On Tue, May 17, 2016 at 2:35 PM, Daniel Neos wrote:
> Unfortunalety there is no feature "throw" feature. My class inherits from
> osgGA::GUIEventHandler and there is no setAllowThrow implemented, as far as
> I know.
>
>
And if I am zooming in, sometimes the effect gets
Unfortunalety there is no feature "throw" feature. My class inherits from
osgGA::GUIEventHandler and there is no setAllowThrow implemented, as far as I
know.
Here is (part of) my actual mouse dragging code:
Code:
bool CameraHandler::handle(const osgGA::GUIEventAdapter & ea,
Could it be that the "throw" feature of the camera manipulator is
responsible for the roll?
If so, try disabling it.
Also, post source code if you want specific help with a specific issue in
your implementation.
Christian
2016-05-16 14:59 GMT+02:00 Daniel Neos :
> Hi
Hi everyone,
I have implemented a Cameramanipulator by myself, because I need more
individually control over the camera in the scene, like rotating around a
specific axis.
I let osg compute the Boundingsphere of my scene and set the rotationpoint and
the lookat-point or center-point at the
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