.
On Fri, Jul 18, 2008 at 6:13 PM, Robert Osfield [EMAIL PROTECTED]
wrote:
2008/7/18 Wu Xiaodong [EMAIL PROTECTED]:
In my case, I added some new child-node to a group-node, then it crashed
some times;
Could the bug be fixed if i call osg::Group::setDataVariance ( )?
Setting DataVariance
I debug my code once more. Your judgment was right. In the single thread,
it crashed also.
Thanks.
Xiaodong
2008/7/22 Wu Xiaodong [EMAIL PROTECTED]:
Based on your opinion that the crash is *a straight iterator
invalidation issue due to your add/removing
stuff from the scene graph
Xiadong,
If you are updating StateSet/StateAttribute or Drawables/Geometry in
your update then you should mark their DataVariance to DYNAMIC so that
the draw traversal knows not to release the current frame till they
are all done.
Robert.
2008/7/18 Wu Xiaodong [EMAIL PROTECTED]:
Hi
Hi.
I begin a new thread for osg::Viewer()::frame();
I create a simple scene , then call osg::Viewer::frame() ; it all
works well;
while I add some chilld-nodes to a group node, then it crashed in
frame();
Is the error generated because of the
Greate Work. Thanks Robert!
On Fri, Apr 25, 2008 at 8:34 PM, Robert Osfield [EMAIL PROTECTED]
wrote:
I have just tagged OpenSceneGraph-2.4 stable release and update the
front page downloads pages with new release, you can grab 2.4 from
the downloads page:
Hi.
I try to update the class osgSim::ScalarBar to support for the
osgText::String title.
it may be very simple. but I hope i can do something to OSG.
Thanks.
xiaodong
// header ==
/* -*-c++-*- OpenSceneGraph - Copyright (C)
, Apr 3, 2008 at 4:40 PM, Robert Osfield [EMAIL PROTECTED]
wrote:
Hi Xiaodong Wu et. al,
2008/4/3 Wu Xiaodong [EMAIL PROTECTED]:
How could the community do when the next Microsoft Technologies, such
as DirectX changes like OS changes from Win95 to WinXp.
The email about adopting
How could the community do when the next Microsoft Technologies, such as
DirectX changes like OS changes from Win95 to WinXp.
On Wed, Apr 2, 2008 at 5:37 AM, Robert Osfield [EMAIL PROTECTED]
wrote:
One more thing...
In the light of the recent efforts from Microsoft to support standards
and
probably the source data/the data import/ or your model construction
that is at fault, this type of issue is unlikely to be actual OSG
problem unless there is a bug in one of the loaders.
Robert.
2008/3/31 Wu Xiaodong [EMAIL PROTECTED]:
Hi. I got some error in my scene, I snap
Hello. Niu:
You need to set the class niuhm : public
osg::Drawable::UpdateCallback object to your node to update; by:
geom-setDataVariance( ); geom-setUpdateCallback( );
You can refer to the osgcallback in the osgExamples.
xiaodong
2008/3/19 Niuheming [EMAIL
manipulator
setHomePosition or computeHomePosition method? i.e.
viewer.getCamaraManipulator()-setHomePosition(...);
Robert.
On Mon, Mar 3, 2008 at 2:35 AM, Wu Xiaodong [EMAIL PROTECTED]
wrote:
Hi, I am freshman in OpenSceneGrapph. Now I have some issue on updating
the
Camera when
Wu Xiaodong [EMAIL PROTECTED]:
Hi, Robert:
is there any limit on calling setHomePosition and computeHomePosition()?
I have taken a try, but it didn't works.
What do you mean by it didn't work, did it do the wrong thing, did it
do nothing at all?
These methods just set the home
Hi, I am freshman in OpenSceneGrapph. Now I have some issue on updating the
Camera when the Geode under it was updated.
the details of the issue is as following.
1st step. I build a viewer and its scene graph with only one osg::Geometry
which contains nothing. and set a TrackballManipulator to
*MyIterator-AnotherMethod(); should be MyIterator-AnotherMethod();
On Dec 30, 2007 12:47 AM, Renan Mendes [EMAIL PROTECTED] wrote:
Hi, everyone.
I've got quick question on STL vectors.
I've created a class (let's call it MyClass) with the method 'bool
MyMethod(std::vectorMyClass
Hi, Everyone:
I am a total begginer user of OSG for 3 days.
How can i enable the auto-rotate effect on a TrackballManipulator?
I have attached a osgViewer::viewer to a window on Win32.( windiow+MFC
) by following code.
*
viewer = new osgViewer::Viewer;
a look at the osganimation example.
Robert.
On Nov 22, 2007 9:34 AM, Wu Xiaodong [EMAIL PROTECTED] wrote:
Hi, Everyone:
I am a total begginer user of OSG for 3 days.
How can i enable the auto-rotate effect on a TrackballManipulator?
I have attached a osgViewer
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