Re: [osg-users] [osgOcean] Some questions about osgRiver ???

2013-09-27 Thread Trajce Nikolov NICK
hahaha .. come on all the option :-) Nick On Fri, Sep 27, 2013 at 9:08 PM, Kim Bale kcb...@googlemail.com wrote: Traitor ;) K. On 27 September 2013 20:00, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: 3 -for the sea I use osgOcean, Nothing against osgOcean. I have

[osg-users] default OSG InverseViewMatrix uniform

2013-09-25 Thread Trajce Nikolov NICK
Hi Community, I recall there was a uniform set by osg doing this but can not recall the correct name. Any hints? Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] default OSG InverseViewMatrix uniform

2013-09-25 Thread Trajce Nikolov NICK
= _localStateSet-getOrCreateUniform(osg_ViewMatrixInverse,osg::Uniform::FLOAT_MAT4); So I guess you want the last one :-) Robert. On 25 September 2013 16:21, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, I recall there was a uniform set by osg doing this but can

Re: [osg-users] What tools do you use

2013-09-20 Thread Trajce Nikolov NICK
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick f_logo.pngyoutube_64.png___ osg-users

Re: [osg-users] Forum topics awaiting approval, we need more moderators!

2013-09-10 Thread Trajce Nikolov NICK
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Graphics context size Screen capture question

2013-09-03 Thread Trajce Nikolov NICK
this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56085#56085 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov

Re: [osg-users] How to set-up an FBO in osg for android with opengl-es 2.0

2013-09-01 Thread Trajce Nikolov NICK
://forum.openscenegraph.org/viewtopic.php?p=56047#56047 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] [osgPlugins] Plugin Options with osgviewer

2013-08-29 Thread Trajce Nikolov NICK
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] model.ive from 3.15 to load with 3.20 (segfault)

2013-08-28 Thread Trajce Nikolov NICK
Hi Community, I have an issue to load an ive model converted with osg 3.15 into 3.20. I know there is major update in the Geometry class, but what would be the procedure to get these loaded with the latest osg. It gives segfaults (on linux 64bit) Thanks for any hints Nick -- trajce nikolov

[osg-users] Drawable::drawImplementation (push StateSet)

2013-08-20 Thread Trajce Nikolov NICK
::drawImplementation(osg::RenderInfo renderInfo) const { pushEverything() doCustomGLRendering(); popEverything() } Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Drawable::drawImplementation (push StateSet)

2013-08-20 Thread Trajce Nikolov NICK
are not accessible. Any hint how to do this? Here is what is something like I need: void Drawable::drawImplementation(osg::RenderInfo renderInfo) const { pushEverything() doCustomGLRendering(); popEverything() } Thanks a bunch! Nick -- trajce nikolov nick

Re: [osg-users] Drawable::drawImplementation (push StateSet)

2013-08-20 Thread Trajce Nikolov NICK
this? Here is what is something like I need: void Drawable::drawImplementation(osg::RenderInfo renderInfo) const { pushEverything() doCustomGLRendering(); popEverything() } Thanks a bunch! Nick -- trajce nikolov nick

Re: [osg-users] Drawable::drawImplementation (push StateSet)

2013-08-20 Thread Trajce Nikolov NICK
lol ;-) ... Come on. I am trying to wrap it with osg code instead of OpenGL calls (and forgot many things in between the ages) Nick On Tue, Aug 20, 2013 at 3:00 PM, Robert Osfield robert.osfi...@gmail.comwrote: On 20 August 2013 12:54, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com

Re: [osg-users] Drawable::drawImplementation (push StateSet)

2013-08-20 Thread Trajce Nikolov NICK
...@gmail.comwrote: On 20 August 2013 13:05, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: lol ;-) ... Come on. I am trying to wrap it with osg code instead of OpenGL calls (and forgot many things in between the ages) There isn't a straight single line call, or answer to your

Re: [osg-users] deferred shading in osg

2013-08-12 Thread Trajce Nikolov NICK
Thanks James Nick On Mon, Aug 12, 2013 at 5:04 PM, James Turner zakal...@mac.com wrote: On 4 Aug 2013, at 23:35, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: has anyone has done some work on this and willing to share hints, snippets ? FlightGear has a full deferred

Re: [osg-users] [forum] Instanced drawing

2013-08-06 Thread Trajce Nikolov NICK
/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] deferred shading in osg

2013-08-05 Thread Trajce Nikolov NICK
project that can do the same work for you, I think. Wang Rui 2013/8/5 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com Hi Community, has anyone has done some work on this and willing to share hints, snippets ? Thanks a lot! Nick -- trajce nikolov nick

[osg-users] deferred shading in osg

2013-08-04 Thread Trajce Nikolov NICK
Hi Community, has anyone has done some work on this and willing to share hints, snippets ? Thanks a lot! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] Tracking a node (loaded/unloaded) - counter part of ReadFileCallback

2013-07-19 Thread Trajce Nikolov NICK
model was paged in. How to know when it gets out? The goal is to keep a valid pointer over the lifetime of a part of the scene. Thanks for any hint or trick Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Tracking a node (loaded/unloaded) - counter part of ReadFileCallback

2013-07-19 Thread Trajce Nikolov NICK
Hi Robert, exactly what I need ! Thanks a bunch! Nick On Fri, Jul 19, 2013 at 6:43 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Nick, On 19 July 2013 17:11, Trajce Nikolov NICK trajce.nikolov.n...@gmail.comwrote: I am facing a problem maybe you give some hints. in pageable

Re: [osg-users] OPENSCENEGRAPH_MAJOR_VERSION and OSG_MAJOR_VERSION

2013-06-30 Thread Trajce Nikolov NICK
I did simply #ifnderf OSG_MAJOR_VERSION #define OSG_MAJOR_VERSION OPENSCENEGRAPH_MAJOR_VERSION #endif Builds ok now and should support the ancient osg releases as well Nick On Sun, Jun 30, 2013 at 1:04 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: wops, chrome sent the email

[osg-users] OPENSCENEGRAPH_MAJOR_VERSION and OSG_MAJOR_VERSION

2013-06-29 Thread Trajce Nikolov NICK
#if OSG_VERSION_MAJOR = 1 tileMapper-pushModelViewMatrix(cv-getModelViewMatrix()); #else tileMapper-pushReferenceViewPoint(cv-getReferenceViewPoint()); tileMapper-pushModelViewMatrix(cv-getModelViewMatrix(), osg::Transform::RELATIVE_RF); #endif -- trajce nikolov nick

Re: [osg-users] OPENSCENEGRAPH_MAJOR_VERSION and OSG_MAJOR_VERSION

2013-06-29 Thread Trajce Nikolov NICK
:58 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Robert, seam like this preprocessor define was renamed over the ages. I am revisiting the txp loader and found code that is compatible with older versions of the loader (osg 1.2 from the comment from while back when). The code

[osg-users] osgDB::ReentrantMutex ?

2013-06-28 Thread Trajce Nikolov NICK
Hi Community, I am upgrading the txp plugin from the latest code drop from Presagis and it seam it is really out of date (1.somthing is the osg used). Anyone can recall osgDB::ReentrantMutex and why it is not available anymore? Thanks for any hint Nick -- trajce nikolov nick

Re: [osg-users] osgDB::ReentrantMutex ?

2013-06-28 Thread Trajce Nikolov NICK
Found it, it was moved to OpenThreads Nick On Fri, Jun 28, 2013 at 1:22 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, I am upgrading the txp plugin from the latest code drop from Presagis and it seam it is really out of date (1.somthing is the osg used

Re: [osg-users] Passing location-based data to a fragment shader

2013-06-26 Thread Trajce Nikolov NICK
http://lists.openscenegraph.**org/listinfo.cgi/osg-users-** openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] screen 0 does not appear to be DRI2 capable

2013-06-25 Thread Trajce Nikolov NICK
: trying /usr/lib/i386-linux-gnu/dri/tls/swrast_dri.so libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/swrast_dri.so libGL error: failed to load driver: swrast Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..) Nick -- trajce nikolov nick

Re: [osg-users] screen 0 does not appear to be DRI2 capable

2013-06-25 Thread Trajce Nikolov NICK
likely be the best place to chase up a solution. Robert. On 25 June 2013 17:08, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, I just started after a while again on Linux, installed Ubuntu 13.04 (fresh install), installed the latest NVIDIA driver did trunk co

Re: [osg-users] screen 0 does not appear to be DRI2 capable

2013-06-25 Thread Trajce Nikolov NICK
Doing update and reinstalling the driver helped. Just for log Nick On Tue, Jun 25, 2013 at 6:31 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Robert, yes, I installed the driver manually. On the web in the forums now :) ... But thanks for the hints! Nick On Tue, Jun

Re: [osg-users] [osgOcean] Refraction Map issue: isn't visible...

2013-06-15 Thread Trajce Nikolov NICK
this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54620#54620 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] [osgOcean] Refraction Map issue: isn't visible...

2013-06-15 Thread Trajce Nikolov NICK
/viewtopic.php?p=54633#54633 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users

Re: [osg-users] Experiments on Textures and Images, strange behavior.

2013-06-09 Thread Trajce Nikolov NICK
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Experiments on Textures and Images, strange behavior.

2013-06-09 Thread Trajce Nikolov NICK
://forum.openscenegraph.org/viewtopic.php?p=54503#54503 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] How to apply textures to a model in openscenegraph?

2013-05-24 Thread Trajce Nikolov NICK
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] [build] Building OpenThreads on Windows

2013-05-17 Thread Trajce Nikolov NICK
: http://forum.openscenegraph.org/viewtopic.php?p=54039#54039 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] [build] Building OpenThreads on Windows

2013-05-17 Thread Trajce Nikolov NICK
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Translate problem

2013-05-09 Thread Trajce Nikolov NICK
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] for PAN problem

2013-05-09 Thread Trajce Nikolov NICK
/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] for PAN problem

2013-05-09 Thread Trajce Nikolov NICK
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] switch off mouse press events

2013-05-08 Thread Trajce Nikolov NICK
achieve this?. Any help is highly appreciated. Thanks Sujan -- Thanks Regards Sujan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] OSG : Animated Maya Models on Windows

2013-05-01 Thread Trajce Nikolov NICK
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSG : Animated Maya Models on Windows

2013-05-01 Thread Trajce Nikolov NICK
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] osgSim::LighPoint radius

2013-04-30 Thread Trajce Nikolov NICK
...@lists.openscenegraph.org] *On Behalf Of *Trajce Nikolov NICK *Sent:* Sunday, April 28, 2013 7:48 AM *To:* OpenSceneGraph Users *Subject:* [osg-users] osgSim::LighPoint radius ** ** Hi Community, ** ** I have faced a problem with the _radius from LighPoint. The showcase is to control all

Re: [osg-users] Exporting HeightFields in OSG

2013-04-29 Thread Trajce Nikolov NICK
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] osgSim::LighPoint radius

2013-04-28 Thread Trajce Nikolov NICK
in run-time. Some hints? Thanks a bunch. Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Exporting HeightFields in OSG

2013-04-28 Thread Trajce Nikolov NICK
?p=53844#53844 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing

Re: [osg-users] (no subject)

2013-04-25 Thread Trajce Nikolov NICK
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] txp lod problem: switching in cycles

2013-04-22 Thread Trajce Nikolov NICK
/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-19 Thread Trajce Nikolov NICK
been done using r8b version. Thank you very much, Francesco Trajce Nikolov NICK wrote: Hi Francesco, this top was discussed heavely last week (look for osgAndroidExample in the archive). Here is a fix for that error - you have to edit a file http://stackoverflow.com/questions

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-18 Thread Trajce Nikolov NICK
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] [ANN] GullsEye

2013-04-18 Thread Trajce Nikolov NICK
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Need help with switching between manual and automatic camera movement

2013-04-18 Thread Trajce Nikolov NICK
-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] animation on android

2013-04-16 Thread Trajce Nikolov NICK
with osganimationviewer though on pc. Is there any magic to be done to make the model appear? Only this, I know how to manage animations later Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] animation on android

2013-04-16 Thread Trajce Nikolov NICK
) USE_SERIALIZER_WRAPPER_LIBRARY(osgText) USE_SERIALIZER_WRAPPER_LIBRARY(osgVolume) On Tue, Apr 16, 2013 at 11:23 AM, Jan Ciger jan.ci...@gmail.com wrote: On Tue, Apr 16, 2013 at 9:52 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Community, I have done the first steps

Re: [osg-users] animation on android

2013-04-16 Thread Trajce Nikolov NICK
Hi Jan, what version of osg are you using? I am finding the later versions are not that 'user friendly' to android? All the time with some issues. And seam you went far with osg on android based on your emails Thanks Nick On Tue, Apr 16, 2013 at 11:57 AM, Trajce Nikolov NICK trajce.nikolov.n

Re: [osg-users] animation on android

2013-04-16 Thread Trajce Nikolov NICK
support so should be a safer bet than the last few dev releases. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] animation on android

2013-04-16 Thread Trajce Nikolov NICK
again with the trunk. And thanks for the hints so far ! Cheers, Nick On Tue, Apr 16, 2013 at 1:18 PM, Jan Ciger jan.ci...@gmail.com wrote: On Tue, Apr 16, 2013 at 12:11 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jan, what version of osg are you using? I am finding

Re: [osg-users] animation on android

2013-04-16 Thread Trajce Nikolov NICK
...@gmail.comwrote: Hi Nick, 2013/4/16 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com Hi Jan, that's nice you have it working. Well, with your help I have a demo running on the phone as well :) But, the requirements just grow and I am to stress and test other features (like animation

Re: [osg-users] animation on android

2013-04-16 Thread Trajce Nikolov NICK
lol ..:) ... Let first wait then for something stable where I can run with models, animations, with picking. Then I will share my findings in a public document. Nick On Tue, Apr 16, 2013 at 1:57 PM, Jordi Torres jtorresfa...@gmail.comwrote: 2013/4/16 Trajce Nikolov NICK trajce.nikolov.n

Re: [osg-users] osgAndroidExample

2013-04-15 Thread Trajce Nikolov NICK
Hi Jan, no textures on the cube in android. I can see it on my pc. :/ ... Any clue? Nick On Fri, Apr 12, 2013 at 4:47 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Here is the model I tried to load. Just for documenting Nick On Fri, Apr 12, 2013 at 4:40 PM, Trajce

Re: [osg-users] osgAndroidExample

2013-04-15 Thread Trajce Nikolov NICK
Texture2D and TexEnv state from the statesets after you read the model (with a visitor) - change the fragment shader to read from textures. Nick On Mon, Apr 15, 2013 at 8:54 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jan, no textures on the cube in android. I can see it on my

[osg-users] Blender exporter

2013-04-15 Thread Trajce Nikolov NICK
Hi community, seams like the blender exporter can not be downloaded from their website. Anyone has it handy to share it over email? Thanks a lot ! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Blender exporter

2013-04-15 Thread Trajce Nikolov NICK
Thanks Jan Nick On Mon, Apr 15, 2013 at 3:36 PM, Jan Ciger jan.ci...@gmail.com wrote: On Mon, Apr 15, 2013 at 3:11 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi community, seams like the blender exporter can not be downloaded from their website. Anyone has it handy

Re: [osg-users] osgAndroidExample

2013-04-12 Thread Trajce Nikolov NICK
will correspond to a setName/getName from the Uniforms. Please confirm it (you need to look it with your binary). 2013/4/11 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com Hi Jan, after some reading from web I managed to set the build (and understand some of the background

Re: [osg-users] osgAndroidExample

2013-04-12 Thread Trajce Nikolov NICK
THAT version, compile in armeabi and execute. 2013/4/12 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com Hi Jorge, here I found how to use add2line (just for the sake of documenting): http://stackoverflow.com/questions/5314036/how-to-use-addr2line-in-android This is from logcat: 01-02 00:30

Re: [osg-users] osgAndroidExample

2013-04-12 Thread Trajce Nikolov NICK
... now download OSG version 3.1.3, exactly THAT version, compile in armeabi and execute. 2013/4/12 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com Hi Jorge, here I found how to use add2line (just for the sake of documenting): http://stackoverflow.com/questions/5314036/how-to-use-addr2line

Re: [osg-users] osgAndroidExample

2013-04-12 Thread Trajce Nikolov NICK
, 2013 at 11:06 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jorge, here is what I am getting when I try to build 3.1.3 Android NDK: APP_PIE is /home/user/dev/android-ndk-r8d/build/gmsl/__gmsl:512: *** non-numeric second argument to `wordlist' function: ''. Stop

Re: [osg-users] osgAndroidExample

2013-04-12 Thread Trajce Nikolov NICK
, but you need to add the last submission not merged yet to get the things worknig. Cheers. 2013/4/12 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wops .. the cmake command: cmake -DOSG_BUILD_PLATFORM_ANDROID=ON -DANDROID_NDK='/home/user/dev/android-ndk-r8d' -DDYNAMIC_OPENTHREADS=OFF

Re: [osg-users] osgAndroidExample

2013-04-12 Thread Trajce Nikolov NICK
this helps. 2013/4/12 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com Hi all, just again for documentation, the following link solves the ndk build error. http://stackoverflow.com/questions/10285242/openssl-using-androids-ndk-problems/10295653#10295653 Jorge, I have the svn trunk from

Re: [osg-users] osgAndroidExample

2013-04-12 Thread Trajce Nikolov NICK
AM, Jan Ciger jan.ci...@gmail.com wrote: Hello, On Fri, Apr 12, 2013 at 11:14 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi all, just again for documentation, the following link solves the ndk build error. http://stackoverflow.com/questions/10285242/openssl-using

Re: [osg-users] osgAndroidExample

2013-04-12 Thread Trajce Nikolov NICK
Thanks Jan Nick On Fri, Apr 12, 2013 at 12:05 PM, Jan Ciger jan.ci...@gmail.com wrote: On Fri, Apr 12, 2013 at 11:50 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: One last question, a silly one. Now I want to load the model. I pressed the menu button (SAMSUNG Galaxy

Re: [osg-users] osgAndroidExample

2013-04-12 Thread Trajce Nikolov NICK
On Fri, Apr 12, 2013 at 3:21 PM, Jorge Izquierdo Ciges jori...@gmail.comwrote: use adb shell to look for the file and know the exact path, it changes from device 2013/4/12 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com Thanks Jan Nick On Fri, Apr 12, 2013 at 12:05 PM, Jan Ciger jan.ci

Re: [osg-users] osgAndroidExample

2013-04-12 Thread Trajce Nikolov NICK
, 2013 at 3:25 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jorge, I got used to it till now. Thanks. I have a question though. Is there any magic to be done in order to see textured models? I tried different models and all are displayed without textures (GLES2 sample). Most

Re: [osg-users] osgAndroidExample

2013-04-12 Thread Trajce Nikolov NICK
The progress. The GLES1 sample does not render the model at all (it is loaded with warning: Material::apply(State) - not supported .. Maybe it is because of the model. Anyone have some simple textured model handy to share? Thanks Nick On Fri, Apr 12, 2013 at 4:05 PM, Trajce Nikolov NICK

Re: [osg-users] osgAndroidExample

2013-04-12 Thread Trajce Nikolov NICK
Thanks Jan. Nick On Fri, Apr 12, 2013 at 4:34 PM, Jan Ciger jan.ci...@gmail.com wrote: On Fri, Apr 12, 2013 at 4:29 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: The progress. The GLES1 sample does not render the model at all (it is loaded with warning: Material::apply

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
well in the emulator and the device Also, by googling about disabling neon I found it was discussed by Jorge and other folks here http://forum.openscenegraph.org/viewtopic.php?t=8959start=15 You can clarify Thanks again Cheers, Nick On Thu, Apr 11, 2013 at 10:28 AM, Trajce Nikolov NICK

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
HI me again, this is for Jan. I have built everything with armeabi-v7a and I am seeing another armeabi-v7a with NEON which lead me to think that my build is actually without neon. Is this correct? Nick On Thu, Apr 11, 2013 at 10:54 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
shared with me - actually you helped me a lot. And I promise I will read the specs ;-) Cheers, Nick On Thu, Apr 11, 2013 at 11:38 AM, Jan Ciger jan.ci...@gmail.com wrote: Hello, On Thu, Apr 11, 2013 at 10:28 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jan, Jorge

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
Ciger jan.ci...@gmail.com wrote: Hello, On Thu, Apr 11, 2013 at 12:05 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Good question. That is the purpose of the community I guess. While back when while I was more active with this list I used to support people just because. Also

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
last message... the compiled osg will be under [cmake_install_prefix]/lib/ABI 2013/4/11 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com HI, I have built all from scratch with the suggested armeabi only, and the same results. Interesting what I am seeing is when I do $ANDROID_SDK/tools

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
, x86,mirps... Other thing are the targets... FROM the SDK that are Virtual machines that you have created... That info seems to be info from the targets of your SDK nothing more... heck i don't know how you have printed them xD 2013/4/11 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
assume the NDK have all the platforms (as Jorge mentioned somewhere in the conversation). Any hints on this? Thanks again a bunch Nick On Thu, Apr 11, 2013 at 5:52 PM, Jan Ciger jan.ci...@gmail.com wrote: Hi Trajce, On Thu, Apr 11, 2013 at 3:50 PM, Trajce Nikolov NICK trajce.nikolov.n

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
Just a question. Can the 3rd party libs be compiled with some switches? Are you using the one pre-built available on wiki? Nick On Thu, Apr 11, 2013 at 6:11 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jan, I am setting up properly now everything from scratch, reading

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
It varies from the NDK that things are build and Eclipse version (? I am sure something behind it). With the latest NDK r8e when I build the sample it says: Fatal error: invalid -march= option: `armv5te' any clue? Nick On Thu, Apr 11, 2013 at 6:50 PM, Trajce Nikolov NICK trajce.nikolov.n

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
...@gmail.comwrote: Trajce, please dump the logcat because i think i know what's happening. 2013/4/11 Jan Ciger jan.ci...@gmail.com On 04/11/2013 06:50 PM, Trajce Nikolov NICK wrote: Just a question. Can the 3rd party libs be compiled with some switches? Are you using the one pre-built available

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
Hi Jorge, ok, I will stick with d then Nick On Thu, Apr 11, 2013 at 9:57 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jorge, attached is the log. Also when I run Eclipse it says: Failed to resolve android-8 Jorge, Thanks ! Nick On Thu, Apr 11, 2013 at 9:26 PM

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
/dalvikvm(2034): Failed to write stack traces to /data/anr/traces.txt (-1 of 2978): Math result not representable Hope this help to figure out something Nick On Thu, Apr 11, 2013 at 10:03 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jorge, ok, I will stick with d

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
also, when I build nativeLib, and donot remove -Werror it failed to build .. Nick On Thu, Apr 11, 2013 at 10:36 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jorge, this is with clean build with d ndk and Juno Eclipse for android-7 (that is the default in the example

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
On Thu, Apr 11, 2013 at 10:44 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: also, when I build nativeLib, and donot remove -Werror it failed to build .. Nick On Thu, Apr 11, 2013 at 10:36 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jorge

[osg-users] osgAndroidExample

2013-04-10 Thread Trajce Nikolov NICK
for any hints that will help Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Save optimized scene (Big loading time, openflight)

2013-04-05 Thread Trajce Nikolov NICK
@lists.**openscenegraph.org osg-users@lists.openscenegraph.org http://lists.openscenegraph.**org/listinfo.cgi/osg-users-** openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users

Re: [osg-users] lightmap generated from lightcone geometry

2013-04-04 Thread Trajce Nikolov NICK
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] BW or grayscale vision based on camera.

2013-03-25 Thread Trajce Nikolov NICK
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Retrieving Z-Near Far per-frame

2013-03-24 Thread Trajce Nikolov NICK
? __**_ osg-users mailing list osg-users@lists.**openscenegraph.org osg-users@lists.openscenegraph.org http://lists.openscenegraph.**org/listinfo.cgi/osg-users-** openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov

Re: [osg-users] Custom mouse hanlder interferes with TrackballManipulator

2013-03-14 Thread Trajce Nikolov NICK
://forum.openscenegraph.org/viewtopic.php?p=53113#53113 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick

Re: [osg-users] Custom mouse hanlder interferes with TrackballManipulator

2013-03-14 Thread Trajce Nikolov NICK
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Problem with fullscreen hiding dialog window

2013-03-13 Thread Trajce Nikolov NICK
/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Problem with fullscreen hiding dialog window

2013-03-13 Thread Trajce Nikolov NICK
nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Light lobes

2013-03-13 Thread Trajce Nikolov NICK
(the pseudo code would look like this): osg::Matrixd mx = _camera-getInverseViewMatrix(); mxt (MatrixTransform is this)-setMatrix(mx) however, it doesnt follow the orientation, only the translation Any hints? Thanks a bunch Nick -- trajce nikolov nick

<    3   4   5   6   7   8   9   >