Re: [osg-users] [vpb] Latest VPB with OSG 3.4.0RC5 with VS2013

2015-07-22 Thread Sebastian Messerschmidt
Hi, Builds on VS2010 with osg-trunk and vpb-master without any problems. The build errors are really strange. Something like: error C2039: 'Serializer' : is not a member of 'osgDB' may indicate that you are pulling in some foreign headers. I'll check the RC when I've got time Cheers

Re: [osg-users] I created 10000 cylinder, osg run very slow

2015-07-22 Thread Sebastian Messerschmidt
Hope it helps Nick On Wed, Jul 22, 2015 at 9:25 AM, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: Hi, Hi, I need to use cylinder to simulate the “ladder”. So there are many cylinder to create. I new a osg::Geode

Re: [osg-users] I created 10000 cylinder, osg run very slow

2015-07-22 Thread Sebastian Messerschmidt
for the ping :-) Nick On Wed, Jul 22, 2015 at 1:59 PM, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: Hi Nick, The implementation is almost to complicated. Using instancing with osg::Image and a texture almost beats all other

Re: [osg-users] I created 10000 cylinder, osg run very slow

2015-07-22 Thread Sebastian Messerschmidt
for disabling resize/mipmaping .. not sure (getting old :-)) can not recall if we did these for the instancing, but for sure I will try it in the lighting system I am working on now .. Thanks a bunch for these hints ! You're welcome. Nick On Wed, Jul 22, 2015 at 2:17 PM, Sebastian Messerschmidt

Re: [osg-users] OpenGL Shader Compile Problem: repeated #version directive

2015-07-20 Thread Sebastian Messerschmidt
Hi Elias, First of all, please try to condense the error logs to a minimum when posting them. (and maybe attach them if you think someone wants to read them ;-)) Hi! 1. /snip 0(5) : error C0204: version directive must be first statement and may not be repeated Where is this line of

Re: [osg-users] OpenGL Shader Compile Problem: repeated #version directive

2015-07-20 Thread Sebastian Messerschmidt
Am 20.07.2015 um 09:42 schrieb Elias Tarasov: That would be great if you contact osgHimmel authors :) Meanwhile of course i try to fix it by myself. Can't you do this yourself? I can delay some information to them or explain what might be the problem, but you should establish the contact

Re: [osg-users] OpenGL Shader Compile Problem: repeated #version directive

2015-07-19 Thread Sebastian Messerschmidt
Am 18.07.2015 um 16:32 schrieb Elias Tarasov: Hello! GPU: nVidia 540M Driver: 353.30 OpenGL version: 4.3. OS Windows 7 I intend to use osgHimmel library in my project. However, when i run the app, i get the shader's compile error: Atmopshere Precomputed (took 7.95881 s) Warning, can't assign

Re: [osg-users] Possible bug in pragmatic shader composition and optimizers

2015-07-14 Thread Sebastian Messerschmidt
Me again, I've attached a minimal example which illustrates the problem. It seems the combination osgUtil::Optimizer::SHARE_DUPLICATE_STATE | osgUtil::Optimizer::STATIC_OBJECT_DETECTION causes the both geometries to be rendered as if the define was not set. If the optimizer is not run the

Re: [osg-users] Possible bug in pragmatic shader composition and optimizers

2015-07-14 Thread Sebastian Messerschmidt
Tested trunk version, which fixes the problem. Thanks a lot. Cheer Sebastian Hi Sebastian, On 14 July 2015 at 09:14, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: Me again, I've attached a minimal example which illustrates

[osg-users] Possible bug in pragmatic shader composition and optimizers

2015-07-13 Thread Sebastian Messerschmidt
Hi, I've got some code, where I set up a define inside for an osg::Geometry via geometry.getOrCreateStateSet()-setDefine(MY_DEFINE) The geometry is a sibling to another geometry not setting the define. It works well if I don't run an osg::Optimizer, but running it effectively removes the

Re: [osg-users] Aggresive simplifier

2015-07-09 Thread Sebastian Messerschmidt
Hi Joe, Hi :) Ive been struglling in simplifing a model. I have the simplifier osgUtil gives. But from a sample ratio and on - it just doesnt simplify anymore. I have a model which a sample ratio of 0.5 and 0.01 gives the same result. Have you tried to change the maximError and

Re: [osg-users] Approaching regions with many nodes

2015-07-06 Thread Sebastian Messerschmidt
? If they are spatial separated/clustered it might help. You only gave us the number of nodes, not how many are visible at a time or how they distributed. Maybe describe your structure a bit more detailed. Cheers Sebastian Thanks, Sam On Mon, Jul 6, 2015 at 8:14 AM, Sebastian Messerschmidt

Re: [osg-users] Approaching regions with many nodes

2015-07-06 Thread Sebastian Messerschmidt
Hi Sam, Hi All, I'm attempting to formulate the best way to stream in nodes that make up regions. These regions normally consist of anywhere between 4,000 to 6,000 nodes and end getting stitched together. My question is: Is the PagedLOD node what I want to use? I'm a little confused as to

Re: [osg-users] QT + OSG Performance Issues

2015-07-03 Thread Sebastian Messerschmidt
HI Sam, Can you please give a bit more detail? For instance which operating system your are on and some absolute figures (FPS with Qt and without)... When running the example osgViewerQt there is some serious lag / performance issues. Is there something I have to tweak or change in order to

Re: [osg-users] Orientating model in 3D space with quaternions

2015-07-03 Thread Sebastian Messerschmidt
Am 03.07.2015 um 08:38 schrieb Sonya Blade: Hi Sebastian, Usually you use an cosine-matrix for this. It allows to determine the quaternion which translates one coordinate frame (i.e. 3 independent vectors) into another, but I think osg doesn't have this. Does anybody can confirm also that

Re: [osg-users] OpenSceneGraph-3.3.9 dev release tagged

2015-07-02 Thread Sebastian Messerschmidt
Hi Robert, Where has the include/osg/Version header file gone? Somehow it disappered from the trunk after 3.3.8 .. I use it inside CMake to copy the right set of files during install. Cheers Sebastian Hi All, I have just tagged the final dev release in the 3.3.x series,

Re: [osg-users] OpenSceneGraph-3.3.9 dev release tagged

2015-07-02 Thread Sebastian Messerschmidt
Forget my question :) The file is of course auto-generated correctly Cheers Sebastian Hi Robert, Where has the include/osg/Version header file gone? Somehow it disappered from the trunk after 3.3.8 .. I use it inside CMake to copy the right set of files during install. Cheers Sebastian Hi

Re: [osg-users] Orientating model in 3D space with quaternions

2015-07-02 Thread Sebastian Messerschmidt
Hi Sonya, Usually you use an cosine-matrix for this. It allows to determine the quaternion which translates one coordinate frame (i.e. 3 independent vectors) into another, but I think osg doesn't have this. I think you can use the makeRotate by applying the resulting quaternion to the

Re: [osg-users] Splitting a scene in osg

2015-06-30 Thread Sebastian Messerschmidt
Hi Joe Hey sebastian, thank you for the fast reply :) Im kind of new to this.. Im using a built model and have no idea how it was constructed. Ive tried cloning the stateset but it seems it doesnt have one (but it does have texture, i can tell by loading the model and viewing it) Then there

Re: [osg-users] Splitting a scene in osg

2015-06-30 Thread Sebastian Messerschmidt
Am 30.06.2015 14:49, schrieb Joe Kindle: Thanks sebastian :) So I have done the following : Copied the texture cordinates of the original model (the big one) by using 'geometry-getTexCoordArray(0)'. I applied that same coordarray into one of the small models. (And cloned the whole stateset

Re: [osg-users] Error when using osgShadow

2015-06-29 Thread Sebastian Messerschmidt
Hi David, Usually there is not much value in a floating point exception. I guess there is an NaN or division by zero, which I observed for empty or degenerate scene bounds. I advise to compile with floating point exceptions disabled, as osg will print out errors to the console in those cases

Re: [osg-users] Splitting a scene in osg

2015-06-29 Thread Sebastian Messerschmidt
Hi Joe, Hi, Thanks all for the help, i succeded writing a function which splits the geometry :) Nice to hear that So now im in other issue.. The original model has texture. When i split the geometries i want to keep the texture for each part (every new geode of part of the model will

Re: [osg-users] issue about getting the material properties from the current state in rendering info

2015-06-23 Thread Sebastian Messerschmidt
Am 23.06.2015 18:05, schrieb Gianluca Natale: Hi all, I'm using OSG 3.0.1. I have an issue when I try to retrieve the material properties from the rendering info, in my custom drawable. To be clearer: I have a custom drawable, for which I implemented a

Re: [osg-users] How to rotate node's local coordinate system?

2015-06-23 Thread Sebastian Messerschmidt
Hi Elias, Seems like you are after a change of coordinate frame (e.g. which axis is front/up etc.) From my experience: don't ... What I usually do ist to transform at the interface by using a permutation matrix. So for instance if you want x = x´ y = -z z = y then multiply your incoming

Re: [osg-users] Splitting a scene in osg

2015-06-21 Thread Sebastian Messerschmidt
You can traverse the scene using a nodevisitor and build a quadtree from the drawables. This is relatively complex, but Robert also pointed to the osgForest-example which give you an idea. One option is to decorate separable groups by adding them to a osg::Group and let the osgUtil::Optimizer

Re: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test

2015-06-10 Thread Sebastian Messerschmidt
Builds and runs just fine on WIndows 7 64bit VS2010. Cheers Sebastian Hi All, I have merged various pending submissions for bug fixes and minor feature enhancements, made a number of bug fixes/improvements myself and am now ready to tag the 3.3.8 dev release. I've have tested under Kubuntu

Re: [osg-users] [vpb] Correct way to get texture data from USGS or any other source?

2015-06-10 Thread Sebastian Messerschmidt
Am 09.06.2015 um 23:05 schrieb Elias Tarasov: Hello! Thanks for quick reply, it helped to solve a problem. SMesserschmidt wrote: Am 09.06.2015 um 11:35 schrieb Elias Tarasov: ... there is a bunch of links to get data. Since --geocentric option allows not to use elevation data, then only

Re: [osg-users] [vpb] Correct way to get texture data from USGS or any other source?

2015-06-09 Thread Sebastian Messerschmidt
Am 09.06.2015 um 11:35 schrieb Elias Tarasov: Hello! I try to build map using vpb in ECEF. According to manuals i've read it needs to start: vpbmaster --geocentric -t texture_file -o output_file So, clearly i need georeferenced texture file. On that page:

Re: [osg-users] How does shadow technic work if geometry shaders are in use

2015-06-08 Thread Sebastian Messerschmidt
Hi Nick, I failed to use the default Shadow-Mapping techniques in a deferred rendering context. I never fully understood how to split the shadow-map generation into later binding the resulting texture to my actual lighting/shadowmapping part. Any insights on this? Basically I've got

Re: [osg-users] Insight into osg::Operation

2015-06-06 Thread Sebastian Messerschmidt
Okay, sorry for the noise. My problem was a optimizer-run right after the scene was loaded, which of course might collapse groups. Any thoughts on how to optimize in the background anyways? Cheers Sebastian I found out, that the crash occurs when a osg:Group is traversed by the intersection

Re: [osg-users] Insight into osg::Operation

2015-06-06 Thread Sebastian Messerschmidt
I found out, that the crash occurs when a osg:Group is traversed by the intersection visitor. This is akward.. is the rendering thread somehow modifying children of the scene? cheers Sebastian Hi, I need some help with the osg::Operation. What I'm trying to achieve seems relatively simple.

[osg-users] Insight into osg::Operation

2015-06-04 Thread Sebastian Messerschmidt
Hi, I need some help with the osg::Operation. What I'm trying to achieve seems relatively simple. After loading a model, I want some background operation to visit with an intersections visitor. Pseudo code: Load Node Create osg::Operation-derived ref_ptr and do

Re: [osg-users] How to remove a node from its callback function?

2015-06-02 Thread Sebastian Messerschmidt
Hi Dark Zero, Could you please use a human-readable name, so mailing list users can address you with a name? Your code probably throws an exception cause you are modifying the scene graph while traversing it. Simply add your nodes to be removed to a list in your callback and remove them

Re: [osg-users] [forum] how to set raw image to texture in OSG

2015-06-02 Thread Sebastian Messerschmidt
Hi Harshal, osgDB::readImageFile is your friend (see examples for usage) As far as I know JPEG is compressed so, simply assigning the data will result in displaying the raw-compressed data. Cheers Sebastian Hi, I am trying to set an image on disk to my texture. Image dimension is 1800 by

Re: [osg-users] error build

2015-05-28 Thread Sebastian Messerschmidt
Well great then. Move on and stop wasting everyones time... -- Joshua Robinson shooki.robinson@gmail.comschrieb:

Re: [osg-users] DatabasePager - how to modify data during loading

2015-05-28 Thread Sebastian Messerschmidt
Hi Mike, you can add an osgDB::Registry::ReadFileCallback and implement the readImage member function. For registering it to the registry use: osgDB::Registry::instance()-setReadFileCallback(myCloneReadFileCallback); This will be triggered by the database-pager when loading the image. It won't

Re: [osg-users] osgmovie error

2015-05-27 Thread Sebastian Messerschmidt
Am 27.05.2015 um 13:54 schrieb Joshua Robinson: Howdy, Newbie to OSG. Downloaded osgmovie.c++ to learn, But can't compile: first look show wrong coding. What exactly did not compile? The example is part of the osg-source package and builds fine with the rest. So please point to where you

Re: [osg-users] osgmovie error

2015-05-27 Thread Sebastian Messerschmidt
have asked where to start, instead of ranting about OSG being a toy etc. Judging OSG based on a self-induced compiler error shows nothing but ignorance to me. Cheers Sebastian 4) Cheers :), -Joshua Robinson Live long and prosper On Wed, May 27, 2015 at 8:27 AM, Sebastian Messerschmidt

Re: [osg-users] osgmovie error

2015-05-27 Thread Sebastian Messerschmidt
:58 AM, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: Howdy, I have 4 things to say: 1) I compared OSG to OpenInventor or OpenCV and it is a toy. And OpenInventor/OpenCV compare to OpenSceneGraph how exactly

Re: [osg-users] Generate geometry from a digital elevation model

2015-05-21 Thread Sebastian Messerschmidt
thes ASCII grid format (If you can point me to a sample set). Cheers Sebastian 2015-05-21 9:26 GMT+02:00 Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de: Hi Christian, Have you checked if osgdem supports it? I think it will happily

Re: [osg-users] Generate geometry from a digital elevation model

2015-05-21 Thread Sebastian Messerschmidt
Hi Christian, Have you checked if osgdem supports it? I think it will happily convert anything into osgTerrain which can be interpreted as height data by gdal ... Hi, I am currently wondering which is the better way to go from a simple digital elevation model (ESRI ASCII Grid format) to a

Re: [osg-users] #pragmatic composition : setDefine

2015-04-20 Thread Sebastian Messerschmidt
Hi Nick, Hi Robert, all, I finally ported all my shaders to the this new thing. I have a question. Probably simple but will go anyway in my shader I have something like #define MYDEFINE .. do stuff here ... #endif at the root of the scene I have stateSet-setDefine(MYDEFINE); how can I

Re: [osg-users] [SOLVED] PNG Library Crashing - 32 vs 64 bit mismatch possible

2015-04-15 Thread Sebastian Messerschmidt
Hi Dave Yes, I linked to those libraries intentionally, since cmake seemed to detect a 32-bit architecture. Since I have a 64-bit OS, I'd like to figure out how to get cmake to detect the appropriate architecture. Thats a low priority for me right now, and I posted the real reason for the

Re: [osg-users] RTT Camera does not render anything

2015-04-15 Thread Sebastian Messerschmidt
Hi Andreas, Hi, my bad for not explaining it very well ;) I want the following: With the RTT Camera I want to render a specific geometry. The texture I get from that, will be used in the main scene later. The RTT Camera must not point in the same direction as the main camera. If this

Re: [osg-users] RTT Camera does not render anything

2015-04-15 Thread Sebastian Messerschmidt
Hi Andreas, you are not showing the part where you use the createRTTCamera function. Are you setting it up as relative to the main camera? Cheers Sebastian Hi, ok that was a big mistake from my side. I forgot to set the width and height of the Texture, but I used getTextureWidth() and

Re: [osg-users] RTT Camera does not render anything

2015-04-15 Thread Sebastian Messerschmidt
You lost me here, You want a relative RTT camera (pointing to where the main camera points to) but you set up da absolute camera (having its independent Viewport, matrix etc.) You most likely want to have a ABSOLUTE ref frame for screenspace passes and final output only- Cheers Sebastian

Re: [osg-users] PNG Library Crashing - 32 vs 64 bit mismatch possible

2015-04-13 Thread Sebastian Messerschmidt
Hi Dave, C:/osg/OpenSceneGraph-3.2.2-rc2/3rdParty/x86/lib/libpng16.lib (found version 1.6.7) - you are linking the 32bit libraries .. Hi, I've been struggling to get the PNG plugin working. I've built it, but the cookbook_02_7 is crashing down inside libpng16.dll. I have a couple of

Re: [osg-users] Trouble with a simple shader program.

2015-04-12 Thread Sebastian Messerschmidt
Have you tried to use the gl_ModelviewProjectionMatrix? I dont have seen any reference to enableVertexAttributeAliasing. Cheers Sebastian -- Alexander Wieser alexander.wieser@crystalbyte.deschrieb: Hi, I am currently working on my bachelor thesis which involves the

Re: [osg-users] Dynamic Geometry per frame

2015-04-09 Thread Sebastian Messerschmidt
HI Adam Simply configurethe geometry to geom-setUseDisplayList(false); geom-setUseVertexBufferObjects(true); in order to deactivate the display list generation Also, I think you don't have to use setVertexArray, as long as you keep the array as a pointer. (@Robert, is the data actually

Re: [osg-users] Advice needed: efficient way to achieve state switching.

2015-04-01 Thread Sebastian Messerschmidt
Hi Damian, Fragment shader branching is extremely fast nowadays, so I would not worry here to much. If the uniform is set at the top at the view's camera stateset, the branch prediction will do its job here. If you are rendering from the same point of view, you could also simply do a

Re: [osg-users] Shortcut the cull traversal

2015-03-31 Thread Sebastian Messerschmidt
Hi Steven I have a piece of geometry that has a lot of interior articulated parts / light points etc. They are all within the main groups bounding box and will never cause the bounding box to be extended. These extra nodes cause my cull traversal to be extended due to the increased scene

[osg-users] Test post, please ignore

2015-03-22 Thread Sebastian Messerschmidt
This is a test ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [forum] Mailing list problems

2015-03-20 Thread Sebastian Messerschmidt
Things are still strange. I re-registered and requested removal of my old account and no mails came through. Can you somehow check if they have been sent? Cheers Sebastian SMesserschmidt wrote: Hi Robert I'm using the forum to reply and read the messages. Maybe the problem is gone by

Re: [osg-users] [forum] Mailing list problems

2015-03-19 Thread Sebastian Messerschmidt
Hi Robert, I've double checked and I simply don't get any emails from the list. I also sent a new request to be added to the list. Could you check if you received anything? Might re-adding me help? robertosfield wrote: Hi Sabastian, I haven't seen any problems with the mailing list -

Re: [osg-users] [forum] Mailing list problems

2015-03-19 Thread Sebastian Messerschmidt
Hi Robert I'm using the forum to reply and read the messages. Maybe the problem is gone by tomorrow, else I'll simply re-register with a different email-account -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63171#63171

[osg-users] [forum] Mailing list problems

2015-03-19 Thread Sebastian Messerschmidt
Hi, Is anyone else experiencing problems with the mailing list? 'm haven't been receiving any mails for the osg-user/submissions in a week. Could someone check if I'm still on the list? Thank you! Cheers, Sebastian -- Read this topic online here:

Re: [osg-users] [forum] Mailing list problems

2015-03-19 Thread Sebastian Messerschmidt
robertosfield wrote: Hi Sebastian, On 19 March 2015 at 09:17, Sebastian Messerschmidt () wrote: I've double checked and I simply don't get any emails from the list. I also sent a new request to be added to the list. Could you check if you received anything? Might re-adding me help

Re: [osg-users] Texture cache question

2015-03-11 Thread Sebastian Messerschmidt
Hi Nick, Is this what you are looking for? snip osgDB::ReaderWriter::Options* opt = osgDB::Registry::instance()-getOptions(); if (nullptr == opt) { opt = new osgDB::ReaderWriter::Options(); } //setup caching osgDB::Options::CacheHintOptions

Re: [osg-users] Pragmatic shader composition fails on windows

2015-03-07 Thread Sebastian Messerschmidt
(start_of_line, end_of_line-start_of_line+1); if (source[source.size()-1]!='\n') source.push_back('\n'); I've checked this into svn/trunk, also attached the file. Could you try this out? Robert. On 4 March 2015 at 15:05, Sebastian Messerschmidt sebastian.messerschm

Re: [osg-users] GL error line 2255: invalid operation

2015-03-06 Thread Sebastian Messerschmidt
, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: Hi Nick, Try geDebugger [1] etc.. Under visual studio they even integrate into the GUI, so you will be able to debug the offending line which causes the error. [1] http

Re: [osg-users] GL error line 2255: invalid operation

2015-03-05 Thread Sebastian Messerschmidt
Hi Nick, Try geDebugger [1] etc.. Under visual studio they even integrate into the GUI, so you will be able to debug the offending line which causes the error. [1] http://developer.amd.com/tools-and-sdks/archive/amd-gdebugger/ Cheers Sebastian suddenly OSG_GL_ERROR_CHECKING=ON is not

[osg-users] Pragmatic shader composition fails on windows

2015-03-04 Thread Sebastian Messerschmidt
Hi Robert, If I put a complex version line line #version 400 compatibility at the beginning of my shader's source a non-valid shader code is produced. I've dived into the problem and found that finding the end line terminator is non-robust in this case. It determines the line's end with

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-03-03 Thread Sebastian Messerschmidt
Hi Robert, Hi Stephan, You don't seem to like my name ;-) I have return to the issue of the visualization problems with the database you provided. Eventually was able to isolate the problem to the binary parsing of the ClusterCullingCallback which in the end was fixable by just adding a

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-02-26 Thread Sebastian Messerschmidt
Am 26.02.2015 um 15:38 schrieb Robert Osfield: Hi Sebastian, On 26 February 2015 at 13:38, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: 'm not talking recompiling OSG. I'm referring to the re-attached database from the start

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-02-26 Thread Sebastian Messerschmidt
Hi Robert, with osgb/t serialization problems solved, are there any plans to adress the osgTerrain-Issues regarding the state-problem/missing tiles? Cheers Sebastian Hi Robert, Did you have a chance to look into this? Hi Robert, Attached is a link[1] to the database build with the current

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-02-26 Thread Sebastian Messerschmidt
Am 26.02.2015 um 12:29 schrieb Robert Osfield: Hi Sebastian, On 26 February 2015 at 10:08, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: with osgb/t serialization problems solved, are there any plans to adress the osgTerrain

Re: [osg-users] OSG 3.3.3/trunk won't load certain files

2015-02-25 Thread Sebastian Messerschmidt
Hi Robert, Hi Sebastian, I have been narrowing down the problems with the serialization and while I haven't yet spotted the bug yet it does like the the serialization of the VertexAttribArrayList is broken. In your original files that list there as being 8 arrays, but only two are listed.

Re: [osg-users] [ANN] Looking for forum moderators and administrators

2015-02-23 Thread Sebastian Messerschmidt
Hi Robert, right now I'm the only active moderator, so getting some help/redundancy is certainly good (Biggest part of the job is removing spam and telling people to change their names according to the rules) But I got some mixed feelings adding a moderator which hasn't been an active member

Re: [osg-users] [ANN] Looking for forum moderators and administrators

2015-02-23 Thread Sebastian Messerschmidt
Hi Jacob, I do understand your reservations :) I am 'jacmoe' at the www ogre3d org/forums and have been a moderator with administrative privileges since 2005. Normally, I'd hang around a bit before jumping into a moderator role, but as far as I can see, you're in dire need of some help,

Re: [osg-users] OSG 3.3.3/trunk won't load certain files

2015-02-23 Thread Sebastian Messerschmidt
Sebastian Thanks, Robert. On 18 February 2015 at 13:00, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: Hi Robert, can you have look into the issue? I've attached two versions of the file. The working one is created by simply

Re: [osg-users] OSG 3.3.3/trunk won't load certain files

2015-02-23 Thread Sebastian Messerschmidt
since I'm not familiar with serialization approach. The only thing I can do is to narrow it down to the nodes which cause the problems. Cheers Sebastian Thanks, Robert. On 18 February 2015 at 13:00, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de

Re: [osg-users] OSG 3.3.3/trunk won't load certain files

2015-02-23 Thread Sebastian Messerschmidt
Hi Robert, Hi Sebastian, I've tried to get things rendering with the e_works.osgt and have found that if I substitute in an image file that are part of the OpenSceneGraph-Data/Images rather than the file references local to your system I get it to load. It looks like part of the problem

Re: [osg-users] OSG 3.3.3/trunk won't load certain files

2015-02-23 Thread Sebastian Messerschmidt
composition. Cheers Sebastian Robert. On 18 February 2015 at 13:00, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: Hi Robert, can you have look into the issue? I've attached two versions of the file. The working one is created

Re: [osg-users] Preventing the ESC key from exiting OSG viewer?

2015-02-23 Thread Sebastian Messerschmidt
Hi Christian simply use the setKeyEventSetsDone method of the viewer. Cheers Sebastian Hi, this may be a bit of a stupid question, but at the moment I don't know any answer. We use a handheld powerpoint clicker device with 4 buttons to navigate through an OSG based application. One of

Re: [osg-users] #pragma(tic) shader composition support now checked into svn/trunk

2015-02-19 Thread Sebastian Messerschmidt
Hi, Hi Robert, I was amazed by the simplicity of the new pragmatic shader composition - but yet it is so powerful. Well done! So, I was making good progress porting old shader composition code to pragmatic one until I hit the wall. The problem is, I don't see any obvious way to extend the

Re: [osg-users] OSG 3.3.3/trunk won't load certain files

2015-02-18 Thread Sebastian Messerschmidt
and .osgb files, but perhaps something has gone amiss here. What it might be I can't say at all at this stage. Robert. On 3 February 2015 at 09:53, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: Hi, I've just created some osgb/osgt

Re: [osg-users] #pragma(tic) shader composition support now checked into svn/trunk

2015-02-17 Thread Sebastian Messerschmidt
Am 17.02.2015 um 17:13 schrieb Robert Osfield: Hi Sebastian, On 17 February 2015 at 15:37, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: I've just refactored my previous ShaderComposition driven attempt to use the new pragmatic

Re: [osg-users] #pragma(tic) shader composition support now checked into svn/trunk

2015-02-17 Thread Sebastian Messerschmidt
Hi Robert, I've just refactored my previous ShaderComposition driven attempt to use the new pragmatic scheme. (It turned out to be relatively easy) At first glance the basics work fine, but I have some questions: 1. When will the debug output in console be removed? ;-) 2. I have some

Re: [osg-users] #pragma(tic) shader composition support now checked into svn/trunk

2015-02-17 Thread Sebastian Messerschmidt
Hi Robert, I've encountered some small problem in the shader composition example. You are using GL_LIGHTING which per defintion is not allowed for macros. Some glsl compilers will ignore this, but on my Quadro card it produces an error: 0(1) : error C0118: macros prefixed with 'GL_' are

Re: [osg-users] #pragma(tic) shader composition support now checked into svn/trunk

2015-02-17 Thread Sebastian Messerschmidt
Am 17.02.2015 17:52, schrieb Robert Osfield: Hi Sebastian, On 17 February 2015 at 16:33, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: It seems to act differently :-(. It could be you've hit upon and bug, or perhaps just a mis

Re: [osg-users] #pragma(tic) shader composition support now checked into svn/trunk

2015-02-16 Thread Sebastian Messerschmidt
Hi David, I don't see where you see problems. The old ShaderComposition is still there, and basically nothing has changed, as the new feature is orthogonal to the old one. I'm using some adapted version of the ShaderComposition framework, and it still works with the current trunk, so could you

Re: [osg-users] Question about bump mapping

2015-02-05 Thread Sebastian Messerschmidt
HI Alexandre, There is no automagic thing to do what you are asking for. Why are you insisting on not adding an osg::Program here? Right now Robert is doing some work on a shader composition like approach, which might do the Program-injection automatically, but for now the preferred way to

[osg-users] OSG 3.3.3/trunk won't load certain files

2015-02-03 Thread Sebastian Messerschmidt
Hi, I've just created some osgb/osgt files and most of them cannot be loaded anymore. They are failing with InputStream::readObject(): Unsupported wrapper class ☺ for osgb files and AsciiInputIterator::readProperty(): Unmatched property Values, expecting UniqueID for osgt. I've attached the

Re: [osg-users] ShaderComposer and some missing features

2015-01-29 Thread Sebastian Messerschmidt
will start a new thread today or tomorrow on the topic of my work, but first I need to flesh out a bit more of the design and implementation so I can illustrate what I'm talking about with actual OSG and GLSL code. Cheers, Robert. On 5 February 2014 at 12:01, Sebastian Messerschmidt

Re: [osg-users] ShaderComposer and some missing features

2015-01-29 Thread Sebastian Messerschmidt
Hi Robert, Hi Sebastien, (SebastiAn ;-) That's really great news and I cannot wait to replace my messy code with such core feature :-) If you need help testing/use cases, feel free to contact me. Cheers Sebastian Thanks for the modified files. Will be reviewing them this afternoon.

Re: [osg-users] common conventions for multitexturing bumpmapped sample OSG model

2015-01-28 Thread Sebastian Messerschmidt
Hi Christian Hi all, I was wondering if there are commonly used conventions which texture units do what in 3D models used for realtime rendering (games etc). For example I see that most 3D models enable texture unit #1 for the diffuse texture, whereas unit #0 is unused most of the time.

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-28 Thread Sebastian Messerschmidt
Hi Robert, Did you have a chance to look into this? Hi Robert, Attached is a link[1] to the database build with the current trunk of OSG and VPB. It works as intended with the trunk osgviewer. However, I think I just found the next issue :-( I cannot use vpbmaster anymore for compiling. It

Re: [osg-users] common conventions for multitexturing bumpmapped sample OSG model

2015-01-28 Thread Sebastian Messerschmidt
, so chances even the older Intel chips support fragment shaders is high. Cheers Sebastian Then I can put a better GLSL fragment shader on top if the hardware permits. Christian 2015-01-28 12:30 GMT+01:00 Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm

Re: [osg-users] common conventions for multitexturing bumpmapped sample OSG model

2015-01-28 Thread Sebastian Messerschmidt
, but the rest of my text applies. There is no fixed rule for assigning textures to the units. There is some extension for bumpmapping and I guess it will take a texture unit somehow. Christian 2015-01-28 13:24 GMT+01:00 Sebastian Messerschmidt sebastian.messerschm...@gmx.de

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-28 Thread Sebastian Messerschmidt
Am 28.01.2015 um 10:32 schrieb Robert Osfield: On 28 January 2015 at 09:29, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: Hi Robert, Did you have a chance to look into this? Sorry not yet. Currently wrapping my head around

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-21 Thread Sebastian Messerschmidt
Hi Robert, Attached is a link[1] to the database build with the current trunk of OSG and VPB. It works as intended with the trunk osgviewer. However, I think I just found the next issue :-( I cannot use vpbmaster anymore for compiling. It gets stuck after adding all tasks (I've waited a fair

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread Sebastian Messerschmidt
Am 20.01.2015 um 09:46 schrieb Robert Osfield: Hi Sebastian, On 19 January 2015 at 21:42, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: Windows 7, VisualStudio 2010. It is crashing in a minimal application as well as using

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread Sebastian Messerschmidt
Am 20.01.2015 um 12:28 schrieb Robert Osfield: Hi Sebastian, On 20 January 2015 at 10:41, Robert Osfield robert.osfi...@gmail.com mailto:robert.osfi...@gmail.com wrote: I will now focus on why the stats is causing a crash as it's something I can reliably recreate and get a stack

[osg-users] Some thoughts on the new DisplacementMapping technique

2015-01-19 Thread Sebastian Messerschmidt
Hi Robert, after inspecting the new DisplacementMappingTechnique I have some ideas. First of all, the shader source code should be configurable from the outside via interface in order to integrate it into own pipelines (in my case I have a CustomShaderProgram based pipeline. Another option

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-19 Thread Sebastian Messerschmidt
Hi again, I've identified one crash in the GLBufferObject::bindBuffer due to an uninitialized _extension member. It seems, it gets destroyed somewhere in the middle. Unfortunately the GLExtensions object doesn't have a declared destructor, so chasing this down is harder than I thought. I'll

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-19 Thread Sebastian Messerschmidt
Hi Robert, as already written, the problem is an invalidated _extensions object. It seems to be invalidated by the State destructor, which causes the destructor of the GLExtensions object to be called. (I've got there using a memory breakpoint) I've attached a callstack for analysis. (i've

Re: [osg-users] Some thoughts on the new DisplacementMapping technique

2015-01-19 Thread Sebastian Messerschmidt
Am 19.01.2015 21:40, schrieb Robert Osfield: Hi Sebastian, On 19 January 2015 at 12:43, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: after inspecting the new DisplacementMappingTechnique I have some ideas. First of all

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-19 Thread Sebastian Messerschmidt
try to hunt this down too. Any suggestions how to narrow down the problem on my side? Cheers Sebastian Robert. On 19 January 2015 at 10:07, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: Hi Robert, as already written, the problem

Re: [osg-users] Low frame rate ( Update Callback on 50 bones ).

2015-01-14 Thread Sebastian Messerschmidt
Hi Chris, Did you simply try to do nothing in the callback? Maybe the callback is called to often per frame. Also I've sort of lost track how you apply the matrices to your boned model. If you are using visitors to retrieve the bones in the callback, it might be simply to slow. I would use

Re: [osg-users] CPPDepend free license for OpenSource Projects

2015-01-14 Thread Sebastian Messerschmidt
, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: Hi Folks Robert, I've just found this interesting offer: http://www.cppdepend.com/CppDependfoross.aspx They claim, that an open source project such as OSG could get a free pro

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