Re: [osg-users] ATI GLSL bug regarding uniform arrays?

2008-01-30 Thread Christian Muschick
Mike Weiblen wrote: Hi, Agreed this is not for OSG to workaround. But rather than do without arrays, couldn't your app conditionally append the [0]? Not clear why this is a showstopper. Just curious. You are right about this - anyway, my usage of arrays was triggering a software fallback

Re: [osg-users] ATI GLSL bug regarding uniform arrays?

2008-01-29 Thread Mike Weiblen
Of Christian Muschick Sent: Tuesday, January 29, 2008 4:38 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] ATI GLSL bug regarding uniform arrays? Hello! There seems to be a bug in ATI OpenGl drivers when using uniform arrays. For e.g. the uniform array float arr[3] I have

Re: [osg-users] ATI GLSL bug regarding uniform arrays?

2008-01-29 Thread Robert Osfield
On Jan 29, 2008 4:51 PM, David Guthrie [EMAIL PROTECTED] wrote: If OSG just stripped off the [] when checking the names, it would work for all cases. OSG already works around implementation details, picks the right extensions to use for point sprites, etc. OSG should do all it can to make

Re: [osg-users] ATI GLSL bug regarding uniform arrays?

2008-01-29 Thread David Guthrie
] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Christian Muschick Sent: Tuesday, January 29, 2008 4:38 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] ATI GLSL bug regarding uniform arrays? Hello! There seems to be a bug in ATI OpenGl drivers when using uniform arrays. For e.g