Re: [osg-users] 2.8.5 RC2 and final call for testing

2011-06-01 Thread Paul Martz
On 6/1/2011 10:32 AM, Stephan Maximilian Huber wrote: compiles fine for OS X, 32bit. Unfortunately I can't test the compiled libs, as my projects requires 2.9.x Thanks, Stephan. On the subject of requiring OSG v2.9.x... Have you considered using osgWorks? I've been using it to insulate my

Re: [osg-users] OpenGL invalid operation error

2011-06-01 Thread Paul Martz
On 6/1/2011 12:09 PM, Jean-Francois Gagnon wrote: Have you tried launching your application with gDebugger? I think it is quite apt and quick to find the source of those issues. There is an option that let you break the application upon error detection. Here is the link: http://www.gremedy.com/

Re: [osg-users] Bug: failure building package_ALL on Linux

2011-06-01 Thread Paul Martz
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] 2.8.5 RC2 and final call for testing

2011-05-31 Thread Paul Martz
Hi all -- I've just committed the final feature, the backport of the trunk 3DS plugin. We're getting very close to a 2.8.5 final release! I've now created 2.8.5 RC2: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.5-rc2 Thanks to all for your testing so far.

Re: [osg-users] 2.8.5 wrappers and osgconv

2011-05-27 Thread Paul Martz
Thanks! This is in r12464 on the 2.8 branch. -Paul On 5/26/2011 4:41 PM, Ryan Pavlik wrote: On Wed, May 25, 2011 at 6:15 PM, Ryan Pavlik rpav...@iastate.edu mailto:rpav...@iastate.edu wrote: On Tue, May 24, 2011 at 1:46 PM, Paul Martz pma...@skew-matrix.com mailto:pma...@skew

[osg-users] 2.8.5 Call for testing

2011-05-27 Thread Paul Martz
. * Updated osgWrappers for all API changes. * Bump version# 2.8.5, SO# 74. Thanks for your help! -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Texture2DMultisample test code?

2011-05-24 Thread Paul Martz
On 5/22/2011 2:49 PM, Paul Martz wrote: Hi all -- I've recently backported the Texture2DMultisample support to the 2.8 branch and was wondering if anyone had any simple test code they could share that tests the functionality? A re-post: I'd really appreciate community help to get the 2.8.5

[osg-users] 2.8.5 wrappers and osgconv

2011-05-24 Thread Paul Martz
be great. Thanks! Also, you mentioned some additional changes to osgconv. I'm still waiting on those. The only other work to be done is the 3ds backport, and I understand that's in progress, so hopefully done soon. We're vary close to a release candidate. -- -Paul Martz Skew Matrix

Re: [osg-users] Backporting help from trunk to 2.8.x, osg::State::drawQuads and osg::State::color

2011-05-23 Thread Paul Martz
On 5/23/2011 12:56 PM, Eric Sokolowsky wrote: Hello OSG users, I'm attempting to backport a patch made in osg trunk (specifically r11768 that fixes some text clipping problems using osgText), and the official trunk patch calls two functions that seem to be not yet present in 2.8. It seems that

[osg-users] 2.8.5 hard feature freeze

2011-05-22 Thread Paul Martz
changes include: * Texture2Dmultisample support backport * 3ds plugin backport * osgconv mods (as mentioned previously by Ryan) * backport of trunk osgText fixes -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

[osg-users] Texture2DMultisample test code?

2011-05-22 Thread Paul Martz
Hi all -- I've recently backported the Texture2DMultisample support to the 2.8 branch and was wondering if anyone had any simple test code they could share that tests the functionality? Thanks, -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] how can I get the main camera's rotation angle relative to x, y, z axis

2011-05-19 Thread Paul Martz
On 5/19/2011 1:15 AM, ms yang wrote: Hi: I am a beginner of OSG. I have a problem about how can I get the main camera's rotation relative to x,y,z axis. I can get the view matrix by osg::Matrix matrix = viewer-camera()-getViewMatrix(),after I get the view matrix,there is only one

Re: [osg-users] Shadow vs reflection vs cull visitor

2011-05-19 Thread Paul Martz
On 5/19/2011 2:07 PM, Wojciech Lewandowski wrote: [..] So the main pass is done (culled) before the shadow pass. I can understand that the bounds calculation needs to cull the shadow receiving scene first, or else we won't know where the shadow map should lie. However, I wonder how this even

Re: [osg-users] Shadow vs reflection vs cull visitor

2011-05-19 Thread Paul Martz
On 5/19/2011 2:51 PM, Paul Martz wrote: On 5/19/2011 2:07 PM, Wojciech Lewandowski wrote: [..] So the main pass is done (culled) before the shadow pass. I can understand that the bounds calculation needs to cull the shadow receiving scene first, or else we won't know where the shadow map should

Re: [osg-users] osgShadow and nested RTT-cams

2011-05-17 Thread Paul Martz
On 5/16/2011 12:55 PM, Paul Martz wrote: So I always recommended using Slaves cameras instead of Nested cams because they have their own CullVisitors. If I would design this today, instead of CullVisitor I would probably use RenderStage to index view resources. Understood. This is ViewerBase

Re: [osg-users] osgShadow and nested RTT-cams

2011-05-16 Thread Paul Martz
On 5/16/2011 6:07 AM, Wojciech Lewandowski wrote: Hi Paul, What I know for certain is this: all shadow techniques stemming from ViewDependentShadowTechnique (StandardShadowMap, MinimalShadowMap, LispSM) are not compatible with nested cameras. And its a design flaw. Basically all these

Re: [osg-users] osgShadow and nested RTT-cams

2011-05-16 Thread Paul Martz
On 5/16/2011 12:55 PM, Paul Martz wrote: Understood. This is ViewerBase::RenderingTraversals, where it calls renderer-cull(). That's implemented internally with SceneView::cull(). I meant the View, not the CullVisitor. Sorry for the mistake. -Paul

Re: [osg-users] OSG 2.8.5 stable release discussion

2011-05-11 Thread Paul Martz
On 5/11/2011 11:21 AM, Ryan Pavlik wrote: So, if I understand correctly, you did not post this change to osg-submissions for inclusion in OSG's svn trunk, is that correct? Or, you did post them, but they are awaiting action by Robert? I hadn't done the forward-port to trunk until I

Re: [osg-users] OSG 2.8.5 stable release discussion

2011-05-11 Thread Paul Martz
On 5/11/2011 11:20 AM, Ryan Pavlik wrote: On Tue, May 10, 2011 at 8:24 PM, Paul Martz pma...@skew-matrix.com mailto:pma...@skew-matrix.com wrote: On 5/10/2011 7:11 PM, Paul Martz wrote: On 5/3/2011 3:02 PM, Ryan Pavlik wrote: I'd like to propose my fixes that I sent

Re: [osg-users] How to use shader and shadow together in one scene

2011-05-11 Thread Paul Martz
On 5/11/2011 12:51 AM, Turgut Mehdiyev wrote: Hi Chris, Thank you for your help. First i add all my nodes to group and after this group added to shadowed scene. And to one of the nodes or more i apply shaders. I understand that shadowmap shader program overrides the custom shader program. I

Re: [osg-users] OSG 2.8.5 stable release discussion

2011-05-11 Thread Paul Martz
On 5/11/2011 1:46 PM, Ryan Pavlik wrote: On Wed, May 11, 2011 at 1:27 PM, Paul Martz pma...@skew-matrix.com mailto:pma...@skew-matrix.com wrote: On 5/11/2011 11:20 AM, Ryan Pavlik wrote: On Tue, May 10, 2011 at 8:24 PM, Paul Martz pma...@skew-matrix.com mailto:pma

Re: [osg-users] OSG 2.8.5 stable release discussion

2011-05-11 Thread Paul Martz
Would this be an improvement that would better be separated into a distinct option string like OutputRelativeTextures or something like that? Yes, that's the way I'm leaning now. Your patch changes behavior, and would break any apps or utilities that depend on the

Re: [osg-users] Help! The influence of the light node.

2011-05-10 Thread Paul Martz
On 5/10/2011 2:59 AM, Duan Linghao wrote: Hi, How can the light node only affect the node which I specified? The structure of my scene is: root / \ child1_groupchild2_group / light I hope the light can only affect the child1_group,but the

Re: [osg-users] OSG 2.8.5 stable release discussion

2011-05-10 Thread Paul Martz
On 5/3/2011 3:02 PM, Ryan Pavlik wrote: I'd like to propose my fixes that I sent in on -submissions pre-2.8.4: all except the VC2010 build fix still apply. They are these two: Improvements to osgconv: https://github.com/rpavlik/osg/compare/OpenSceneGraph-2.8...improve-osgconv (I've also

Re: [osg-users] OSG 2.8.5 stable release discussion

2011-05-10 Thread Paul Martz
On 5/10/2011 7:11 PM, Paul Martz wrote: On 5/3/2011 3:02 PM, Ryan Pavlik wrote: I'd like to propose my fixes that I sent in on -submissions pre-2.8.4: all except the VC2010 build fix still apply. They are these two: Improvements to osgconv: https://github.com/rpavlik/osg/compare/OpenSceneGraph

Re: [osg-users] OpenGL 3.0 support

2011-05-09 Thread Paul Martz
On 5/9/2011 12:08 PM, Brad Colbert wrote: Hi folks, There may be a simple answer to this question but how do you successfully compile osg 2.9.* with OpenGL 3.0 support? I'm getting undefined functions, such as glLoadMatrixf. glLoadMatrixf isn't a 3.0 function. The likely cause of the

Re: [osg-users] large VBOs for multiple Drawables

2011-05-06 Thread Paul Martz
On 5/6/2011 4:05 AM, Fred Smith wrote: You usually want to create GL batches that are as large as possible. 10 draw calls of 100 elements will be slower than 1 draw call of 1000 elements. Something else I have noticed a little while ago was that the stateset processing engine of OSG might be

Re: [osg-users] Geometry Generated object UV texture?

2011-05-05 Thread Paul Martz
On 5/5/2011 4:07 AM, Nan WANG wrote: Hi, Anybody knows how to set a UV coordinate on a geometry shader generated object? I tested my U-moving VS FS shader with a osg::Sphere and osg::box. The uv coordinate can be mapping properly in VS and FS When i apply this two Shaders to a Geometry

Re: [osg-users] Geometry Generated object UV texture?

2011-05-05 Thread Paul MARTZ
See my previous post. When you use a geometry shader to create new vertices, and the object is textured, then the geometry shader must generate tex coords for each vertex. Paul Martz Skew Matrix Software Http://www.skew-matrix.com On May 5, 2011, at 7:23, Nan WANG nan.c...@gmail.com wrote

Re: [osg-users] large VBOs for multiple Drawables

2011-05-05 Thread Paul Martz
On 5/5/2011 9:51 AM, Glenn Waldron wrote: AFAIK, OSG doesn't maintain VBO/EBO bindings as part of its sortable state. So I believe they will be bound and unbound for each Geometry, even if they are shared. Somebody correct me if I'm wrong. (See Geometry::drawImplementation.) This is my

Re: [osg-users] large VBOs for multiple Drawables

2011-05-05 Thread Paul Martz
On 5/5/2011 11:26 AM, Glenn Waldron wrote: On Thu, May 5, 2011 at 12:59 PM, Paul Martz pma...@skew-matrix.com mailto:pma...@skew-matrix.com wrote: On 5/5/2011 9:51 AM, Glenn Waldron wrote: AFAIK, OSG doesn't maintain VBO/EBO bindings as part of its sortable state. So I

[osg-users] testing

2011-05-04 Thread Paul Martz
Please ignore. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSG 2.8.5 stable release discussion

2011-05-04 Thread Paul Martz
(My replies to Ryan Pavlik on this thread seem to be getting routed to /dev/null, so here's a repost...) Hi Ryan -- For future reference (as mentioned previously on this thread), submissions for 2.8.5 should be posted to osg-submissions. But I've got this now, so no problem. I'll take a

Re: [osg-users] OSG 2.8.5 stable release discussion

2011-05-02 Thread Paul Martz
for multitexture (11/19/10). * Really most any of the plugins could be updated. * Support for Texture2DMultisample (4/9/10). * Bump version / SO numbers. Nothing is set in stone here, and we're not yet sure anyone is willing to take on any of these tasks. Discuss? -- -Paul Martz Skew

Re: [osg-users] Cannot get texture map from loaded .flt file

2011-05-02 Thread Paul Martz
-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSG 2.8.5 stable release discussion

2011-05-02 Thread Paul Martz
Hi Robert and all -- It is very likely that I'll move forward with the 2.8.5 release as we have been discussing on this thread. I'd like to reserve SO version number 74 for this release. -Paul ___ osg-users mailing list

Re: [osg-users] OSG 2.8.5 stable release discussion

2011-05-01 Thread Paul Martz
. Nothing is set in stone here, and we're not yet sure anyone is willing to take on any of these tasks. Discuss? -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users

Re: [osg-users] Camera backgroundtransparency and viewport border

2011-04-24 Thread Paul Martz
On 4/24/2011 2:15 PM, Zuzana Číková wrote: I have one main and one slave camera, I would like to make the background of the slave camera semi transparent so I can see the main camera rendering. How is this possible? I have spheres visualized in both cameras and these dont have to be

Re: [osg-users] OSG-based excavator simulator

2011-04-20 Thread Paul Martz
in the past, the offshore and port crane simulators are recent projects and are very nice as well (and they use osgOcean :-) ). http://www.youtube.com/user/vortexsim#p/u/9/KBGr74TMTrU http://www.youtube.com/user/vortexsim#p/u/0/dZeQ-eBrBDk Thanks, J-S -- -Paul Martz Skew Matrix Software

Re: [osg-users] OSG 2.8.5 stable release discussion

2011-04-20 Thread Paul Martz
On 4/20/2011 10:41 AM, Chris 'Xenon' Hanson wrote: I'll preface this by saying, don't request improvements unless you're willing to chip in to get them done, or help someone else get them done. ;) Assuming I'll be the one committing the changes to the 2.8 branch... I'd like to see the

[osg-users] Way off topic: Osborne PC 30th birthday

2011-04-01 Thread Paul Martz
http://www.wired.com/gadgetlab/2011/04/portable-pc-osborne/?utm_source=feedburnerutm_medium=feedutm_campaign=Feed%3A+wired%2Findex+%28Wired%3A+Index+3+%28Top+Stories+2%29%29utm_content=Google+Feedfetcher -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] Y up to Z up

2011-03-31 Thread Paul Martz
://forum.openscenegraph.org/viewtopic.php?p=38104#38104 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http

Re: [osg-users] Y up to Z up

2011-03-31 Thread Paul Martz
You might also consider changing your app to use a y-up convention so that it matches the (apparently immutable) OpenNI modeling space. -Paul On 3/31/2011 9:03 AM, Aitor Ardanza wrote: Paul Martz wrote: Rotate 90 degrees around the x axis (or -90, depends on right- versus left-handed

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-30 Thread Paul Martz
-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Paul Martz
On 3/28/2011 9:18 PM, Wang Rui wrote: Hi Paul and Chris, I've tested 2.8.4-rc2 on my Windows XP and VisualStudio 2005. It built fine in both debug and release configurations. But when I tested the ffmpeg plugin with: # osgmovie sample.mov.ffmpeg It printed media information about the file

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Paul Martz
if this is a plugin issue or my own mistake at present. The latest version just works well, with the same environment and dependence. Thanks, Wang Rui 2011/3/29 Chris 'Xenon' Hansonxe...@alphapixel.com: On 3/28/2011 3:50 PM, Paul Martz wrote: I've tagged an RC2, which includes Robert's build fixes

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Paul Martz
, Wang Rui 2011/3/29 Chris 'Xenon' Hansonxe...@alphapixel.com: On 3/28/2011 3:50 PM, Paul Martz wrote: I've tagged an RC2, which includes Robert's build fixes for the ffmpeg plugin: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.4-rc2 Please, everyone who cares

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-29 Thread Paul Martz
search. You could set a breakpoint in osgDB::findLibraryFile to see why it's missing this directory, or just look at the source. -Paul On 3/29/2011 11:03 AM, Ed LaFave wrote: Paul Martz wrote: I believe you have a version problem on your hand. Do you have multiple versions of OSG on your

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-29 Thread Paul Martz
On 3/29/2011 1:58 PM, Ed LaFave wrote: Interestingly enough if use the following commands Code: export LD_LIBRARY_PATH=/work/MyProject/ThirdParty/Linux.x86_64.gcc/OpenSceneGraph-2.8.3/lib64/ ./osgviewer /some/path/MyOpenFlightFile.flt then I'm able to use OSG to successfully render

[osg-users] 2.8.4 RC1 tagged

2011-03-28 Thread Paul Martz
branch refresh, we had referred to this release as 2.8.3.1. However, OSG's version numbers have only three digits, so I've named it 2.8.4. (If we decide to pursue an additional bug fix release, let's call it 2.8.5.) I would appreciate any and all testing, thanks in advance! -- -Paul Martz

Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-28 Thread Paul Martz
On 3/28/2011 10:13 AM, Chris 'Xenon' Hanson wrote: On 3/28/2011 9:56 AM, Jason Daly wrote: I'm in the same boat as J-S. We're fairly happy with 2.8.3 at this point. We wouldn't mind a 2.8.4 release, but we don't have any immediate need for an upgrade. Ok. As you can see, Paul has tagged

Re: [osg-users] 2.8.4 RC1 tagged

2011-03-28 Thread Paul Martz
and all testing, thanks in advance! -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] 2.8.4 RC2 tagged

2011-03-28 Thread Paul Martz
I've tagged an RC2, which includes Robert's build fixes for the ffmpeg plugin: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.4-rc2 -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-27 Thread Paul Martz
On 3/26/2011 2:39 PM, Jean-Sébastien Guay wrote: Hi Chris, Was there anyone else interested in a 2.8.4 release? Is anyone else using 2.8.3 at this point or is everyone on trunk now? We're using 2.8.3, but we have no real problem waiting for an eventual 3.0 or whatever comes. Off the top of

Re: [osg-users] Queer Problem: Saved .osg Model and osgViewer showing differences

2011-03-26 Thread Paul Martz
Did you try disabling the osgUtil::Optimizer? export OSG_OPTIMIZER=OFF (or whatever is appropriate for your shell) -Paul On 3/26/2011 2:57 PM, Sanat Talmaki wrote: Hi, I am having a peculiar problem. I am creating a geode and saving it out as a .osg file. I am also adding this to the

[osg-users] 64bit OS X builds

2011-03-25 Thread Paul Martz
Hi -- Is anyone successfully building OSG, either 2.8.3 or svn trunk, for 64bit OS X? I've got a report from an associate that this is broken (sorry, no additional information at this point) and just wanted to see if this was known to either work or not work... -- -Paul Martz Skew

Re: [osg-users] 64bit OS X builds

2011-03-25 Thread Paul Martz
Thanks for all the replies, folks. I understand 64bit OS X builds are working. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-24 Thread Paul Martz
that helps, -Paul On 3/24/2011 3:17 PM, Ed LaFave wrote: Paul Martz wrote: If you export OSG_NOTIFY_LEVEL=DEBUG_FP, OSG will display the paths it is searching in its attempt to locate the OpenFlight plugin. -Paul Thanks for that trick, it is quite useful. Earlier in the day I

Re: [osg-users] saving camera view state

2011-03-20 Thread Paul Martz
/viewtopic.php?p=37754#37754 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] calculate velocity for Sound

2011-03-17 Thread Paul Martz
On 3/17/2011 3:26 AM, Marco Bigolin wrote: Hi, I want to implement a Sound-Node (with FMOD) for the OSG-Framework for a project From which class i must extend my sound-Node Class? osg::Group? or osg::Node? Which function is called for transform the node? I want to calculate the velocity

Re: [osg-users] Collision Detection and getting intersection point between two object

2011-03-17 Thread Paul Martz
On 3/17/2011 12:36 AM, manish Choudhary wrote: 2.Does OsgBullet give me list of intersection point where two object node meet ? osgBullet per se doesn't provide anything like this. The Bullet API already provides one or more contact points when two collision shapes meet. You'd have to study

[osg-users] Kinect as a visual aid

2011-03-17 Thread Paul Martz
Familiar names in the video credits, so I have to wonder if the debug rendering in the lower left uses OSG... http://www.engadget.com/2011/03/17/navi-hack-uses-a-kinect-to-let-the-blind-see-wear-awesome-headg/ -- -Paul Martz Skew Matrix Software http://www.skew

Re: [osg-users] Collision Detection and getting intersection point between two object

2011-03-16 Thread Paul Martz
On 3/16/2011 1:18 PM, Kim Bale wrote: Try osgBullet: http://code.google.com/p/osgbullet/ I'm using it for collisions. FYI The posted osgBullet roadmap is no longer valid. I am planning to do some significant work on this project later in the year, including breaking out the dependency on

Re: [osg-users] osgAudio on Mac OS X

2011-03-07 Thread Paul Martz
On 3/7/2011 11:25 AM, Alessandro Terenzi wrote: yes fmod would be a good choice (the best maybe), but I need to consider cheaper solutions first ;) FMOD is free to download for dev and testing and will help you isolate the problem. If FMOD works and OpenAL doesn't, that eliminates OSG and

Re: [osg-users] Correct Size of boundingBox

2011-03-06 Thread Paul Martz
On 3/6/2011 1:15 PM, Heiko Thiel wrote: Is there a way to get correct bounding box without checking for PositionAttitudeTransform? I tried to optimize model before I check to remove the PositionAttitudeTransform. But it seems to not help. OSG supports multiparenting, so the subgraph you're

Re: [osg-users] Correct Size of boundingBox

2011-03-06 Thread Paul Martz
On 3/6/2011 2:02 PM, Paul Martz wrote: Then you can transform the bounding box extents by the matrix, but this has its own issues in the presence of rotation transforms, as has been discussed previously on this list (search the archives for transform bounding box). But if your transforms

Re: [osg-users] Cannot find dlls during execution of program.

2011-03-04 Thread Paul Martz
Just FYI, osgWorks (osgworks.googlecode.com) contains a command line utility 'osgwwhich' that is useful for, among other tasks, locating OSG libraries. It can come in handy if you have multiple versions of OSG installed on your system and want to know which one you're getting. It can find OSG

Re: [osg-users] Retrieved Vertices for FLT Model Not Consistent

2011-03-04 Thread Paul Martz
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Move Default Near Culling Plane

2011-03-04 Thread Paul Martz
-- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37349#37349 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul

Re: [osg-users] Can I increment the gl_FragData?

2011-02-21 Thread Paul Martz
On 2/21/2011 7:52 AM, Martin Großer wrote: Hello, Have everyone experience with the gl shading language? I would like to do something like that on my texture (I use render to texture): gl_FragData[0] += vec(0.01,0,0,1); Is that possible? I want to increment the color in my texture in every

Re: [osg-users] Perspective division MVPW

2011-02-18 Thread Paul Martz
On 2/18/2011 5:27 AM, Javier Taibo wrote: Hi all, I am using the MVPW matrix to transform vertices from object space to window space. I get this matrix through the getMVPW method of CullVisitor. Taking a look at the code, it seems that MVPW is (as its name implies) the multiplication of

[osg-users] GLSL issues on OS X

2011-02-17 Thread Paul Martz
Hi all -- Has anyone ever used uniform arrays of ints on OS X? If so, did that work? For some odd reason, my shaders running on OS X behave as if all elements of uniform int arrays are zero. The same code running on Linux or Windows runs fine. As a workaround, I've been able to either 1) not

Re: [osg-users] Generating multitouch events

2011-02-07 Thread Paul Martz
On 2/7/2011 4:06 AM, Serge Lages wrote: Hi all, I am currently working on getting multi-touch working on Linux with MPX (XInput2), and I would like to use this new system for my events. But with XInput (or also with Windows 7), I am receiving all the events separately, so what's the best

Re: [osg-users] PLacing the osg objetcts in different locations

2011-02-05 Thread Paul Martz
What could be wrong with my code? Can anyone please point out what im doing wrong? 1) If you're using a camera manipulator, your view matrix is probably being overwritten. (If you believe you're not using one, then set a breakpoint in the TrackballManipulator constructor just to make sure.)

Re: [osg-users] Generating multitouch events

2011-02-03 Thread Paul Martz
On 2/3/2011 1:34 AM, Stephan Huber wrote: (sorry for the previous truncated mail, hit the send button by mistake) please have a look at the thread on osg-submissions where I explain the details and concepts of multi-touch to Robert: http://forum.openscenegraph.org/viewtopic.php?t=7137 Sorry

Re: [osg-users] Generating multitouch events

2011-02-03 Thread Paul Martz
On 2/3/2011 12:31 PM, Stephan Huber wrote: No problem, perhaps we should add it to the wiki :) Having it in the wiki wouldn't hurt. It's here now, along with your link pointing to the osg-submissions discussion, so anyone scanning osg-users for multitouch will find it. You might consider

[osg-users] Generating multitouch events

2011-02-02 Thread Paul Martz
insight I would appreciate it. Thanks!specify -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Discussion: metadata readerwriters output

2011-01-31 Thread Paul Martz
On 1/31/2011 9:00 AM, Sukender wrote: Hi Paul, Thanks for this explanation about identifying nodes. Actually we also implemented a node identification using child index... However I did not spot metadata related classes in osgWorks. Well, ok, I just had a very quick overview... Can you tell

Re: [osg-users] Discussion: metadata readerwriters output

2011-01-28 Thread Paul Martz
-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http

Re: [osg-users] Visitor concept. No finalize?

2011-01-25 Thread Paul Martz
On 1/25/2011 4:34 AM, Sam Warns wrote: Hi Robert, I am aware of the possibility to define my own methods in the visitor but the point I was trying to explain is, that if I apply a visitor on a scene I would except that this visitor has finished its work after calling the

Re: [osg-users] OpenSceneGraph with glut support

2011-01-22 Thread Paul Martz
is not supported by existing OSG. It might not be impossible, but it is certainly non-centerline usage and AFAIK no one does this. You must think instead of how you can fit your OpenGL code into the OSG infrastructure with the available OSG facilities such as draw callbacks. -- -Paul Martz

Re: [osg-users] OpenSceneGraph with glut support

2011-01-22 Thread Paul Martz
On 1/22/2011 3:53 PM, Mukund Keshav wrote: Generally speaking, OSG is not a scene graph toolkit for OpenGL. What I mean by that is, if you already have your own code for creating windows and contexts, setting view matrices, rendering, and swapping, and you simply want to add to that existing

Re: [osg-users] Upgrade from 1.0.0 to 2.8.2

2011-01-21 Thread Paul Martz
On 1/20/2011 9:16 PM, Mike Hatcher wrote: True, I was comparing the osgviewer and osg dumps taken in the different versions. The debug output shows all images, textures, models, and everything loading just fine. They are all found just fine and using readImageFile they are all read with all

Re: [osg-users] Upgrade from 1.0.0 to 2.8.2

2011-01-20 Thread Paul Martz
On 1/19/2011 4:51 PM, Mike Hatcher wrote: Hello all, I have a legacy app that I am trying to bring current. It previously used osg 1.0.0. I have upgraded to 2.8.2 and there was only 1 change I had to make to get it to compile against the new libraries. It had to do with return value

Re: [osg-users] Upgrade from 1.0.0 to 2.8.2

2011-01-20 Thread Paul Martz
Well, you said you don't get any textures... But you also said you cranked up the notify level and everything looked OK. At level DEBUG, you should see the osgDB trying to locate your texture files, displaying the full path as it searches. Are those messages there? Is each file found correctly?

Re: [osg-users] transpose() and osg_NormalViewMatrix

2011-01-19 Thread Paul Martz
why it doesn't work. Again I'm not much help, I've never done this myself. Sorry I can't help more, J-S -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users

Re: [osg-users] transpose() and osg_NormalViewMatrix

2011-01-19 Thread Paul Martz
* v; // multiply by inverse transpose osg::notify( osg::NOTICE ) vPrime std::endl; osg::Vec4 vPrime2 = mInv * p.asVec4(); // multiply by inverse transpose osg::notify( osg::NOTICE ) vPrime2 std::endl; assert(v == p.asVec4()); assert(vPrime == vPrime2); } J-S -- -Paul Martz Skew Matrix

Re: [osg-users] transpose() and osg_NormalViewMatrix

2011-01-19 Thread Paul Martz
On 1/19/2011 10:13 AM, Rob Radtke wrote: Back to the original poster, then... Does this eliminate a need for a transpose() function in the Matrix class? I'm not 100% sure. My primary motivation for the transpose() function was to compute a normal matrix (so it could be passed to glsl as an osg

Re: [osg-users] transpose() and osg_NormalViewMatrix

2011-01-16 Thread Paul Martz
, but produces incorrect results when compared to the (correct) results of osg::Plane::transform(). I'm on 2.8.3, so perhaps there have been improvements on trunk? -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] transpose() and osg_NormalViewMatrix

2011-01-15 Thread Paul Martz
On 1/15/2011 3:43 PM, Rob Radtke wrote: - Add a transpose() function to Matrixf and Matrixd Rather than a transpose() function, I wonder if anyone else would be interested in seeing support for two different operator*() methods to handle vector/matrix multiply, namely: osg::Vec4 v;

Re: [osg-users] multiple tex gen modes in a single scene

2011-01-13 Thread Paul Martz
On 1/13/2011 3:27 AM, Robert Osfield wrote: Object linear TexGen isn't positional state so can be applied in the normal way and you have multiple of these per stage without problem. Ah! Thanks, this was my problem. I mistakenly thought OpenGL transformed the object planes by the modelview

[osg-users] multiple tex gen modes in a single scene

2011-01-12 Thread Paul Martz
like I'm doing everything right, I'll post a small example that fails, or dig into the OSG code. More than likely, I'm doing something wrong here, so I just wanted to ask what the intended usage is. Thanks, -- -Paul Martz Skew Matrix Software http://www.skew

Re: [osg-users] OSG, physics serialization

2011-01-11 Thread Paul Martz
this is a problem your app has already solved. osgBullet currently doesn't have any examples that show how to do this save/restore, but contributions are welcome. FYI: osgbullet.googlecode.com -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] [ANN] New book published - OpenSceneGraph 3.0 Beginner's Guide

2011-01-11 Thread Paul Martz
I'm reading this thread and laughing because I bought the eBook version direct from the publisher, downloaded it, and was reading it in minutes. :-) -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg

Re: [osg-users] [ANN] MS Kinect - official drivers available

2011-01-10 Thread Paul Martz
On 1/10/2011 3:16 AM, Serge Lages wrote: Hi, Here are our last experiments with Kinect : http://vimeo.com/18500457 Thanks to osgBullet for the physics ! Cheers, Nice, thanks for posting that. Well done. What body tracking software are you using? Is it open source? -Paul

Re: [osg-users] Near far clipping plane computation

2011-01-06 Thread Paul Martz
::DO_NOT_COMPUTE_NEAR_FAR ); -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Using TerrainManipulator when the projection matrix is in Ortho mode

2011-01-04 Thread Paul Martz
-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Using TerrainManipulator when the projection matrix is in Ortho mode

2011-01-04 Thread Paul Martz
for FOV could be confusing. I usually modify FOV with ctrl right mouse in my code. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] OT 3d scanner

2010-12-31 Thread Paul Martz
Very cool, thanks for posting that. I've been planning on using a Kinect for this type of work, but haven't had time to find a decent driver yet... -Paul On 12/31/2010 1:43 AM, Martin Naylor wrote: Hi all, Just thought I would post this link to a homemade 3d scanner. All you need is

Re: [osg-users] [osgPlugins] Really Need Help :'( !! About Static Linking With Plugins

2010-12-29 Thread Paul Martz
at how the osgstaticviewer example brings in plugin symbols. Then, if you are still unable to get it to work, post back with more specific questions. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg

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