Re: [osg-users] [osgPlugins] Osg to fbx

2017-05-10 Thread Joe Kindle
It worked!! Thank you! Cheers, Joe -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70895#70895 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPlugins] Osg to fbx

2017-05-09 Thread Joe Kindle
sorry. i mean the latest stable release (3.4.0) Thank you! Cheers, Joe -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70893#70893 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPlugins] Osg to fbx

2017-05-09 Thread Joe Kindle
Hi, so ive tried using the latest version of osg, it demands version 2014.1 so i installed it. now when i try to recompile osg with the FBX plugin it shows the next error : IntelliSense: a value of type "const char *" cannot be used to initialize an entity of type "const char *const *"

[osg-users] [osgPlugins] Osg to fbx

2017-05-03 Thread Joe Kindle
Hi, I'm using visual studio 2012, osg version 3.0.1 I want to convert osgb file into fbx, the problem is : Version 3.0.1 supports fbx sdk 2012.1, and it supports visual studio 2010 only What is the best solution ? I want to stay with that version of visual studio (2012). What versions of osg, fbx

[osg-users] Custom camera manipulator

2016-12-28 Thread Joe Kindle
Hi, I'm building a terrain viewer. Using the "Terrain Manipulator" as the camera Manipulator works fine, except that the movement with the middle mouse key 'sticks' to the ground (by the height) which makes little jumps when I.move How can I solve that jumps.? Thank you! Cheers, Joe

[osg-users] Windowing system and osg

2016-08-07 Thread Joe Kindle
Hi, So I'm new to osg. I've been trying to build an app which includes windows pop ups. For example, let's say I have the main window which holds the osg viewer with the scene, and then I want to.press a button which will open a new window, in which inside I can enter a parameter to effact the

[osg-users] Adding reference point

2016-07-17 Thread Joe Kindle
Hi, How can I add georeference point to a model I have ? (I have some tiles of model. All of them are georeferenced to the real location by a single point which I have in txt file. Is there a way to 'tell' osg to add the fake location to the point ?) Thank you! Cheers, Joe

Re: [osg-users] Osgb to collada

2016-07-04 Thread Joe Kindle
Hi, anyone ? Thank you! Cheers, Joe -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67977#67977 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Osgb to collada

2016-06-22 Thread Joe Kindle
Hey So I'm trying to create an exe which takes an .osgb file and converts it to .dae file. I understood that I need to build collada Dom in order to do it, but I cant make it through :( So two questions : Is there a faster way to convert an osgb file to dae ? And if not, did someone here

[osg-users] osg to collada

2016-03-30 Thread Joe Kindle
Hey :) I'm looking for a simple way to convert osgb file to .dae file, in a computer that which doesn't have osg environment installed. In other words, I want to build an .exe file that gets .osgb file and converts it to .dae file Thanks!:) -- Read this topic online here:

[osg-users] Rendering lod slowly

2016-03-01 Thread Joe Kindle
Hi, So I'm trying to build a model in quadtree structure with lod. The problem is, the difference between the lods is big (in meaning of triangles number). So when I run the model, it gets stuck when the lod changes. So my question is - is there a way to make the lod to load 'slowly' - not all

[osg-users] osg Android viewer

2016-02-08 Thread Joe Kindle
Hey guys So I'm looking for a good free 3d viewer for Android that can run osgb files Anyone has something to suggest ? Thank you! Cheers, Joe -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66230#66230

Re: [osg-users] osg Android viewer

2016-02-08 Thread Joe Kindle
Do you have a tutorial of how you do it ? BTW. I'm looking for an apk.. easy install. Is there an app that does that ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66232#66232 ___ osg-users

[osg-users] viewing frame rate problem

2015-07-27 Thread Joe Kindle
Hi, So i need to see the frame rate, and when i press the 's' key in the osgviewer, it shows me : Frame rate : 0.0 (in the begining, after that its just shows me nothing in the value of the frame rate.) The model is running well, but thats still there What can be the issue ? Thank you! Joe

Re: [osg-users] Splitting a scene in osg

2015-07-08 Thread Joe Kindle
Hey guys :) So ive figuerd this out.. The reason the textures didnt fit well is that i didnt give the new model a list of verices and built the triangles with indexes - i just copied the vertices each time it appeard. As result osg didnt know how to handle the texture coordinates i gave him -

[osg-users] Aggresive simplifier

2015-07-08 Thread Joe Kindle
Hi :) Ive been struglling in simplifing a model. I have the simplifier osgUtil gives. But from a sample ratio and on - it just doesnt simplify anymore. I have a model which a sample ratio of 0.5 and 0.01 gives the same result. I relised it was because osg has standarts for not destroying a

Re: [osg-users] Splitting a scene in osg

2015-07-04 Thread Joe Kindle
Anyone ? Im stuck with that, tried everything i know Thanks in advance :) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64260#64260 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Splitting a scene in osg

2015-06-30 Thread Joe Kindle
Hey sebastian, thank you for the fast reply :) Im kind of new to this.. Im using a built model and have no idea how it was constructed. Ive tried cloning the stateset but it seems it doesnt have one (but it does have texture, i can tell by loading the model and viewing it) How can it be ?

Re: [osg-users] Splitting a scene in osg

2015-06-30 Thread Joe Kindle
Haha thanks. Well, from my checks, the stateset i copied (entirely. Cloned it and put it in the new - part model), was the only one in the model! The model is very simple - just a geode holding a geometry. I looked for a stateset in the geode - by doing geode-getStateset, but it returned NULL

Re: [osg-users] Splitting a scene in osg

2015-06-30 Thread Joe Kindle
Thanks sebastian :) So I have done the following : Copied the texture cordinates of the original model (the big one) by using 'geometry-getTexCoordArray(0)'. I applied that same coordarray into one of the small models. (And cloned the whole stateset from the original model into the small part)

Re: [osg-users] Splitting a scene in osg

2015-06-29 Thread Joe Kindle
Hi, Thanks all for the help, i succeded writing a function which splits the geometry :) So now im in other issue.. The original model has texture. When i split the geometries i want to keep the texture for each part (every new geode of part of the model will include the right texture part)

Re: [osg-users] Splitting a scene in osg

2015-06-21 Thread Joe Kindle
Hey So i need this function to split an area Can someone give me a hint how to start with that ? Thanks in advance :) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64137#64137 ___ osg-users

Re: [osg-users] Saving a model

2015-06-18 Thread Joe Kindle
I see. I tried the IncludeFile, but i get errors : failed to open image file ... But when i try to just load it, this massage doesnt appear there. Whys that ? Thank you :) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64121#64121

Re: [osg-users] Saving a model

2015-06-17 Thread Joe Kindle
Someone ? The file got 10 times bigger! Why would it happen ? (675 kb into 6400 kb) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64115#64115 ___ osg-users mailing list

Re: [osg-users] Splitting a scene in osg

2015-06-17 Thread Joe Kindle
You mean there isnt ? Thanks :) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64104#64104 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Splitting a scene in osg

2015-06-17 Thread Joe Kindle
robertosfield wrote: H Joe, On 17 June 2015 at 07:01, Joe Kindle () wrote: You mean there isnt ? Ooops, negative meaning typo!  Sorry about this. There isn't a specific feature to break up a geometry. Robert. -- Post generated by Mail2Forum Haha

Re: [osg-users] Splitting a scene in osg

2015-06-16 Thread Joe Kindle
I will be more specific now. I ended up having a geode holding a really big geometry. Is there a way to split this geode into some geodes devieded by location ? The thing is that i want to take a terrain model and split it into small parts, then simplifying them in order to get a smart lod

Re: [osg-users] Saving a model

2015-06-16 Thread Joe Kindle
Hey robert, thanks for the fast reply So i used tge option string writeImageHint=IncludeData and it dod work and saved the texture But! It made my file alot bigger. Why's that ? Thank you! Cheers, Joe -- Read this topic online here:

[osg-users] Saving a model

2015-06-15 Thread Joe Kindle
Hi, Ive been struggling in saving osg and osgb files. When i load osgb model, and then trying to save it (using saveNodeFile), the texture is missing. (Probably not saved with the file) How can i solve that ? Thank you! Cheers, Joe -- Read this topic online here:

[osg-users] Splitting a scene in osg

2015-06-10 Thread Joe Kindle
Hey guys. Im kind of new to osg, so sorry for the newbie question So im trying to write a program which will split a scene for 4 equal parts (and then simplify and build kind of lod quadtree) Im struggling in the split part.. How can i tell osg to take only part of the scene and put it in other

Re: [osg-users] Splitting a scene in osg

2015-06-10 Thread Joe Kindle
Thanks!!! :D :D -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64044#64044 ___ osg-users mailing list osg-users@lists.openscenegraph.org