Re: [osg-users] [osgPlugins] GoogleMode

2009-06-29 Thread Dorosky, Christopher G
Please unsubscribe temporarily. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] OSG and GDAL

2009-03-23 Thread Dorosky, Christopher G
Hi all, I need to start a new project where I will be reading some GeoTiffs, and possibly CIB/CADRG. I wanted to use GDAL to help with the georeferencing. The only example I saw of using this with OSG is with the gdal-plugin, which works when the file's extension is .gdal. Is this the best

Re: [osg-users] [Fwd: Mesa and gldirect]

2009-03-23 Thread Dorosky, Christopher G
In situations where your customer has bought hardware for another primary use (try tens of thousands of laptops), ATI or even Intel wins out over Nvidia on cost it seems. Then we are stuck with integrated graphics, and poor drivers. Where the developer has a choice of hardware, just saying no

[osg-users] getting translate rotate scale right.

2009-01-15 Thread Dorosky, Christopher G
I thought I understood this just fine, but I apparently don't. I have a model that is half the size it needs to be. So, I need to scale it by 2.0 in all directions. It is also in the wrong position, so I need to translate it out to (1000, 2000, 3000); Once it is translated, I need to rotate

Re: [osg-users] getting translate rotate scale right.

2009-01-15 Thread Dorosky, Christopher G
that Gazi posted this as well. Thanks Chris -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Dorosky, Christopher G Sent: Thursday, January 15, 2009 11:40 AM To: osg-users@lists.openscenegraph.org

[osg-users] Possibly Slightly OT - Mipmap interaction with wireframe.

2008-09-08 Thread Dorosky, Christopher G
I have a terrain model, that has some high resolution texture. This texture is mipmapped. If I view the model at a slight distance, it appears blurrier than I would like. If I go into wireframe, it sharpens up. The polygon density is such that it almost appears filled. To make sure this isn't

Re: [osg-users] Use of osg::Projection without DO_NOT_COMPUTE_NEAR_FAR

2008-08-17 Thread Dorosky, Christopher G
for doing this type of work - with osg::Camera embedded in the scene graph you can control the compute near far locally. See the osghud example. Robert. On Sat, Aug 16, 2008 at 12:04 AM, Dorosky, Christopher G [EMAIL PROTECTED] wrote: Hi, I'm trying to integrate some complex openGL code into my

[osg-users] Use of osg::Projection without DO_NOT_COMPUTE_NEAR_FAR

2008-08-15 Thread Dorosky, Christopher G
Hi, I'm trying to integrate some complex openGL code into my scene. It draws a sky, and works nicely if I set the DO_NOT_COMPUTE_NEAR_FAR. So, we had an example of how to make the precipitation effects work, which involved using osg::Precipitation. to do the precipitation, which requires a

Re: [osg-users] Matrix Manipulators and set coordinate frame callback. Different behavior in 2.4?

2008-08-04 Thread Dorosky, Christopher G
, is it that you are using osgProducer::Viewer from osgProducer SVN with OpenSceneGraph-2.4 and this is behaving differently from osgProducer and OpenSceneGaph-1.2? Robert. On Mon, Jul 28, 2008 at 4:19 PM, Dorosky, Christopher G [EMAIL PROTECTED] wrote: Hello all, Under OSG 1.2, I controlled

[osg-users] Matrix Manipulators and set coordinate frame callback. Different behavior in 2.4?

2008-07-28 Thread Dorosky, Christopher G
Hello all, Under OSG 1.2, I controlled the orientation of an osgGA manipulator through the use of a coordinate frame callback. Under 2.4, I am using the same exact code, but the callback never happens. Here is the code snippet. Viewer is osgProducer (yes, still). This loop runs 4 times.

[osg-users] Sun, moon, clouds. Any recommendations?

2008-07-21 Thread Dorosky, Christopher G
Hi all, I've gotta add the sun, moon and some 3D clouds to our simulation. Any recommendations on osg-friendly examples to follow? Thanks, Chris ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Sun, moon, clouds. Any recommendations?

2008-07-21 Thread Dorosky, Christopher G
or so. Odd. There were also fixes to bring it up to date with osg 2.4. VS_2005 Should I submit those changes to this forum or somewhere else? Thanks, Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dorosky, Christopher G Sent: Monday, July 21

Re: [osg-users] Uniform value getting overwritten in shader.

2008-05-19 Thread Dorosky, Christopher G
, 2008 at 2:01 PM, Dorosky, Christopher G [EMAIL PROTECTED] wrote: Hello, I am having problems with a uniform value getting trumped in a shader. Here is most of the shader fragment: ___ os \nuniform bool PreMultipliedAlpha;\n

Re: [osg-users] Cleaning up old textures.

2008-04-11 Thread Dorosky, Christopher G
flushed. Robert. On Thu, Apr 10, 2008 at 10:12 PM, Dorosky, Christopher G [EMAIL PROTECTED] wrote: If I have an IVE model, with texture, and I delete the model, what happens to the texture memory the texture was using? Is it freed? What about

[osg-users] Cleaning up old textures.

2008-04-10 Thread Dorosky, Christopher G
If I have an IVE model, with texture, and I delete the model, what happens to the texture memory the texture was using? Is it freed? What about if the model is on a switch, and I turn the switch off? I am assuming that I have to do something manually to deal with this, either way. I seem to

[osg-users] Replacing a stateset.

2008-04-02 Thread Dorosky, Christopher G
I've got a strange problem. After loading in model from openflight, I am trying to replace the stateset of some of the nodes. So the code looks like: loop { osg::StateSet *ss = new osg::StateSet; // do some stuff to it node-setStateSet(ss); } If the node already had a stateset, particularly a

Re: [osg-users] Heap and Out Of Memory error on XP

2008-01-30 Thread Dorosky, Christopher G
H... Where to start? 1. Windows will hog quite a bit of memory to begin with, so you don't really have 3G available. My 3G machine shows 2.5G available after windows loads. 2. Even if you did, the per process limit for 32 bit is 2G. 3. I think windows even restricts that a bit further. 4. MFC

[osg-users] osg 1.2 and rgba files.

2008-01-23 Thread Dorosky, Christopher G
Hi all. We upgraded from 1.0 to 1.2 . One of the changes that we noticed was that the rgba reader now doesn't handle transparency correctly anymore. Anyone else notice this? I am going to start looking myself on the website, but don't know the method to research this problem. Is there a

Re: [osg-users] Mixing GL

2007-11-21 Thread Dorosky, Christopher G
:50 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Mixing GL Have you tried pushing and popping around the call to your OpenGL code? -Paul From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dorosky, Christopher G Sent

Re: [osg-users] Mixing GL

2007-11-21 Thread Dorosky, Christopher G
Never mind, just read stephen's post Haven't tried yet though. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dorosky, Christopher G Sent: Wednesday, November 21, 2007 10:33 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Mixing GL yup

[osg-users] Mixing GL

2007-11-20 Thread Dorosky, Christopher G
Hi all, What is the easiest way to protect myself from a GL app that I am calling that isn't cleaning up after itself? I think that it is changing the states or attrs, or vertex arrays or something, so that osg lazy eval gets messed up. We have called state::dirtyAllModes dirtyAllAttributes

Re: [osg-users] That why I think the osg math is really wrong

2007-11-13 Thread Dorosky, Christopher G
Just to clarify here, are we changing the way things work, or simply adding another operation? If we change the way things are working, hopefully it will be reflected strongly in the release notes. Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

[osg-users] NVidia's GLExpert program.

2007-10-29 Thread Dorosky, Christopher G
I downloaded the GLExpert program from NVidia's website. It seems to give me output for regular applications that I know are using GL. Anything with OSG (osgviewer cow.osg) doesn't produce output. Has anybody tried this and figured out a way around it? I'm guessing it's due to something grabbing

Re: [osg-users] NVidia's GLExpert program.

2007-10-29 Thread Dorosky, Christopher G
for. Could you try examples like the osgviewerGLUT and osgviewerSDL to see if they work OK. Robert. On 10/29/07, Dorosky, Christopher G [EMAIL PROTECTED] wrote: I downloaded the GLExpert program from NVidia's website. It seems to give me output for regular applications that I know are using GL

[osg-users] Matrix Manipulator with screwy coord-system.

2007-08-13 Thread Dorosky, Christopher G
Greetings, I have a screwy world coordinate system that the standard manipulators work OK with, but I'd like to fix it. In between the CoordinateSystem Nodes, and the coordsystem callbacks, it seems like there is a way to give the manipulator a better idea of the front,side,up vectors. Can

Re: [osg-users] LOD's, addChild overload bad?

2007-07-30 Thread Dorosky, Christopher G
are seeing looks to be a bug. Which version of the OSG are you using? Robert. On 7/29/07, Dorosky, Christopher G [EMAIL PROTECTED] wrote: Hello. I'm having unexpected trouble using LOD's. osg::LOD *LOD = new osg::LOD; LOD-addChild(modelA); LOD-addChild(modelB); LOD-setRange(0, 0.0, 100.0); LOD

[osg-users] LOD's, addChild overload bad?

2007-07-29 Thread Dorosky, Christopher G
Hello. I'm having unexpected trouble using LOD's. osg::LOD *LOD = new osg::LOD; LOD-addChild(modelA); LOD-addChild(modelB); LOD-setRange(0, 0.0, 100.0); LOD-setRange(100.0, 1.0); scene-setSceneData(LOD); This works nicely. I modified osgviewer to do it. Now, change that to using the