[osg-users] [osgPlugins] fbx plugin compile error

2016-06-21 Thread Pelle Nordqvist
Hi Robert, I grabbed the latest master today and I got this compilation error on xubuntu 14.04, g++ 4.8.4 [ 83%] Building CXX object src/osgPlugins/fbx/CMakeFiles/osgdb_fbx.dir/ReaderWriterFBX.o /home/simuser/Downloads/OpenSceneGraph-master/src/osgPlugins/fbx/ReaderWriterFBX.cpp: In member

[osg-users] [osgPlugins] FBX Plugin on Android

2015-06-30 Thread Clemens Arth
Hi, I just read that FBX plugin needs the Autodesk SDK to be compiled, but this one is only available for iOS, Win, OSX and Linux. Did anybody try to get an Android build, probably by cross compiling? Thanks Clemens -- Read this topic online here:

Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-06-06 Thread Gil Hadas
Hi, I found a workaround, Thanks for your leads, but they didn't help, I opened the converted fbx in osganimationviewer, and the distortion exist there too. I couldn't manage to link the collada plugin in mac, but windows does compile and link, and the animation imported from the collada works

Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-05-30 Thread Gil Hadas
Hi, I can't find nothing related to my problem in the forum or in google, It seems that the skeleton isn't build correctly. what do you meen not working out of the box? I also tried to compile the Collada plugin but I keep getting link error: Linking CXX shared module

Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-05-30 Thread 黎国进
please make sure your Materialdiffuse coloris white in MAX.I had the same problem in MAX. hope I my suggestion can help you. At 2012-05-30 17:27:50,Gil Hadas gil.ha...@gmail.com wrote: Hi, I can't find nothing related to my problem in the forum or in google, It seems that the skeleton

Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-05-30 Thread Sergey Polischuk
Hi, Read this topic on forum: http://forum.openscenegraph.org/viewtopic.php?t=9290 Cheers. 30.05.2012, 13:27, Gil Hadas gil.ha...@gmail.com: Hi, I can't find nothing related to my problem in the forum or in google, It seems that the skeleton isn't build correctly. what do you meen not

Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-05-29 Thread Sergey Polischuk
Hi, Gil skinning + morph animation dont work out of the box with fbx files, ways to make it work was repeatedly discussed in mailing lists, i think you'll be able to find it with forum search or google Cheers, Sergey. 20.05.2012, 12:41, Gil Hadas gil.ha...@gmail.com: Hi, I am new in the OSG

Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-05-28 Thread Robert Osfield
Hi Cedric, The warning looks like a warning from the new OSG native file serializers. Do you get this warning when reading in a OSG native file? I presume so as I can't see how one would get this error just importing files directly via the fbx plugin. As for providing mods to plugin for

Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-05-25 Thread Gil Hadas
Hi, I am new in the OSG forum. I have the same problem, I am using exported fbx file , exported from maya, with skeleton. I am using libfbxsdk-2013.1. I suspect it is related to the warning: class osg::ComputeBoundingBoxCallback InputStream::readObject(): Unsupported wrapper class

[osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2011-12-21 Thread Alessandro Terenzi
Hi, I've noticed a problem when using the FBX plugin when I setup a scene in 3dsMax with an object that has both the skin and morpher modifiers applied: If I export using the FBX exporter 2012.2 then in osgviewer only the skinning animation is played while the morphing is not. On the other

Re: [osg-users] [osgPlugins] FBX plugin: crash if using AVI texture

2011-06-24 Thread Alessandro Terenzi
Finally, I could try with the debug build and here's the call stack when the crash occurs: osg78-osgd.dll!osg::ObserverSet::signalObjectDeleted(void * ptr) Line 79 + 0x1b bytes C++ osg78-osgd.dll!osg::Referenced::signalObserversAndDelete(bool signalDelete, bool doDelete)

[osg-users] [osgPlugins] FBX plugin: crash if using AVI texture

2011-06-22 Thread Alessandro Terenzi
Hi, I'm trying to see a simple quad with a video (AVI) texture applied. The video is played correctly by osgmovie but if I use osgviewer to open the FBX model (that uses the AVI) when execution is over osgviewer crashes. I'm using OSG 3.0.0 rc1 and the FBX was created from 3dsMax using the FBX

Re: [osg-users] [osgPlugins] FBX plugin: crash if using AVI texture

2011-06-22 Thread Robert Osfield
HI Alessandro, Could run a debug build and get a stack trace from the crash and then post this stack trace, it should give us a bit more of ideal of what might be at fault. Also what movie plugin are you attempting to use to play the movie? Robert. On Wed, Jun 22, 2011 at 6:32 PM, Alessandro

Re: [osg-users] [osgPlugins] FBX plugin: crash if using AVI texture

2011-06-22 Thread Alessandro Terenzi
Hi Robert, unfortunately I will not be able to try it before friday, anyway the video plugin that I use is QuickTime (the OS is Windows 7 x64, OSG is built for 32 bit and we tried with a couple of different AVIs on two PCs). Hope this helps a little. Alessandro On Wednesday, June 22, 2011,

Re: [osg-users] [osgPlugins] FBX plugin: crash if using AVI texture

2011-06-22 Thread Robert Osfield
Hi Allessandro, I've copied a .avi file I have to the name video1.avi so that the .osg and .FBX files both load the file, and by using -e ffmpeg on the command line I'm able to osgviewer to load the avi file just fine. I don't get any crashes, but I also don't get any played movie as to play them

Re: [osg-users] [osgPlugins] FBX plugin: crash if using AVI texture

2011-06-22 Thread Robert Osfield
HI Alessandro, On Wed, Jun 22, 2011 at 8:00 PM, Alessandro Terenzi a.tere...@gmail.com wrote: unfortunately I will not be able to try it before friday, anyway the video plugin that I use is QuickTime (the OS is Windows 7 x64, OSG is built for 32 bit and we tried with a couple of different AVIs

Re: [osg-users] [osgPlugins] FBX plugin: crash if using AVI texture

2011-06-22 Thread Alessandro Terenzi
Thank you Robert for your answers, I'll try the ffmpeg plugins as soon as I'll be back to work, only one note: I've already tried the directshow plugin but, as you can see from a couple of mails of mine, without success...so far I could not find a solution for using that plugin and this is the

Re: [osg-users] [osgPlugins] FBX plugin use (was: Michael Platings)

2011-03-09 Thread Josue Hernandez
in the folder osganimationviewer? because there is not a fbx file -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37479#37479 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPlugins] FBX plugin compile error in OSG 2.9.8 SVN

2010-08-09 Thread Michael Platings
Hi Dario, does it work if you move struct PolygonRef{...}; outside the function e.g. to line 650? -Michael (back from holidays!) On 27 July 2010 15:25, Dario Minieri para...@cheapnet.it wrote: Hi, I'm trying to compile OSG 2.9.9 from the SVN but I have some errors with fbx plugin during

Re: [osg-users] [osgPlugins] FBX Plugin convert LOD into OSG correctly?

2010-08-09 Thread Michael Platings
Hi Dario, no there isn't any LOD support. Of course you're free to add it ;) -Michael On 27 July 2010 16:13, Dario Minieri para...@cheapnet.it wrote: Hi, With my preliminary test the answer is no... Thank you! Cheers, Dario -- Read this topic online here:

[osg-users] [osgPlugins] FBX plugin compile error in OSG 2.9.8 SVN

2010-07-27 Thread Dario Minieri
Hi, I'm trying to compile OSG 2.9.9 from the SVN but I have some errors with fbx plugin during compilation: Code: [ 84%] Building CXX object src/osgPlugins/fbx/CMakeFiles/osgdb_fbx.dir/fbxRMesh.o In file included from /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxReader.h:7,

Re: [osg-users] [osgPlugins] FBX Plugin convert LOD into OSG correctly?

2010-07-27 Thread Dario Minieri
Hi, With my preliminary test the answer is no... Thank you! Cheers, Dario -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30322#30322 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [osgPlugins] FBX Plugin convert LOD into OSG correctly?

2010-07-25 Thread Dario Minieri
Hi, Because a lot of dependencies on my framework I can't try now. FBX 2011-2 support LOD from MAX LOD plugin, then I would ask to you if the FBX plugin in the last OSG (2.9.8) is able to create an OSG with LOD from an FBX with LOD. Thank you! Cheers, Dario -- Read this topic

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-06-09 Thread Michael Platings
This was just a bug brought in with the 3D Studio Max texturing features. Now fixed :) On 8 June 2010 09:08, Alessandro Terenzi a.tere...@gmail.com wrote: I'm trying the FBX plugin with some models with more than one material applied to a single mesh. I created a box and assigned it a

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-06-09 Thread Alessandro Terenzi
Great! Cheers. Alessandro On Wed, Jun 9, 2010 at 11:14 AM, Michael Platings mplati...@gmail.comwrote: This was just a bug brought in with the 3D Studio Max texturing features. Now fixed :) On 8 June 2010 09:08, Alessandro Terenzi a.tere...@gmail.com wrote: I'm trying the FBX plugin with

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-06-09 Thread Raymond de Vries
Hi guys, With great interest I am reading all the FBX related threads. I picked it myself and the first tests are working well. Thanks for your efforts! Michael, you mention 3D Studio Max... Which version are you using? I have 3dsmax8 and 9 so I wonder if I can use these too. Thanks

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-06-09 Thread Michael Platings
Hi Raymond, I'm not using 3D Studio but the plugin should read FBX files exported from any version of any application. The test I apply is this - if the official Autodesk FBX Quicktime Viewer can view an FBX file, OpenSceneGraph should be able to view it just as well or better. For the majority of

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-06-09 Thread Raymond de Vries
Hi Michael, Ok, I understand, thnx. I will try it out. Cheers Raymond On 6/9/2010 12:13 PM, Michael Platings wrote: Hi Raymond, I'm not using 3D Studio but the plugin should read FBX files exported from any version of any application. The test I apply is this - if the official Autodesk FBX

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-06-08 Thread Alessandro Terenzi
I'm trying the FBX plugin with some models with more than one material applied to a single mesh. I created a box and assigned it a different material to each face: 3 faces have a different texture (diffuse maps) and the other 3 faces have a simple colored material (one red, one green and one

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-06-03 Thread Michael Platings
Hi Alessandro, I've looked over the code and it all looks good sensible. Once you're 100% happy with it please submit it to osg-submissions and I'll go over it more carefully and give it some testing before checking into trunk. Cheers! ___ osg-users

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-06-01 Thread Michael Platings
On 31 May 2010 11:26, Alessandro Terenzi a.tere...@gmail.com wrote: I'm am adding support for opacity, reflection and lighting maps to the FBX plugin...so far I've got good results and I'm going to post the new code as soon as I've reviewed and 'cleaned' it ;) by the way how and where should I

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-06-01 Thread Michael Platings
Thanks Alessandro, I've repeated the crash bug and sent a fix for it to osg-submissions On 1 June 2010 11:13, alessandro terenzi a.tere...@gmail.com wrote: I apologize for the model I tried to upload (it was too big...sorry). I'm sending a zip now... Alessandro On Tue, Jun 1, 2010 at 12:03

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-06-01 Thread Michael Platings
would you have a look at them before submission? Sure, I'll have a look. One last note: I'm still experiencing problems regarding Y-up and Z-up options...it looks like that models are always oriented in the wrong way if viewed with osgviewer...any idea? Which way 'up' goes is a contentious

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-05-31 Thread Alessandro Terenzi
I'm am adding support for opacity, reflection and lighting maps to the FBX plugin...so far I've got good results and I'm going to post the new code as soon as I've reviewed and 'cleaned' it ;) by the way how and where should I upload my modifications? Is there a good repository for FBX models

[osg-users] [osgPlugins] FBX plugin and Y-up/Z-up...

2010-05-31 Thread Alessandro Terenzi
It looks like that models exported with either the Y-up or Z-up option are displayed always in the same way (Z-up). I'm using OSG 2.9.8 and FBX SDK 2011.2 (models exported from 3dsMax - FBX Plugin 2011.2). Cheers, Alessandro -- Read this topic online here:

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-05-26 Thread Alessandro Terenzi
I've just downloaded the latest version of OSG from svn, I tried the FBX plugin but I've got no reflection map in my models. Are reflection maps not supported yet by the FBX plugin? I'm using FBX 2011.2 (both for the SDK and for the exporter in 3dsMax). Thanks. Alessandro --

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-05-26 Thread Michael Platings
Hi Alessandro, at the moment only a single diffuse texture is supported but you're very welcome to add support for more :) The existing texture handling code is at fbxMaterialToOsgStateSet.cpp line 27 -Michael On 26 May 2010 16:35, Alessandro Terenzi a.tere...@gmail.com wrote: I've just

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-05-26 Thread Alessandro Terenzi
I'had a look at the file you suggested and also tried something that seems to work, anyway I'd like to try to use a more general and complete approach to the problem in order to manage as much maps types as possible. So I'll take some time to study the FBX plugin as well as other plugins'

Re: [osg-users] [osgPlugins] FBX Plugin

2010-04-20 Thread Dario Minieri
Oh nice, I havn't compiled examples :D This work fine Best regards bouffa wrote: Hi Dario, You can find osganimationviewer in the examples folder. Mourad On Mon, Apr 19, 2010 at 7:55 PM, Dario Minieri () wrote: Hi, I have the same problem with some simple model

Re: [osg-users] [osgPlugins] FBX Plugin

2010-04-20 Thread Michael Platings
It would be sensible to merge osganimationviewer with osgviewer to avoid this confusion, if anyone has any time to do it? On 20 April 2010 09:22, Dario Minieri para...@cheapnet.it wrote: Oh nice, I havn't compiled examples :D This work fine Best regards bouffa wrote: Hi Dario, You

Re: [osg-users] [osgPlugins] FBX Plugin

2010-04-20 Thread Tomlinson, Gordon
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Michael Platings Sent: Tuesday, April 20, 2010 5:10 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] [osgPlugins] FBX Plugin It would be sensible to merge osganimationviewer with osgviewer

Re: [osg-users] [osgPlugins] FBX Plugin

2010-04-20 Thread Michael Platings
Hi Gordon, as you're referring to your own application I'm guessing there's some confusion over which project I'm referring to - the executable project named Applications osgviewer, not the library osgViewer. Don't worry, I'm not suggesting anything that will force animations into anyone else's

Re: [osg-users] [osgPlugins] FBX Plugin

2010-04-19 Thread Dario Minieri
Hi, I have the same problem with some simple model from Cinema 4D. The FBX contains all animation takes but I see no movement with osgviewer. I'm using OSG 2.8.3 with, obviously, FBX support (SDK 2010-2). You talking about an osgAnimationViewer, but I have only the osgViewer in my binary dir.

Re: [osg-users] [osgPlugins] FBX Plugin

2010-04-19 Thread Mourad Boufarguine
Hi Dario, You can find osganimationviewer in the examples folder. Mourad On Mon, Apr 19, 2010 at 7:55 PM, Dario Minieri para...@cheapnet.it wrote: Hi, I have the same problem with some simple model from Cinema 4D. The FBX contains all animation takes but I see no movement with

[osg-users] [osgPlugins] FBX Plugin

2010-04-08 Thread Stephane Dumon
Hi, i am developing a soft with some animated characters. To animate these one, i created them on Maya and export it in .FBX format to keep movement notions. Then I import these models into a viewer and i got some problem - no movement at all. Is it normal? Is anybody else has the same problem?

Re: [osg-users] [osgPlugins] FBX Plugin

2010-04-08 Thread Roland Smeenk
Hi Stephane, are you using osgviewer or osganimationviewer to view the animations? Only osganimationviewer allows you to start playing animations. -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26568#26568

Re: [osg-users] [osgPlugins] FBX Plugin

2010-04-08 Thread Stephane Dumon
I am using an osgViewer to see all the scene elements and the animated characters. Could the osgAnimationViewer can render statics elements and animated ones? ... Thank you! Cheers, Stephane -- Read this topic online here: