Mike Weiblen wrote:
Hi,
Agreed this is not for OSG to workaround.
But rather than do without arrays, couldn't your app conditionally
append the [0]?
Not clear why this is a showstopper. Just curious.
You are right about this - anyway, my usage of arrays was triggering a
software fallback
Of Christian Muschick
Sent: Tuesday, January 29, 2008 4:38 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] ATI GLSL bug regarding uniform arrays?
Hello!
There seems to be a bug in ATI OpenGl drivers when using uniform
arrays.
For e.g. the uniform array float arr[3] I have
On Jan 29, 2008 4:51 PM, David Guthrie [EMAIL PROTECTED] wrote:
If OSG just stripped off the [] when checking the names, it would work for
all cases. OSG already works around implementation details, picks the right
extensions to use for point sprites, etc. OSG should do all it can to make
] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Christian Muschick
Sent: Tuesday, January 29, 2008 4:38 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] ATI GLSL bug regarding uniform arrays?
Hello!
There seems to be a bug in ATI OpenGl drivers when using uniform
arrays.
For e.g
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