Re: [osg-users] Depth and Color buffer attachemnts do not play along together

2021-03-30 Thread Trajce Nikolov NICK
Actually it worked after rethinking it. Thanks Glenn On Tue, Mar 30, 2021, 17:10 Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Glenn. How this will work with setting the render target > implementation to the main view camera? I am trying to avoid multiple >

Re: [osg-users] Depth and Color buffer attachemnts do not play along together

2021-03-30 Thread Trajce Nikolov NICK
obert? >> >> Thank you >> Nick >> >> On Sun, Mar 28, 2021 at 5:24 PM Trajce Nikolov NICK < >> trajce.ni...@gmail.com> wrote: >> >>> Attached is the minimal code that reproduce the problem >>> >>> Thanks a bunch as always! >

Re: [osg-users] Depth and Color buffer attachemnts do not play along together

2021-03-29 Thread Trajce Nikolov NICK
Nonone on this? Robert? Thank you Nick On Sun, Mar 28, 2021 at 5:24 PM Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Attached is the minimal code that reproduce the problem > > Thanks a bunch as always! > > Nick > > On Sun, Mar 28, 2021 at

Re: [osg-users] Depth and Color buffer attachemnts do not play along together

2021-03-28 Thread Trajce Nikolov NICK
Attached is the minimal code that reproduce the problem Thanks a bunch as always! Nick On Sun, Mar 28, 2021 at 2:49 PM Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, > > I am attaching to the main camera DepthBuffer and ColorBuffer as Texture

[osg-users] Depth and Color buffer attachemnts do not play along together

2021-03-28 Thread Trajce Nikolov NICK
:ref_ptr quadColor = osg::createTexturedQuadGeometry(osg::Vec3(screenWidth / 2, 0, 0), osg::Vec3(screenWidth/2 , 0, 0), osg::Vec3(0, screenHeight/2, 0)); quadColor->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF); quadColor->getOrCreateStateSet()->setTextureAttributeAnd

Re: [osg-users] 3D model preparation question

2021-03-26 Thread Trajce Nikolov NICK
f55n%40googlegroups.com > <https://groups.google.com/d/msgid/osg-users/96f91a17-9cdd-4f03-9d98-7e2defcbcf55n%40googlegroups.com?utm_medium=email_source=footer> > . > -- trajce nikolov nick -- You received this message because you are subscribed to the Google Groups "OpenScene

Re: [osg-users] How to properly transfer texture coordinates in geometric shaders in Shader #130 version?

2020-12-13 Thread Trajce Nikolov NICK
it, send an > email to osg-users+unsubscr...@googlegroups.com. > To view this discussion on the web visit > https://groups.google.com/d/msgid/osg-users/89abc9a3-66bf-4248-8e3d-3dfd23235622n%40googlegroups.com > <https://groups.google.com/d/msgid/osg-users/89abc9a3-66bf-4248-8e3d-3d

Re: [osg-users] Imported .obj file not showing textures.

2020-01-15 Thread Trajce Nikolov NICK
..@googlegroups.com. >> To view this discussion on the web visit >> https://groups.google.com/d/msgid/osg-users/424783f2-415d-4351-8bf7-83bc25d30936%40googlegroups.com >> <https://groups.google.com/d/msgid/osg-users/424783f2-415d-4351-8bf7-83bc25d30936%40googlegroups.com?utm_medium=email_source=footer> >> . >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Render normal vectors to image

2019-11-11 Thread Trajce Nikolov NICK
an approach to do this in osg? Thanks! > > Thank you! > > Cheers, > Han > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=76892#76892 > > > > > > ___ > osg-user

Re: [osg-users] DirectionalArrow

2019-11-07 Thread Trajce Nikolov NICK
___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] OpenGL 4.4 and ARB_buffer_storage

2019-11-05 Thread Trajce Nikolov NICK
want to start using section 1 again. However, you need to check section 1's sync object to see if it has completed *before* you can start. You can only start writing to a section if that section's sync object has completed. -- trajce nikolov nick

[osg-users] potential bug in osgUtil::RenderStage wrt. setting user defined FBO

2019-10-25 Thread Trajce Nikolov NICK
, so I am wondering how this is intended to work with user defined FBO. Can you share a word or two about this? Thanks a lot! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph

[osg-users] FBO handle from the Camera renderImplementation

2019-10-18 Thread Trajce Nikolov NICK
Hi Community, when I set a Camera's renderTargetImplementation to be FBO, how to get the FBO handle afterwards, any clue? Thanks a bunch as always! -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] what should I dirty when I change ColorArray on the fly?

2019-10-14 Thread Trajce Nikolov NICK
gt; > > ___________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Orient a node to face another

2019-10-02 Thread Trajce Nikolov NICK
> > > > ___________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Integrate Qt into OSG - not OSG into Qt osgQt

2019-10-02 Thread Trajce Nikolov NICK
Hi community, I am struggling with the design of such a task. And I am a bit familiar with Qt and other UI frameworks. The task is to embed the whole Qt framework into OSG - including the event processing and let OSG render ( through RTT ) the widgets content. Any clue, hints what direction I

Re: [osg-users] How do I move a Texture in an model of Openflight format (.flt) in the UV direction?

2019-09-24 Thread Trajce Nikolov NICK
wrote: > Hi, Nick > > Thanks to you, I got a lot of knowledge. > > This time the Texture is moving as I want. > > Thank you so much. > > Have a good Time > > > Trajce Nikolov NICK wrote: > > Here you go > > > > > > https://pastebin.com/2uuU

Re: [osg-users] How do I move a Texture in an model of Openflight format (.flt) in the UV direction?

2019-09-23 Thread Trajce Nikolov NICK
> Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=76729#76729 > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-u

Re: [osg-users] How do I move a Texture in an model of Openflight format (.flt) in the UV direction?

2019-09-20 Thread Trajce Nikolov NICK
_coord->at(u).y() += 0.6f; > _coord->dirty(); > } > _geom->setUseVertexBufferObjects(true); > _coord->getBufferObject()->dirty(); > } > } > }

Re: [osg-users] How do I move a Texture in an model of Openflight format (.flt) in the UV direction?

2019-09-17 Thread Trajce Nikolov NICK
You may need to call _coord->getBufferObject()->dirty() and do it outside of the for loop On Wed, Sep 18, 2019, 02:34 Dae Woo Ryu wrote: > hi Laurens. > Thank you for the your reply. > > I've tried adding dirty() and it still doesn't work. > > Code: > > virtual void operator()(osg::Node*,

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-11 Thread Trajce Nikolov NICK
osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-09 Thread Trajce Nikolov NICK
> > osg-users mailing list > > osg-users@lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgUI and osgWidgets

2019-08-13 Thread Trajce Nikolov NICK
_ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@l

Re: [osg-users] Fixed pipeline lighting to shaders

2019-08-10 Thread Trajce Nikolov NICK
s.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Geode and Drawable Classes

2019-07-29 Thread Trajce Nikolov NICK
Hi, osg::Geometry was modified to inherit from osg::Node at later date after the book was published. You are free to use it without osg::Geode if you don't need backwards compatibility On Mon, Jul 29, 2019, 14:38 Catalin Flower wrote: > Hi, > > In the book that I have it says to use the Geode

Re: [osg-users] silhouette bitmap into vector

2019-07-05 Thread Trajce Nikolov NICK
lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] silhouette bitmap into vector

2019-07-05 Thread Trajce Nikolov NICK
in GPU using > transform feedback. Could even do simplification in-GPU too. > > On Fri, Jul 5, 2019 at 2:11 PM Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Community, >> >> just if someone else will need this: >> >> I was

Re: [osg-users] silhouette bitmap into vector

2019-07-05 Thread Trajce Nikolov NICK
Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, > > This is a bit more CG question rather then OSG related, but I think there > are lots of CG folks in this community so I dare to ask > > I am after processing of a rendering outline of a

[osg-users] silhouette bitmap into vector

2019-07-02 Thread Trajce Nikolov NICK
coordinates. And preferable close to real time. Anyone with some suggestions? Thanks a bunch as always! Meanwhile I am googling this one Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] two pass rendering without enhancing osg::Drawable

2019-07-02 Thread Trajce Nikolov NICK
Thanks Robert :). Sometimes I struggle :-))) ... Thanks again ! On Tue, Jul 2, 2019 at 12:22 PM Robert Osfield wrote: > Hi Nick, > > On Tue, 2 Jul 2019 at 10:58, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> is there any elegant way

[osg-users] two pass rendering without enhancing osg::Drawable

2019-07-02 Thread Trajce Nikolov NICK
Hi Community, is there any elegant way to have multipass rendering then inheriting and enhancing osg::Drawable? Thanks a bunch for any hint Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] How to properly compile osg with EGL support?

2019-06-24 Thread Trajce Nikolov NICK
twitter.com/alphapixel> facebook.com/alphapixel (775) > 623-PIXL [7495] > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] How to properly compile osg with EGL support?

2019-06-19 Thread Trajce Nikolov NICK
> Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=76312#76312 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.o

Re: [osg-users] How to properly compile osg with EGL support?

2019-06-19 Thread Trajce Nikolov NICK
Hi Roy, as promissed. See attached On Tue, Jun 18, 2019 at 9:58 PM Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Roy, > > I am not on Linux box at the moment but as I can recall I had to link > against the NVIDIA libraries, for OpenGL and for the GLdispa

Re: [osg-users] How to properly compile osg with EGL support?

2019-06-18 Thread Trajce Nikolov NICK
-- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=76300#76300 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph

Re: [osg-users] Rendering a Depthmap

2019-06-12 Thread Trajce Nikolov NICK
___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > ___ > osg-users mailing list > osg-users@li

[osg-users] remove mipmap data from osg::Image

2019-05-28 Thread Trajce Nikolov NICK
Hi Community, I am struggling with this simple issue. Any hints availabe? Thanks a bunch as always! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] adding object models in osgEarth best practices

2019-05-03 Thread Trajce Nikolov NICK
-- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=75944#75944 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://list

Re: [osg-users] How to properly compile osg with EGL support?

2019-04-30 Thread Trajce Nikolov NICK
me again :) I had to re-read what Omar wrote in this thread. To make it work you really need to link explicitly to EGL, GLdispatch and OpenGL. All works now Thanks Omar and Chris! On Tue, Apr 30, 2019 at 7:38 AM Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Communit

Re: [osg-users] How to properly compile osg with EGL support?

2019-04-29 Thread Trajce Nikolov NICK
pretty straightforward. > > https://github.com/omaralvarez/osgEGL > > I still need to clean up the code and see what is going on with the > warnings, but it looks like it is working properly with the OSG master > branch. > > El jue., 24 ene. 2019 a las 23:49, Trajce Nikolov NICK (<

Re: [osg-users] where osgUtil::TriStripVisitor has gone over the newer versions

2019-04-26 Thread Trajce Nikolov NICK
timizer > classes are a better alternative, > > Robert > > On Fri, 26 Apr 2019 at 20:12, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Community, >> >> I recall this class was present before but now can not find it. Any clue

[osg-users] where osgUtil::TriStripVisitor has gone over the newer versions

2019-04-26 Thread Trajce Nikolov NICK
Hi Community, I recall this class was present before but now can not find it. Any clue is there is something else replacing it? Thanks a bunch as always Nick -- trajce nikolov nick <https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail_term=i

Re: [osg-users] Image capture in memory

2019-04-24 Thread Trajce Nikolov NICK
> Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=75884#75884 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listin

Re: [osg-users] culling / bounding calculation for shader scaled geometries

2019-03-28 Thread Trajce Nikolov NICK
t > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [build] Particular Build Problems with OSG.

2019-03-27 Thread Trajce Nikolov NICK
he errors you are seeing without this there > is no way for us to know what is wrong. > > Robert. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegr

[osg-users] osgPhysics + physX

2019-03-13 Thread Trajce Nikolov NICK
Hi community, anyone familiar with these two and willing to give some hints, answers on simple questions I am struggling with? Please let me know Thanks a bunch as always! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] How do I continuously read the mouse position as the mouse is moving, without a click event in osg

2019-02-13 Thread Trajce Nikolov NICK
t; > > > > -- > > Post generated by Mail2Forum > > > That's what i do, but for some reason ea->getEventType() is never equal to > osgGA::GUIEventAdapter::MOVE, i am notified only when the DRAG and PUSH > events fire. > > I use Ope

[osg-users] osgprerender and render to Window

2019-02-04 Thread Trajce Nikolov NICK
StateSet::setGlobalDefaults() ShaderPipeline disabled. ContextData::incrementContextIDUsageCount(0) to 2 ContextData::incrementContextIDUsageCount(0) to 3 XUbuntu 16.4 OSG master NVIDIA 384.130 Is this expected? Thanks a bunch for any insight! Cheers, Nick -- trajce nikolov nick

Re: [osg-users] [3rdparty] How to change camera's yaw and pitch, and move front, back and sideways according to that?

2019-01-31 Thread Trajce Nikolov NICK
> http://forum.openscenegraph.org/viewtopic.php?p=75567#75567 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick

Re: [osg-users] How to properly compile osg with EGL support?

2019-01-24 Thread Trajce Nikolov NICK
ould have a working example and maybe a tutorial. > Do you have a github repo? > > Regards, > > Omar. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-

Re: [osg-users] How to properly compile osg with EGL support?

2019-01-23 Thread Trajce Nikolov NICK
hris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com > http://www.alphapixel.com/ > Training • Consulting • Contracting > 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 > • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL > Legal/IP • Forensics • Imaging

Re: [osg-users] Scale object based on camera distance

2019-01-06 Thread Trajce Nikolov NICK
> osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Precipitation problems

2018-12-20 Thread Trajce Nikolov NICK
__ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.o

Re: [osg-users] Update node color on demand

2018-11-26 Thread Trajce Nikolov NICK
ec4 ) { > // --- > // > // Set the color to change apply to the nodes geometry > // > // ----------- > osg::Vec4 *c = _colorArrays->operator [](0); > m_color = color

Re: [osg-users] Update node color on demand

2018-11-26 Thread Trajce Nikolov NICK
return true; > } > } > return false; > > > > Thank you! > > Cheers, > Diego > > ------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=75245#75245 > > > > > > __

Re: [osg-users] playing videos with audio channels with the ffmpeg plugin

2018-11-23 Thread Trajce Nikolov NICK
gt; Cheers, > Raymond > > > On 11/22/2018 7:29 PM, Trajce Nikolov NICK wrote: > > Hi all, > > anyone has libVLC compiled for Windows and willing to share? > > Thanks a bunch! > > On Thu, Nov 22, 2018 at 11:15 AM Raymond de Vries > wrote: > >> Hi, >&

Re: [osg-users] playing videos with audio channels with the ffmpeg plugin

2018-11-22 Thread Trajce Nikolov NICK
Cheers, good luck, > Raymond > > > On 11/21/2018 10:31 PM, Chris Hanson wrote: > > Refer to Mattias Helsing's answer here: > http://forum.openscenegraph.org/viewtopic.php?t=9707 > > You need an audio subsystem like osgAudio or even SDL to output the audio > to. > >

Re: [osg-users] playing videos with audio channels with the ffmpeg plugin

2018-11-22 Thread Trajce Nikolov NICK
> > Cheers, hth, > Raymond > > > > On 11/21/2018 10:31 PM, Chris Hanson wrote: > > Refer to Mattias Helsing's answer here: > http://forum.openscenegraph.org/viewtopic.php?t=9707 > > You need an audio subsystem like osgAudio or even SDL to output the audio > to. &g

[osg-users] playing videos with audio channels with the ffmpeg plugin

2018-11-21 Thread Trajce Nikolov NICK
void StateSet::setGlobalDefaults() ShaderPipeline disabled. ffmpeg::open(VID00032.mpg) size(720, 480) aspect ratio 1.18519 Attaching FFmpegAudioStream image->s()720 image-t()=480 aspectRatio=1.18519 void StateSet::setGlobalDefaults() ShaderPipeline disabled. -- trajce nikolov n

Re: [osg-users] Change color of node read from dxf file

2018-11-21 Thread Trajce Nikolov NICK
I can't comment on why this works the way it > does. > > On Wed, Nov 21, 2018 at 10:11 AM Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> It happened when Drawable become a Node >> >> On Wed, Nov 21, 2018 at 10:06 AM Alberto Luaces wrote:

Re: [osg-users] Change color of node read from dxf file

2018-11-21 Thread Trajce Nikolov NICK
I don't remember exactly the rationale, but it was about making the code > more straightforward. > > -- > Alberto > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.open

[osg-users] possible (probable) state leakage in the master

2018-11-19 Thread Trajce Nikolov NICK
rogram( setModeEtc...(new osg::Program) ). If you are not in rush and have some time I can send you the files I have here that reproduce the problem (not for public), just ping me. XUbuntu 16.04 Windows 10 osg 3.7.0 Thanks a bunch as always! Cheers, Nick -- trajce nikolo

Re: [osg-users] Shadow frustum culling

2018-10-30 Thread Trajce Nikolov NICK
___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > -- > DI-Guy Engineering Lead, VT MÄK > 150 Cambridge Park Drive, 3rd Floor, Cambridge, MA 02140 >

Re: [osg-users] Selecting a GPU to be used in a dual-GPU laptop

2018-10-18 Thread Trajce Nikolov NICK
L > Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • > osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • > iPhone/iPad/iOS • Android > @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) > 623

Re: [osg-users] osg apps on gpu cluster

2018-10-05 Thread Trajce Nikolov NICK
t; Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=75038#75038 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- traj

[osg-users] osg apps on gpu cluster

2018-10-01 Thread Trajce Nikolov NICK
is highly appreciated. Thanks a bunch as always! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] problems with osg-3.4.0 port to osg-3.6.0

2018-09-12 Thread Trajce Nikolov NICK
Hi, Yes, it is. You can start with posting questions and you can also find professional paid osg consultancy here on this forum/user list. Either way the community is well responsive Good luck, On Wed, 12 Sep 2018, 16:24 Herman Varma, wrote: > Is this the right forum to request help for

Re: [osg-users] osgText 3.6.3 crash

2018-09-12 Thread Trajce Nikolov NICK
ly stall the various threads. > > It may be that trying to dynamically update Text is simply the wrong > solution for your application. It might be that writing your own > custom shader to implement text is the better thing to do. > > Robert. > > > > > On Wed, 12 Sep 2

[osg-users] osgText 3.6.3 crash

2018-09-12 Thread Trajce Nikolov NICK
; Any clue or at least a thought when this can happen? Mean while I will continue testing and will really try again to make a small app reproducing this behavior Thanks a bunch as always! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing

Re: [osg-users] osgDB XmlParser and localization

2018-09-04 Thread Trajce Nikolov NICK
Thanks a bunch Robert! I will check it first thing tomorrow morning On Tue, Sep 4, 2018 at 4:40 PM Robert Osfield wrote: > On Fri, 31 Aug 2018 at 08:06, Trajce Nikolov NICK > wrote: > > can you fix this too when you get back to OSG dev please? > > This morning I have checke

Re: [osg-users] osgDB XmlParser and localization

2018-08-31 Thread Trajce Nikolov NICK
Hi Robert, can you fix this too when you get back to OSG dev please? Thank you a bunch Nick On Mon, Jul 9, 2018 at 1:58 PM Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi again Robert, > > fast hint: The nodes to be parsed are root->osm->node->ta

Re: [osg-users] New glTexStorage code is disrupting FBO initialization

2018-08-21 Thread Trajce Nikolov NICK
orage branch to see if this > issue still exists. > > Cheers, > Robert. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensceneg

Re: [osg-users] OSG users in Scandinavia / Northern Europe?

2018-07-31 Thread Trajce Nikolov NICK
before heading to Denmark, northern Germany, Netherlands, etc. > > On Tue, Jul 24, 2018 at 1:10 AM Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Chris, I am in Gothenburg, and few others from the team I work with, all >> OSG developers .. Drop a lin

Re: [osg-users] OSG users in Scandinavia / Northern Europe?

2018-07-23 Thread Trajce Nikolov NICK
___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Can I use Material, Color, LightSource, etc. in Android?

2018-07-19 Thread Trajce Nikolov NICK
re a portable way to do this in Android? > > Thank you! > > Cheers, > Daniel[/code] > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=74361#74361 > > > > > > ________

Re: [osg-users] osgUtil Delaunay and a bit complex intersecting constraints

2018-07-10 Thread Trajce Nikolov NICK
e on trying > to help you through it as I think it's a dead end. My recommendation > would be to use a dedicated 3rd party library to do the triangulation > and handling of constraints. > > Robert. > On Tue, 10 Jul 2018 at 12:06, Trajce Nikolov NICK > wrote: > > &

Re: [osg-users] osgDB XmlParser and localization

2018-07-09 Thread Trajce Nikolov NICK
Hi again Robert, fast hint: The nodes to be parsed are root->osm->node->tag and their properties contains these non asci codes. But probably fastest is to write recursive parser Thanks again On Mon, Jul 9, 2018 at 1:54 PM Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrot

Re: [osg-users] osgDB XmlParser and localization

2018-07-09 Thread Trajce Nikolov NICK
than limiting to the ascii > 0 to 255 range. > > Robert. > On Mon, 9 Jul 2018 at 11:41, Trajce Nikolov NICK > wrote: > > > > Hi Robert, > > > > I am working with some localized XML files (with chars out of 0-255 > range) and at present the XML Node parsing

[osg-users] osgDB XmlParser and localization

2018-07-09 Thread Trajce Nikolov NICK
source (based on the master) that fixes ity, if you have time and will to review. I can do PR if you want Thanks and cheers! Nick p.s. welcome back -- trajce nikolov nick /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield * * This library is open source and may be redistributed

[osg-users] projecting a model to geocentric

2018-03-27 Thread Trajce Nikolov NICK
! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] sign language avatar with osg

2018-03-16 Thread Trajce Nikolov NICK
hing substantial on that. > > -- > Richard Kennaway > John Innes Centre and University of East Anglia > Norwich, U.K. > > _______ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.o

[osg-users] sign language avatar with osg

2018-03-11 Thread Trajce Nikolov NICK
s projects). And we want to do this opensource, based on OSG. All suggestions, brainstorms, hints, anything, are highly welcome! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscen

[osg-users] osg and the latest android ndk 27

2018-03-09 Thread Trajce Nikolov NICK
Hi community, I did this years ago and now I am on it again - osg on android. Anyone succeeded to configure and compile osg with ndk 27? If so, what is the cmake command? Thanks a bunch as always -- trajce nikolov nick ___ osg-users mailing list osg

Re: [osg-users] osg::Node can not be displayed front of the Earth on the screen

2018-03-02 Thread Trajce Nikolov NICK
to create your screen geometry in front of the osgEarth globe On Fri, Mar 2, 2018 at 4:23 PM, Ali Ozdin <alinailoz...@gmail.com> wrote: > I could not relate the example with my question. I am using osgEarth. > Can you be more expressive what causes this? > > Thanks, > > >

Re: [osg-users] osg::Node can not be displayed front of the Earth on the screen

2018-03-02 Thread Trajce Nikolov NICK
roup* mainGroup = new osg::Group(); > osg::Group* group = MapNodeHelper().load(arguments, ); > osg::ref_ptr nn = createSceneGraph(); > > mainGroup->addChild(nn.get()); > mainGroup->addChild(group); > > viewer.setSceneData( mainGroup ); > viewer.run();

Re: [osg-users] Loading a SilverLining environment map into an OpenSceneGraph texture

2018-02-16 Thread Trajce Nikolov NICK
are the wrong way around but that's my own problem I > suppose. :P > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72962#72962 > > > > > ___ > osg-users mailing list > osg

[osg-users] DatabasePager insights

2018-02-12 Thread Trajce Nikolov NICK
nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] removing texture from stateset

2018-01-14 Thread Trajce Nikolov NICK
const osg::StateSet::RefAttributePair& > attrp = itr->second; > > > const osg::ref_ptr& > attr = attrp.first; > > > > > > > > > osg::ref_ptr texture = > dynamic_c

[osg-users] removing texture from stateset

2018-01-13 Thread Trajce Nikolov NICK
osg::Texture2D*>(attr.get()); if (texture.valid()) { attrs.erase(itr); break; } } } traverse(node); } }; -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Link error while build plugins

2018-01-11 Thread Trajce Nikolov NICK
> > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72727#72727 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] osgUtil::IntersectionVisitor eats all the memory

2018-01-09 Thread Trajce Nikolov NICK
t might cause a memory issue would be if your scene > graph had a circular reference in it so the traversal ends up in an > infinite loop. > > Robert > > On 9 January 2018 at 12:12, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > hi Robert, Commun

[osg-users] osgUtil::IntersectionVisitor eats all the memory

2018-01-09 Thread Trajce Nikolov NICK
ions hitList = picker->getIntersections(); osgUtil::LineSegmentIntersector::Intersections::iterator hit = hitList.begin(); result = hit->getWorldIntersectPoint(); normal = hit->getWorldIntersectNormal(); valid = true; return result; } #endif } val

[osg-users] FBO setup failed

2017-12-22 Thread Trajce Nikolov NICK
as always! And Merry XMas -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] kmz files

2017-12-22 Thread Trajce Nikolov NICK
llada (dae) file as long as the plugin has been > built. > > https://github.com/gwaldron/osgearth/blob/master/src/ > osgEarthDrivers/kml/KML > > jeff > > > > On 12/22/17 10:58 AM, Trajce Nikolov NICK wrote: > > Hi Community, > > there was a tool called kmzconvert

[osg-users] kmz files

2017-12-22 Thread Trajce Nikolov NICK
Hi Community, there was a tool called kmzconvert that suppose to convert kmz files to ive/osg. Anyone knows where can I get it? Or is there another way to have kmz files in OSG? Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list

Re: [osg-users] osg and web

2017-12-13 Thread Trajce Nikolov NICK
0.SampleWeb > > On 13 December 2017 at 13:01, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > Hi Community, > > > > I would like to learn about this technology and what is involved, how it > > works along with osg. Any links, hints etc.? > &g

[osg-users] osg and web

2017-12-13 Thread Trajce Nikolov NICK
Hi Community, I would like to learn about this technology and what is involved, how it works along with osg. Any links, hints etc.? Thanks a bunch as always Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] dynamic cube map

2017-12-11 Thread Trajce Nikolov NICK
the camera (the depth), and same for the normals. Here is the link for the code snippet: https://github.com/CCSI-CSSI/MuseOpenIG/blob/master/Plugin-Triton/IGPluginTriton.cpp good luck ;-) On Mon, Dec 11, 2017 at 8:19 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Romu

Re: [osg-users] How to Save and Load the current scene graph data ?

2017-12-11 Thread Trajce Nikolov NICK
osgDB::writeNodeFile/readNodeFile On Dec 11, 2017 6:50 PM, "Jishen Li" wrote: > Hi, > > If there a way to save the current scene graph data into disk and later > load it in a different computer to restore it ? > > I tried google it a little bit, but didn't find good solution.

Re: [osg-users] dynamic cube map

2017-12-11 Thread Trajce Nikolov NICK
Hi Romulo, I guess you should do a render to texture and make sure the texture format is with texels as floating points. Then custom shaders that will render normals and depths into these textures. I am on travel at the moment will help you more when I get back. Meanwhile you can do research.

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