Saucier
Hi, well, I found the examples... in of all places, the downloaded files for the osgPPU project. Art, I have a problem installing, I think. Everything compiles except for one project: cudakernel. The MSVS 2005 tells: 1C:/Program Files/OpenSceneGraph-2.8.2/include\osg/GL(93): error:

Re: [osg-users] bluring model edges

2010-03-24 Thread Allen Saucier
Hi, Thx! I found them. Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26103#26103 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] bluring model edges

2010-03-24 Thread Allen Saucier
Guy and Julia I still can not get this code snippet to work. Would you please tell me what I might be missing? I've provided my sample code and have commented out the code snippet below because I could never see any changes. Guy wrote: Julia, I never tried it but you should enable

Re: [osg-users] bluring model edges

2010-03-18 Thread Allen Saucier
Guy, I have tried this code snippet, too, and I am not getting any results. None. No changes in the look of my model or a constructed pyramid. Could you perhaps tell me what I am missing? I have attached my blend app, which is a direct copy of the blendequation app from the OSG website. I

[osg-users] [osgPPU] osgPPU Windows XP Install Guide

2010-03-18 Thread Allen Saucier
Hi, Would someone please point me to an installation guide of osgPPU on Win XP, if one exists? I can not find one on the website. Plus, I am following the osg example of windows installation using cmake and when compiling, the project cudakernel does not compile because it can not find gl.h.

Re: [osg-users] bluring model edges

2010-03-18 Thread Allen Saucier
Thank you Yann. Does anyone know how to install osgPPU on windows? I'm close but I am getting errors that gl.h can not be found, yet I've installed OSG by following the osg installation method given for windows xp. I had to install cudatoolkit from nVida - I'm running on an nVidia card:

Re: [osg-users] bluring model edges

2010-03-17 Thread Allen Saucier
-- [Gaussian(LowPass)] -- T3-| | +-- T4 -- Output to Framebuffer || Regards Harash From: Allen Saucier To: Sent: Tue, March 16, 2010 8:27:51 PM Subject: Re: bluring model edges Hi, I am in need of this type

Re: [osg-users] bluring model edges

2010-03-17 Thread Allen Saucier
: Allen Saucier () To: () Sent: Tue, March 16, 2010 8:27:51 PM Subject: Re: bluring model edges Hi, I am in need of this type of feature, too.  I need to be able to take a model fuzz it's edges, though I must admit that I don't fully understand the code given, I'll try

Re: [osg-users] recommendation requested for using osg with dynamic geometry

2010-03-16 Thread Allen Saucier
Hi, Well, if your goal is like mine, I have a solution but it is not the best I don't know a better one as of right now: 1. set up a data struct that holds your objects and info to update the object of in the object list my list is very detailed as there are other things I track besides

Re: [osg-users] Help: how to rotate view camera 90 degrees in relationship to terrain

2010-03-16 Thread Allen Saucier
=8612 http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/19271/focus=19873 jp Allen Saucier wrote: Hi, thanks JP! :) I really appreciate your response. It appears I am fighting something I didn't expect and something I don't fully understand: the terrain

Re: [osg-users] bluring model edges

2010-03-16 Thread Allen Saucier
Hi, I am in need of this type of feature, too. I need to be able to take a model fuzz it's edges, though I must admit that I don't fully understand the code given, I'll try this. Thanks Guy for the ideas. Cheers, Allen -- Read this topic online here:

Re: [osg-users] Help: how to rotate view camera 90 degrees in relationship to terrain

2010-03-12 Thread Allen Saucier
Hi, thanks JP! :) I really appreciate your response. It appears I am fighting something I didn't expect and something I don't fully understand: the terrain manipulator. I understand what you've proposed but when I call the fucntion: setByMatrix() w/in the terrain manipulator, that function

Re: [osg-users] opengl 3 course: march 30 - april 2, 2010 - los angeles

2010-03-12 Thread Allen Saucier
Hi, I do believe the opengl course would be very beneficial for programming in osg but unfortunately, I don't have the money or time. But, if you can go and you use osg extensively, I would go. Cheers, Allen -- Read this topic online here:

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-03-11 Thread Allen Saucier
Hi Jordi, thanks for the updated. Sorry for being a pest. I do really appreciate your help and I definitely understand your pressure. I have been totally swamped myself. I'll let you know how the latest info you've given me works. Talk to you soon! :D Best regards, Allen --

[osg-users] Help: how to rotate view camera 90 degrees in relationship to terrain

2010-03-10 Thread Allen Saucier
Hi, I am having some extreme difficulty in rotating my viewing camera 90 degrees with respect to a local coordinate system. Local coordinate system: (in geocentric measure) mine is at the edge of the earth; i.e. i'm using a spherical earth. here is how I compute the local axes: fuctionName (

Re: [osg-users] opengl 3 course: march 30 - april 2, 2010 - los angeles

2010-03-10 Thread Allen Saucier
Hi, any update on osg training? ... Thank you! Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25472#25472 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-03-05 Thread Allen Saucier
Hey guys, are you able to help me? Best regards, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25249#25249 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-03-02 Thread Allen Saucier
Hi Jordi, Well, I am back at square one again. Some how I was able to run the Examples application and get the former error message I showed you and I did find the vc90 files on my system. So, removed them from my system. I believe those files were installed when I attempted to install MySql

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-25 Thread Allen Saucier
Ok, I have a partial solution :):) Environment Tab: Linux Set your LD_LIBRARY_PATH to: ${workspace_loc}/libosgvp/libjni-osgvp/target/target_cmake/lib:/home/your_username/.depman/lib For windows XP your PATH must point to (pay attention to word bin):

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-24 Thread Allen Saucier
Hi Rafa Jordi, Could you please tell me how to run this product from within Eclipse? I have been working for days now trying and this is really frustrating. I've: 1. constructed the win32/bin directory within osgvp-2.2.0-SNAPSHOT-src 2. i copied all of the dll's within

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-24 Thread Allen Saucier
I've done this under Windows. However, if you noticed, the win32/bin/ relative path appears to be a hardcoded relative path to jniosgvpviewer.dll which means, win32/bin/ is added to every directory path that is listed within my Path environment variable in Windows. My Path in Windows is:

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-22 Thread Allen Saucier
Hi Rafa or Jordi I have a different problem now on Windows XP. For some reason, I can not get run-Examples.bat to run. Here's my error message. C:\osgvp-2.2.0-SNAPSHOT-src\buildrun-Examples.bat The system cannot find the file specified. . Exception in thread main

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-22 Thread Allen Saucier
Another note: from the User's Manual, http://www.gvsig.org/web/projects/gvsig-commons/osgvp/resources/UserGuide_en.pdf in section 9.2.2, I do not have an osgVP/binaries directory after running ant from the command line within my C:\osgvp-2.2.0-SNAPSHOT-src directory. Best regards, Allen

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-22 Thread Allen Saucier
Another Note: your batch file, run-Examples.bat @echo off SET PATH=binaries\win32;%PATH% SET OSGVP_JARS=. for /f delims= %%a in ('dir lib\ /s /b') do call :process %%a echo OSGVP_JARS=%OSGVP_JARS% java -cp %OSGVP_JARS% org.gvsig.ExamplesLauncher :process set OSGVP_JARS=%OSGVP_JARS%;%1

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-22 Thread Allen Saucier
Hi Jordi what you said does help but it also brings up another question: how do I run osgvp from Eclipse? I have compiled everything with ant. I have read the User's Manual, section 9.2.2, and it states how that one must import the osgvp projects into Eclipse. Do I recompile the projects in

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-22 Thread Allen Saucier
and what is depmanbin? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24645#24645 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-19 Thread Allen Saucier
Hi Rafa Jordi, Rafa, something you said triggered an old memory of mine: I must run the vcvarsall.bat file to setup the correct environment for vs8 and for compiling from the command line. I only could guess that you opened the wrong Visual-Studio command line, so the environment is

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-18 Thread Allen Saucier
HI Jordi Good to know that ubuntu 9.0.4 will work. I was able to upgrade to maven 2.0.10. I was using the version that comes wiht 9.0.4 ubuntu, which is maven 2.0.9. EVERYTHING COMPILED! Ye ha! :) :) :) So maven 2.0.10 was the final solution to the equation for getting osgvp to work

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-18 Thread Allen Saucier
Hi Jordi Ok, I am on Windows XP 32-bit OS now and I need your help once again. CMake is finding my compiler, VS8 but unfortunately it is finding the 64-bit compiler. Is there a way to get CMake to use the 32-bit version of the microsoft VS 8 development environment? I believe I am supposed

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-17 Thread Allen Saucier
OK! I am getting closer. I did remove/move OSG I removed the extra env variables, GDAL, JAVA_INCLUDE_PATH, OSG_DIR I removed the libjobl that I installed from synaptic package manager I am using sun java $ env | grep JAVA JAVA_HOME=/usr/lib/jvm/java-6-sun

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-17 Thread Allen Saucier
Hi Jordi I did not know that a specific version of maven was required for Ubuntu. I, myself, use Ubuntu 9.0.4 and I can not upgrade to 9.10 because my graphics card is not recognized by that version of Ubuntu, so if it is a requirement to use Ubuntu 9.10 to run osgvp, I can not use your

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-16 Thread Allen Saucier
Hi Rafa, I understand your previous message. Honestly, I did not think that using the default java as installed through the synaptic manager was different from Sun Java. So, here is what I have done: 1. I have installed Sun Java version 6 2. I have setup my environment variables 3. I

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-11 Thread Allen Saucier
Hi Rafa Ok, setting the JAVA_HOME env variable did help. What must JAVA_INCLUDE_PATH and JAVA_INCLUDE_PATH2 be set to? I do have a jdk installed on ubuntu and the consistent errors I keep getting are with the JAVA_HOME and JAVA_INCLUDE variables. Setting the JAVA_HOME environment variable

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-11 Thread Allen Saucier
Rafa, My latest attempt synopsis: 1. set the Java home variable 2. set the java include path variable 3. set the java include path2 variable and then I re-ran mvn clean mvn install -Dmaven.test.skip I still had a crash. maven would not work. THen I decided to run maven as root: sudo mvn

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-11 Thread Allen Saucier
Ok, well, I keep getting the same errors from maven or cmake and I really don't understand what is wrong. No matter what I do, the JAVA_INCLUDE_PATH and JAVA_INCLUDE_PATH2 are not recognized as being set but they are. I have included my output from maven and I really do not understand it.

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-10 Thread Allen Saucier
Hi Rafa! Ok, well, the problem I keep having w/ osgvp on ubuntu is this: errors are generated about using g++ 4.3.3 and I can't seem to get the install to just just the g++ compiler I have. Here is the error message: And thank you very much for your help. I really really appreciate it.

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-10 Thread Allen Saucier
Rafa, does osgVP use the composite viewer? I need it's capabilities. Thx, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23977#23977 ___ osg-users mailing list

Re: [osg-users] [3rdparty] JavaOsg

2010-02-08 Thread Allen Saucier
Hi, would you please tell me where you found javaOsg? I can not find it and I am trying to work with OSG with a Java GUI interface get OSG to draw to a Java window. ... Thank you very much!! :) Cheers, Allen -- Read this topic online here:

Re: [osg-users] [3rdparty] JavaOsg

2010-02-08 Thread Allen Saucier
Hi, would you please tell me where you found javaOsg? I can not find it and I am trying to work with OSG with a Java GUI interface get OSG to draw to a Java window. ... Thank you very much!! :) Cheers, Allen -- Read this topic online here:

Re: [osg-users] OSG Viewer and JOGL

2010-02-08 Thread Allen Saucier
Hi Rafa. I just found this article in the OSG Forums and am very interested in osgvp. Is there a tutorial on osgvp? And if so, would you tell me where? I've downloaded the snapshot for all platforms and am compiling the projet with maven. I just need a good tutorial as to how to use this

Re: [osg-users] OSG Virtual Planets, the core of gvSIG3D.

2010-02-08 Thread Allen Saucier
Hi, Rafa. Would you please tell me how to compile this on Ubuntu Linux 9.0.4? the g++ compiler is g++ 4.3.3 and I keep getting errors with maven complaining about not finding g++ 3.3 ... Thank you! Cheers, Allen -- Read this topic online here:

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-08 Thread Allen Saucier
Hi Rafa, thank you for the help. I really appreciate this. I've replaced my file and I am going to use the command line command below: mvn install -Dmaven.test.skip=true -DuseBuildMan I'll let you know how it goes... :) Best regards, Allen -- Read this topic online here:

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-08 Thread Allen Saucier
Hello Rafa, we may need to move this discussion to another thread and if you would like to that would be fine with me. Here is my output: I have attached it in a separate file. I still have an error but I do not understand what the error is. Best regards, Allen -- Read this

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-08 Thread Allen Saucier
Hello Rafa, And here is my output w/ the original CMakeLists.txt with the following command line: mvn install -Dmaven.test.skip=true -DcompileTarget=ati -DuseBuildMan Best regards, Allen -- Read this topic online here:

[osg-users] Rotation about Arbitrary Axis: Please help...

2009-11-24 Thread Allen Saucier
Hi all, I'm having fun learning about rotation about an arbitrary axis and it's not working as I expected it to at all. I am using the code from the Trackball manipulator to construct a local origin at a point that is actually @ the edge of my earth sphere. It goes like this: osg::Vec3d

Re: [osg-users] TerrainManipulator Questions

2009-11-04 Thread Allen Saucier
Hi, Thanks guys for all the help. I finally figured out how to setup a Rotation Matrix and I am now using the setByMatrix of the TerrainManipulator correctly to position the camera. It's awesome! But I have found a curious thing, it appears that the same method in Trackball Manipulator is not

[osg-users] TrackballManipulator possible bug; definite issue

2009-11-04 Thread Allen Saucier
Hi, I don't know if anyone has delt w/ this problem yet, but it appears that TrackballManipulator has a bug in it in the methods, setByMatrix() and computePosition(). I could be wrong, as I'm a novice in OSG, but I have observed the following: setByMatrix() 1. does not work for me as every

Re: [osg-users] TerrainManipulator Questions

2009-10-30 Thread Allen Saucier
Hi, is osgkeyboardmouse a program? Or a class? osg::KeyboardMouse? Here's my latest solution but still requires a hack at the moment: bool CSceneMatrixManipulator::intersect(const osg::Vec3d start, const osg::Vec3d end, osg::Vec3d intersection) const { std::coutMy Intersect\n;

Re: [osg-users] TerrainManipulator Questions

2009-10-29 Thread Allen Saucier
Hi JP, thanks for the idea. I'd forgotten that about aspect of the Terrain Manipulator. Hum, so I've got to get the Terrain Manipulator (TM) to actually intersect w/ the terrain node I really want instead of the sphere surrounding the terrain. As for what I passed, I sent in the address of

Re: [osg-users] TerrainManipulator Questions

2009-10-29 Thread Allen Saucier
Hi JP, thanks so much! I found a partial solution and I'm trying to understand why it works. hahahaha but here's what I found: 1. I have 3 nodes in my scene @ startup: terrain, light, and a sphere wrapping my terrain. All built/added to root node in that order. 2. the intersect routine found

[osg-users] TerrainManipulator Questions

2009-10-28 Thread Allen Saucier
Hi, I'm trying to use the TerrainManipulator class and I am scratching my head. Problem: I use a patch of terrain w/in a simple program and the terrainmanipulator works great. In another example of mine: I then add a sky-dome by simply putting a sphere around the terrain and painted the

Re: [osg-users] NodeTrackerManipulator how to

2009-06-18 Thread Allen Saucier
Hi, I am trying to use the nodetrackermanipulator and I am certainly doing something wrong. Does anyone know of an example on how to use this class? Here is the code that I am using to setup a node tracker manipulator to follow a node. But I can not even get the tracker to follow the node.

Re: [osg-users] camera postion problem

2009-06-18 Thread Allen Saucier
Hi Wiebe, would you please tell me how you got NodeTrackerManipulator to work? I do not seem to be setting it up correctly and it is not working for me. Thanks! Allen -- Read this topic online here:

Re: [osg-users] Camera Placement Question: Geocentric reference

2009-06-18 Thread Allen Saucier
Thanks Ulrich! I got this to work! Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14182#14182 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Example of Camera Following a Node: Know of current one?

2009-06-17 Thread Allen Saucier
Thanks Rafa! Will do. :) Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14094#14094 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Example of Camera Following a Node: Know of current one?

2009-06-16 Thread Allen Saucier
Hi all, does anyone know of a good example of a Camera Following a Node that is current? Thx! Allen Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14051#14051 ___

[osg-users] Camera Placement Question: Geocentric reference

2009-06-09 Thread Allen Saucier
Hi all, I'm having difficulty moving a camera to a specific point to look at in a geocentric coordinate reference frame. I've got a geocentric point that I want my camera to look at and the point is in x,y,z form where x,y,z are in meters. I do not understand how to translate and rotate my

Re: [osg-users] Dinamic Line Drawing

2009-05-21 Thread Allen Saucier
Has anyone figured out how to draw only the last segment that was added? I've still not figured that out and I've got over 15,000 small line segments in my vertex array osg::ref_ptrosg::Vec3Array m_ov3aLineVerticesData; And from what I can tell:

Re: [osg-users] Dinamic Line Drawing

2009-05-13 Thread Allen Saucier
Hi Sergey, the code that I posted does work. Have you tried using my code? [Question] Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12001#12001 ___ osg-users

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