Re: [osg-users] 回复:Re: remove updatecallback stably and reliably

2020-12-27 Thread Robert Osfield
How are the symbols represented in the scene graph and on screen? How many different types of symbols do you have? What are the dynamic aspects to the simulated objects, as you mention AnimationPathCallback I presume you are animating a transform. Is this just xyz translations? I don't yet

[osg-users] 回复:Re: remove updatecallback stably and reliably

2020-12-27 Thread 蔡少波
Hi Robert, The last few questions were too fragmented. I will introduce the needs of our project. We need to read symbol information from the database and generate symbols based on their coordinates, including text and geometry. The number of these symbols is about several thousand to