->getAllowEventFocus())
> {
> setCameraManipulator(new osgGA::TrackballManipulator());
> }
>
> Therefore, by adding this line before viewer.frame() is called makes the
> spheres appear as you expected:
> viewer.setCameraManipulator(new osgGA::TrackballManipulator());
>
> -
I'm just starting with OSG. I would like this (or similar) code:
int main() {
osgViewer::Viewer viewer;
osg::Geode* geode = new osg::Geode();
viewer.setSceneData(geode);
geode->addDrawable(new osg::ShapeDrawable(new
osg::Sphere(osg::Vec3(0, 0, 0), 1)));
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