-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la
part de Bob Huebert
Envoyé : jeudi 24 avril 2008 02:40
À : OpenSceneGraph Users
Objet : Re: [osg-users] Active stereo support in OSG?
Hi Jon,
On Thu, 24 Apr 2008, Jon Newell wrote:
Hi Bob,
We
-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la
part de Jean-Sébastien Guay
Envoyé : mercredi 23 avril 2008 15:39
À : OpenSceneGraph Users
Objet : [osg-users] Active stereo support in OSG?
Hi everyone,
Hi Jean-Sebastian
I'd like to ask if anyone
On Wed, 23 Apr 2008, Jean-S?bastien Guay wrote:
Hi everyone,
I'd like to ask if anyone has experience using active stereo with OSG.
To be more precise, the hardware we're looking to use is
Mirage HD3K projector
nVidia Quadro FX 5600 video card
nuvision emitters and 60GX LCD shutter glasses
I'd like to ask if anyone has experience using active stereo with OSG.
To be more precise, the hardware we're looking to use is
Mirage HD3K projector
nVidia Quadro FX 5600 video card
nuvision emitters and 60GX LCD shutter glasses
My lab's setup includes:
Mirage 2K (x4)
nVidia Quadro FX
Bonjour Luc,
I work with nVidia Quadro FX 5600 and nuvision emitters and 60GX LCD shutter
glasses on a daily basis.
OSG will work out of the box in QUAD_BUFFER mode.
Excellent, that's the news I wanted to hear!
I knew about the environment variables, I was just wondering if it was a
Hi Bob,
Thanks for the input.
OSG works very well with our setup. The only piece that is currently missing
is configs for the various physical geometric forms our display surfaces can
take. I think this is all very close, however.
You mean about having to use environment variables instead
On Wed, 23 Apr 2008, Jean-S?bastien Guay wrote:
Hi Bob,
Thanks for the input.
OSG works very well with our setup. The only piece that is currently missing
is configs for the various physical geometric forms our display surfaces can
take. I think this is all very close, however.
You mean
Hi Bob,
My goal here is to create .cfg files that describe orientation of the
display surfaces. I suppose env variables would work for simple cases,
but I need to be able to put my displays into a non planar config -
orthogonal surfaces.
Hmmm, that would be interesting for us too, but in
Hi Bob and J-S,
The current stereo support assumes a powerwall setup, so while easy to
use isn't that generic.
For generic support one needs to manage things at a higher level - up
in osgViewer as I've done with the spherical display support. My plan
is to move stereo support entirely within
This is something I would really like to see in OSG. An easy way to do
stereo asymmetric displays. Particularly for a head-tracked display. I
have never done it, but I have spent some time digging through source
code, doxygen files, and the mailing list and I know all the blocks are
there. OSG
On Wed, 23 Apr 2008, Robert Osfield wrote:
Hi Bob and J-S,
The current stereo support assumes a powerwall setup, so while easy to
use isn't that generic.
For generic support one needs to manage things at a higher level - up
in osgViewer as I've done with the spherical display support. My
Guay
Envoyé : mercredi 23 avril 2008 15:39
À : OpenSceneGraph Users
Objet : [osg-users] Active stereo support in OSG?
Hi everyone,
Hi Jean-Sebastian
I'd like to ask if anyone has experience using active stereo
with OSG.
To be more precise, the hardware we're looking to use
On Wed, 23 Apr 2008, Jean-S?bastien Guay wrote:
Hi Bob,
My goal here is to create .cfg files that describe orientation of the
display surfaces. I suppose env variables would work for simple cases,
but I need to be able to put my displays into a non planar config -
orthogonal surfaces.
Hmmm,
:39
? : OpenSceneGraph Users
Objet : [osg-users] Active stereo support in OSG?
Hi everyone,
Hi Jean-Sebastian
I'd like to ask if anyone has experience using active stereo
with OSG.
To be more precise, the hardware we're looking to use is
Mirage HD3K projector
nVidia Quadro FX 5600 video card
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