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On 31 July 2013 08:34, Serge Lages serge.la...@gmail.com wrote:
And for a long term solution, what about moving everything to Google
Groups
? It can be used as a mailing list or as a sort of forum depending on the
user preferences.
I have wondered if it wouldn't be better to go
be - the advantage is pooling
manpower.
Robert.
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aware of something that may cause this issue on this setup ?
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the changes easily instead of
having to do all the work by yourself.
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altogether into the GUIEventAdapter, what do you think ?
Cheers,
On Mon, Feb 7, 2011 at 8:45 PM, Stephan Huber ratzf...@digitalmind.dewrote:
Hi Glenn,
Am 07.02.11 12:06, schrieb Serge Lages:
I am currently working on getting multi-touch working on Linux with MPX
(XInput2), and I would
/touchesEnded methods ? Will I need to store each
input state internally into the GraphicWindow class to set each time all the
touch states ?
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? Is freetype-dev installed and the OSG built
against it?
Robert.
On Thu, Jan 27, 2011 at 2:24 PM, Serge Lages serge.la...@gmail.com
wrote:
Hi all,
I just made a fresh Ubuntu 10.10 install, with latest Nvidia drivers from
their website, a checkout from OSG this morning and a full build (I've
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don't see
how to support it without breaking compatibility with X Input 1, any idea ?
Here are some interesting links :
How to configure it :
http://ankurs.com/2010/10/multiple-mouse-keyboard-in-linux/
Example of code : http://who-t.blogspot.com/2009/05/xi2-recipes-part-1.html
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Hi all,
Anyone has successfully build the pdf plugin on Windows ? Is there any link
to get pre-build dependencies for this plugin ?
Thanks in advance.
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...@lists.openscenegraph.org] *On Behalf Of *Serge Lages
*Sent:* Monday, August 16, 2010 10:32 AM
*To:* OpenSceneGraph Users
*Subject:* [osg-users] osg::Particle problem
Hi all,
I am currently having some troubles with particles, I am trying to make
them local to a model (for example, imagine
Serge,
On Tue, Aug 17, 2010 at 10:28 AM, Serge Lages serge.la...@gmail.com
wrote:
Thanks for your input, I'll take a look to these posts.
Each time we try to use osgParticle we have new problems, I think we'll
going to look for another solution, we only need simple particles
effects
. Its design and structure is still usable and easy-to-extend
in my opinion.
Wang Rui
2010/8/17 Serge Lages serge.la...@gmail.com:
Is there any roadmap about osgParticle ? Does it need to be completely
rewritten or only improved to take advantage of more modern techniques
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, my particles take them into account on their
own movement.
Any idea ?
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@gmail.com
voice +919899520167
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VertexShader bugs (I can prove it).
*From:* Serge Lages serge.la...@gmail.com
*Sent:* Tuesday, July 06, 2010 7:37 PM
*To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org
*Subject:* [osg-users] osgPPU and osgShadow::MinimalShadowMap
Hi all,
I am currently having troubles trying to make
model (I
am using cow.osg, with the teapot I have a white screen). Here is my command
line :
osgppu_viewer.exe Data\hdr.ppu Data\cow.osg
Any idea where it comes from ?
Thanks !
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view.cpp
Description: Binary data
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anyone know a way to get an animated opacity from 3dsmax into
osg?
thanks a lot
Raymond
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enjoy it! Have fun!
LMB
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Hi all,
The latest version of the fbx plugin (from the SVN) builds with the 2011.2
version, but currently in the FindFBX.cmake file, the default location of
the SDK is Autodesk/FBX/FbxSdk/2010.2. Should it be changed
to Autodesk/FBX/FbxSdk/2011.2 ?
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'MEDIATYPE_Interleaved'
but I have no clue how to use that.
Thanks, best regards
Raymond
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you're doing, with two contexts, will tear.
On Quadro cards, almost all conditions are lifted.
Bruce
On Apr 20, 2010, at 6:44 AM, Serge Lages wrote:
Hi all,
I'm currently having a problem with NVidia hardware on Linux, it's not
directly OSG related, but I hope someone here can help me
, 2010 at 6:21 PM, Serge Lages serge.la...@gmail.com
wrote:
Hi Robert and all,
Another question related to multi-screen/multi-context applications (yes,
still one...). I am currently trying to save some memory on my
application,
so I want some of my textures to be uploaded in the graphic card
, Apr 21, 2010 at 10:06 AM, Serge Lages serge.la...@gmail.com wrote:
OK thank you Robert, I'll unref manually my images.
Cheers,
On Tue, Apr 20, 2010 at 8:16 PM, Robert Osfield
robert.osfi...@gmail.comwrote:
Hi Serge,
Enable the unref image after apply in your case is a bit awkward
.
Best regards,
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issue I can't say. There is
chance that NVidia reserve this for the Quadro's that have support for
genlock and swap ready.
Robert.
On Tue, Apr 20, 2010 at 2:44 PM, Serge Lages serge.la...@gmail.com
wrote:
Hi all,
I'm currently having a problem with NVidia hardware on Linux, it's
way to force my image to be
unref ? The only solution is a custom callback setting the image to NULL
after a first apply ?
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the first video playing a moment. Any idea
what's happening ? Is there any way to flush my cards memory ? And is there
any tool to report back the memory consumption of my graphical card ? (I
have the same error under Windows or Linux)
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,
Bruce Wheaton
On Mar 29, 2010, at 5:17 AM, Serge Lages wrote:
Hi all,
Some news on this topic, we've tested on Linux : same hardware (2 GTX285
and 4 screens), same video, same code, an ubuntu 9.04 configured with 4
screens, with VSync enabled we've got a solid 60fps... Without VSync it goes
setup on Linux. Multi-screen
support in OpenGL is really crappy on Windows... :/
Cheers,
On Thu, Mar 25, 2010 at 2:44 PM, Serge Lages serge.la...@gmail.com wrote:
Hi JP,
Thanks for your reply, we've tested to share the contexts but it wasn't
much better.
Cheers,
On Thu, Mar 25, 2010 at 9
Hi JP,
Thanks for your reply, we've tested to share the contexts but it wasn't much
better.
Cheers,
On Thu, Mar 25, 2010 at 9:24 AM, J.P. Delport jpdelp...@csir.co.za wrote:
Hi Serge,
Serge Lages wrote:
Hi all,
Still having problems playing my big video. Here is our current state
on Linux ?
You can also find the test video here :
http://labs.tharsis-software.com/outv.mp4
Thanks !
On Thu, Mar 11, 2010 at 9:53 AM, Serge Lages serge.la...@gmail.com wrote:
Hi all,
Thanks for your advices. About the current setup, we're using only one
screen with a 9800GT card (and 4
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. Delport jpdelp...@csir.co.za wrote:
Hi,
Serge Lages wrote:
Hi JP,
Thanks for your answer, and we don't need sound. By a fast disk, what do
you recommend ?
We have a raid0 setup that can sustain 150MB/s.
Your ffmpeg reader is based on the current OSG plugin or is it a custom
one
for your help.
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think the reading part can be
handled by the ffmpeg plugin with only one file, but then we need to
dispatch this image on 4 textures. We're currently trying to do some tests.
Cheers,
On Wed, Mar 10, 2010 at 4:53 PM, J.P. Delport jpdelp...@csir.co.za wrote:
Hi Serge,
Serge Lages wrote:
Hi all
, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Serge,
On Wed, Mar 10, 2010 at 4:11 PM, Serge Lages serge.la...@gmail.comwrote:
About our file, with some codecs and adjustments on the bitrate, we're
able to play it with VLC without problems, so I think the reading part can
be handled
,
On Wed, Mar 10, 2010 at 4:29 PM, Serge Lages serge.la...@gmail.comwrote:
We've tried with only one texture and the fps drops to 15 approximately with
a modern computer (GeForce card). Maybe the problems comes from having one
texture shared on 4 contexts and only one card, on the final setup
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nikolov.tra...@gmail.com wrote:
Hi Serge,
you can tune this by the Z coordinates of your quad and the text. Make the
Z of the quad for example -0.1, and for the text -0.2 (or something like
that, play with it). It should hide the text then
-Nick
On Tue, Mar 2, 2010 at 4:49 PM, Serge Lages
objects manually to get them rendered in the correct order ?
Thanks in advance for your help.
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attachment: Test.jpg
Main.cpp
Description: Binary data
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possible ?
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Yes everything you can see on our website is OSG based ! ;)
On Fri, Feb 5, 2010 at 5:39 PM, Raymond de Vries ree...@xs4all.nl wrote:
Hi,
That's very cool, congrats! Btw are the other presentations also made with
the osg? Like Mur de médias?
cheers
Raymond
Serge Lages wrote:
And you
it detects only 1 big
screen) ?
I'll need to set up a computer with 4 screens and I am hesitating between 2
classic cards with 2 outputs or only one ATI EyeFinity card, any
suggestion ?
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Cheers
Raymond
Serge Lages wrote:
I am working on Windows 7 and it works like a charm with the Win7 SDK.
On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries ree...@xs4all.nlmailto:
ree...@xs4all.nl wrote:
Hi guys,
First of all, thanks a lot for your quick reply! As it turned out
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Hi,
Here is the corrected patch with a #ifdef to compile on all platforms.
Cheers,
On Mon, Feb 1, 2010 at 10:01 AM, Serge Lages serge.la...@gmail.com wrote:
Hi Guys,
Sorry for this one, I'll try on windows if GetRegionBounds works and
resubmit a patch.
Cheers,
On Mon, Feb 1, 2010 at 9
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?
Thanks,
PS : I am on Windows 7, VS9, NVidia card (GeForce GT 220) and Intel Quad
Core, everything was working with the same setup before this update. As a
side note, my application uses RTT.
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how to control the sound volume
with the SDL ? We should also modify the AudioSink class to allow it,
currently there is a setVolume method on the ImageStream class but not on
the AudioStream one.
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support (the next step should be to add pressure information like the size
of a point).
Then it will be possible to modify the GraphicsWindow* files to add this
information on the events for systems working with multi-touch (like Windows
7, the latest OSX, Linux or IPhone).
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long-term solution? Is there any short-term trick to
make it work?
Thanks in advance,
-Alok
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in keeping, BrowserImage
itself is still in it's infancy, a first pass at what will be required
for more fully featured browsing.
Robert.
On Tue, Dec 1, 2009 at 3:38 PM, Serge Lages serge.la...@gmail.com wrote:
Hi Robert and all,
I have a question about plugins and how to handle a specific
Hi Jeremy
On Tue, Dec 1, 2009 at 6:06 PM, Jeremy Moles jer...@emperorlinux.comwrote:
On Tue, 2009-12-01 at 17:37 +0100, Serge Lages wrote:
Thanks Robert, I've totally missed the osgWidget part, it is clearly
the place for such mechanism.
The interactive image plugin we're developping
Hi all,
Anyone knows if one of the OSG plugins for reading videos takes advantage of
the GPU to read it ? I've seen some documentation that Quicktime support
hardware decompression of H.264 videos, do you know if it's enabled by
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Bourdin (gmail) schrieb:
Hi Serge,
Le mardi 08 septembre 2009 à 09:27 +0200, Serge Lages a écrit :
Thank you Stephan, we've confirmed with our customer that it's a codec
problem and not in our side, so it's OK. As a side note, the QuickTime
plugin is really working like a charm compared
ratzf...@digitalmind.dewrote:
Hi Serge,
Serge Lages schrieb:
Thanks for your reply, it seems to be an export problem instead of a
problem
on the plugin side. But it's still weird that the size on the QuickTime
player and in the plugin is different.
I think it has something to do
.
Looking to the code, I saw that the method to get the movie size is
GetMovieBox, is there any other method to get it ?
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, Stephan Maximilian Huber
ratzf...@digitalmind.de wrote:
Hi Serge,
Serge Lages schrieb:
Hi all,
I can post the movie if needed.
that would be helpful.
cheers,
Stephan
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to NULL, but if I read this doc :
http://www.monen.nl/DevDoc/documentation/QuickTime/Reference/QTRef_MovieManager/Reference/reference.html#//apple_ref/c/func/NewMovieFromProperties
It seems that the Movie parameter needs to be allocated. Am I missing
something ?
Thanks !
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To be more precise, if I have my video in the same directory as the binary,
calling osgmovie myfile.move works, but if I move my file on ../myfile.mov,
it doesn't work anymore... :/ But with the absolute path it always work.
On Thu, Sep 3, 2009 at 6:44 PM, Serge Lages serge.la...@gmail.com wrote
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-54117b0cf52alang=encr=USsloc=en-usm=1p=1
I hope it can be useful to someone, I lost almost one work day to figure out
why everything build on my machine didn't worked anymore on other
machines...
Cheers,
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Hi Robert,
There is a build error with osgPresentation on Windows, it seems you forget
to add osgGA as a LINK_INTERNAL into the CMake file.
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: http://delicious.com/sth/Multitouch
Hope that helps,
Stephan
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Hi Robert,
On the SVN, osgPresentation doesn't build (lots of linking errors, see the
attached file). I am under Windows Xp.
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1PickEventHandler.obj : warning LNK4217: locally defined symbol
?selectsl...@slideeventhandler@osgPresentation
cast shadows on everything. Anyone knows if
there is a way to force an object to not receive the shadows ? Even with a
dirty method (reseting it's tex coords on the drawable or something like
that).
Thanks !
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by mail), it's a .flv one, but I have
also made tests with avi files and I have the same problem.
Thanks !
On Fri, Jun 19, 2009 at 10:02 AM, Serge Lages serge.la...@gmail.com wrote:
Hi Garrett,
Thanks for your answer. I've made some tests :
- setCullingActive(false) on my node as no effect
into the scene then try
for fun to say setCullingActive(false); just to test this theory out. This
way if frustum culling is on or some higher level culling then it will
ignore it for that object.
Take care
Garrett Potts
On Jun 18, 2009, at 3:17 PM, Serge Lages wrote:
Hi all,
I have 2
with VS8 and I took my version of FFmpeg here :
http://www.openscenegraph.org/downloads/dependencies/FFmpeg/Windows/ffmpeg-r15261.zip
My video is a .FLV with an audio stream.
Thanks for your help !
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