Hi,
I just saw setPosition() from OSG Billboard,
what is the _positionList for? why define multiple positions for a
Billboard? For what could you use multiple Positions?
Cheers,
David
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that it knows
not to overlap the update/event and draw traversals. You can do this
by using text-setDataVariance(osg::Object::DYNAMIC);
Robert.
On 10 January 2013 16:41, DavidHornung horn...@googlemail.com wrote:
Hello,
i have a seg fault because the osgText::Text::setText(std::string) is not
thread
Hello,
i am able to read my eye- up- and center-vector from my json config
file an set this to homeposition from trackball manipulator. How Can I
save/print the acutal values if i changes the view with the mouse?
Cheers,
David
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thank you, that was it !
Have you tried with viewer.getCamera()-getViewMatrixAsLookAt(eye, angle, up) ?
Carlos
On 10 January 2013 10:04, DavidHornung horn...@googlemail.com wrote:
Hello,
i am able to read my eye- up- and center-vector from my json config file an
set this to homeposition
Hello,
please correct me if I should be false.
With the trackball manipulator i can change the UpVector, the Position,
and the Point the camera is looking at. Can I Also change the
Perspective Projection Matrix, espacially the vertical FOV ?
Thank you!
David
Hello,
i have a seg fault because the osgText::Text::setText(std::string) is
not thread-save.
It appears from type to time
Why get I this seg fault sometimes?
I have the following setup
class ObjectGroup : public osg::Group
{
...
ObjectGroup()
{
...
text =
Hello,
I set up the camera from my viewer with setViewMatrixAsLookAt(...) and
setProjectionMatrixAsPerspective(...). If I add now a
TrackballManipulator to the viewer, the Configuration from these camera
disapperas. Is there a opportunity to set a start Value for the
trackball camera?
.
Hi David,
On 9 January 2013 16:00, DavidHornung horn...@googlemail.com wrote:
I set up the camera from my viewer with setViewMatrixAsLookAt(...) and
setProjectionMatrixAsPerspective(...). If I add now a TrackballManipulator
to the viewer, the Configuration from these camera disapperas
Hello,
how can I map a rectangle in my osg world on a rectangle with the same
size in a Video? The Video is behind the OSG Scene.
Cheers,
David
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Hello,
I implemented the example from the book OSG3 Cookbook where is described
how to play a Video in background of a 3D Scene. There they used
POST_RENDER to achieve the behind effekt. Is it so possible to use BLEND
in this setup, so that a 3D Object is semitransparent to the Video ?
that their views fit together?
Which techniques are there?
Hope now it is more clear
Cheers,
David
Am 07.01.2013 15:43, schrieb Robert Osfield:
Hi David,
On 7 January 2013 11:21, DavidHornung horn...@googlemail.com wrote:
how can I map a rectangle in my osg world on a rectangle with the same size
be to change the background Camera RenderOrder
to PRE_RENDER and disable the clear of the colour buffer for the main
Camera so that is doesn't overwrite the background.
Robert.
On 7 January 2013 13:37, DavidHornung horn...@googlemail.com wrote:
Hello,
I implemented the example from the book
Hello,
i looked for HUD and how to implement them. I also want to play a video
behind the 3D scene which could also be done with POST RENDER.
Is is it possible to play Video as background image (like described in
the two available OSG books)
then post render the 3D Scene with POST_RENDER
Any Suggestions?
is it possible to receive a network video stream ?
Hello,
is it possible to play a received stream with the ffmpeg osg plugin?
Since it is possible to read from /dev/video0 it should, or?
Cheers,
David
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Hello,
is it possible to play a received stream with the ffmpeg osg plugin?
Since it is possible to read from /dev/video0 it should, or?
Cheers,
David
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08:46, DavidHornung horn...@googlemail.com wrote:
Hello,
in OpenGL i used gluDisk to drow a disk - how to do it in OSG
cheers,
David
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Hello,
in OpenGL i used gluDisk to drow a disk - how to do it in OSG
cheers,
David
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Thank you,
i use ffmpeg, it is implemented. How to set the Video to this position?
cheers,
David
Hi David,
Am 07.12.12 09:53, schrieb DavidHornung:
Currently I am playing around with example osgmovie
how is it possible to get the timevalue of a video from the start of the
video to now
Hello,
I compiled OpenSceneGraph-3.1.3 with ffmpeg-0.8 and as mentioned in the
subject, the example osgmovie works but the osgprerender does not play
any videos, just the flag with the model appears.
I called
===
./osgmovie -e ffmpeg ~/movie.avi
===
and
===
Hello,
I am playing around with the osgmovie with ffmpeg example and was not
able to seek with '' or to increase/decrease the speed with ± in the
osgmovie examle from version 3.0.1 from July.
I would like to know if it is possible now to jump to a specific
position of videofile by an exact
Hi Stephan,
thank you for you advice, so is does it also depend on the module to get
the actual position when playing a Video?
btw: Is it possible to receive videostreams? which plugins support this?
Cheers,
David
Hi David,
Am 29.11.12 13:55, schrieb DavidHornung:
I am playing around
Hello,
I am playing around with the osgmovie with ffmpeg example and was not
able to seek with '' or to increase/decrease the speed with +/- in the
osgmovie examle from version 3.0.1 from July.
I would like to know if it is possible now to jump to a specific
position of videofile by an
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