Hi Chris, Robert,
Thanks for bringing this up. I never knew the feature existed before. And it
definitely could have saved me quite a bit of work in the past. I guess I
wasn't diligent enough in going over the code to see this.
What I would find useful in this feature is how to
Hi J-S,
Thanks for keeping this post going with what you've done. I've been keeping an
eye on it with keen interest. I do have one question though out of curiosity
... what dimensions (particularly the radius) did you use to generate the
skydome? I see that you use the radius to determine
Hi J-S,
I just realized I didn't give you actual information, just how we get
the values... The radius turns out to be around 5000m most of the time.
In our simulators, most of the time the user will stay in an area about
100mx100m in the center of the scene, so this works well. I think if we
Hi J-S,
One thing you need to be careful of when deriving classes from OSG base
classes which themselves derive from osg::Referenced ... In most cases,
the destructors of those classes should be protected. Since they're
normally protected already (as in osg::Object, osg::Drawable, etc) you
Hi David,
Thanks for the response. It ended up being how I declared the destructor for
my derived class as J-S pointed out. I was going down the path of when and if
I needed to call releaseGLObjects() and nothing seemed to make a difference.
And I'm still a little unsure of when that method
Hi all,
I've been chasing an error in my code for many, many days that I'm hoping that
someone can help me track down. I'll try to explain my application as best I
can.
I'm using a composite viewer to load multiple views. In each view, I'm loading
a database scene (generally a TXP database)
Hi all,
I forgot to mention in my long-winded post that I'm using OSG 2.8.0.
chuck
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
boun...@lists.openscenegraph.org] On Behalf Of Cole, Charles E. (LARC-
B702)[RAYTHEON TECHNICAL SERVICES COMPANY
Hi J-S,
When I referred to destroy, what I'm doing is calling 'delete' on the classes
that contain the ref_ptrs. For instance, I call delete on my view class, and
in the view class' destructor, I (eventually) call delete on the drawables. So
I'm in effect doing what you're saying, with the
Hi Jesper,
My first inclination is that the path is incorrect, or at least doesn't
match with where the font file actually is. With the code snippet you
listed, I believe that the file (and path) that you list must be
relative to your project's compiled executable. That would be the first
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