Re: [osg-users] osgText::Text::GlyphQuads change in the recent versions

2015-04-23 Thread Trajce Nikolov NICK
It was introduced in 3.3.4 .. just as an info if someone Nick On Thu, Apr 23, 2015 at 11:40 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Thanks Robert :-) On Thu, Apr 23, 2015 at 10:32 AM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Nick, On 22 April 2015

[osg-users] osgText::Text::GlyphQuads change in the recent versions

2015-04-22 Thread Trajce Nikolov NICK
of Arrays? It will save me time to go across the code of each version from 3.3.1 Thanks a lot as always Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] #pragmatic composition : setDefine

2015-04-21 Thread Trajce Nikolov NICK
::ON) or Roberts example defining a function: stateset-setDefine(VERTEX_FUNC(v) , vec4(v.x, v.y, v.z * sin(osg_SimulationTime), v.w)); Thanks a bunch ! Nick -- trajce nikolov nick ___ osg-users mailing listosg-users

[osg-users] #pragmatic composition : setDefine

2015-04-20 Thread Trajce Nikolov NICK
this define somewhere down the tree ? Simple removing it is not helping (as expected I guess). Any sample how the defines with Values set works? Thanks a bunch ! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] StatsHandler missing numbers

2015-04-17 Thread Trajce Nikolov NICK
-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg

Re: [osg-users] Trouble with a simple shader program.

2015-04-11 Thread Trajce Nikolov NICK
=6#6 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list

[osg-users] keyboard events not processed after osgviewer lose focus and get it back

2015-04-04 Thread Trajce Nikolov NICK
(), GWLP_WNDPROC); fWndProc(hdl-getHWND(), msg.message, msg.wParam, msg.lParam); } } } #endif .. /snip Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] flash the DatabasePager on demmand

2015-03-25 Thread Trajce Nikolov NICK
Hi community, is there a way to flush (discard) the currently pending PagedLODs with a call? I read the class and didn;t found anything Thanks a bunch as always! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] flash the DatabasePager on demmand

2015-03-25 Thread Trajce Nikolov NICK
on anything else complicated right now. Robert. On 25 March 2015 at 17:24, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Robert, here is my situation. My client has large UTM database. Their IOS software needs to offset the database for each mission, so I have a NodeVisitor

Re: [osg-users] flash the DatabasePager on demmand

2015-03-25 Thread Trajce Nikolov NICK
that need them - this is done by tracking the frame number that of when the cull traversal hits a PagedLOD and requests a child. Robert. On 25 March 2015 at 16:04, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi community, is there a way to flush (discard) the currently pending

Re: [osg-users] Create texture from texture handle

2015-03-16 Thread Trajce Nikolov NICK
-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Texture cache question

2015-03-11 Thread Trajce Nikolov NICK
the SharedStateManager spot places where osg::Texture can be shared when they use the same osg::Image. Robert. On 10 March 2015 at 16:24, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, what was the way to have textures cached and reused on load? any hint? Thanks

[osg-users] Texture cache question

2015-03-10 Thread Trajce Nikolov NICK
Hi Community, what was the way to have textures cached and reused on load? any hint? Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] GL error line 2255: invalid operation

2015-03-07 Thread Trajce Nikolov NICK
online here: http://forum.openscenegraph.org/viewtopic.php?p=62983#62983 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] GL error line 2255: invalid operation

2015-03-06 Thread Trajce Nikolov NICK
the offending line which causes the error. [1] http://developer.amd.com/tools-and-sdks/archive/amd-gdebugger/ Cheers Sebastian suddenly OSG_GL_ERROR_CHECKING=ON is not verbose at all for this error still the same :-/ Nick On Thu, Mar 5, 2015 at 11:16 PM, Trajce Nikolov NICK

Re: [osg-users] GL error line 2255: invalid operation

2015-03-05 Thread Trajce Nikolov NICK
suddenly OSG_GL_ERROR_CHECKING=ON is not verbose at all for this error still the same :-/ Nick On Thu, Mar 5, 2015 at 11:16 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Thanks Bjorn. I will start debugging Nick On Thu, Mar 5, 2015 at 11:21 PM, Björn Blissing

Re: [osg-users] GL error line 2255: invalid operation

2015-03-05 Thread Trajce Nikolov NICK
mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

[osg-users] GL error line 2255: invalid operation

2015-03-05 Thread Trajce Nikolov NICK
Hi All, have some of you experienced this error. it is annoying and I have not clue how to fix it. Any hint is appreciated Thanks a lot as always ! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] RenderStage getPositionalStateContainer matrices

2015-03-05 Thread Trajce Nikolov NICK
okay... :-) .Thanks Robert Nick On Thu, Mar 5, 2015 at 2:39 PM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Nick, On 5 March 2015 at 13:33, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: are these matrices local or world? Neither ;-) Anyone with a clue

[osg-users] RenderStage getPositionalStateContainer matrices

2015-03-05 Thread Trajce Nikolov NICK
Hi Community are these matrices local or world? Anyone with a clue? Thanks as always Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] referenced memory management across dlls/exe (Windows only)

2015-03-01 Thread Trajce Nikolov NICK
of Mingw switch to dynamic linking of libstd++ by default. so libstdc++-6.dll is a right lib. but as you have the same problems then I have no answer. Regards Sergey On Sun, Mar 1, 2015 at 5:16 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Sergey, on my system

Re: [osg-users] referenced memory management across dlls/exe (Windows only)

2015-03-01 Thread Trajce Nikolov NICK
shared libstdc++ add -lstdc++_s Regards Sergey On Sun, Mar 1, 2015 at 1:58 PM, Ulrich Hertlein u.hertl...@sandbox.de wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Hi Nick, On 28/02/2015 14:46, Trajce Nikolov NICK wrote: I am facing a problem with memory clean-up when mixing

Re: [osg-users] referenced memory management across dlls/exe (Windows only)

2015-03-01 Thread Trajce Nikolov NICK
Hi Sergey, on my system with the latest from the Qt bundle I don't have the libstdc++_s ... only libstdc++.a and libstdc++-6.dll . And I added -lstdc++ and still getting the same issues. Any further hints? Thanks a lot Nick On Sun, Mar 1, 2015 at 1:07 PM, Trajce Nikolov NICK

[osg-users] referenced memory management across dlls/exe (Windows only)

2015-02-28 Thread Trajce Nikolov NICK
! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] referenced memory management across dlls/exe (Windows only)

2015-02-28 Thread Trajce Nikolov NICK
also I am using Qt Creator and MinGW (whatever the last version is). I know in Visual Studio you can specify the /MD option to use shared CRT libs and to avoid this problem. Any MinGW gurus around with hints? Nick On Sat, Feb 28, 2015 at 2:46 PM, Trajce Nikolov NICK trajce.nikolov.n

Re: [osg-users] OSG will not work on OpenSUSE 13.2 with the AMD driver on Radeon

2015-02-14 Thread Trajce Nikolov NICK
discussions for SUSE and Radeon would also be an avenue to explore. Robert. On 9 February 2015 at 19:20, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, I spent the whole day today trying to make it work and I need your help since I am new to Linux development. My driver

[osg-users] OSG will not work on OpenSUSE 13.2 with the AMD driver on Radeon

2015-02-09 Thread Trajce Nikolov NICK
how to setup X11 for this configuration Anyone can share some nowhow, hints? As always, thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Question about bump mapping

2015-02-05 Thread Trajce Nikolov NICK
-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list

Re: [osg-users] Question about bump mapping

2015-02-05 Thread Trajce Nikolov NICK
-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list

[osg-users] osgEphemeris build on Linux

2015-02-05 Thread Trajce Nikolov NICK
am missing Thanks a bunch as allways p.s. the output is this ~/Dev/osgephemeris/osgEphemeris make all GNUmakefile:1: /makedefs: No such file or directory GNUmakefile:6: /makerules: No such file or directory make: *** No rule to make target '/makerules'. Stop. -- trajce nikolov nick

Re: [osg-users] osgEphemeris build on Linux

2015-02-05 Thread Trajce Nikolov NICK
, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi All, this is not for this list, but I know some of you are using it. I downloaded the source from https://code.google.com/p/osgephemeris/source/checkout, run CMake (on Linux) and run make. or make all. It seam it is not set

Re: [osg-users] osgEphemeris build on Linux

2015-02-05 Thread Trajce Nikolov NICK
osgEarth for most stuff now, and it includes its own sky, though it doesn't have the same featureset as osgEphemeris. On Thu, Feb 5, 2015 at 9:25 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Me again, on this topic. I hope noone will be mad for using this list for 3rd party

Re: [osg-users] osgEphemeris build on Linux

2015-02-05 Thread Trajce Nikolov NICK
Nick On Thu, Feb 5, 2015 at 4:12 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Thanks Chris, Alberto. Alberto, yeah, that did the build. Thanks again Nick On Thu, Feb 5, 2015 at 4:08 PM, Chris Hanson xe...@alphapixel.com wrote: Seems like we rebuilt it a while ago

[osg-users] StandardShadowMap and Fog

2015-02-01 Thread Trajce Nikolov NICK
( gl_Fog.color.rgb, color.rgb, fog ); \n gl_FragColor = color; \n } \n ); -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] StandardShadowMap and Fog

2015-02-01 Thread Trajce Nikolov NICK
never mind .. blind me.. It is commented out .. Please ignore Nick On Sun, Feb 1, 2015 at 3:21 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, I am seeing in the default fragment shader (snippet bellow) that a fog is used into account but for some reason I can

Re: [osg-users] shader composition

2015-01-29 Thread Trajce Nikolov NICK
Thanks Robert, Robert, I will wait for the new code then. Nick On Thu, Jan 29, 2015 at 11:54 AM, Robert Milharcic robert.milhar...@ib-caddy.si wrote: On 29.1.2015 0:23, Trajce Nikolov NICK wrote: I read the shader composition code and the used classes - which are really without any

[osg-users] shader composition

2015-01-28 Thread Trajce Nikolov NICK
Hi Community, I read the shader composition code and the used classes - which are really without any documentation :-). Can someone give a fast intro into this, the sample for example? Thanks a bunch as always Nick -- trajce nikolov nick ___ osg

Re: [osg-users] How to Preserve FBX baked in textures when running running hardware skinning

2015-01-27 Thread Trajce Nikolov NICK
/viewtopic.php?p=62492#62492 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users

[osg-users] strange behaviour on dynamic_cast on Mac (QtCreator)

2015-01-18 Thread Trajce Nikolov NICK
and Windows, and it works as it should, only strange on Mac Thanks for any input as always Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] osg 3.3.3 fails to load dds texture on Mac

2015-01-18 Thread Trajce Nikolov NICK
and any dds texture. Thanks a bunch for any hint/finding Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] strange behaviour on dynamic_cast on Mac (QtCreator)

2015-01-18 Thread Trajce Nikolov NICK
since a couple of months or so. Can you verify this ? cheers Mattias On Sun, Jan 18, 2015 at 9:15 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, I have this case: osg::ref_ptrosg::Node node = new osg::Geode; osg::Group* group = dynamic_castosg::Group

Re: [osg-users] Using pbuffer as a texture.

2015-01-17 Thread Trajce Nikolov NICK
Hi Nicolas, yes it is possible. Have a look at osgprerender example. You have to attach the texture to the camera. Look for camera-attach(osg::Camera::COLOR_BUFFER, texture,. Nick ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Camera default stateset ???

2015-01-12 Thread Trajce Nikolov NICK
yes That is what I was look for !! Thanks a bunch Robert! Nick On Mon, Jan 12, 2015 at 12:28 PM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Nick, On 12 January 2015 at 09:54, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: yes, I know that, but thanks. I was looking

Re: [osg-users] Camera default stateset ???

2015-01-12 Thread Trajce Nikolov NICK
at 20:48, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, I remember there was a change in the later OSG for calling explicitlly the setting of some defaults for the Camera (not sure though) stateset?? or something like that? If you know what I mean can you point me

[osg-users] Camera default stateset ???

2015-01-11 Thread Trajce Nikolov NICK
Thanks a bunch as always Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Store parent matrix inside of child

2015-01-05 Thread Trajce Nikolov NICK
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Sim/Frame Time/Stamp in shader

2015-01-01 Thread Trajce Nikolov NICK
mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] Festive Greetings!

2014-12-24 Thread Trajce Nikolov NICK
and then New Year. May you all have a great end of year and happy prosperous 2015 ;-) Robert ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-19 Thread Trajce Nikolov NICK
/download.php[image: Send a CostX Invitation] http://www.exactal.com/viewer/invite.php -- *From:* osg-users [osg-users-boun...@lists.openscenegraph.org] on behalf of Trajce Nikolov NICK [trajce.nikolov.n...@gmail.com] *Sent:* Thursday, 18 December 2014 6:14 PM

Re: [osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-18 Thread Trajce Nikolov NICK
. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Replace pure OpenGL method by OSG

2014-12-16 Thread Trajce Nikolov NICK
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Lagging between main camera MV and prerender camera

2014-12-12 Thread Trajce Nikolov NICK
=62044#62044 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg

Re: [osg-users] moving a vertex of a Geometry

2014-12-03 Thread Trajce Nikolov NICK
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-12-01 Thread Trajce Nikolov NICK
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-12-01 Thread Trajce Nikolov NICK
. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing listosg-users

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-12-01 Thread Trajce Nikolov NICK
Yeah, work well now. Thanks !!! Nick On Mon, Dec 1, 2014 at 9:45 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Thanks Sebastian.I could of thought of this. Let me give it a shot. Thanks again! Nick On Mon, Dec 1, 2014 at 9:26 AM, Sebastian Messerschmidt

[osg-users] StatsFunctor not taking into account number of indices

2014-11-25 Thread Trajce Nikolov NICK
Hi Community, Robert, I debug the code where I have my own drawable down to -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] StatsFunctor not taking into account number of indices

2014-11-25 Thread Trajce Nikolov NICK
); } and it is not taking into account the number of instances. Any pointers what is needed to be modified? Thanks Nick On Tue, Nov 25, 2014 at 12:51 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, Robert, I debug the code where I have my own drawable down

Re: [osg-users] StatsFunctor not taking into account number of indices

2014-11-25 Thread Trajce Nikolov NICK
also it has to be number of instances instead of indices Nick On Tue, Nov 25, 2014 at 12:52 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: it sent the email too fast The code debug down to void Statistics::drawElements(GLenum mode,GLsizei count,const GLuint

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-11-24 Thread Trajce Nikolov NICK
. Although the description is very well written the code samples seams incomplete and sort of outdated. Was to ask you if any of you have done some work with this and is willing to share hints, code snippets? Thanks a bunch as always, Nick -- trajce nikolov nick

[osg-users] drawImplementation not called on custom Drawables

2014-11-24 Thread Trajce Nikolov NICK
Hi Community, again :-) what can be the reason for the drawImplementation to not be called? I have set setCullingActive(false) to not cull the node but still I am not hiting the call to this method. Thanks a lot, Nick -- trajce nikolov nick ___ osg

Re: [osg-users] drawImplementation not called on custom Drawables

2014-11-24 Thread Trajce Nikolov NICK
be the reason for the drawImplementation to not be called? I have set setCullingActive(false) to not cull the node but still I am not hiting the call to this method. Thanks a lot, Nick -- trajce nikolov nick ___ osg-users mailing listosg

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-11-24 Thread Trajce Nikolov NICK
, Sebastian Messerschmidt sebastian.messerschm...@gmx.de wrote: Am 24.11.2014 11:38, schrieb Trajce Nikolov NICK: HI Sebastian, thanks for the reply. I also have vegetation generated on the GPU, works really fine - like 5mil trees on 60Hz. Now I want to try HW instancing for moving models

Re: [osg-users] drawImplementation not called on custom Drawables

2014-11-24 Thread Trajce Nikolov NICK
On Mon, Nov 24, 2014 at 1:41 PM, Julien Valentin julienvalenti...@gmail.com wrote: Have you tried geom-setUseDisplayList(false) geom-setUseVertexBufferObject(true) ? Trajce Nikolov NICK wrote: I have attached a callback for this, but it is never called as well . Nick On Mon, Nov

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-11-24 Thread Trajce Nikolov NICK
this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61815#61815 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-11-24 Thread Trajce Nikolov NICK
://forum.openscenegraph.org/viewtopic.php?p=61823#61823 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-11-24 Thread Trajce Nikolov NICK
osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] converting arbitrary model to indexed triangle list

2014-11-24 Thread Trajce Nikolov NICK
Hi Community, any hints for this one? I see there is osg::TriangleFunctor that extracts triangles from a osg::Geometry but this is not preserving the uv's and normals. Any hint is appreciated Thanks a bunch, Nick -- trajce nikolov nick ___ osg-users

Re: [osg-users] converting arbitrary model to indexed triangle list

2014-11-24 Thread Trajce Nikolov NICK
Yeah, there is osg::TriangleIndexedFunctor. Works well so nevermind :-) Nick On Mon, Nov 24, 2014 at 5:48 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, any hints for this one? I see there is osg::TriangleFunctor that extracts triangles from a osg::Geometry

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-11-24 Thread Trajce Nikolov NICK
submission from Robert with the VertexAttribDisvisor StateAttribute now. Will ping you with the findings . Stay tuned :-). And thanks for the support so far Cheers, Nick On Mon, Nov 24, 2014 at 4:53 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Roman, yeah, I thought

[osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-11-23 Thread Trajce Nikolov NICK
with this and is willing to share hints, code snippets? Thanks a bunch as always, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] GeometryTechnique race condition crash

2014-11-10 Thread Trajce Nikolov NICK
. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] frequently modified osg::Image uploads

2014-10-29 Thread Trajce Nikolov NICK
Hi Community, I have a case where I work with osg::Image on the CPU and uploading it to a osg::Texture object. However, it is terribly slow - the osg::Image is modified on each frame. Any hints techniques for this tip of task? Thanks a bunch as always! Nick -- trajce nikolov nick

Re: [osg-users] frequently modified osg::Image uploads

2014-10-29 Thread Trajce Nikolov NICK
it is not resized during upload (NPOT) 2. If possible try to keep it on the GPU. I.e. try to move your CPU-algorithm to the GPU. Cheers Sebastian Thanks a bunch as always! Nick -- trajce nikolov nick ___ osg-users mailing listosg-users

Re: [osg-users] frequently modified osg::Image uploads

2014-10-29 Thread Trajce Nikolov NICK
, Robert Osfield robert.osfi...@gmail.com wrote: Hi Nick, On 29 October 2014 11:14, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: it is TextureRectangle so NPOT is not an issue. Also, I am using the osg::Image for transfer of data from the CPU to the GPU, so it is not possible

Re: [osg-users] frequently modified osg::Image uploads

2014-10-29 Thread Trajce Nikolov NICK
://forum.openscenegraph.org/viewtopic.php?p=61456#61456 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] order of PreRender camera with respect to the main camera

2014-10-27 Thread Trajce Nikolov NICK
::ReferenceFrame to REALATVE_TF so that it inherits the view and projection matrix from above? Robert. On 25 October 2014 08:35, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Robert, below is my frame code, and this seam to fix it. But, just a question, shouldnt the main

Re: [osg-users] order of PreRender camera with respect to the main camera

2014-10-25 Thread Trajce Nikolov NICK
FollowMainCameraNodeCallback(_viewer-getView(0)-getCamera())); Nick On Fri, Oct 24, 2014 at 5:31 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: thanks Robert Nick On Fri, Oct 24, 2014 at 5:19 PM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Nick, The update

[osg-users] order of PreRender camera with respect to the main camera

2014-10-24 Thread Trajce Nikolov NICK
it is not the case? Any hints on this? Thanks a bunch as always! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] order of PreRender camera with respect to the main camera

2014-10-24 Thread Trajce Nikolov NICK
own application can override any of the viewer.frame() or updateTraversal/eventTraversal() methods so if you want to take control and do things in a different from standard you can do. Robert. On 24 October 2014 16:13, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community

[osg-users] invalid enumerant error

2014-10-23 Thread Trajce Nikolov NICK
Hi community, This is question for those who has debug OpenGL apps. I am getting the following message: Warning: detected OpenGL error 'invalid enumerant' after applying GLMode 0x40b3 Any hints how to resolve it or at least get some more info? Thanks a lot, Nick -- trajce nikolov nick

Re: [osg-users] invalid enumerant error

2014-10-23 Thread Trajce Nikolov NICK
...@lists.openscenegraph.org] On Behalf Of Trajce Nikolov NICK Sent: Thursday, October 23, 2014 6:57 AM To: OpenSceneGraph Users Subject: [osg-users] invalid enumerant error Hi community, This is question for those who has debug OpenGL apps. I am getting the following message: Warning: detected OpenGL

Re: [osg-users] invalid enumerant error

2014-10-23 Thread Trajce Nikolov NICK
it. -Original Message- From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Trajce Nikolov NICK Sent: Thursday, October 23, 2014 7:36 AM To: OpenSceneGraph Users Subject: Re: [osg-users] invalid enumerant error Thanks Karl, I set this in my code: std

Re: [osg-users] invalid enumerant error

2014-10-23 Thread Trajce Nikolov NICK
OSG_GL_ERROR_CHECKING=ON In my case this pointed me to a Texture2DRectangle that I was improperly declaring a min filter on. Hope this helps. -Original Message- From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Trajce Nikolov NICK Sent: Thursday, October 23, 2014 6:57

Re: [osg-users] invalid enumerant error

2014-10-23 Thread Trajce Nikolov NICK
Thanks Conan! Nick On Thu, Oct 23, 2014 at 3:08 PM, Conan Doyle o...@celticblues.com wrote: +1 on gDEBbugger.. very useful tool... also look into AMD CodeXL, which I believe, is an updated version of gDEBugger. Trajce Nikolov NICK wrote: Thanks Sebasitian . I have heard

Re: [osg-users] underline fonts

2014-10-20 Thread Trajce Nikolov NICK
Thanks Robert, I will have a look at freetype and osgText::Text then Thanks again Nick On Mon, Oct 20, 2014 at 10:39 AM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Nick, On 15 October 2014 14:47, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: any clue how to load

[osg-users] osgText and languages

2014-10-16 Thread Trajce Nikolov NICK
Hi community, what are the steps to have different characters (language, like russian for example) working with osgText? Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] osgText and languages

2014-10-16 Thread Trajce Nikolov NICK
NICK trajce.nikolov.n...@gmail.com wrote: Hi community, what are the steps to have different characters (language, like russian for example) working with osgText? Thanks a bunch! Nick -- trajce nikolov nick -- trajce nikolov nick ___ osg

[osg-users] underline fonts

2014-10-15 Thread Trajce Nikolov NICK
Hi Community, any clue how to load fonts (or set) with underlined characters? Thanks a bunch, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] ViewDependentShadowMap example

2014-10-02 Thread Trajce Nikolov NICK
Hi Community, any hints or sample how to use this technique? I was not able to find anything in the rep Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] ViewDependentShadowMap example

2014-10-02 Thread Trajce Nikolov NICK
when light sources move, expect some artifacting from ViewDependentShadowMap also when the camera moves around. For us this was the reason to stick with the standard shadow map. Christian 2014-10-02 13:42 GMT+02:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: Hi Community, any hints

Re: [osg-users] ViewDependentShadowMap example

2014-10-02 Thread Trajce Nikolov NICK
, 2014 at 2:10 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Thanks Christian, Nick On Thu, Oct 2, 2014 at 1:46 PM, Christian Buchner christian.buch...@gmail.com wrote: Hi, The osg shadow mapping techniques are interchangeable, as they share a common base interface

[osg-users] osgUtil::PositionalStateContainer::AttrMatrixList from the currentRenderStage

2014-09-24 Thread Trajce Nikolov NICK
with its associated matrix to compute stuff for the shader -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgUtil::PositionalStateContainer::AttrMatrixList from the currentRenderStage

2014-09-24 Thread Trajce Nikolov NICK
:28 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Robert, Community, this will be hard to be described I guess, but I will try. Will make a video as well later. I am doing something with lights and in a CullCallback I do computation of some light attribs for a shader

Re: [osg-users] recent changes to osg::Geometry

2014-09-19 Thread Trajce Nikolov NICK
. Look for changes in array binding setup. Cheers, Wojtek Lewandowski ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] recent changes to osg::Geometry

2014-09-19 Thread Trajce Nikolov NICK
the most important is the OpenFlight plugin Thanks again ! Nick On Fri, Sep 19, 2014 at 12:03 PM, Robert Osfield robert.osfi...@gmail.com wrote: HI Nick, On 19 September 2014 10:47, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: yes, that is it. In very brief. Any clue what

Re: [osg-users] recent changes to osg::Geometry

2014-09-19 Thread Trajce Nikolov NICK
Ok. I think I will definitely give it a try and see. Thanks again !!! Cheers, Nick On Fri, Sep 19, 2014 at 12:40 PM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Nick, On 19 September 2014 11:29, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Robert, thanks a lot

[osg-users] recent changes to osg::Geometry

2014-09-18 Thread Trajce Nikolov NICK
was it. Can you/someone give me brief insights in the changes made in the last versions what were they and why? Thanks a bunch ! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] order of MatrixTransform

2014-09-14 Thread Trajce Nikolov NICK
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] order of MatrixTransform

2014-09-14 Thread Trajce Nikolov NICK
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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