Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 1 tagged, please test

2020-01-15 Thread Paul Leopard
18363,592 > Visual Studio 15.9.19 > CMake 3.15.5 > Regards, Laurens. > > > On Wed, Jan 15, 2020 at 2:24 PM Robert Osfield > wrote: > >> >> On Wednesday, 15 January 2020 13:15:27 UTC, Paul Leopard wrote: >>> >>> My comment was made with regard t

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 1 tagged, please test

2020-01-15 Thread Paul Leopard
020 18:45:28 UTC, Paul Leopard wrote: >> >> Using my 3.6-4 procedure, no visual studio files are generated by the >> cmake system >> >> >mkdir release_build >> >cd release_build >> >cmake ../ -DCMAKE_INSTALL_PREFIX=../ -DCMAKE_BUILD_TYPE=Releas

Re: [osg-users] Any OSGEdit like apps around?

2019-10-10 Thread Paul Leopard
Hi, Well I tried the demo and like it but I can’t afford the $2000 sticker price. Any other ideas? I’m looking for a scene graph editor, not really concerned with modeling capabilities Thank you! Cheers, Paul things are more like they are now than they have ever

Re: [osg-users] Any OSGEdit like apps around?

2019-10-10 Thread Paul Leopard
Hi, Thank you! I will try it. Cheers, Paul things are more like they are now than they have ever been before -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76818#76818

Re: [osg-users] Orient a node to face another

2019-10-09 Thread Paul Leopard
Hi, Sorry for the delay ... That worked perfectly Thank you! Cheers, Paul things are more like they are now than they have ever been before -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76814#76814

[osg-users] Any OSGEdit like apps around?

2019-10-08 Thread Paul Leopard
Hi, I’ve seen a lot of ten year old info on OSGEdit and I assume that it is now defunct since the git hub is dormant. However, the pics I’ve seen of it look pretty cool. Are there any active projects around that do the same thing? Looks like it would be a good tool for prototyping scene graphs

[osg-users] Any OSGEdit like apps around?

2019-10-08 Thread Paul Leopard
Hi, I’ve seen a lot of ten year old info on OSGEdit and I assume that it is now defunct since the git hub is dormant. However, the pics I’ve seen of it look pretty cool. Are there any active projects around that do the same thing? Looks like it would be a good tool for prototyping scene graphs

[osg-users] Orient a node to face another

2019-10-02 Thread Paul Leopard
Hi, What would be the best approach to solve the following problem where I need one node to be updated through a callback to face another node? I understand how to get a node to face the screen with a billboard but that's not the problem here... Here is the problem: I've got a satellite

Re: [osg-users] In need of osgOcean resources, they are missing from Google Code

2018-01-18 Thread Paul Leopard
kcbale wrote: > Hi Paul, > > > I wrote the library, I recently had a similar request so I added those files > to git and a contributor was kind enough to update the cmake files to point > to them. If you have any problems drop me an email at () and I’ll do my best > to assist. > > Cheers, 

Re: [osg-users] In need of osgOcean resources, they are missing from Google Code

2018-01-18 Thread Paul Leopard
I managed to find it, here's the URL if anyone else has issues ... https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/osgocean/osgOcean-Resources-1.0.1.rar[/url] things are more like they are now than they have ever been before

[osg-users] In need of osgOcean resources, they are missing from Google Code

2018-01-18 Thread Paul Leopard
Hi, I'm looking for the model/texture resources that are used by the osgocean demo. This includes the model boat.3ds and its associated textures. The github repo has a link to them and that link is invalid (http://osgocean.googlecode.com/files/osgOcean-Resources-1.0.rar) Perhaps someone has

Re: [osg-users] [osgPlugins] OSG Movie Export

2017-09-05 Thread Paul Leopard
Thanks Robert things are more like they are now than they have ever been before -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71627#71627 ___ osg-users mailing list

Re: [osg-users] [osgPlugins] OSG Movie Export

2017-09-05 Thread Paul Leopard
Old thread but still a good question. I'd like to know this myself things are more like they are now than they have ever been before -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71624#71624

Re: [osg-users] How to texture map Box/Sphere/Cone/Capsule/Cylinder

2017-08-08 Thread Paul Leopard
Ok thanks for the response Regards, P things are more like they are now than they have ever been before -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71385#71385 ___

[osg-users] How to texture map Box/Sphere/Cone/Capsule/Cylinder

2017-08-07 Thread Paul Leopard
Trying to map a simple, uniform texture onto an osg::Shape instance and not finding a way to get a hold on the underlying osg::Geometry so I can call setTexCoordArray(...) on it ... How would I do so? example code : osg::ref_ptr rShape = new osg::Sphere( center, radius ); osg::ref_ptr

Re: [osg-users] Billboarding 3D models loaded from a file

2016-03-29 Thread Paul Leopard
Works perfectly, thanks! things are more like they are now than they have ever been before -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66654#66654 ___ osg-users mailing

Re: [osg-users] Billboarding 3D models loaded from a file

2016-03-28 Thread Paul Leopard
Just for info ... I've used the following to gain access to drawables within a 3D model : Code: struct GeodeInfo { GeodeInfo() : m_drawable( 0 ) {} std::string m_geodeName; osg::Drawable* m_drawable; }; // end struct GeodeInfo struct

[osg-users] Billboarding 3D models loaded from a file

2016-03-28 Thread Paul Leopard
Hi, I have a need to load 3D model files from disk (using osg::readNodeFile(string) ), orient them, then preserve that orientation regardless of the camera position/orientation. Essentially this is billboarding a 3D model. osg::Billboard ( Derived from osg::Geode) has a method: void

Re: [osg-users] Float 32 bit texture map

2016-01-21 Thread Paul Leopard
The GL_RGB32F_ARB was a dangler ... I tried all sorts of options for that parameter. GL_LUMINANCE16F_ARB doesn't work things are more like they are now than they have ever been before -- Read this topic online here:

[osg-users] Float 32 bit texture map

2016-01-20 Thread Paul Leopard
Hi, I've been trying to map a 32 bit float texture onto a quad for a while without success. Below is my code, can anyone tell me what I am doing wrong? This code opens a float32 image file, reads it into an array, creates an osg::Image with the array data, creates an osg::Texture2D with the

[osg-users] [build] Debug build apps crash at startup

2014-09-22 Thread Paul Leopard
I built OSG 3.2.0 (windows) from the command line in release and debug modes as follows: Code: cd %OSG% mkdir debug_build cd debug_build cmake ../ -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=../ -G NMake Makefiles nmake nmake install cd .. mkdir release_build cd release_build cmake ../

Re: [osg-users] Delaunay Aberrations on Linux but not Windows

2014-01-29 Thread Paul Leopard
So you see the same effect on Linux? Did you try it on Windows? things are more like they are now than they have ever been before -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58092#58092

Re: [osg-users] Delaunay Aberrations on Linux but not Windows

2014-01-28 Thread Paul Leopard
Ok, I will. Right now the code uses some of our own libraries and including them would not be feasible. I will try to create a version that does not use our libs and post it soon ... Thanks things are more like they are now than they have ever been before

Re: [osg-users] Delaunay Aberrations on Linux but not Windows

2014-01-28 Thread Paul Leopard
Here is the code : http://www.3rdm.biz/files/OSG_DelaunayTest.cpp Or cut and paste : Code: #include osgViewer/Viewer #include osgViewer/ViewerEventHandlers #include osgUtil/SmoothingVisitor #include osgUtil/DelaunayTriangulator #include osgDB/WriteFile #include iostream #include algorithm

Re: [osg-users] Delaunay Aberrations on Linux but not Windows

2014-01-27 Thread Paul Leopard
Nobody else has seen this? things are more like they are now than they have ever been before -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58043#58043 ___ osg-users mailing

[osg-users] Delaunay Aberrations on Linux but not Windows

2014-01-16 Thread Paul Leopard
I'm using the Delaunay class to triangulate some polygonal data. I am seeing some aberrations when using the Linux version and those issues do not show up on the Windows version. I am using self-built 64 bit versions of OSG 3.0.1 on each platform. A colleague is using pre-built binary 64 bit

Re: [osg-users] PagedLOD Alternative for Objects Outside of FOV?

2013-10-04 Thread Paul Leopard
Thanks for the quick reply Robert. I'm experimenting with this info to see how it all works things are more like they are now than they have ever been before -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56623#56623

[osg-users] PagedLOD Alternative for Objects Outside of FOV?

2013-10-02 Thread Paul Leopard
I've been experimenting with PagedLOD for use in loading/unloading terrain tiles in my application. I need my tiles to be unloaded/removed from the scene graph when they are outside of the field of view. Apparently PagedLOD works off the range from the eyepoint only and does not page out tiles

[osg-users] [osgPlugins] Plugin Options with osgviewer

2013-08-29 Thread Paul Leopard
Is it possible to pass an instance of Options to a plugin while being used from osgviewer? things are more like they are now than they have ever been before -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56026#56026

Re: [osg-users] [osgPlugins] Plugin Options with osgviewer

2013-08-29 Thread Paul Leopard
Yes, I see it thanks. Lots of options printed ... missed it things are more like they are now than they have ever been before -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56028#56028

[osg-users] [vpb] On adding GL_FLOAT / GL_LUMINANCE32F Texture Support

2012-10-17 Thread Paul Leopard
I need to retain my texture information in a full 32 bit float format as my textures store temperature values in high precision celsius units. I added a parser to GDAL to load my terrain and texture datasets from their respective file formats and that part is working just fine. Looking over

Re: [osg-users] [vpb] osgdem --image-ext option working

2012-10-08 Thread Paul Leopard
Excellent, thanks for the clarification Robert Regards, Paul -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50489#50489 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [vpb] osgdem --image-ext option working

2012-10-05 Thread Paul Leopard
So I have failed in getting the '--image-ext' option to work on osgdem. I have tried changing the outfile format to ive, osgb, etc ... still it doesn't output any individual image files. Here is the syntax I am using : Code: osgdem -d heightmap.tif -t texture.tif -l 3 -o test.ive --image-ext

[osg-users] How to get current position of osgViewer camera

2012-08-22 Thread Paul Leopard
I want to query osgViewer to get the current camera position (Note: not the home position). As I move around in a scene I want to know the current coordinates of my eyepoint so that I can save it to a configuration file so that the next time I run my app I can read that position and set it as

Re: [osg-users] How to get current position of osgViewer camera

2012-08-22 Thread Paul Leopard
Absolutely perfect. Thanks so much! Paul -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49412#49412 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Custom Camera and Multi-stage Rendering (RenderStage)

2012-06-13 Thread Paul Leopard
Now I'm thinking that I need to just create an instance of RenderStage, make it a member of my custom camera class, set it up with the frame buffer objects and attachments, then use it by adding a post draw callback to my custom camera class (derived from osg::Camera) ... Comments on this

Re: [osg-users] Custom Camera and Multi-stage Rendering (RenderStage)

2012-06-12 Thread Paul Leopard
I'm almost there, just can't seem to figure out how to attach the osg::FrameBufferObject instances to the camera in a way that they will be recorded in the buffer attachment map. I've summarized the process below, replacing some variables with uppercase descriptions of what they represent.

Re: [osg-users] Custom Camera and Multi-stage Rendering (RenderStage)

2012-06-12 Thread Paul Leopard
I guess what I am asking is this ... I have attached render buffers and textures to the two FrameBufferObject instances m_ResolveFBO and m_RenderFBO ... Now, how do I attach the two FrameBufferObject instances to a Camera's buffer attachment map? I see two Camera 'attach(...)' methods and

[osg-users] Custom Camera and Multi-stage Rendering (RenderStage)

2012-06-08 Thread Paul Leopard
I'm a little confused here … I’m working on an application and I think I’m close to completing it but I have come to a point where I need some help. First some background : The application requires anti-aliasing of a scene and the subsequent creation of floating point color and depth textures

Re: [osg-users] Custom Camera and Multi-stage Rendering (RenderStage)

2012-06-08 Thread Paul Leopard
Thanks for your help, I'll check into the Camera callback. I've dissected the the osgfpdepth example already ... that's where I learned to do the floating point depth buffer and the anti-aliasing setup for a frame buffer object. I'll look into it again to see if I've missed something ... I'm

[osg-users] osgDB::Options osgviewer

2012-03-16 Thread Paul Leopard
Is there any way to set the options for plugins (osgDB::Options) when using osgviewer? Thanks, Paul -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46363#46363 ___ osg-users mailing list

Re: [osg-users] osgDB::Options osgviewer

2012-03-16 Thread Paul Leopard
Chris Hanson wrote:   And you can set them on the command-line with -O: -O option_string Provide an option string to reader/writers used to load databases That's exactly what I'm looking for, a way to specify options from the command line. Thanks so much ... I searched and searched

Re: [osg-users] [osgPlugins] Extension Aliasing Problem

2012-02-14 Thread Paul Leopard
Will do with the logs, thanks. I thought about the debugging trick but I don't have a debug build to walk through. I suppose I'll go ahead and build one and get it working since I see so many needs for this technique Thanks, Paul -- Read this topic online here:

[osg-users] [osgPlugins] Extension Aliasing Problem

2012-02-13 Thread Paul Leopard
I'm having an issue with the plugin extension aliasing that i cannot seem to correct. I want it to process files with 4 different extensions (.frad, .ftop, .tplt, and .cdsc). I wrote a plugin CDSCReaderWriter with a constructor that reports its ability to process such extensions as follows:

[osg-users] Camera and Animation Path

2011-11-21 Thread Paul Leopard
Hi, Has anyone found any good example code for attaching the camera to an animation path? Unfortunately all of the example code I have found is very dated and due to a deadline I am unable to go back and learn Producer and then how to port it to osgGA. I'm trying to find some example code so I

[osg-users] Floating Point Textures

2011-09-14 Thread Paul Leopard
I'm trying to use a float32 image for a texture in a plugin I have written. All goes well with the setup (the plugin exits without error) but upon rendering I get a seg fault. I initially wrote my code to load a BMP file for the texture to verify that there were no issues unrelated to the

Re: [osg-users] Floating Point Textures

2011-09-14 Thread Paul Leopard
I used NO_DELETE since memory management of the array was handled outside of the image. When I copy the data to a new array and use USE_NEW_DELETE the seg fault goes away ... Is there a bug in the NO_DELETE option or am I missing something? Thanks, Paul -- Read this topic

[osg-users] [osgPlugins] Writing plugins, where to start

2011-08-30 Thread Paul Leopard
Hi, My apologies if I have missed something but I have been searching for some good reference material on the requirements for writing OSG plugins. Would someone be so kind as to point me to some documentation that will detail the steps and requirements for creating a plugin from scratch?

Re: [osg-users] [osgPlugins] Writing plugins, where to start

2011-08-30 Thread Paul Leopard
[quote=Paul Martz]On 8/30/2011 8:30 AM, Paul Leopard wrote: And it appears Wang Rui's book contains plugin info in chapter 10. https://www.packtpub.com/openscenegraph-3-0-beginners-guide/book Perfect! That's what I was looking for Thanks! Paul -- Read this topic online here

Re: [osg-users] Camera returns NULL viewport on Windows but not Linux

2011-08-12 Thread Paul Leopard
Understood, Thanks for the help Regards, Paul -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42029#42029 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Camera returns NULL viewport on Windows but not Linux

2011-08-10 Thread Paul Leopard
I successfully built v3.0.1 last night and tried it this morning. Same issue ... Still a NULL pointer -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41976#41976 ___ osg-users mailing list

Re: [osg-users] Camera returns NULL viewport on Windows but not Linux

2011-08-10 Thread Paul Leopard
Ok now I am making some progress. If I set the environment variable OSG_SCREEN to 1 then the problem goes away and the pointer returns valid. Evidently this is related to another problem that I've been having ... I have dual monitors and OSG apps open up spanning both monitors with the left

[osg-users] Camera returns NULL viewport on Windows but not Linux

2011-08-09 Thread Paul Leopard
I have some code I have inherited that was developed on Linux. I am trying to get a Windows version of it to run but there is an inconsistency that I am unable to explain. Perhaps someone here has seen this issue before ... Anyway, the problem is that on Windows (OSG v2.9.9 and v3.0.0) I get a

Re: [osg-users] Camera returns NULL viewport on Windows but not Linux

2011-08-09 Thread Paul Leopard
Thanks for the reply but it didn't fix anything ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41958#41958 ___ osg-users mailing list osg-users@lists.openscenegraph.org