hahaha .. come on all the option :-)
Nick
On Fri, Sep 27, 2013 at 9:08 PM, Kim Bale kcb...@googlemail.com wrote:
Traitor ;)
K.
On 27 September 2013 20:00, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
3 -for the sea I use osgOcean,
Nothing against osgOcean. I have
Hi Community,
I recall there was a uniform set by osg doing this but can not recall the
correct name. Any hints?
Thanks a bunch!
Nick
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=
_localStateSet-getOrCreateUniform(osg_ViewMatrixInverse,osg::Uniform::FLOAT_MAT4);
So I guess you want the last one :-)
Robert.
On 25 September 2013 16:21, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Community,
I recall there was a uniform set by osg doing this but can
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this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=56085#56085
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://forum.openscenegraph.org/viewtopic.php?p=56047#56047
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Hi Community,
I have an issue to load an ive model converted with osg 3.15 into 3.20. I
know there is major update in the Geometry class, but what would be the
procedure to get these loaded with the latest osg. It gives segfaults (on
linux 64bit)
Thanks for any hints
Nick
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::drawImplementation(osg::RenderInfo renderInfo) const
{
pushEverything()
doCustomGLRendering();
popEverything()
}
Thanks a bunch!
Nick
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are not accessible. Any hint how to do this?
Here is what is something like I need:
void Drawable::drawImplementation(osg::RenderInfo renderInfo) const
{
pushEverything()
doCustomGLRendering();
popEverything()
}
Thanks a bunch!
Nick
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this?
Here is what is something like I need:
void Drawable::drawImplementation(osg::RenderInfo renderInfo) const
{
pushEverything()
doCustomGLRendering();
popEverything()
}
Thanks a bunch!
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lol ;-) ... Come on. I am trying to wrap it with osg code instead of OpenGL
calls (and forgot many things in between the ages)
Nick
On Tue, Aug 20, 2013 at 3:00 PM, Robert Osfield robert.osfi...@gmail.comwrote:
On 20 August 2013 12:54, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com
...@gmail.comwrote:
On 20 August 2013 13:05, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
lol ;-) ... Come on. I am trying to wrap it with osg code instead of
OpenGL calls (and forgot many things in between the ages)
There isn't a straight single line call, or answer to your
Thanks James
Nick
On Mon, Aug 12, 2013 at 5:04 PM, James Turner zakal...@mac.com wrote:
On 4 Aug 2013, at 23:35, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
has anyone has done some work on this and willing to share hints, snippets
?
FlightGear has a full deferred
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project that can do the same work for you, I think.
Wang Rui
2013/8/5 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
Hi Community,
has anyone has done some work on this and willing to share hints,
snippets ?
Thanks a lot!
Nick
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Hi Community,
has anyone has done some work on this and willing to share hints, snippets ?
Thanks a lot!
Nick
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model was paged in. How to know when it gets out? The goal is to
keep a valid pointer over the lifetime of a part of the scene.
Thanks for any hint or trick
Nick
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Hi Robert,
exactly what I need ! Thanks a bunch!
Nick
On Fri, Jul 19, 2013 at 6:43 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Nick,
On 19 July 2013 17:11, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.comwrote:
I am facing a problem maybe you give some hints.
in pageable
I did simply
#ifnderf OSG_MAJOR_VERSION
#define OSG_MAJOR_VERSION OPENSCENEGRAPH_MAJOR_VERSION
#endif
Builds ok now and should support the ancient osg releases as well
Nick
On Sun, Jun 30, 2013 at 1:04 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
wops, chrome sent the email
#if OSG_VERSION_MAJOR = 1
tileMapper-pushModelViewMatrix(cv-getModelViewMatrix());
#else
tileMapper-pushReferenceViewPoint(cv-getReferenceViewPoint());
tileMapper-pushModelViewMatrix(cv-getModelViewMatrix(),
osg::Transform::RELATIVE_RF);
#endif
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:58 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Robert,
seam like this preprocessor define was renamed over the ages. I am
revisiting the txp loader and found code that is compatible with older
versions of the loader (osg 1.2 from the comment from while back when). The
code
Hi Community,
I am upgrading the txp plugin from the latest code drop from Presagis and
it seam it is really out of date (1.somthing is the osg used). Anyone can
recall osgDB::ReentrantMutex and why it is not available anymore?
Thanks for any hint
Nick
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Found it, it was moved to OpenThreads
Nick
On Fri, Jun 28, 2013 at 1:22 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Community,
I am upgrading the txp plugin from the latest code drop from Presagis and
it seam it is really out of date (1.somthing is the osg used
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http
: trying /usr/lib/i386-linux-gnu/dri/tls/swrast_dri.so
libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/swrast_dri.so
libGL error: failed to load driver: swrast
Warning: detected OpenGL error 'invalid enumerant' at after
RenderBin::draw(..)
Nick
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likely be the best place to chase up a
solution.
Robert.
On 25 June 2013 17:08, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Community,
I just started after a while again on Linux, installed Ubuntu 13.04
(fresh
install), installed the latest NVIDIA driver did trunk co
Doing update and reinstalling the driver helped. Just for log
Nick
On Tue, Jun 25, 2013 at 6:31 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Robert,
yes, I installed the driver manually. On the web in the forums now :) ...
But thanks for the hints!
Nick
On Tue, Jun
this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54620#54620
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/viewtopic.php?p=54633#54633
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://forum.openscenegraph.org/viewtopic.php?p=54503#54503
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g
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:
http://forum.openscenegraph.org/viewtopic.php?p=54039#54039
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achieve this?. Any help is highly appreciated. Thanks Sujan
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Sujan
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...@lists.openscenegraph.org] *On Behalf Of *Trajce Nikolov
NICK
*Sent:* Sunday, April 28, 2013 7:48 AM
*To:* OpenSceneGraph Users
*Subject:* [osg-users] osgSim::LighPoint radius
** **
Hi Community,
** **
I have faced a problem with the _radius from LighPoint. The showcase is to
control all
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in
run-time. Some hints?
Thanks a bunch.
Nick
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been done using r8b version.
Thank you very much,
Francesco
Trajce Nikolov NICK wrote:
Hi Francesco,
this top was discussed heavely last week (look for osgAndroidExample in
the archive). Here is a fix for that error - you have to edit a file
http://stackoverflow.com/questions
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with osganimationviewer though on pc.
Is there any magic to be done to make the model appear? Only this, I know
how to manage animations later
Thanks a bunch!
Nick
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)
USE_SERIALIZER_WRAPPER_LIBRARY(osgText)
USE_SERIALIZER_WRAPPER_LIBRARY(osgVolume)
On Tue, Apr 16, 2013 at 11:23 AM, Jan Ciger jan.ci...@gmail.com wrote:
On Tue, Apr 16, 2013 at 9:52 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Community,
I have done the first steps
Hi Jan,
what version of osg are you using? I am finding the later versions are not
that 'user friendly' to android? All the time with some issues. And seam
you went far with osg on android based on your emails
Thanks
Nick
On Tue, Apr 16, 2013 at 11:57 AM, Trajce Nikolov NICK
trajce.nikolov.n
support so should be a safer bet
than the last few dev releases.
Robert.
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again with the
trunk. And thanks for the hints so far !
Cheers,
Nick
On Tue, Apr 16, 2013 at 1:18 PM, Jan Ciger jan.ci...@gmail.com wrote:
On Tue, Apr 16, 2013 at 12:11 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Jan,
what version of osg are you using? I am finding
...@gmail.comwrote:
Hi Nick,
2013/4/16 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
Hi Jan,
that's nice you have it working. Well, with your help I have a demo
running on the phone as well :) But, the requirements just grow and I
am to stress and test other features (like animation
lol ..:) ... Let first wait then for something stable where I can run with
models, animations, with picking. Then I will share my findings in a public
document.
Nick
On Tue, Apr 16, 2013 at 1:57 PM, Jordi Torres jtorresfa...@gmail.comwrote:
2013/4/16 Trajce Nikolov NICK trajce.nikolov.n
Hi Jan,
no textures on the cube in android. I can see it on my pc. :/ ... Any clue?
Nick
On Fri, Apr 12, 2013 at 4:47 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Here is the model I tried to load. Just for documenting
Nick
On Fri, Apr 12, 2013 at 4:40 PM, Trajce
Texture2D and TexEnv state from the statesets after you read
the model (with a visitor)
- change the fragment shader to read from textures.
Nick
On Mon, Apr 15, 2013 at 8:54 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Jan,
no textures on the cube in android. I can see it on my
Hi community,
seams like the blender exporter can not be downloaded from their website.
Anyone has it handy to share it over email?
Thanks a lot !
Nick
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Thanks Jan
Nick
On Mon, Apr 15, 2013 at 3:36 PM, Jan Ciger jan.ci...@gmail.com wrote:
On Mon, Apr 15, 2013 at 3:11 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi community,
seams like the blender exporter can not be downloaded from their website.
Anyone has it handy
will correspond to a setName/getName
from the Uniforms.
Please confirm it (you need to look it with your binary).
2013/4/11 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
Hi Jan,
after some reading from web I managed to set the build (and understand
some of the background
THAT version, compile in
armeabi and execute.
2013/4/12 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
Hi Jorge,
here I found how to use add2line (just for the sake of documenting):
http://stackoverflow.com/questions/5314036/how-to-use-addr2line-in-android
This is from logcat:
01-02 00:30
... now download OSG version 3.1.3, exactly THAT version, compile in
armeabi and execute.
2013/4/12 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
Hi Jorge,
here I found how to use add2line (just for the sake of documenting):
http://stackoverflow.com/questions/5314036/how-to-use-addr2line
, 2013 at 11:06 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Jorge,
here is what I am getting when I try to build 3.1.3
Android NDK: APP_PIE is
/home/user/dev/android-ndk-r8d/build/gmsl/__gmsl:512: *** non-numeric
second argument to `wordlist' function: ''. Stop
, but you need to add
the last submission not merged yet to get the things worknig.
Cheers.
2013/4/12 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
wops .. the cmake command:
cmake -DOSG_BUILD_PLATFORM_ANDROID=ON
-DANDROID_NDK='/home/user/dev/android-ndk-r8d' -DDYNAMIC_OPENTHREADS=OFF
this helps.
2013/4/12 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
Hi all,
just again for documentation, the following link solves the ndk build
error.
http://stackoverflow.com/questions/10285242/openssl-using-androids-ndk-problems/10295653#10295653
Jorge, I have the svn trunk from
AM, Jan Ciger jan.ci...@gmail.com wrote:
Hello,
On Fri, Apr 12, 2013 at 11:14 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi all,
just again for documentation, the following link solves the ndk build
error.
http://stackoverflow.com/questions/10285242/openssl-using
Thanks Jan
Nick
On Fri, Apr 12, 2013 at 12:05 PM, Jan Ciger jan.ci...@gmail.com wrote:
On Fri, Apr 12, 2013 at 11:50 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
One last question, a silly one. Now I want to load the model. I pressed
the menu button (SAMSUNG Galaxy
On Fri, Apr 12, 2013 at 3:21 PM, Jorge Izquierdo Ciges jori...@gmail.comwrote:
use adb shell to look for the file and know the exact path, it changes
from device
2013/4/12 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
Thanks Jan
Nick
On Fri, Apr 12, 2013 at 12:05 PM, Jan Ciger jan.ci
, 2013 at 3:25 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Jorge,
I got used to it till now. Thanks. I have a question though. Is there any
magic to be done in order to see textured models? I tried different models
and all are displayed without textures (GLES2 sample). Most
The progress. The GLES1 sample does not render the model at all (it is
loaded with warning: Material::apply(State) - not supported .. Maybe it is
because of the model. Anyone have some simple textured model handy to share?
Thanks
Nick
On Fri, Apr 12, 2013 at 4:05 PM, Trajce Nikolov NICK
Thanks Jan.
Nick
On Fri, Apr 12, 2013 at 4:34 PM, Jan Ciger jan.ci...@gmail.com wrote:
On Fri, Apr 12, 2013 at 4:29 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
The progress. The GLES1 sample does not render the model at all (it is
loaded with warning: Material::apply
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well in
the emulator and the device
Also, by googling about disabling neon I found it was discussed by Jorge
and other folks here
http://forum.openscenegraph.org/viewtopic.php?t=8959start=15
You can clarify
Thanks again
Cheers,
Nick
On Thu, Apr 11, 2013 at 10:28 AM, Trajce Nikolov NICK
HI me again,
this is for Jan. I have built everything with armeabi-v7a and I am seeing
another armeabi-v7a with NEON which lead me to think that my build is
actually without neon. Is this correct?
Nick
On Thu, Apr 11, 2013 at 10:54 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote
shared with me -
actually you helped me a lot. And I promise I will read the specs ;-)
Cheers,
Nick
On Thu, Apr 11, 2013 at 11:38 AM, Jan Ciger jan.ci...@gmail.com wrote:
Hello,
On Thu, Apr 11, 2013 at 10:28 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Jan, Jorge
Ciger jan.ci...@gmail.com wrote:
Hello,
On Thu, Apr 11, 2013 at 12:05 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Good question. That is the purpose of the community I guess. While back
when while I was more active with this list I used to support people just
because. Also
last message... the compiled osg will be under
[cmake_install_prefix]/lib/ABI
2013/4/11 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
HI,
I have built all from scratch with the suggested armeabi only, and the
same results. Interesting what I am seeing is when I do
$ANDROID_SDK/tools
,
x86,mirps...
Other thing are the targets... FROM the SDK that are Virtual machines
that you have created...
That info seems to be info from the targets of your SDK nothing more...
heck i don't know how you have printed them xD
2013/4/11 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
assume
the NDK have all the platforms (as Jorge mentioned somewhere in the
conversation). Any hints on this?
Thanks again a bunch
Nick
On Thu, Apr 11, 2013 at 5:52 PM, Jan Ciger jan.ci...@gmail.com wrote:
Hi Trajce,
On Thu, Apr 11, 2013 at 3:50 PM, Trajce Nikolov NICK
trajce.nikolov.n
Just a question. Can the 3rd party libs be compiled with some switches? Are
you using the one pre-built available on wiki?
Nick
On Thu, Apr 11, 2013 at 6:11 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Jan,
I am setting up properly now everything from scratch, reading
It varies from the NDK that things are build and Eclipse version (? I am
sure something behind it).
With the latest NDK r8e when I build the sample it says:
Fatal error: invalid -march= option: `armv5te'
any clue?
Nick
On Thu, Apr 11, 2013 at 6:50 PM, Trajce Nikolov NICK
trajce.nikolov.n
...@gmail.comwrote:
Trajce, please dump the logcat because i think i know what's happening.
2013/4/11 Jan Ciger jan.ci...@gmail.com
On 04/11/2013 06:50 PM, Trajce Nikolov NICK wrote:
Just a question. Can the 3rd party libs be compiled with some switches?
Are you using the one pre-built available
Hi Jorge,
ok, I will stick with d then
Nick
On Thu, Apr 11, 2013 at 9:57 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Jorge, attached is the log. Also when I run Eclipse it says:
Failed to resolve android-8
Jorge, Thanks !
Nick
On Thu, Apr 11, 2013 at 9:26 PM
/dalvikvm(2034): Failed to write stack traces to
/data/anr/traces.txt (-1 of 2978): Math result not representable
Hope this help to figure out something
Nick
On Thu, Apr 11, 2013 at 10:03 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Jorge,
ok, I will stick with d
also, when I build nativeLib, and donot remove -Werror it failed to build ..
Nick
On Thu, Apr 11, 2013 at 10:36 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Jorge,
this is with clean build with d ndk and Juno Eclipse for android-7 (that
is the default in the example
On Thu, Apr 11, 2013 at 10:44 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
also, when I build nativeLib, and donot remove -Werror it failed to build
..
Nick
On Thu, Apr 11, 2013 at 10:36 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Jorge
for any hints that will help
Cheers,
Nick
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(the pseudo code would look
like this):
osg::Matrixd mx = _camera-getInverseViewMatrix();
mxt (MatrixTransform is this)-setMatrix(mx)
however, it doesnt follow the orientation, only the translation
Any hints?
Thanks a bunch
Nick
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