::configureAffinity() numProcessors=8
databasePagers = 1
Cheers,
Mourad
On Mon, May 15, 2017 at 3:56 PM, Robert Osfield <robert.osfi...@gmail.com>
wrote:
> Hi Mourad,
>
> On 15 May 2017 at 14:52, Mourad Boufarguine
> <mourad.boufargu...@gmail.com> wrote:
>
sfi...@gmail.com>
wrote:
> Hi Mourad,
>
> On 15 May 2017 at 14:16, Mourad Boufarguine
> <mourad.boufargu...@gmail.com> wrote:
> > You are missing the ending 0s.
>
> I was just following Torben's usage, if we add back the 0's then the
> search names would change. I presum
You are missing the ending 0s.
By the way the MSVCXX vars are discouraged (there is no var defined
starting from Visual 2017), MSVC_VERSION is the recommended way now :
https://cmake.org/cmake/help/v3.8/variable/MSVC14.html?highlight=msvc14
IF(APPLE)
SET(COLLADA_BUILDNAME "mac")
ELSEIF(MINGW)
, Robert Osfield <robert.osfi...@gmail.com>
wrote:
> Hi Mourad,
>
> On 15 May 2017 at 12:58, Mourad Boufarguine
> <mourad.boufargu...@gmail.com> wrote:
> > CMAKE_VS_PLATFORM_TOOLSET is not set unless the user explicitely
> specifies a
> > toolset when invoking
Hi Robert,
CMAKE_VS_PLATFORM_TOOLSET is not set unless the user explicitely specifies
a toolset when invoking cmake :
cmake -G "Visual Studio XX" -T v1YY srcDir
If the user does not specify a toolset, the default toolset of the chosen
Visual Studio version will be used, but the
Hi,
Are you building your project in 64bit too ?
Mourad
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Hi,
On Wed, Jan 4, 2012 at 10:52 AM, Peter Bako osgfo...@tevs.eu wrote:
Hi,
I get errors, when I try to compile my project on visual studio for 64bit
platform. Before on ANYCPU configurations I had no problems. The error which
I get is
variable WINGDIAPI is not a type name
c:\program
Hi,
On Mon, Nov 21, 2011 at 12:03 AM, Markus Kahl
machisuji...@googlemail.com wrote:
Hey,
I've actually downloaded those pre-compiled binaries and have tried it with
those all the time.
I want to do something on my own and start working with one of the examples
the basis.
Regards,
Markus
On Mon, Nov 21, 2011 at 3:24 PM, Markus Kahl
machisuji...@googlemail.com wrote:
Hey,
I've downloaded the 64-bit binaries (3.0.1).
Regards,
Markus
But you are compiling your program in 32bit. So, either download the
32bit packages or build your program in 64bit.
Mourad
On Mon, Sep 12, 2011 at 11:51 AM, Marc Sticksen sti...@sticki.de wrote:
Hi,
I´m trying to build OSG for Android with GLES2.0.
My cmake line looks like this:
Code:
cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF
Hi Josh,
On Sat, Aug 20, 2011 at 3:04 PM, Josh Jung inyp0...@hotmail.com wrote:
Hi,
I have been looking through many forums about having a video on OSG so i
can use that as Augmented Reality Marker.
ive dowloaded Quicktime DSK, C Maker, OSGART
they are too much to understand what i
Hi Hector,
2011/8/11 Héctor Martínez hector.marti...@sensetrix.com
Thank you Mourad and Jorge.
** **
I have never used CygWin and I am trying to follow those instructions:
** **
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Cygwin
Those are for
On Thu, Aug 11, 2011 at 1:09 PM, Mourad Boufarguine
mourad.boufargu...@gmail.com wrote:
Hi Hector,
2011/8/11 Héctor Martínez hector.marti...@sensetrix.com
Thank you Mourad and Jorge.
** **
I have never used CygWin and I am trying to follow those instructions:***
*
** **
http
Hi Riccardo,
On Thu, Aug 11, 2011 at 1:59 PM, Riccardo Corsi
riccardo.co...@kairos3d.itwrote:
Hi Mourad and all,
I've succesfully built osg_3.0.1 on Windows with Cygwin (without 3rd party
plugins for now).
I'm now trying to build the osgAndroidExampleGLES1, and everything
compiles, but
Hi Hector,
2011/8/10 Héctor Martínez hector.marti...@sensetrix.com
Thank you for the response. I am having some problems with the MINGW/MSYS
make. Here is the problem:
You have to use Cygwin not MinGW/MSYS on windows to develop with android
ndk.
Mourad
2011/8/8 Héctor Martínez hector.marti...@sensetrix.com
Hi Jorge,
** **
thank you for your response! You were right, it works with command line.
But now I have new problems:
** **
**- **It doesn´t find some plugins (jpg, png… etc).
**- **When trying to
Hi Anurag,
AFAIK Android emulator does not support OpenGL ES, so the Android osg
examples won't run on it.
Cheers,
Mourad
Le 8 juil. 2011 17:08, anurag mairal mairal2...@gmail.com a écrit :
Sir I have build osg on android with osg3.0.0
tried to run example program osgAndroidExampleGLES1 on
On Fri, Jul 8, 2011 at 1:58 AM, He, Yefei yefei...@uiowa.edu wrote:
Hi, Folks,
It's been a while since I updated my OSG files. Today I checked out the
latest SVN release and tried to use CMake to configure for Visual Studio
2010 64-bit build. I downloaded the 64-bit FFMPEG packages (from
Hi Aitor,
On Wed, Jun 15, 2011 at 11:53 AM, Aitor Ardanza aitoralt...@terra.eswrote:
Hi,
I'm trying to compile OSG 2.9.16.77 SVN with FBX 2012.1
on Win7 x64 using Visual Studio 2008.
FBX-Include: C:/Program Files/Autodesk/FBX/FbxSdk/2012.1/include
FBX-lib: C:/Program
On Wed, Jun 15, 2011 at 12:08 PM, Aitor Ardanza aitoralt...@terra.eswrote:
But I want to maintain 32bit system and I'm compiling OSG with Win32
system...
I'm trying to compile OSG 2.9.16.77 SVN with FBX 2012.1
on Win7 x64 using Visual Studio 2008.
Sorry, i thought you are building osg in
Hi Bob,
I am not familiar with DCMTK. I am going just to make some general comments.
1osgDB.lib(osg77-osgDB.dll) : error LNK2005: public: void __cdecl
std::basic_ifstreamchar,struct std::char_traitschar ::`vbase
destructor'(void) (??_D?$basic_ifstream@DU?$char_traits@D@std@@@std@@QEAAXXZ)
Hi Vincent,
On Mon, Apr 4, 2011 at 4:36 PM, Vincent Bourdier vincent.bourd...@gmail.com
wrote:
2TsLib_MDdNET2010.lib(IwPoly.obj) : error LNK2005: public: void
__thiscall std::basic_ifstreamchar,struct std::char_traitschar
::close(void)
Hi Maxim,
You should email the server admin to get a wiki account.
http://www.openscenegraph.org/projects/osg/wiki/About/WikiEditing
Mourad
2011/4/8 Maxim Gammer maxgam...@gmail.com
Hi all.
how to change the page
content?http://www.openscenegraph.org/projects/osg/wiki/Screenshots/
Thank you.
But the page Create a Wiki user account does not work: (
(http://www.openscenegraph.org/projects/osg/prefs/account)
yeh, i saw that. it used to work. Jose Luis is the only one that can help,
he doesn't read regularily the mailing list, so send him an email.
Mourad
Hi Dario,
i think this was discussed here
http://forum.openscenegraph.org/viewtopic.php?p=36583
Mourad
On Thu, Mar 31, 2011 at 2:54 PM, Dario Minieri para...@cheapnet.it wrote:
Hi,
I was trying to compile some of my projects based on OSG 2.8.3 using
2.9.12. I'm getting these errors:
Hi Josue,
take a look at osganimationviewer example.
Mourad
On Wed, Mar 23, 2011 at 5:48 PM, Josue Hernandez osgfo...@tevs.eu wrote:
Hi, everybody:
anyone know how to activate an animation. fbx?
...
Thank you!
Cheers,
Josue
--
Read this topic online here:
Hi all,
I gave osg android port a try on Windows using cygwin, and it worked like a
charm (only a tiny problem with osgViewer, when cross compiling for android
using cygwin, the windows path in osgViewer/CMakeLists.txt is used rather
than the android one, fix attached).
For the moment I only
Hi Josue,
Just a quick note. When using osg::ref_ptr, you should test for
escena.valid() to know whether the file was loaded or not.
if (!escena.valid()){
coutNo estoy leyendoendl;
exit(0);}
Mourad
On Wed, Mar 9, 2011 at 5:56 PM, Josue Hernandez osgfo...@tevs.eu
Hi Josue,
When using osg::ref_ptr, you should test for escena.valid() to know whether
the file was loaded or not.
if (!escena.valid()){
coutNo estoy leyendoendl;
exit(0);}
Mourad
On Wed, Mar 9, 2011 at 6:33 PM, Josue Hernandez osgfo...@tevs.eu wrote:
Hi, for
Hi Nagore,
You can get prebuilt ffpmeg libs for Windows here
http://ffmpeg.arrozcru.org/autobuilds/.
Your question is not clear : do you want to read and render video streams in
osg or do you want to stream osg rendered frames over network ?
The first can be done using ffmpeg or directshow
My case is the second one. I want to stream osg rendered frames over
network.
So, I have to install ffmpeg libs. But, Must I install Live555? Or if I use
ffmpeg it will be enought? What is your recomendation?
Hi,
Ok, it is more clear now.
Well, it should be possible to use only ffmpeg,
Hi Neil,
I can't see what is your problem ? OSG contains the core libraries and
nodekits ( Openthreads, osg, osgDB, osgGA, osgFX, osgViewer, etc...) wich
will give the versioned dlls in bin folder (osg71-osg.dll -- osg library ;
osg71-osgGA.dll -- osgGA library ; etc ...) and plugins for
http://forum.openscenegraph.org/viewtopic.php?t=4673
That's working!!! Finally! :D
I installed the ffmpeg plugin and loaded the movie with .mov.ffmpeg
extension. As you said before, the code is correct... only a plugin
problem.
Only the audio is not playing... but that's no much
Hi Almir,
You can open the osg file with a text editor and check the texture unit. Can
you also check if it is a Texture2D or TextureRectangle ?
Mourad
On Thu, Feb 17, 2011 at 3:43 AM, Almir Brazil almir@gmail.com wrote:
Hi hybr!
I can feel that I'm getting close.
I've done all what
Hi,
I came across an OpenNI middleware called FAAST (Flexible Action and
Articulated Skeleton Toolkit) which includes a custom VRPN server to stream
the user's skeleton over a network (wich can be integrated into an osg
application using osgVRPN nodekit). It also emulate keyboard and mouse input
Hi Mukund,
I do not see the vcproj file. I think it is a problem in the config rather
than in the code itself.
Mourad
On Fri, Jan 28, 2011 at 12:49 PM, Mukund Keshav osgfo...@tevs.eu wrote:
Hi Mourad,
Thanks for the reply. i have attached the project file and the source file.
...
Hi Mukund,
Could you send your vcproj file ?
Mourad
On Thu, Jan 27, 2011 at 10:06 PM, Mukund Keshav osgfo...@tevs.eu wrote:
Hello everyone,
i tried executing the very first tutorial provided in the OSG website(basic
geometry.cpp). Well i got this error:(a link error)
error LNK2019:
On Tue, Jan 25, 2011 at 11:39 AM, Chris Corn christian@gmail.comwrote:
Hi,
It's been 3 days that I'm trying to integrate Osg inside a Wpf Application.
I would like to integrate an osgviewer using a class that extends HwndHost
(defined in System.Windows.Runtime.InteropServices) as shown in
Hi Enzo,
In cmake-gui, set CMAKE_BUILD_TYPE to Debug.
Mourad
On Sun, Jan 23, 2011 at 3:50 PM, Enzo Miopalmo osgneo...@laposte.netwrote:
Hi,
I used cmake-gui to generate Eclipse CDT4 makefiles. No problem then
building OSG and running the osggeometry sample.
However, whenever I try to
Hi Robert,
Could you remove him from the mailing list ? he have sent dozens of mails
like this.
Mourad
If want to disable subscription or unsubscribe then simply follow the
list to the mailing list admin page - it's appended to all posts (see
above you post even had all the info you need).
Hi Jerome,
What version of osg are you using ?
I also have some problems with the fbx writer in svn trunk. When reading and
writing a fbx file, the animation disappears. Maybe, the writer do not
handle (yet) osgAnimation.
Mourad
On Fri, Jan 7, 2011 at 2:09 PM, Jerome Karim
On Thu, Dec 23, 2010 at 9:44 PM, Michael W. Hall hal...@att.net wrote:
I get the following error when I run osgversion to see if it is working:
osgversion: error while loading shared libraries: libosg.so.69: cannot
open shared object file: No such file or directory
The file does exist in
On Fri, Dec 24, 2010 at 11:52 AM, Heiko Thiel
heiko.th...@student.hpi.uni-potsdam.de wrote:
Hi,
since some SVN versions i'm not anymore able to compile my project as
release build. Debug build works without problems.
I get following error by VS 2010:
Fehler2 error
On Fri, Dec 24, 2010 at 2:41 PM, Heiko Thiel osgfo...@tevs.eu wrote:
You are right. It looks like a mistaken by me. I had compile osg two times:
Debug and RelWithDbgInfo. I had think, that Debug creates osgd.lib and
RelWithDbgInfo osg.lib with additional debug files (pdm and so on). But it
Good news !!
Just bought it! It will be of a great help to our trainees and to me as well
:)
Keep up the good work !
Mourad
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Hi Igor,
But i still can't set up the position and rotation of the viewer's camera.
this-_viewer.getCamera()-setReferenceFrame(::osg::Transform::ABSOLUTE_RF);
this-_viewer.getCamera()-setViewMatrix(::osg::Matrix::translate(0.5, 0.3,
0.1));
this does nothing.
My guess is becase i also
Hi Igor,
Take a look at this website :
http://old.uvr.gist.ac.kr/wlee/web/techReports/ar/Camera%20Models.html
you can find how to compute the projection matrix parameters of an opengl
camera (fovy and aspect ratio) out of a real camera intrinsic parameters
(focal lengths and focal point).
Hi Wojciech,
This change was introduced in rev 11952. This new static function in
osg/Uniform should help you to get the (unsigned int) id out of the (string)
name :
static unsigned int getNameID(const std::string name);
Mourad
2010/12/8 Wojciech Lewandowski lewandow...@ai.com.pl
Hi
I tried the example I uploaded but I have the following message of error:
OsgViewerQt.obj : error LNK2001: unresolved external symbol public:
virtual int __thiscall OsgViewerQt::qt_metacall(enum
QMetaObject::Call,int,void * *) (?qt_metac...@osgviewerqt
@@uaehw4c...@qmetaobject@@hpa...@z)
Hi Cosimo,
Meanwhile, are there other possibilities to implement OSG 2.8.2 with Qt?
Yes, take a look at osgviewerQT example.
Mourad
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Hi Aitor,
osg::Image::getColor takes texture coords, ie in range 0.0..1.0.
Mourad
On Tue, Nov 16, 2010 at 1:05 PM, Aitor Ardanza aitoralt...@terra.es wrote:
Hi,
I still have the same problem ... I do not know how to fix it!
I attached the program code ..
Thank you!
Cheers,
Aitor
Hi Matt,
The osghud example should be a better starting point for you.
Mourad
On Tue, Nov 9, 2010 at 8:34 PM, Matt Caron mcindafi...@gmail.com wrote:
I found a solution for this task using a HUD:
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/HudsAndText
Although I do
Hi Lalit,
If i comment the manipulator then data is not displaying.
When you don't use a camera manipulator, you should take care of the the
view matrix of the viewer.
You can use something like
viewer.getCamera()-setViewMatrixAsLookAt(eye, center, up);
For more information about this
Hi Gerry,
It seems like you need to adjust your view matrix in order to see the new
scene. If you have a camera manipulator, it can do it for you by calling
home(). Hitting the space bar should do the same thing.
Mourad
On Tue, Oct 19, 2010 at 5:47 PM, Gerry Danza g.da...@mclink.it wrote:
Hi,
Did you try pushing the space bar?
Mourad
On Tue, Oct 19, 2010 at 11:00 PM, Gerry Danza g.da...@mclink.it wrote:
Hi,
thanks for your help but this is not the case
I am able to manupilate the view and see the space where the new objects
should be
I have even loaded a new osg model while
I am getting this error.
/OpenSceneGraph-2.9.8/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:11:2:
error: #error The header file 'QGraphicsViewAdapter' doesn't include
QObject.
Hi Rakesh,
This problem concerns the cmake file src/osgQt/CmakeLists.txt. This was
solved in
Hi Ricky,
I think this link may be of interest to you :
http://old.uvr.gist.ac.kr/wlee/web/techReports/ar/Camera%20Models.html
Mourad
On Mon, Aug 9, 2010 at 3:14 AM, Ricky Flintoff rickyflint...@gmail.comwrote:
Hi,
I am a little confused now. I was wondering if I can do this now:
Hi Ricky,
This link may help you :
http://old.uvr.gist.ac.kr/wlee/web/techReports/ar/Camera%20Models.html
http://old.uvr.gist.ac.kr/wlee/web/techReports/ar/Camera%20Models.html
Mourad
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Hi Sanat,
A quick answer to the 3rd point :
On Wed, Jul 7, 2010 at 2:04 PM, Sanat Talmaki sanat.sch...@gmail.comwrote:
Hi,
I am trying to create a scene in which I want to add 3d models of humans
and control their motion through keyboard and/or automated.
However I am having trouble
Hi Charlie,
Hi,
I am looking a way to use the image grabbed from a webcam using OpenCV and
then use that image as a texture in a osg app.
Taking the osgmovie example, I already tried to create a subclass of the
ImageStream class but Im a little lost trying to do it this way so far I
Hi Claus,
You can setup your camera view matrix using :
viewer.getCamera()-setViewMatrix(matrix)
or viewer.getCamera()-setViewMatrixAsLookAt(eye, center, up)
The second one is a good start. For the meaning of the parameters eye,
center and up, ask your friend (google ^^) about gluLookAt.
Hope
Hi Martin,
I think you meant to say osgAnimation serializer and not osgDB.
Anyway, this is because std::*::size_type is generally different in 32bits
and 64bits platforms. See this thread for more information about the issue
:
Hi Martin,
I just submitted a patch for this on the submission mail list. (thread
: [osg-submissions]
floating point depth buffer example and changing FBOs)
Mourad
On Wed, Apr 21, 2010 at 5:44 PM, Martin Naylor
martin.nay...@dsl.pipex.comwrote:
Hi,
I am having a few errors in building the
Hi Allen,
http://www.openscenegraph.org/projects/osg/wiki/Downloads
You are using the svn of the 2.8 branch (stable release). The trunk is a
developer release (at the end of the web page). To get svn trunk of osg,
check this link :
http://www.openscenegraph.org/projects/osg/wiki/Downloads/SVN
Hi Dario,
You can find osganimationviewer in the examples folder.
Mourad
On Mon, Apr 19, 2010 at 7:55 PM, Dario Minieri para...@cheapnet.it wrote:
Hi,
I have the same problem with some simple model from Cinema 4D. The FBX
contains all animation takes but I see no movement with
Hi Nick,
You can enable syntax highlighting for extensionless headers :
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
, look
for extensionless.
Mourad
On Sun, Apr 18, 2010 at 11:03 PM, Nick Schultz schul...@engr.orst.eduwrote:
Sorry if this seems
Hi Mike,
You should preload ffmpeg plugin before reading the movie file :
std::string libName =
osgDB::Registry::instance()-createLibraryNameForExtension(ffmpeg);
osgDB::Registry::instance()-loadLibrary(libName);
Mourad
On Fri, Apr 16, 2010 at 8:41 PM, Mike Wozniewski m...@mikewoz.com wrote:
Hi Cedric,
Your chages broke the build of osgAnimation on VS 2008. I get this error :
1Animation.cpp
1..\..\..\OpenSceneGraph\src\osgAnimation\Animation.cpp(129) : error C2666:
'fmod' : 3 overloads have similar conversions
1C:\Program Files (x86)\Microsoft Visual Studio
Hi David,
Take a look at osgprerender example, it is what you are looking for.
Mourad
On Wed, Mar 24, 2010 at 2:35 PM, David Martín solid_david...@hotmail.comwrote:
Hi,
i´ve got an application with a osgViewer::Viewer* for the rendering. i´d
like to know if is possible to grab the render
Hi Nick,
Are you sure you have installed 64 bits compiler and tools ? By default,
they are not installed even on 64 bits windows.
Mourad
On Mon, Mar 22, 2010 at 1:48 PM, Trajce (Nick) Nikolov
nikolov.tra...@gmail.com wrote:
Hi Community,
I am strugling with this. It is my first attempt to
Hi Mike,
You need just to set the throw flag of the trackball manipulator to false.
See setAllowThrow method.
Mourad
On Fri, Mar 19, 2010 at 8:24 PM, Mike Greene mgre...@hiwaay.net wrote:
I have some source code where I use a trackballmanipulator to rotate a
terrain. If I drag the mouse I
Hi John,
Is there a reason why you write libcollada14dom2l-d.dll with an L rather
than a 1 ?
Mourad
On Tue, Mar 2, 2010 at 7:29 PM, Montgomery, John T.
j.t.montgom...@abdn.ac.uk wrote:
Hello All,
I am trying, for the first time, to export a Blender model into OSG -
specifically,
Glad it helped!
Mourad
On Wed, Mar 3, 2010 at 4:35 PM, zhenlong li zxl1...@gmail.com wrote:
Thanks, Mourad. Exactly as what you said, with Debug multithreaded DLL
(/MDd), the errors are all gone.
best,
Zhenlong
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Hi,
It seems like you built libjasper with Multi-threaded Debug (/MTd)
setting. Rather, you need to build it using the Debug multithreaded DLL
(/MDd) setting. (In Project Properties, C/C++, Code Generation, Runtime
library.)
Mourad
On Tue, Mar 2, 2010 at 10:51 PM, zhenlong li zxl1...@gmail.com
.
I am using the Single Point Active Alignment Method developed at the
Technische Universitat Munich to solve for the camera parameters.
Thank you,
Yashodhan
- Original Message -
From: Mourad Boufarguine mourad.boufargu...@gmail.com
To: OpenSceneGraph Users osg-users
Hi Yashodhan,
Take a look at this link
http://old.uvr.gist.ac.kr/wlee/web/techReports/ar/Camera%20Models.html . It
explains the relationship between the real and virtual camera parameters.
Besides that, you may want to look at osgART.
Mourad
On Fri, Feb 26, 2010 at 1:02 PM, Yashodhan Nevatia
Hi Jose Luis,
What do you get in apache error log when Michael tries to commit to the
trunk?
Mourad
On Tue, Feb 23, 2010 at 11:39 AM, Jose Luis Hidalgo
joseluis.hida...@gmail.com wrote:
Hi Michel,
This is the config related to fbx, the user is taken from the wiki
(so if you can log into
You may clear the authetication data in tortoise (settingSaved Data) and
try a commit, so it will ask you for the username/password.
Mourad
On Tue, Feb 23, 2010 at 6:12 PM, Michael Platings mplati...@gmail.comwrote:
Yes Update works fine.
Your idea of checking out with full credentials
Hi JL,
What if you remove the asterisk at the end of the path in
[osg:/OpenSceneGraph/trunk/src/osgPlugins/fbx*]
== [osg:/OpenSceneGraph/trunk/src/osgPlugins/fbx].
Mourad
On Tue, Feb 23, 2010 at 11:39 AM, Jose Luis Hidalgo
joseluis.hida...@gmail.com wrote:
Hi Michel,
This is the config
Hi,
did you add the folder containing the 3rdparty freetype dll to your path?
Mourad
On Tue, Feb 23, 2010 at 11:59 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
It's in the same place as the other plugins. The other plugins appear to
work fine. It's only
Hi Robert,
Just a small typo correction for the last link in
http://www.openscenegraph.org/projects/osg/wiki/Community/Maintainers, I
think you meant
http://c*d*ash.openscenegraph.orghttp://cash.openscenegraph.org/
and not http://cash.openscenegraph.org :)
Mourad
On Mon, Feb 22, 2010 at 5:11
Hi Robert,
Building in progress on Windows, MSVC9. Just one typo in Win32Mutex.cpp so
far.
Mourad
On Thu, Feb 18, 2010 at 10:43 PM, Robert Osfield
robert.osfi...@gmail.comwrote:
Hi All,
I've been beavering away for the last two weeks on addressing issues
with DatabasePager performance and
, Feb 10, 2010 at 9:27 PM, Mourad Boufarguine
mourad.boufargu...@gmail.com wrote:
Hi Anders,
I am also strugling to build OSG in 64 bits under Windows (MSVC9 SP1).
For the moment, I have these 3rdParty libs built in 64 bits :
- jpeg
- png
- tiff
- jasper
- zlib
- ffmpeg
The first 5 libs
Hi Robert,
A build issue under Windows was introduced in
src/osgViewer/PixelBufferWin32.cpp : you forgot to replace NOTIFY by
OSG_NOTIFY.
Mourad
On Wed, Feb 10, 2010 at 1:50 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Paul,
Hi Robert -- This change is generating warnings in
Hi Anders,
I am also strugling to build OSG in 64 bits under Windows (MSVC9 SP1). For
the moment, I have these 3rdParty libs built in 64 bits :
- jpeg
- png
- tiff
- jasper
- zlib
- ffmpeg
The first 5 libs can be easily staticly built within the OpenCV project
using CMake
Hi Roman,
Have you tried just casting data to unsigned char* ?
data = new float[256*64*3];
f = fopen(data/transmittance.raw, rb);
fread(data, 1, 256*64*3*sizeof(float), f);
fclose(f);
osg::Image* image_Transmittance = new osg::Image;
image_Transmittance-setImage(64,16,1, GL_RGB16F_ARB,
Hi Sebastien,
AFAIK, there is not (yet) a SP2 for VS 2005. Are you sure ?
Mourad
On Thu, Jan 21, 2010 at 4:45 PM, Sebastien Nerig overse...@hotmail.comwrote:
Hi,
I am running on Visual 2008 SP2 with osg 2.8.2
I have just downloaded osg binaries for visual 2005 SP1 and I have this
message
Hi Rabbi,
rather, it should be :
camera-setProjectionMatrixAsPerspective(45.0, 1.0, 0.5, 1000);
camera-setViewMatrix(osg::Matrix::lookAt(Vec3(0, 0, 200), Vec3(0, 0, 0),
Vec3(0, 1, 0)));
It is the view matrix that controls the position and orientaion of the
camera.
Mourad
On Wed, Jan 13, 2010
Hi Sukender,
Maybe this can help :
http://lists.gnu.org/archive/html/autoconf/2002-08/msg00126.html
otherwise, for windows systems, there is an environment variable that
contains this information NUMBER_OF_PROCESSORS.
Mourad
On Tue, Jan 12, 2010 at 4:26 PM, Sukender suky0...@free.fr wrote:
Hi Dominic,
AFAIK, the png plugin does not support writing depth image. Try the tiff
plugin in svn/trunk ; a recent submission made it write depth images, and it
works for me.
Mourad
On Mon, Jan 11, 2010 at 4:17 PM, Dominic Stalder dominic.stal...@bluewin.ch
wrote:
Hi there
I have the
Hi Tufan,
Did you add the bin folder of the 3rdParty directory to your path ? Maybe
your program don't find the libpng13.dll.
Mourad
On Thu, Jan 7, 2010 at 3:12 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Tufan,
Yes C:\Users\Tufan\Desktop\New
Which 3rdParty archive did you download and what is your VS version ? SP1 ?
What do you get when setting osg notify level to debug ? (
osg::setNotifyLevel(osg::DEBUG_INFO))
Mourad
On Thu, Jan 7, 2010 at 3:26 PM, Tufan Taş tas.tu...@gmail.com wrote:
I have tried all of your comments add the
mapNode is it NULL ? Did you try opening it with osgviewer.exe ? Maybe
sharing the file will help finding out.
On Thu, Jan 7, 2010 at 4:02 PM, Tufan Taş tas.tu...@gmail.com wrote:
The following is my code for the openflight mode. Am I missing something in
the code? Only blue screen
Hi Stefan,
Commenting the line _vertices-unref(); (line 276 in VertexGeometry.cpp),
seems to solve the problem for me. I think you do not need to unreference
_vertices manually.
Besides that, I got some weird behaviour with some examples using multiple
screens, calling
at 7:24 PM, Mourad Boufarguine wrote:
Hi Ted,
You can use the Dependency Walker (http://www.dependencywalker.com/) to
check the version number of the runtime, the dependencies were compiled
against.
I just tried it with the zlib and png dlls contained in VisualStudio 9
(2008) SP1 prebuild
Thank you Robert, this helped me.
Mourad
On Sat, Nov 21, 2009 at 4:57 PM, Robert Osfield wrote:
HI Mourad,
On Fri, Nov 20, 2009 at 5:51 PM, Mourad Boufarguine
wrote:
When using an ImageStream object (using ffmpeg, gif, quicktime... plugins
for instance), is there a way to catch
Hi Ted,
You can use the Dependency Walker (http://www.dependencywalker.com/) to
check the version number of the runtime, the dependencies were compiled
against.
I just tried it with the zlib and png dlls contained in VisualStudio 9
(2008) SP1 prebuild dependencies (
Hi,
There is an example called osgViewerMFC that may help you. You need to check
the BUILD_MFC_EXAMPLE option in CMake.
On Sat, Nov 21, 2009 at 7:28 AM, SoDong Jang wrote:
I`m trying to make a very simple CAD program but, all examples aren`t based
on MFC...
I`ve seen the example called
Hi All,
When using an ImageStream object (using ffmpeg, gif, quicktime... plugins
for instance), is there a way to catch the image uptade event without
messing with the plugins source code ? I am willing to apply image
processing algorithms on video streams and I want to intercept new images
to
Hi James,
It is most probably a side-by-side problem. If you are using the precompiled
binairies provided here
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies ,
make sure you have installed SP1 for VS2005. These binairies are compiled
using VS 2005 SP1. To be sure, you can
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