Hello,
im having problems resizing the screen.
I start up a osgViewer::Viewer, with a menu scene for the user to select a
proper resolution before simulation starts.
When the user presses start in the menu, i set the done flag to true (to
escape the main loop), resize the screen (if necessary),
Hello,
im having problems with the BumpMapping osgFX, somehow it just seems it
doesn't light the model. Model is only responding to ambient light. Is there
any quirck im forgetting of doing ?
The osgfxbrowser example works fine, so its not a hardware problem...
Here is the code for the light
Hello,
how do i set the GL_POINT_SIZE and equivalent GL_LINE_SIZE ?
Thanks in advance
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Aren't they wrapped by osg ? ...
Can't i specify that info in a stateset ?
On Wed, Jul 2, 2008 at 1:36 AM, Willy P [EMAIL PROTECTED] wrote:
http://www.opengl.org/sdk/docs/man/xhtml/glLineWidth.xml
On Tue, Jul 1, 2008 at 4:51 PM, Hugo Gomes [EMAIL PROTECTED]
wrote:
Hello,
how do i set
Hello, i'm new to osg, and i've been building some basic scenes to learn
about it. Yet i haven't been able to change the screen resolution when in
fullscreen mode. I'm using a CompositeViewer in a main class, and a Viewer
in each scene, is there a simple way to change it without changing to SDL or
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