Hi all ! :D
I have two questions about 3D animation on OSG.
First:
Is possible to read animation like vertex animation . I m doing only
translation rotation and scale, but for example I want to do skin animation.
Second:
Is possible to control de frames of a 3D object animated ? For
osgATK (now osgAnimation, I believe) provides an animation-based nodekit. It
should be a good starting point for looking into animation in OSG.
Your first question seems somewhat contradictory. Vertex animation has
traditionally referred to an older, obsolete style of animation based on saving
Hi Carlos,
Matthew answered well, i will just add some comment. The first things
you can try is to check osganimation example it will be a good start.
osgAnimation support skinned animation (with bones) and solid animation
(like just animating a MatrixTransform ...). It's possible to animate
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