And Poland.
Dnia Mon, 1 Jun 2009 07:29:23 +0400, Yurii Monakov napisał(a):
And Russia :)
2009/6/1 Alan Purvis alanpur...@eircom.net
And Ireland.
On 31 May 2009, at 17:45, Sebastian Messerschmidt wrote:
same for germany
Hi,
i can access:
blog.openscenegraph.org
may come across a source code by the author.
If you are after fast math and human limb IK, there is the IKAN solver
from the univ. of Pensylvannia.
The SDLS paper:
/http://akpeters.metapress.com/index/K301108177Q2170V.pdf///
---
Janusz Goldasz
Ugras Erdogan pisze:
Hi Cedric
Veehmot: There are a couple of animation examples included in the OSG
example set. They should be good enough to get you started. Janusz
Veehmot pisze:
I'm pretty new with OSG (but not with 3D Development), so I was wondering where
can I find an example (source code) of osgAnimation loading
Yes, I will do that. Rgds, Janusz
Jan Ciger pisze:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Janusz wrote:
Just to add my 2c :-) on osg + PhysX integration
Some time ago I have uploaded 2 projects on my site just to demostrate
the integration of OSG with physics engines. I have used
in a fairly crude manner. With Havok I loked into
the rigid body model only.
Hope it will be useful to someone. This was developed for evaluation
purposes (physics engines).
Rgds, Janusz
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Michael: You need wxwidgets/windows only if you intend to build the
osgwxviewer example. If this is your only source of error, ignore it. Janusz
Michael W. Hall pisze:
I am trying to build OSG on my Windows XP box. I downloaded CMake and I
am having trouble getting it to build. I am
Dusten:
You might find these two helpful:
accurate: http://tetgen.berlios.de/
approximate simple: http://www.gamedev.net/reference/articles/article2247.asp
The second one could be easily added to osg I guess.
Janusz
Dnia Wed, 26 Nov 2008 23:47:57 -0600, Dusten Sobotta napisał(a):
Hello
Jason: Will that be open-sourced? Janusz
Robert Osfield pisze:
Hi Jason,
On Sat, Nov 22, 2008 at 11:06 PM, Jason Beverage
[EMAIL PROTECTED] wrote:
We're currently developing a DirectShow plugin for OpenSceneGraph and I
wanted to see if there was anyone else in the community that would
Shayne: See this code snippet below. Also, there is lots of useful
information at: www.euclideanspace.com. Janusz
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC pisze:
Is there any method or class in OSG that extracts heading, pitch, and
roll angles from a rotation matrix?
I've
Filip:
I would guess you are missing this line in your code:
// 9.3. Call collision detection.
dSpaceCollide (Space, 0, NearCallback);
Try to review your code for any missing ODE function calls.
The example runs just fine (w/o osgviewer).
Regards, Janusz
Filip R. Andersson pisze:
Hi all,
I
lines but it is osg + physx :-)
Regards,
Janusz
Ulrich Hertlein pisze:
Hi Paul, hi Dusten,
On 1/11/08 5:44 AM, Dusten Sobotta wrote:
Thanks a lot; this has been incredibly useful. What is the eta for the
first release of your library? I've also solved a few problems with
integrating osg
, vector
plots, particle tracing, I am afraid you
need to implement them yourself. Or use VTK which has features
specically tailored for the scientific community :-)
Hope it answers your question in some way.
Janusz
Václav Šmilauer pisze:
Hi everybody,
I am considering switch
the error down to deallocateData() in Image.cpp. I would
appreciate any advice on how to solve this. The source code that
recreates the error in a simple way is below.
The AVI part comes from the NeHe site.
Again, appreciate any reply on the cause of the problem here.
Rgds, Janusz
? Is
there a way to do that without running the conversion, scaling, then
converting back to quat ?
All I have is the rotation matrix.
Appreciate any answer/advice or pointing me in the right direction.
Best regards,
Janusz Goldasz
--
void getEulerFromQuat(osg::Quat q, double heading, double
Hi: There are a couple of examples in the tutorial section on the osg
website.
Rgds, Janusz
Carlos Sanches pisze:
Hi !
Anybody have some example of OSG with any collision engine (bullet,
newton or ODE)??
Asimple example will be welcome .
thanks
opengl ones but my attempts were not quite successful.
Can anyone point me into the right direction? It needs to be done with
OpenSceneGraph.
Appreciate any help/advice.
Regards,
Janusz
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update the camera
position to keep/track BOTH galaxies in a single viewport all the time.
What would be the best/efficient way to achieve that?
Regards,
Janusz Goldasz
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());
osg::Vec3 markerXYZ = intersection.getWorldIntersectPoint();
// marker on the sphere
.
}
Appreciate any guidance/advice,
Janusz Goldasz
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