Hi Robert, I grabbed the latest master today and I got this compilation
error
on xubuntu 14.04, g++ 4.8.4
[ 83%] Building CXX object
src/osgPlugins/fbx/CMakeFiles/osgdb_fbx.dir/ReaderWriterFBX.o
/home/simuser/Downloads/OpenSceneGraph-master/src/osgPlugins/fbx/ReaderWriterFBX.cpp:
In member
Hi,
I just read that FBX plugin needs the Autodesk SDK to be compiled, but this one
is only available for iOS, Win, OSX and Linux. Did anybody try to get an
Android build, probably by cross compiling?
Thanks
Clemens
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Hi,
I found a workaround,
Thanks for your leads, but they didn't help, I opened the converted fbx in
osganimationviewer, and the distortion exist there too.
I couldn't manage to link the collada plugin in mac,
but windows does compile and link, and the animation imported from the collada
works
Hi,
I can't find nothing related to my problem in the forum or in google,
It seems that the skeleton isn't build correctly.
what do you meen not working out of the box?
I also tried to compile the Collada plugin but I keep getting link error:
Linking CXX shared module
please make sure your Materialdiffuse coloris white in MAX.I had the same
problem in MAX. hope I my suggestion can help you.
At 2012-05-30 17:27:50,Gil Hadas gil.ha...@gmail.com wrote:
Hi,
I can't find nothing related to my problem in the forum or in google,
It seems that the skeleton
Hi,
Read this topic on forum:
http://forum.openscenegraph.org/viewtopic.php?t=9290
Cheers.
30.05.2012, 13:27, Gil Hadas gil.ha...@gmail.com:
Hi,
I can't find nothing related to my problem in the forum or in google,
It seems that the skeleton isn't build correctly.
what do you meen not
Hi, Gil
skinning + morph animation dont work out of the box with fbx files, ways to
make it work was repeatedly discussed in mailing lists, i think you'll be able
to find it with forum search or google
Cheers,
Sergey.
20.05.2012, 12:41, Gil Hadas gil.ha...@gmail.com:
Hi,
I am new in the OSG
Hi Cedric,
The warning looks like a warning from the new OSG native file
serializers. Do you get this warning when reading in a OSG native
file? I presume so as I can't see how one would get this error just
importing files directly via the fbx plugin.
As for providing mods to plugin for
Hi,
I am new in the OSG forum.
I have the same problem,
I am using exported fbx file , exported from maya, with skeleton.
I am using libfbxsdk-2013.1.
I suspect it is related to the warning:
class osg::ComputeBoundingBoxCallback
InputStream::readObject(): Unsupported wrapper class
Hi,
I've noticed a problem when using the FBX plugin when I setup a scene in 3dsMax
with an object that has both the skin and morpher modifiers applied:
If I export using the FBX exporter 2012.2 then in osgviewer only the skinning
animation is played while the morphing is not. On the other
Finally, I could try with the debug build and here's the call stack when the
crash occurs:
osg78-osgd.dll!osg::ObserverSet::signalObjectDeleted(void * ptr) Line
79 + 0x1b bytes C++
osg78-osgd.dll!osg::Referenced::signalObserversAndDelete(bool
signalDelete, bool doDelete)
Hi,
I'm trying to see a simple quad with a video (AVI) texture applied. The video
is played correctly by osgmovie but if I use osgviewer to open the FBX model
(that uses the AVI) when execution is over osgviewer crashes.
I'm using OSG 3.0.0 rc1 and the FBX was created from 3dsMax using the FBX
HI Alessandro,
Could run a debug build and get a stack trace from the crash and then
post this stack trace, it should give us a bit more of ideal of what
might be at fault.
Also what movie plugin are you attempting to use to play the movie?
Robert.
On Wed, Jun 22, 2011 at 6:32 PM, Alessandro
Hi Robert,
unfortunately I will not be able to try it before friday, anyway the
video plugin that I use is QuickTime (the OS is Windows 7 x64, OSG is
built for 32 bit and we tried with a couple of different AVIs on two
PCs).
Hope this helps a little.
Alessandro
On Wednesday, June 22, 2011,
Hi Allessandro,
I've copied a .avi file I have to the name video1.avi so that the .osg
and .FBX files both load the file, and by using -e ffmpeg on the
command line I'm able to osgviewer to load the avi file just fine. I
don't get any crashes, but I also don't get any played movie as to
play them
HI Alessandro,
On Wed, Jun 22, 2011 at 8:00 PM, Alessandro Terenzi a.tere...@gmail.com wrote:
unfortunately I will not be able to try it before friday, anyway the
video plugin that I use is QuickTime (the OS is Windows 7 x64, OSG is
built for 32 bit and we tried with a couple of different AVIs
Thank you Robert for your answers, I'll try the ffmpeg plugins as soon
as I'll be back to work, only one note: I've already tried the
directshow plugin but, as you can see from a couple of mails of mine,
without success...so far I could not find a solution for using that
plugin and this is the
in the folder osganimationviewer? because there is not a fbx file
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Hi Dario,
does it work if you move struct PolygonRef{...}; outside the function e.g.
to line 650?
-Michael (back from holidays!)
On 27 July 2010 15:25, Dario Minieri para...@cheapnet.it wrote:
Hi,
I'm trying to compile OSG 2.9.9 from the SVN but I have some errors with
fbx plugin during
Hi Dario, no there isn't any LOD support. Of course you're free to add it ;)
-Michael
On 27 July 2010 16:13, Dario Minieri para...@cheapnet.it wrote:
Hi,
With my preliminary test the answer is no...
Thank you!
Cheers,
Dario
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Hi,
I'm trying to compile OSG 2.9.9 from the SVN but I have some errors with fbx
plugin during compilation:
Code:
[ 84%] Building CXX object
src/osgPlugins/fbx/CMakeFiles/osgdb_fbx.dir/fbxRMesh.o
In file included from
/tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxReader.h:7,
Hi,
With my preliminary test the answer is no...
Thank you!
Cheers,
Dario
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Hi,
Because a lot of dependencies on my framework I can't try now. FBX 2011-2
support LOD from MAX LOD plugin, then I would ask to you if the FBX plugin in
the last OSG (2.9.8) is able to create an OSG with LOD from an FBX with LOD.
Thank you!
Cheers,
Dario
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This was just a bug brought in with the 3D Studio Max texturing features.
Now fixed :)
On 8 June 2010 09:08, Alessandro Terenzi a.tere...@gmail.com wrote:
I'm trying the FBX plugin with some models with more than one material
applied to a single mesh. I created a box and assigned it a
Great!
Cheers.
Alessandro
On Wed, Jun 9, 2010 at 11:14 AM, Michael Platings mplati...@gmail.comwrote:
This was just a bug brought in with the 3D Studio Max texturing features.
Now fixed :)
On 8 June 2010 09:08, Alessandro Terenzi a.tere...@gmail.com wrote:
I'm trying the FBX plugin with
Hi guys,
With great interest I am reading all the FBX related threads. I picked
it myself and the first tests are working well. Thanks for your efforts!
Michael, you mention 3D Studio Max... Which version are you using? I
have 3dsmax8 and 9 so I wonder if I can use these too.
Thanks
Hi Raymond, I'm not using 3D Studio but the plugin should read FBX files
exported from any version of any application. The test I apply is this - if
the official Autodesk FBX Quicktime Viewer can view an FBX file,
OpenSceneGraph should be able to view it just as well or better. For the
majority of
Hi Michael,
Ok, I understand, thnx. I will try it out.
Cheers
Raymond
On 6/9/2010 12:13 PM, Michael Platings wrote:
Hi Raymond, I'm not using 3D Studio but the plugin should read FBX
files exported from any version of any application. The test I apply
is this - if the official Autodesk FBX
I'm trying the FBX plugin with some models with more than one material
applied to a single mesh. I created a box and assigned it a different
material to each face: 3 faces have a different texture (diffuse maps) and
the other 3 faces have a simple colored material (one red, one green and one
Hi Alessandro,
I've looked over the code and it all looks good sensible. Once you're 100%
happy with it please submit it to osg-submissions and I'll go over it more
carefully and give it some testing before checking into trunk. Cheers!
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On 31 May 2010 11:26, Alessandro Terenzi a.tere...@gmail.com wrote:
I'm am adding support for opacity, reflection and lighting maps to the FBX
plugin...so far I've got good results and I'm going to post the new code as
soon as I've reviewed and 'cleaned' it ;) by the way how and where should I
Thanks Alessandro, I've repeated the crash bug and sent a fix for it to
osg-submissions
On 1 June 2010 11:13, alessandro terenzi a.tere...@gmail.com wrote:
I apologize for the model I tried to upload (it was too big...sorry). I'm
sending a zip now...
Alessandro
On Tue, Jun 1, 2010 at 12:03
would you have a look at them before submission?
Sure, I'll have a look.
One last note: I'm still experiencing problems regarding Y-up and Z-up
options...it looks like that models are always oriented in the wrong way if
viewed with osgviewer...any idea?
Which way 'up' goes is a contentious
I'm am adding support for opacity, reflection and lighting maps to the FBX
plugin...so far I've got good results and I'm going to post the new code as
soon as I've reviewed and 'cleaned' it ;) by the way how and where should I
upload my modifications?
Is there a good repository for FBX models
It looks like that models exported with either the Y-up or Z-up option are
displayed always in the same way (Z-up). I'm using OSG 2.9.8 and FBX SDK 2011.2
(models exported from 3dsMax - FBX Plugin 2011.2).
Cheers,
Alessandro
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I've just downloaded the latest version of OSG from svn, I tried the FBX plugin
but I've got no reflection map in my models.
Are reflection maps not supported yet by the FBX plugin?
I'm using FBX 2011.2 (both for the SDK and for the exporter in 3dsMax).
Thanks.
Alessandro
--
Hi Alessandro,
at the moment only a single diffuse texture is supported but you're very
welcome to add support for more :) The existing texture handling code is at
fbxMaterialToOsgStateSet.cpp line 27
-Michael
On 26 May 2010 16:35, Alessandro Terenzi a.tere...@gmail.com wrote:
I've just
I'had a look at the file you suggested and also tried something that seems to
work, anyway I'd like to try to use a more general and complete approach to the
problem in order to manage as much maps types as possible. So I'll take some
time to study the FBX plugin as well as other plugins'
Oh nice, I havn't compiled examples :D This work fine
Best regards
bouffa wrote:
Hi Dario,
You can find osganimationviewer in the examples folder.
Mourad
On Mon, Apr 19, 2010 at 7:55 PM, Dario Minieri () wrote:
Hi,
I have the same problem with some simple model
It would be sensible to merge osganimationviewer with osgviewer to avoid
this confusion, if anyone has any time to do it?
On 20 April 2010 09:22, Dario Minieri para...@cheapnet.it wrote:
Oh nice, I havn't compiled examples :D This work fine
Best regards
bouffa wrote:
Hi Dario,
You
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Michael
Platings
Sent: Tuesday, April 20, 2010 5:10 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [osgPlugins] FBX Plugin
It would be sensible to merge osganimationviewer with osgviewer
Hi Gordon,
as you're referring to your own application I'm guessing there's some
confusion over which project I'm referring to - the executable project named
Applications osgviewer, not the library osgViewer.
Don't worry, I'm not suggesting anything that will force animations into
anyone else's
Hi,
I have the same problem with some simple model from Cinema 4D. The FBX contains
all animation takes but I see no movement with osgviewer. I'm using OSG 2.8.3
with, obviously, FBX support (SDK 2010-2).
You talking about an osgAnimationViewer, but I have only the osgViewer in my
binary dir.
Hi Dario,
You can find osganimationviewer in the examples folder.
Mourad
On Mon, Apr 19, 2010 at 7:55 PM, Dario Minieri para...@cheapnet.it wrote:
Hi,
I have the same problem with some simple model from Cinema 4D. The FBX
contains all animation takes but I see no movement with
Hi,
i am developing a soft with some animated characters. To animate these one, i
created them on Maya and export it in .FBX format to keep movement notions.
Then I import these models into a viewer and i got some problem - no movement
at all.
Is it normal?
Is anybody else has the same problem?
Hi Stephane,
are you using osgviewer or osganimationviewer to view the animations?
Only osganimationviewer allows you to start playing animations.
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I am using an osgViewer to see all the scene elements and the animated
characters.
Could the osgAnimationViewer can render statics elements and animated ones?
...
Thank you!
Cheers,
Stephane
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