Re: [osg-users] OpenSceneGraph-3.6.0 stable release is tagged!

2018-04-08 Thread Max Maslov
Congratulations! Any hints about further development plans? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73272#73272 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [ANN] OpenMW: Announcing switch to OSG

2017-08-31 Thread Max Maslov
kornerr wrote: > Hi. What's the release date for OpenMW 1.0? Hard to say. Although OpenMW is nearly feature complete, some major issues still needs to be resolved (shadows and editor development, for example). Best regards, Max -- Read this topic online here:

Re: [osg-users] [ANN] OpenMW: Announcing switch to OSG

2017-08-31 Thread Max Maslov
Hello again! More than 2 years have passed since OpenMW switched to OSG. Our project has become more matured and I hope we reach v1.0 soon. :) As always, we are looking for active contibutors (especially for shadows implementation), so feel free to stop by and register at our forum

Re: [osg-users] Thoughts on Vulkan

2017-02-11 Thread Max Maslov
Thanks for answer. So, when you plan to start developing of Vulkan scene graph? Maybe after 3.6? :) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70152#70152 ___ osg-users mailing list

Re: [osg-users] Thoughts on Vulkan

2017-02-11 Thread Max Maslov
Any news about Vulkan in OSG? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70148#70148 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [ANN] OpenMW: Announcing switch to OSG

2015-02-26 Thread Max Maslov
OSG port roadmap and design plans: https://forum.openmw.org/viewtopic.php?f=6t=2775 -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62856#62856 ___ osg-users mailing list

Re: [osg-users] [ANN] osgVegetation - A vegetation database builder

2015-02-25 Thread Max Maslov
Screenshots looks very nice! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62810#62810 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Oculus+OSG

2015-02-25 Thread Max Maslov
Is there any OSG apps with Oculus support? And looking forward to supporting Samsung Gear VR. 8) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62814#62814 ___ osg-users mailing list

[osg-users] [ANN] OpenMW: Announcing switch to OSG

2015-02-25 Thread Max Maslov
OpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Website: https://openmw.org And recent news... Ogre3D is the rendering

Re: [osg-users] [ANN] OpenMW: Announcing switch to OSG

2015-02-25 Thread Max Maslov
OpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Website: https://openmw.org And recent news... Ogre3D is the rendering

Re: [osg-users] [ANN] OpenMW: Announcing switch to OSG

2015-02-25 Thread Max Maslov
Thanks for the warm welcome! And visit our forum https://forum.openmw.org/ - we're always looking for new developers and just interested folk. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62829#62829