Hi!
why getGeometry doesn't it work?
during the execution it launches an exception.
my code is:
osgTerrain::GeometryTechnique* geometryTechnique = new
osgTerrain::GeometryTechnique();
terrainNode-setTerrainTechnique(geometryTechnique);
osg::Vec3d center=
Hi!
if I use a ShapeDrawable I get a figure with an only color, because
draw - setColor (...) it doesn't allow me to color every altitude
osg::Geode* geode= new osg::Geode();
osg::ShapeDrawable* draw= new osg::ShapeDrawable(hF);
double highColor=1.0;
double lowColor=0.2;
On Mon, Mar 3, 2008 at 10:45 AM, aurora restivo [EMAIL PROTECTED] wrote:
how can I color every altitude with different color?
Just allocate the number of levels you want in the TransferFunction1D
and then assign the colours, and the high range. Since you've already
got two layers working, I
I've never used a terrainnode so I can't help you on that, but on the
ShapeDrawable something look strange on your code :
you do a drawable-setcolor on each loop (so 410*296 times) and a the end
you add it to the geode so I imagine that only the last loop is used,
and it look normal to obtain
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