Re: [osg-users] [osgPlugins] DDS textures not loading on Mac OSX and the latest trunk(3.5.0)

2015-08-24 Thread David Guthrie
Hi, I had modified the code to just ignore all loaded mipmaps in a few of the plugins to fix it, but everything work in older versions of OSG. The code is so different now, it's hard to tell what change triggered the problem. David -- Read this topic online here:

Re: [osg-users] OS X (10.9) Texture2D with hardware compression results in no texture data.

2015-05-28 Thread David Guthrie
I did do a diff between 3.2.1 in Texture and Texture2D, but there are so many changes it got muddy. I have a lot to do before next week, so unless someone else finds it before then, I'll just have to stick with what I have until then. Thank you all for the quick replies. David

[osg-users] OS X (10.9) Texture2D with hardware compression results in no texture data.

2015-05-28 Thread David Guthrie
Hello everyone, I started upgrading delta3d to use osg 3.3.x, but I ran into a strange problem that that seems like it must be something that changed in the osg::Texture code, thought it only manifests on OS X. The texture is setting compressed mode, I think it turns on mip mapping correctly,

Re: [osg-users] OS X (10.9) Texture2D with hardware compression results in no texture data.

2015-05-28 Thread David Guthrie
Hey, You are a lifesaver. I took it out in the ive plugin as well, and between the two, all my textures came back. Thank you! Cheers, David -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63867#63867

Re: [osg-users] delta3d 2.8.0 released!

2014-10-14 Thread David Guthrie
Hi Chris, Yes, the moon and stars are both part of osg ephemeris. We scaled the moon up, so maybe there is an issue with that. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61310#61310 ___

Re: [osg-users] X11 cursor setting - Single- vs Multithread

2011-07-12 Thread David Guthrie
Hi, I occasionally have issues with X11 and multi-threading osg viewer where I get Xlib: unexpected async replay ... It happens on window resizes sometimes. X11 is not thread safe and requires some locking, but osg doesn't seem to do any of that. Has no one seen this problem? Thank you!

Re: [osg-users] X11 cursor setting - Single- vs Multithread

2011-07-12 Thread David Guthrie
Hmm, it's if 0 out in 2.8. I'm not using 3.0 yet. Does 3.0 have it enabled. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41322#41322 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] X11 cursor setting - Single- vs Multithread

2011-07-12 Thread David Guthrie
Okay, I just added XInitThreads() to my app and that seems to help, but that's kind of a problem that it's not called by default. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41327#41327 ___

Re: Marching Cube Example?

2011-02-15 Thread David Guthrie
Hi, Isn't marching cubes patented? Thank you! Cheers, David -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36699#36699 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] isCurrent() doesn't really work.

2010-09-24 Thread David Guthrie
I was just thinking of making isCurrent() virtual and implementing it for each of the windowing implementations. Then in releaseContext, it could check to see if the context being released is actually the current context. It may be nice to get the current GraphicsContext, but the cost of

Re: [osg-users] OSX Install Locations

2010-09-23 Thread David Guthrie
2.8.3 and older use. /Library/Application Support/OpenSceneGraph/PlugIns/osgPlugins-{version}/ In your case {version} will be 2.9.9. I'm not sure that changed in 2.9.x, but I would try that. ... Thank you! Cheers, David -- Read this topic online here:

[osg-users] isCurrent() doesn't really work.

2010-09-23 Thread David Guthrie
cases, although I am still working with 2.8.3 and the changes will have to be ported to the trunk. Thanks, David Guthrie -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31999#31999 ___ osg-users mailing

[osg-users] Mac OS X mouse handling Warp pointer.

2009-10-26 Thread David Guthrie
Hi, I'm having an issue which with warping the mouse pointer on Mac OS X that is generally expected, but behaves differently than on other platforms. That is, when you warp the mouse pointer using either of the warp functions (GraphicsWindowCarbon uses CGDisplayMoveCursorToPoint), all input is

[osg-users] NaN problem.

2009-07-31 Thread David Guthrie
Hi, In several different apps after switching to 2.8.0/2.8.1 from 2.6.0, we've started seeing frequent issues with NaN in the cull visitor, Specifically printed out from line 826 in CullVisitor.cpp osg::notify(osg::NOTICE)CullVisitor::apply(Geode) detected NaN,std::endl

Re: [osg-users] OSG and QT example

2009-05-11 Thread David Guthrie
Hi, Yes, it does fix the keyboard issues, at least most of them, and I have done some minor testing with the threading and it seems to work. ... Thank you! Cheers, David -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11839#11839

Re: [osg-users] OpenThreads mutex recursion

2009-05-08 Thread David Guthrie
on a recursive pthread mutex? David Guthrie -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11700#11700 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

[osg-users] OpenThreads mutex recursion

2009-05-07 Thread David Guthrie
recursion so that this case functions the same across platforms. Does anyone know of a reason why this is NOT a good idea? Thank you! David Guthrie -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11641#11641

Re: [osg-users] Qt and OSG

2009-01-19 Thread David Guthrie
Try the Qt demo where you can set all the window flags. I've tried in on Windows XP, Linux, and Mac OS X, and many of the flags don't really do much, and it's system dependent. I was unable to find a set of flags that would create a borderless window either. -- Read this

Re: [osg-users] Long-standing Particle System File loading IO performance trouble

2009-01-15 Thread David Guthrie
We never create particle systems in code. Artists create them in the delta3d particle system editor. You can see all of your changes and tweaks in realtime and then save an osg file. I don't see creating a particle system as a programming task at all. It's an art asset. I don't see why you

Re: [osg-users] [osgPhysics] Project osgPhysics started!

2009-01-14 Thread David Guthrie
I'm using PAL for a physics integration with delta3d. I'm still confused about why people want to integrate things like physics and audio into a scene graph, but that aside, I am adding features and such to PAL since I have commit access. We should all work together implementing features in

Re: [osg-users] Long-standing Particle System File loading IO performance trouble

2009-01-14 Thread David Guthrie
It seems to be both that and the osg file. Someone developed a hack that caches the osg file in memory and just reparses it. That helps, but the texture load hits it too. -- Read this topic online here: http://osgforum.tevs.eu/viewtopic.php?p=4609#4609

Re: [osg-users] Long-standing Particle System File loading IO performance trouble

2009-01-14 Thread David Guthrie
It's being done in the main loop, but we would actually prefer to load assets up front and cache them. Loading resources in a background thread queue is something I would like to do, but either way, that still has latency, plus there is no reason to have to load a particle system more than

Re: [osg-users] [osgPhysics] Project osgPhysics started!

2009-01-14 Thread David Guthrie
I guess I understand why people do it, but I would rather that OSG kept the limited scope of being a scene graph, that is with the features just of doing 3d rendering. I think a more limited scope makes it more useful as a drop in component of a game engine. physics and audio, while they

[osg-users] Long-standing Particle System File loading IO performance trouble

2009-01-09 Thread David Guthrie
This has been discussed on this list a number of times in the past, but I never saw any resolution. osgParticle systems cannot be cloned, so they can't be cached and cloned any time you want to use one. This means that each time a particle system is needed, it must either be read from disk

[osg-users] externally created Framebuffer object.

2008-08-18 Thread David Guthrie
::FrameBufferObject an id to use, it wants to create its own buffer. Is there any way I can solve this? I would like to avoid modifying osg if I can. If I can't, do you have an suggestions on how I should change it? I'm using OSG 2.4 ATM. -- David Guthrie [EMAIL PROTECTED] Alion Science

Re: [osg-users] osgdem performance...

2008-08-14 Thread David Guthrie
/wasatch_utm.ive Any input on the matter would be appreciated. -Shayne -- David Guthrie [EMAIL PROTECTED] Alion Science and Technology BMH Operation - A CMMI Maturity Level 3 Organization 5365 Robin Hood Road, Suite 100 Norfolk, VA 23513-2416 (757) 857-5670, ext 269, Fax (757) 857-6781

Re: [osg-users] Issues with Intel 945GM chipset and VBO's

2008-08-14 Thread David Guthrie
or not VBO is supported by the graphics card by using the State::isVertexBufferObjectSupported(), but the 945GM must be incorrectly reporting that it does support VBO. Does anyone have any suggestions on what I should do in this situation? Thanks! Jason -- David Guthrie [EMAIL PROTECTED

Re: [osg-users] [Junk released by Allow List] Re: Issues with Intel 945GM chipset and VBO's

2008-08-14 Thread David Guthrie
variable to displaylists but still got a crash. I believe this is due to the fact that I was zoomed all the way out on the paged database which was still using vbo. Gotta love integrated graphics cards huh... Jason On 8/14/08, David Guthrie [EMAIL PROTECTED] wrote: Have you tried setting

Re: [osg-users] [Junk released by Allow List] Re: VPB for osg 2.4

2008-08-13 Thread David Guthrie
-- David Guthrie [EMAIL PROTECTED] Alion Science and Technology BMH Operation - A CMMI Maturity Level 3 Organization 5365 Robin Hood Road, Suite 100 Norfolk, VA 23513-2416 (757) 857-5670, ext 269, Fax (757) 857-6781 ___ osg-users mailing list osg-users

Re: [osg-users] ATI GLSL bug regarding uniform arrays?

2008-01-29 Thread David Guthrie
to make the code work the same on different drivers and vendors implementations. --- David Guthrie [EMAIL PROTECTED] Alion Science and Technology BMH Operation - A CMMI Maturity Level 3 Organization 5365 Robin Hood Road, Suite 100 Norfolk, VA 23513-2416 (757) 857-5670, ext 269, Fax (757) 857-6781

Re: [osg-users] osgCal or osgCal2?

2007-12-21 Thread David Guthrie
dtAnim in delta3d isn't tied too heavily into delta3d. We have software and hardware skinning submesh code. It's probably not an exact fit to just use with osg, but it has a lot better rendering support than osgCal2. --- David Guthrie [EMAIL PROTECTED] Alion Science and Technology BMH

Re: [osg-users] Getting the window handle generically.

2007-12-06 Thread David Guthrie
I understand that you can cast to the window type, but I was wondering what one should do if the window is an embedded window? I mean this from a generic coding perspective. --- David Guthrie [EMAIL PROTECTED] Alion Science and Technology BMH Operation - A CMMI Maturity Level 3

[osg-users] Getting the window handle generically.

2007-12-05 Thread David Guthrie
at all, even though the window(s) to which the viewer is actually being drawn has one somewhere. Is there some workaround, or does anyone envision a way to implement such code in OSG? I need this because we are bugfixing the Delta3D upgrade to OSG 2.2. --- David Guthrie [EMAIL PROTECTED] Alion