Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-02 Thread Trajce Nikolov NICK
for this issue, could you try out svn/trunk to see if it things work now as you were expecting? Robert. On 1 May 2014 18:49, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community my client found interesting behaviour on OpenThreads under 64bit OpenSuSE linux. It seam

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-02 Thread Trajce Nikolov NICK
, Robert Osfield robert.osfi...@gmail.comwrote: On 2 May 2014 10:12, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Thanks Robert. I am going to try it right away. Just to clarify, this is the address of the current trunk, right? http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk

[osg-users] OpenThreads, scheduling, etc ... policies

2014-05-01 Thread Trajce Nikolov NICK
Hi Community my client found interesting behaviour on OpenThreads under 64bit OpenSuSE linux. It seam none of the calls like setSchedulePolicy, setProcessorAffinity and setSechedulePriority of OpenThreads::Thread are working. After running a code, they all return 0 (success) but after inspecting

Re: [osg-users] Problems with keyboard events

2014-04-29 Thread Trajce Nikolov NICK
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Keyboard-callback model tranformation

2014-04-28 Thread Trajce Nikolov NICK
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Best way balance tree??

2014-04-24 Thread Trajce Nikolov NICK
-- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Best way balance tree??

2014-04-23 Thread Trajce Nikolov NICK
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] request for small source change in StandardShadowMap

2014-04-17 Thread Trajce Nikolov NICK
. Robert. On 14 April 2014 19:58, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Robert, I am not sure if you are familiar with this code ( I bet You are ;-) ). I have a case where I want to mix shaders with the one that are provided to this class and I need access through

Re: [osg-users] Text with border

2014-04-16 Thread Trajce Nikolov NICK
: http://forum.openscenegraph.org/viewtopic.php?p=58966#58966 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] ShadowMap + Other shaders (bump, specular, etc) example???

2014-04-15 Thread Trajce Nikolov NICK
...@gmail.com wrote: I would derive from StandardShadowMap to gain access to _stateset variable. Then, osg::StateSet::getAttribute can return osg::Program it contains. 2014-04-14 22:44 GMT+07:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: I looked at the code of StandardShadowMap.cpp

Re: [osg-users] ShadowMap + Other shaders (bump, specular, etc) example???

2014-04-14 Thread Trajce Nikolov NICK
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] ShadowMap + Other shaders (bump, specular, etc) example???

2014-04-14 Thread Trajce Nikolov NICK
example of such a need when you for example wants to mix the shaders of the ShadowMap with your own Nick On Mon, Apr 14, 2014 at 12:35 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Knowing the problem a bit I think the question is how to access the osg::Program of the shader

[osg-users] request for small source change in StandardShadowMap

2014-04-14 Thread Trajce Nikolov NICK
in the scope of some method - StandardShadowMap.cpp Line: 544. I would welcome something like getProgram() and expose this object to the interface. Are you friendly to such a change - it won't brake anything. Please let me know Nick -- trajce nikolov nick ___ osg

Re: [osg-users] ShadowMap + Other shaders (bump, specular, etc) example???

2014-04-11 Thread Trajce Nikolov NICK
/viewtopic.php?p=58876#58876 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users

Re: [osg-users] ShadowMap + Other shaders (bump, specular, etc) example???

2014-04-11 Thread Trajce Nikolov NICK
this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58878#58878 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] Artefact and jitter effects using osgShadows

2014-04-10 Thread Trajce Nikolov NICK
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Artefact and jitter effects using osgShadows

2014-04-10 Thread Trajce Nikolov NICK
wops, your truck has to be set to truck-setNodeMask( CastsShadowTraversalMask ) only .. was a typo Nick On Thu, Apr 10, 2014 at 7:46 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Yann, from my experience with different shadow maps techniques the best results I am

Re: [osg-users] Bigger bounding box to make picking (intersection) easier?

2014-03-28 Thread Trajce Nikolov NICK
://forum.openscenegraph.org/viewtopic.php?p=58760#58760 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] Bug in Collada reader

2014-03-27 Thread Trajce Nikolov NICK
-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Bug in Collada reader

2014-03-27 Thread Trajce Nikolov NICK
I read the code fast, actually it is the other way around I think. In the reader it should read Vec4Array. Can you point me to the reading part (file:line) where to look? Nick On Thu, Mar 27, 2014 at 4:21 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: from what you are stating

Re: [osg-users] lighting flickering

2014-03-12 Thread Trajce Nikolov NICK
:44 GMT+04:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: Hi Community, I have a scene where I use light lobes (shader based) which seam to work well. The lights are attached through osg::LightSource and are moved by osg::MatrixTransforms. All works well. Part of the scene is rendered

Re: [osg-users] Painting terrain

2014-02-26 Thread Trajce Nikolov NICK
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] lighting flickering

2014-02-24 Thread Trajce Nikolov NICK
for this, but it is bit of old code) positions on the fly. Any clue what this zoom in flicker could be? Any idea is welcome -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] osg::CullSettings::ClampProjectionMatrixCallback

2014-02-11 Thread Trajce Nikolov NICK
clampProjectionMatrixImplementation(osg::Matrixf projection, double znear, double zfar) const { znear = 1.0; zfar = 1000; return true; } // same for the double implementation then this callback is attached to the main camera, but it is not called ever Any clue? Thanks a bunch Nick -- trajce nikolov nick

Re: [osg-users] osg::CullSettings::ClampProjectionMatrixCallback

2014-02-11 Thread Trajce Nikolov NICK
enable the compute near far mode. I don't recall the details off the top of my head, but I'd guess if you have slave Camera's in action you'll need to attach to the Slave Camera. Robert. On 11 February 2014 17:56, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, Any

Re: [osg-users] force fixed function pipeline

2014-02-07 Thread Trajce Nikolov NICK
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Saving a Named Group in Optimize

2014-02-04 Thread Trajce Nikolov NICK
-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg

Re: [osg-users] space partitioning

2014-01-31 Thread Trajce Nikolov NICK
Trajce Nikolov NICK wrote: Hi Community, is there a way to do this with osg (not with engineering) maybe something built in Thanks a bunch! Nick -- trajce nikolov nick -- Post generated by Mail2Forum -- Read this topic online here

Re: [osg-users] space partitioning

2014-01-31 Thread Trajce Nikolov NICK
Trajce Nikolov NICK wrote: Hi Deniz, I have a terrain model built in Creator (OpenFlight) and I want to make a quad tree like structure to optimize it since it is done really bad - roads and other linear features as one large mesh that can be decomposed and tiled and things like

Re: [osg-users] Blending and hiding/showing a triangle face of the model

2014-01-24 Thread Trajce Nikolov NICK
for blending it or not? Thanks, Émeric ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

[osg-users] space partitioning

2014-01-23 Thread Trajce Nikolov NICK
Hi Community, is there a way to do this with osg (not with engineering) maybe something built in Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] CompositeViewer with multiple RTT camera views

2014-01-23 Thread Trajce Nikolov NICK
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Bug in initial renderer compile?

2014-01-22 Thread Trajce Nikolov NICK
-- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Simple demo freezes on touchpad disable/enable (bug?)

2014-01-13 Thread Trajce Nikolov NICK
. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Simple demo freezes on touchpad disable/enable (bug?)

2014-01-13 Thread Trajce Nikolov NICK
mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Simple demo freezes on touchpad disable/enable (bug?)

2014-01-11 Thread Trajce Nikolov NICK
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osg rain effect on multiple channels

2013-12-24 Thread Trajce Nikolov NICK
! Happy Holidays Nick On Mon, Dec 23, 2013 at 4:46 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi again Robert, It has to do something with the ClipNode (mimiced code from the osgprecipitation example). On one of the channels the rain is less dense then on the other two, I

Re: [osg-users] osg::MatrixTransform delays

2013-12-24 Thread Trajce Nikolov NICK
19, 2013 at 9:35 PM, Sebastian Messerschmidt sebastian.messerschm...@gmx.de wrote: Am 19.12.2013 12:09, schrieb Trajce Nikolov NICK: Sebastian, it was too early to be happy. Changing it to traverse first then update didn't helped actually. On the windshield model I have attached

Re: [osg-users] osg::MatrixTransform delays

2013-12-24 Thread Trajce Nikolov NICK
, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: when the particle system is frozen, then it is moving without delays. Otherwise I see still delays. Robert, any comment on this issue. It is sort of big for me It is almost certainly an order of operations issue, but can't say what

Re: [osg-users] osg rain effect on multiple channels

2013-12-23 Thread Trajce Nikolov NICK
Hi Robert, machine per channel, the view matrices are set to blend on the edges. I will try your hint and let you know Nick On Mon, Dec 23, 2013 at 12:47 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Nick, On 23 December 2013 07:41, Trajce Nikolov NICK trajce.nikolov.n

Re: [osg-users] osg rain effect on multiple channels

2013-12-23 Thread Trajce Nikolov NICK
PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Robert, machine per channel, the view matrices are set to blend on the edges. I will try your hint and let you know Nick On Mon, Dec 23, 2013 at 12:47 PM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Nick, On 23

[osg-users] osg rain effect on multiple channels

2013-12-22 Thread Trajce Nikolov NICK
and projection matrix different. Any clue why? Thanks Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] osg::MatrixTransform delays

2013-12-19 Thread Trajce Nikolov NICK
a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osg::MatrixTransform delays

2013-12-19 Thread Trajce Nikolov NICK
Hi Sebastian, that is actually a good idea to do the traversal first. Let me try it first. Thanks ! Nick On Thu, Dec 19, 2013 at 11:51 AM, Sebastian Messerschmidt sebastian.messerschm...@gmx.de wrote: Am 19.12.2013 09:26, schrieb Trajce Nikolov NICK: Hi Nick, My first question would

Re: [osg-users] osg::MatrixTransform delays

2013-12-19 Thread Trajce Nikolov NICK
Thanks Sebastian. That was it. It did helped! Nick On Thu, Dec 19, 2013 at 11:53 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Sebastian, that is actually a good idea to do the traversal first. Let me try it first. Thanks ! Nick On Thu, Dec 19, 2013 at 11:51 AM

Re: [osg-users] osg::MatrixTransform delays

2013-12-19 Thread Trajce Nikolov NICK
welcome Thanks Sebastian. That was it. It did helped! Nick On Thu, Dec 19, 2013 at 11:53 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Sebastian, that is actually a good idea to do the traversal first. Let me try it first. Thanks ! Nick On Thu, Dec 19, 2013

Re: [osg-users] osg::MatrixTransform delays

2013-12-19 Thread Trajce Nikolov NICK
so they move with the view but here is again update callbacks and such. Thanks anyway ! Nick On Thu, Dec 19, 2013 at 9:35 PM, Sebastian Messerschmidt sebastian.messerschm...@gmx.de wrote: Am 19.12.2013 12:09, schrieb Trajce Nikolov NICK: Sebastian, it was too early to be happy. Changing

[osg-users] Point Particle system with variable Point Size

2013-12-16 Thread Trajce Nikolov NICK
::Point with min/max point size but still no luck, getting them same in size. Any hints? What is the trick behind? Thank You Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Curious compiler behavior

2013-12-13 Thread Trajce Nikolov NICK
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] Curious compiler behavior

2013-12-13 Thread Trajce Nikolov NICK
the it works using directly the vector implementation of the MixinVector: osg::IntArray *array = ... std::vectorint v = array-asVector(); v[0] = 10; On 13/12/2013 11:50, Trajce Nikolov NICK wrote: Hi Lionel, this topic was discussed before as I can recall and there was a neat solution

[osg-users] disabling lighting in RTT scene

2013-12-09 Thread Trajce Nikolov NICK
to override it with a shader still lighting is applied to the whole scene. I see changes when pressing 'l' in the osgviewer (extended sample) Any clue, hints? Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] disabling lighting in RTT scene

2013-12-09 Thread Trajce Nikolov NICK
the state below that StateSet in the scene graph, and you use PROTECTED when you want to avoid a subgraph being overridden from above. So for your usage case I think PROTECTED would be appropriate rather than OVERRIDE. Robert. On 9 December 2013 09:17, Trajce Nikolov NICK

Re: [osg-users] disabling lighting in RTT scene

2013-12-09 Thread Trajce Nikolov NICK
Hi Robert, I tried this in osgprerender to disable the lighting on the camera with PROTECTED and I can confirm it doesn't it. Can you try on your end and confirm, seam like a bug somewhere Thank You. Nick On Mon, Dec 9, 2013 at 1:18 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote

Re: [osg-users] disabling lighting in RTT scene

2013-12-09 Thread Trajce Nikolov NICK
Actually, it is the on screen quad that was causing the lighting issue. Works fine after setting the mode to the quad itself. Sorry for the false bug report Nick On Mon, Dec 9, 2013 at 2:00 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Robert, I tried this in osgprerender

Re: [osg-users] [osgDEM] calculate height above ellipsoid in vertex shader

2013-12-05 Thread Trajce Nikolov NICK
-- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] list of random Particle templates

2013-12-04 Thread Trajce Nikolov NICK
Hi Community, I went through the osgParticle code and I am wondering if some of its parts can be extended to support list of templates instead of single one for the Particles. I think it shouldn't be very hard to implement. Any thoughts? Nick -- trajce nikolov nick

Re: [osg-users] Help with callbacks and cameras

2013-12-03 Thread Trajce Nikolov NICK
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] rendering millions of spheres

2013-12-02 Thread Trajce Nikolov NICK
Hi Community, I remember someone has faced this problem and I think with some solution. Anyone knowing some pointers willing to share some hints, techniques? Thanks a bunch Nick -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] rendering millions of spheres

2013-12-02 Thread Trajce Nikolov NICK
. 144 West George Street Glasgow G2 2HG United Kingdom Tel: +44 (0) 141 332 2681 Fax:+44 (0) 141 332 6792 The structural geology experts *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Trajce Nikolov NICK

Re: [osg-users] rendering millions of spheres

2013-12-02 Thread Trajce Nikolov NICK
into GLSL example, please email me Nick On Mon, Dec 2, 2013 at 7:02 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Nick, On 2 December 2013 15:18, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: I have to model rain drops on wind shield, and not aligned to screen but in 3d

Re: [osg-users] rendering millions of spheres

2013-12-02 Thread Trajce Nikolov NICK
the vertex program from osgvertexprogram sample ;-) .. forgot to mention Nick On Mon, Dec 2, 2013 at 7:21 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Robert, you are right, and probably that is the best approach. How would you approach the coalescing of drops? I am

Re: [osg-users] How to getting the number of vertices

2013-12-01 Thread Trajce Nikolov NICK
this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57508#57508 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

[osg-users] osgcluster small fix

2013-11-21 Thread Trajce Nikolov NICK
Hi Robert, just a note, I have tested the osgcluster example and I found a missing setup, just a line of code. You have to set at ln 530 if (viewerMod != SLAVE) viewer.setCameraManipulator(...) Otherwise it doesn't work Cheers, Nick -- trajce nikolov nick

Re: [osg-users] osgcluster small fix

2013-11-21 Thread Trajce Nikolov NICK
be fine. Ideally one wouldn't have any camera manipulators on the slave so you suggested change is good practice, but why it's actually required when you've tested needs to be explained as something else must be going on. Robert. On 21 November 2013 08:28, Trajce Nikolov NICK

Re: [osg-users] Pivot point in osgViewer

2013-11-20 Thread Trajce Nikolov NICK
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Pivot point in osgViewer

2013-11-20 Thread Trajce Nikolov NICK
for your response, so will this still allow the user to be looking at one location, while the scene itself rotates around a different location? I did think I tried this, and I thought the whole view changed to the new centre, I will try again all the same. Cheers Jason From: Trajce Nikolov NICK

[osg-users] obtain osgViewer::Viewer handle from the scenegraph

2013-11-18 Thread Trajce Nikolov NICK
to the Viewer from the scene? I was hoping to find something like osg::Camera* camera = ... camera-getView()-getViewer() but there is nothing like this in the API. Any hints? Thanks a bunch Nick -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] obtain osgViewer::Viewer handle from the scenegraph

2013-11-18 Thread Trajce Nikolov NICK
= dynamic_castosgViewer::View*(camera-getView()); osgViewer::Viewer* viewer = dynamic_castosgViewer::CompositeViewer*(view); ...from top of head :) Mattias On Mon, Nov 18, 2013 at 10:27 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, I am working with OSG

[osg-users] Model attached to Camera

2013-11-14 Thread Trajce Nikolov NICK
with this code? Also, there is some delay (when I don't apply the orientation just for debug), the model when attached is sort of delayed following the camera. Any hints? Thanks a bunch Nick -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] Model attached to Camera

2013-11-14 Thread Trajce Nikolov NICK
I gave up on this approach. Used another Camera that mimic HUD but with Prespective projection. Works now. Have to learn to stress less when looking for answers :-) Cheers, Nick On Thu, Nov 14, 2013 at 1:32 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, I would

Re: [osg-users] Model attached to Camera

2013-11-14 Thread Trajce Nikolov NICK
Hi Robert, thanks for the hint. I don't have CameraManipulator. Anyway I made it work with HUD like approach. Thanks again Nick On Thu, Nov 14, 2013 at 2:55 PM, Robert Milharcic robert.milhar...@ib-caddy.si wrote: On 14.11.2013 11:32, Trajce Nikolov NICK wrote: It doesn't look right

Re: [osg-users] composite viewer: fixed view size on resize event

2013-11-11 Thread Trajce Nikolov NICK
list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] OSG Qt integration and thread safety

2013-11-07 Thread Trajce Nikolov NICK
/ iD8DBQFSeqRWn11XseNj94gRAuBdAKDuE2rxjaXltXEWg4g2Mka1ZBqVIgCfbKju vGG9MllrwxlDZjkUd1HHg+8= =S3At -END PGP SIGNATURE- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov

Re: [osg-users] OSG Qt integration and thread safety

2013-11-07 Thread Trajce Nikolov NICK
, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jan, Your approach isn't safe. OSG is *not threadsafe*. Or, rather, it is not threadsafe from arbitrary modifications. If you want to be safe, the only time when modifications to the scene graph may happen is before or after

Re: [osg-users] OSG Qt integration and thread safety

2013-11-07 Thread Trajce Nikolov NICK
. Just a note Nick On Thu, Nov 7, 2013 at 9:33 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jan, Your approach isn't safe. OSG is *not threadsafe*. Or, rather, it is not threadsafe from arbitrary modifications. If you want to be safe, the only time when

Re: [osg-users] Track map on a 3D view

2013-11-04 Thread Trajce Nikolov NICK
this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57061#57061 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] question about black-out(BO) of airport runway(light control)

2013-11-01 Thread Trajce Nikolov NICK
/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Disabling shadows for text

2013-10-31 Thread Trajce Nikolov NICK
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Track map on a 3D view

2013-10-30 Thread Trajce Nikolov NICK
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Track map on a 3D view

2013-10-29 Thread Trajce Nikolov NICK
-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Track map on a 3D view

2013-10-25 Thread Trajce Nikolov NICK
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] deferred shading in osg explained

2013-10-21 Thread Trajce Nikolov NICK
Hi Community, is there some materials on this topic available somewhere? I know Wang Rui pointed to some code in osgRecipes for this, I am more into books, papers etc. Thanks, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] Track map on a 3D view

2013-10-16 Thread Trajce Nikolov NICK
, Gianni Ambrosio ga...@vi-grade.com wrote: Trajce Nikolov NICK wrote: Hi Gianni, have a look at osgcompositeviewer example. You can add another view in the corner (no need of osgWidget::Window). There is a class osgViewer::CompositeViewer and osgViewer::View. The example demonstrated how

Re: [osg-users] Track map on a 3D view

2013-10-16 Thread Trajce Nikolov NICK
://forum.openscenegraph.org//files/example_467.png ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg

Re: [osg-users] Track map on a 3D view

2013-10-15 Thread Trajce Nikolov NICK
://forum.openscenegraph.org/viewtopic.php?p=56786#56786 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] File reading and node traversal problem.

2013-10-13 Thread Trajce Nikolov NICK
-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] mixing OpenGL with OSG - textures

2013-10-12 Thread Trajce Nikolov NICK
is still present when app exits but no longer bugged with the warnings in real-time. Thanks again for sharing. This email was more for the archive if someone ends up in similar situation Nick On Thu, Oct 10, 2013 at 12:39 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: thanks ! Nick

Re: [osg-users] mixing OpenGL with OSG - textures

2013-10-10 Thread Trajce Nikolov NICK
mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] mixing OpenGL with OSG - textures

2013-10-10 Thread Trajce Nikolov NICK
this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56708#56708 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] mixing OpenGL with OSG - textures

2013-10-08 Thread Trajce Nikolov NICK
! Nick On Sat, Oct 5, 2013 at 5:10 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Found the way, it is possible. Thanks anyway ! :-) Nick On Sat, Oct 5, 2013 at 4:16 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, I ran into a topic

Re: [osg-users] mixing OpenGL with OSG - textures

2013-10-08 Thread Trajce Nikolov NICK
/viewtopic.php?p=56673#56673 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users

[osg-users] mixing OpenGL with OSG - textures

2013-10-05 Thread Trajce Nikolov NICK
Hi Community, I ran into a topic of this mentioned in the subject. I am using 3rd party SDK (OpenGL) with OSG and I get a texture created by this SDK. Is there a way to wrap it into osg TextureObject and have it all osg-ish without mixing with GL calls? Thanks a bunch! Nick -- trajce nikolov

Re: [osg-users] mixing OpenGL with OSG - textures

2013-10-05 Thread Trajce Nikolov NICK
Found the way, it is possible. Thanks anyway ! :-) Nick On Sat, Oct 5, 2013 at 4:16 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, I ran into a topic of this mentioned in the subject. I am using 3rd party SDK (OpenGL) with OSG and I get a texture created

Re: [osg-users] question about culling (z-fighting)

2013-10-03 Thread Trajce Nikolov NICK
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] question about culling (z-fighting)

2013-10-02 Thread Trajce Nikolov NICK
/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] 32 bit depth buffer

2013-10-02 Thread Trajce Nikolov NICK
Hi Community, any hint how to setup this for the main viewer camera? Thanks a lot nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] 32 bit depth buffer

2013-10-02 Thread Trajce Nikolov NICK
Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, any hint how to setup this for the main viewer camera? Thanks a lot nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] default OSG InverseViewMatrix uniform

2013-09-27 Thread Trajce Nikolov NICK
Robert, osg_ViewMatrixInverse seam to not be set properly in case of nested cameras nick On Wed, Sep 25, 2013 at 7:23 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Thanks Robert. Didn't know where to search for it eaither. Thanks ! Nick On Wed, Sep 25, 2013 at 7:19 PM

Re: [osg-users] [osgOcean] Some questions about osgRiver ???

2013-09-27 Thread Trajce Nikolov NICK
] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] [osgOcean] Some questions about osgRiver ???

2013-09-27 Thread Trajce Nikolov NICK
and if you are really after fully opensource you can look for osgEphemeris, a work I think done by Don Burns years ago, but that was my initial step before figuring out SilverLining as well Nick On Fri, Sep 27, 2013 at 9:00 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: 3

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