Hi Robert,
I've tried to reproduce the issue with a minimal example, without success
so far, even though the essential bits should be the same.
I'm also thinking it might have something to do with the data variance of
the affected geometries, I'll double check.
If I find something I'll report
Hi Ricard,
Both the RTT Camera and the main Camera should both be traversed in the
cull traversal within the same frame and accumulated modelview matrices
cached in the rendering backend to sent to the GPU as part of the draw
traversal together. Ordinarily this system should prevent problems
Hi all,
I'm facing an issue when using multiple cameras and different threading
models.
In my scene I have a slave camera which renders to a texture (using FBO +
texture attachment) in PRE_RENDER order; the texture is then attached to a
geometry which in turns is rendered by the main viewer
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