Hi,
I'm rendering a scene to texture and display it later on on an orthoquad with
an orthocam.., now I want to manipulate the rtt cam (obviously not the
orthocam) with a trackball manipulator.
Could anybody point me to a tutorial or give me some addvise on where to start
here!?
Thank you!
Thanks for the quick reply Robert!
Cheers,
Thomas
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Hi,
First of, can I attach multible Shaders to one geometry node?
I tried an it ran but obviosly only the last attached shader was rendered.
Now is (if) there a way to toggle between these shaders?
GeometryStateSet-setAttributeAndModes(programObject, StateAttribute::OFF);
Has no effekt at all
Hi folks
I'm sitting here trying to set up a head tracking...
I got an api that spits out a viewmatrix for the camera and now I have to get
this matrix in the write place.
I wrote an updateCallback for the Cameras (left/right) that looks like this.
class updateCameraPosCallback : public
Well, I found the workaround myselve
osg::GraphicsContext::WindowingSystemInterface* wsi =
osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)Error, no WindowSystemInterface available,
cannot create windows.std::endl;
return;
}
Hi,
I'm trying to get a stereo setup to work with osg.
I have Horzontal Span (Nvidia,Linux) Desktop over two screens and I start the
viewer with
osg::DisplaySettings::instance()-setStereo(true);
osg::DisplaySettings::instance()-setStereoMode(osg::DisplaySettings::HORIZONTAL_SPLIT);
but the
Hi,
Well I'm still pretty new to osg and I installed the binaries and stuff and for
now I can work it...
Now I try to get some high res meshes into my osg app by trying to convert a
3ds file with osgconv.
But everytime I try to start osgconv I get this error:
dyld: Library not loaded:
Hi,
I have the vertexArray of a geometry and need to finde the curvatures of the
mesh on each vertex. Thus I'm in need of all adjacent vertices of a vertex I'm
trying to compute the curvature!
Since the geometry is a Trianglestrip this would involve a lot of searching...
I'm very new to OSG
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