robertosfield wrote:
>
>
> This is not far from my own viewpoint. I do have a rough plan in mind that
> is still evolving. I'll open my own thoughts for discussion once OSG-3.4 is
> out the door.
>
>
What is the status of this white paper?
I really would like to discus this.
Thanks all for the replies.
So what would you do:
A: use OSG and add advanced graphics features to improve picture quality?
B: use prof. engine that already supports HMD and try to minimize latency?
I really like to read your opinions on this!
--
Read this topic online here:
Hi,
I'm looking for a graphics engine for a flight simulator using a HMD like the
Oculus Rift.
Because of the HMD I need a very low latency. But I also would like very high
graphics quality.
Which of the following two approaches would be best?
A.
Use some high quality game engine and
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