It worked!!
Thank you!
Cheers,
Joe
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sorry. i mean the latest stable release (3.4.0)
Thank you!
Cheers,
Joe
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Hi,
so ive tried using the latest version of osg, it demands version 2014.1 so i
installed it.
now when i try to recompile osg with the FBX plugin it shows the next error :
IntelliSense: a value of type "const char *" cannot be used to initialize an
entity of type "const char *const *"
Hi,
I'm using visual studio 2012, osg version 3.0.1
I want to convert osgb file into fbx, the problem is :
Version 3.0.1 supports fbx sdk 2012.1, and it supports visual studio 2010 only
What is the best solution ? I want to stay with that version of visual studio
(2012). What versions of osg, fbx
Hi,
I'm building a terrain viewer. Using the "Terrain Manipulator" as the camera
Manipulator works fine, except that the movement with the middle mouse key
'sticks' to the ground (by the height) which makes little jumps when I.move
How can I solve that jumps.?
Thank you!
Cheers,
Joe
Hi,
So I'm new to osg.
I've been trying to build an app which includes windows pop ups.
For example, let's say I have the main window which holds the osg viewer with
the scene, and then I want to.press a button which will open a new window, in
which inside I can enter a parameter to effact the
Hi,
How can I add georeference point to a model I have ?
(I have some tiles of model. All of them are georeferenced to the real location
by a single point which I have in txt file. Is there a way to 'tell' osg to add
the fake location to the point ?)
Thank you!
Cheers,
Joe
Hi,
anyone ?
Thank you!
Cheers,
Joe
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Hey
So I'm trying to create an exe which takes an .osgb file and converts it to
.dae file.
I understood that I need to build collada Dom in order to do it, but I cant
make it through :(
So two questions :
Is there a faster way to convert an osgb file to dae ?
And if not, did someone here
Hey :)
I'm looking for a simple way to convert osgb file to .dae file, in a computer
that which doesn't have osg environment installed.
In other words, I want to build an .exe file that gets .osgb file and converts
it to .dae file
Thanks!:)
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Hi,
So I'm trying to build a model in quadtree structure with lod.
The problem is, the difference between the lods is big (in meaning of triangles
number).
So when I run the model, it gets stuck when the lod changes.
So my question is - is there a way to make the lod to load 'slowly' - not all
Hey guys
So I'm looking for a good free 3d viewer for Android that can run osgb files
Anyone has something to suggest ?
Thank you!
Cheers,
Joe
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Do you have a tutorial of how you do it ?
BTW. I'm looking for an apk.. easy install. Is there an app that does that ?
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Hi,
So i need to see the frame rate, and when i press the 's' key in the osgviewer,
it shows me :
Frame rate : 0.0 (in the begining, after that its just shows me nothing in the
value of the frame rate.)
The model is running well, but thats still there
What can be the issue ?
Thank you!
Joe
Hey guys :)
So ive figuerd this out.. The reason the textures didnt fit well is that i
didnt give the new model a list of verices and built the triangles with indexes
- i just copied the vertices each time it appeard. As result osg didnt know how
to handle the texture coordinates i gave him -
Hi :)
Ive been struglling in simplifing a model.
I have the simplifier osgUtil gives. But from a sample ratio and on - it just
doesnt simplify anymore.
I have a model which a sample ratio of 0.5 and 0.01 gives the same result.
I relised it was because osg has standarts for not destroying a
Anyone ? Im stuck with that, tried everything i know
Thanks in advance :)
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Hey sebastian, thank you for the fast reply :)
Im kind of new to this.. Im using a built model and have no idea how it was
constructed.
Ive tried cloning the stateset but it seems it doesnt have one (but it does
have texture, i can tell by loading the model and viewing it)
How can it be ?
Haha thanks.
Well, from my checks, the stateset i copied (entirely. Cloned it and put it in
the new - part model), was the only one in the model!
The model is very simple - just a geode holding a geometry. I looked for a
stateset in the geode - by doing geode-getStateset, but it returned NULL
Thanks sebastian
:)
So I have done the following :
Copied the texture cordinates of the original model (the big one) by using
'geometry-getTexCoordArray(0)'.
I applied that same coordarray into one of the small models. (And cloned the
whole stateset from the original model into the small part)
Hi,
Thanks all for the help, i succeded writing a function which splits the
geometry :)
So now im in other issue.. The original model has texture. When i split the
geometries i want to keep the texture for each part (every new geode of part of
the model will include the right texture part)
Hey
So i need this function to split an area
Can someone give me a hint how to start with that ?
Thanks in advance :)
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I see.
I tried the IncludeFile, but i get errors : failed to open image file
...
But when i try to just load it, this massage doesnt appear there.
Whys that ?
Thank you :)
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Someone ?
The file got 10 times bigger! Why would it happen ?
(675 kb into 6400 kb)
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You mean there isnt ?
Thanks :)
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robertosfield wrote:
H Joe,
On 17 June 2015 at 07:01, Joe Kindle () wrote:
You mean there isnt ?
Ooops, negative meaning typo! Sorry about this.
There isn't a specific feature to break up a geometry.
Robert.
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Haha
I will be more specific now.
I ended up having a geode holding a really big geometry.
Is there a way to split this geode into some geodes devieded by location ?
The thing is that i want to take a terrain model and split it into small parts,
then simplifying them in order to get a smart lod
Hey robert, thanks for the fast reply
So i used tge option string writeImageHint=IncludeData and it dod work and
saved the texture
But! It made my file alot bigger. Why's that ?
Thank you!
Cheers,
Joe
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Hi,
Ive been struggling in saving osg and osgb files.
When i load osgb model, and then trying to save it (using saveNodeFile), the
texture is missing. (Probably not saved with the file)
How can i solve that ?
Thank you!
Cheers,
Joe
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Hey guys.
Im kind of new to osg, so sorry for the newbie question
So im trying to write a program which will split a scene for 4 equal parts (and
then simplify and build kind of lod quadtree)
Im struggling in the split part.. How can i tell osg to take only part of the
scene and put it in other
Thanks!!!
:D :D
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