I'm using LineSegmentIntersector to implement picking in my application.
LineSegmentIntersetor works great and I've noticed it's really accurate when
picking osg primitives like spheres, boxes and such, except for the Capsule.
For some reason picking does not work on the Capsule primitive, it's
Hi Alejandro,
On Fri, May 16, 2008 at 8:33 PM, Alejandro Segovia
[EMAIL PROTECTED] wrote:
I'm using LineSegmentIntersector to implement picking in my application.
LineSegmentIntersetor works great and I've noticed it's really accurate when
picking osg primitives like spheres, boxes and such,
Hello Alejandro,
I'm using LineSegmentIntersector to implement picking in my application.
LineSegmentIntersetor works great and I've noticed it's really accurate
when picking osg primitives like spheres, boxes and such, except for the
Capsule. For some reason picking does not work on the
On Fri, May 16, 2008 at 4:41 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
Hello Alejandro,
I'm using LineSegmentIntersector to implement picking in my application.
LineSegmentIntersetor works great and I've noticed it's really accurate when
picking osg primitives like spheres, boxes
Hello Alejandro,
Thank you both for you quick replies and suggestions. As a matter of
fact we are using OSG 2.2, and although backporting the code is not an
option at this time, but we may be happily updating to 2.4 soon.
If you are using 2.2, it should just be a matter of taking the
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