Hi everyone,
In osgviewerQt, I also have this problem.
As in topic:
http://forum.openscenegraph.org/viewtopic.php?t=7860
In function createCamera, if I add this code:
Code:
traits-quadBufferStereo = true;
, QUAD_BUFFER stereo works fine.
Cheers,
Su
--
Read this topic
Hi,
I have a strange problem. Runing the following code will cause
StateSetManipulator doesn't work. That is I can't enble/ disable texture by
clicking key T (And the Lighting, CyclePolygonMode).
I've tried. If keep only one geom-addPrimitiveSet of the first two POLYGONs,
remove the
Hi Alessandro and everyone,
I can't answer yours as having no iOS device or emulator. May I ask some simple
questions on building osg?
1. Is it possible to compile and run the application osgviewer under
OpenSceneGraph/applications/osgviewer on iOS?
2. If the answer of 1 is yes, I think it is
Yes, the blue background appears when I run the application on a phone ZTE-T
U880. I think I have made it. Thanks!
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=42156#42156
___
osg-users mailing
Hi long yan,
You can refer to the class osgViewer::StatsHandler, it will show you how to get
the number of vertices and primitives.
Cheers,
Su
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=42092#42092
Hi,
I am building the two Android examples of OSG 3.0.1. The building seems
successful but while I run them on Android 2.3.3 AVD emulator, there is
following error:
Code:
The application osgAndroidExample (process osg. AndroidExample) has stopped
unexpectedly. Please try again.
Another
Hi,
I think you can try to add something else such as a primitive in void
GOSGView::populate().
Code:
m_viewer-setSceneData(geode);
I see there is only one text node in the scene. I guess maybe the cull process
ignored it.
Cheers,
Su
pau.estalella wrote:
Hi,
I'm trying to add text
Hi caijun,
In CoordinateSystemNode.h:
Code:
/** CoordinateFrame encapsulates the orientation of east, north and up.*/
typedef Matrixd CoordinateFrame;
I think it is used to tell the directions of the model.
Cheers,
Su
--
Read this topic online here:
Hi Jorge,
Thanks very much for your reply.
I misunderstanded about something you said so I had some errors. I'll try it
later.
Cheers,
Su
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=41989#41989
9 matches
Mail list logo