Re: [osg-users] Thoughts on Vulkan

2016-01-05 Thread Cor Jansen
robertosfield wrote: > > > This is not far from my own viewpoint.  I do have a rough plan in mind that > is still evolving. I'll open my own thoughts for discussion once OSG-3.4 is > out the door. > > What is the status of this white paper? I really would like to discus this.

Re: [osg-users] OSG and HMD

2013-09-12 Thread Cor Jansen
Thanks all for the replies. So what would you do: A: use OSG and add advanced graphics features to improve picture quality? B: use prof. engine that already supports HMD and try to minimize latency? I really like to read your opinions on this! -- Read this topic online here:

[osg-users] OSG and HMD

2013-07-31 Thread Cor Jansen
Hi, I'm looking for a graphics engine for a flight simulator using a HMD like the Oculus Rift. Because of the HMD I need a very low latency. But I also would like very high graphics quality. Which of the following two approaches would be best? A. Use some high quality game engine and