Hello everyone,
I've built OSG 3.5.7 with the Collada Plugin, however when I try to import a
.dae file exported by Blender it fails with the following message:
Code:
$ bin/osgconvd ~/Téléchargements/BLEND/Player2.dae Player2.osgt
I/O error : Is a directory
Error: Extra content at the end of
Hi Uma
I'm using collada_dom-2.3.1-src.tgz with boost 1.5.8 on windows 10 with
VS2015
wget --no-check-certificate
http://downloads.sourceforge.net/project/collada-dom/Collada%20DOM/Collada%20DOM%202.3/collada_dom-2.3.1-src.tgz
wget wget
On 6 January 2017 at 08:25, Uma Devi Selvaraj wrote:
> I am using OSG 3.4.0 in windows 10 (VS2015).
I haven't test 3.4.0 against COLLADA DOM 2.4.0 so can't say for sure
whether one should expect it to work, my guess is that OSG-3.4.0 came
before DOM 2.4.0 so wasn't
Hi,
I am using OSG 3.4.0 in windows 10 (VS2015).
...
Thank you!
Cheers,
Uma
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69895#69895
___
osg-users mailing list
Hi Uma,
I am testing with collada-dom-2.4.0 on my linux dev system. This is
with OSG's git master version right now, I have recently built against
3.4 and 3.2 branches without problems, but haven't tested the actual
stable releases recently. It could be that a fix checked into 3.2,
3.4 branches
Hi,
I would like to know which version of collada need to be integrate with
OSG. I have installed collada 2.4.4. I tried to integrate osg and collada. I am
getting linking issue. I have provided necessary cmake option. I am using
vs2015.
daeReader.obj : error LNK2019: unresolved external
Hi all,
I noticed that the Collada loader was modified a while back to assign the
node name to the osg::Node, instead of the node ID. This seems like a good
change overall, but we have existing customers/applications that depend on
the previous use of the node ID.
In order to support legacy
Hi Farshid,
Option 2 gets my vote.
Robert.
On 10 October 2013 17:22, Farshid Lashkari fla...@gmail.com wrote:
Hi all,
I noticed that the Collada loader was modified a while back to assign the
node name to the osg::Node, instead of the node ID. This seems like a good
change overall, but
I have downloaded and compiled the latest SVN trunk (r13363) and there
too I can reproduce the bug using
$ osganimationviewer collada_animation_rotation_translation.2.65.dae
$ osganimationviewer collada_animation_matrix.2.66.dae
$ diff ~/Downloads/collada_animation_matrix.2.66.dae
Dear OpenSceneGraph community,
I see in http://www.openscenegraph.org/projects/osg/report that bugs
should be reported on this list. So here it goes.
Here attached are two small collada files.
They both represent the same scene (a rectangle moving in one axis),
and were exported respectivelly
Hi Chris,
Your first assumption is not true, if the loader colllada or another loader use
custom UpdateCallback (from the their loader) and those UpdateCallback do not
define code to save/load, then if you save it it will skip the custom update
callback from the loader. It could why it does not
Hi, Chris try converting to osgb (i've had similar issue when converting fbx models), also you can try to set OSG_OPTIMIZER="OFF" just in case.Cheers28.04.2012, 01:43, "Chris Hanson" xe...@alphapixel.com: OSG 3.x, Windows, 32-bit. A COLLADA format model loads and animates fine in
OSG 3.x, Windows, 32-bit.
A COLLADA format model loads and animates fine in osganimationviewer.exe.
However, when converted to .OSG format using osgconv, it no longer seems to
animate, though it seems to contain objects pertaining to animation.
Any ideas what we did wrong? Is there some
Hi all,
thanks to all contributors for the great OpenSceneGraph 3.0.1!
we are currently loading a couple of detailed Collada files into a
city scenery which displays a mobile radio network in operation. These
collada files often have textures that wildly vary in resolution and
size. Some of them
Hi,
I was wondering why the collada ID is used to fill the name of osg node
and if It would be suitable to change it to use the NAME field of
collada node ?
Regards,
Cedric
--
Cedric Pinson
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 - cedric.pin...@plopbyte.com
I think there may be a bug in the collada importer, or at least it doesn't
behave the way I expect. I'm importing a cube from blender through collada. The
definition in the file comes out with a point list of 24 items (which makes
sense, 8 points of 3 elements each). After import, I wind up
Hi,
I have to load a 75MB Collada model but when I try to open it I get the
following error:
Error: xmlSAX2Characters: huge text node: out of memory
Load failed in COLLADA DOM
Load failed in COLLADA DOM conversion
osgviewer.exe: No data loaded
The model comes from SketchUp and contains no
Hi Alessandro,
This sound like a COLLADA problem to me, so the best place to look for
a solution will be COLLADA forums and source code.
On the OSG side a 75Mb data file is something that load comfortably on
an modern PC, so unless there is a specific COLLADA usage bug
instigated in our dae
This actually looks like an issue with libxml2, one of the dependencies of
COLLADA-DOM. It might be that the bundled version has a bug, which would be
an easy fix. What platform are you on? (Windows, Linux, Mac, other) Do you
have libxml2 installed systemwide and did the build of collada-dom
Hi,
I managed to load the jpg files after changing some paramenters in the CMAKE
file. Thanks.
Thank you!
Cheers,
Linda
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38907#38907
___
osg-users
Hi,
I managed to get the plugin dae folder to appear in the OSG solution workspace.
However, I still have problem loading dae files. Nevertheless, I decide to
have a workaround solution by converting the dae file to osg and load the osg
file instead.
However, I realized that while
On 4/29/2011 11:12 PM, Linda Lee wrote:
I managed to get the plugin dae folder to appear in the OSG solution
workspace. However, I still have problem loading dae files. Nevertheless, I
decide to have a workaround solution by converting the dae file to osg and
load the osg file instead.
Hi,
Am I suppose to see the jpeg plugin folder in the OSG solution? If yes, then I
must have done something wrong while setting up the solution or downloaded the
older third party files. I am using OSG 2.8.3. Could you point me to the
third party download you have? Don't we need to compile
Hi,
Forgot to indicate that I could not find the jpeg plugin folder in my OSG file.
In addition while doing the configuration at CMAKE, I have this msg Could NOT
find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR). Any advise how to solve
this?
Thank you!
Cheers,
Linda
--
Hi,
I tried following the steps from the link. However, I have difficulty getting
rid of the Could NOT find LibXml2 (missing: LIBXML2_LIBRARIES
LIBXML2_INCLUDE_DIR) msg from CMake.
Any advise how to solve this?
Thank you!
Cheers,
Linda
--
Read this topic online here:
Citando Linda Lee zenith...@hotmail.com:
I can suggest to compile collada using the precompiled libraries you
can find in the osg site( igot the vs 2008 ). They have a bunch of
useful libraries packed together(boost, freetype, etc..etc..).
Be aware anyway that (happened to me ) you must make
As per my previous reply
See
www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada
__
Gordon Tomlinson
www.photographybyGordon.com
www.vis-sim.com
Hi,
I don't think I have the DAE plugin built. Could anyone advise how do I build
and include the DAE plugin?
Thank you!
Cheers,
Linda
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38755#38755
Hi,
I try loading a dae file using the following line
Group* terrain = (osg::Group*) osgDB::readNodeFile(model.dae);
But I have an error msg saying Warning: Could not find plugin to read objects
from file model.dae.
Any advice why?
Thank you!
Cheers,
Linda
--
Read this topic
...@lists.openscenegraph.org] On Behalf Of Linda
Lee
Sent: Friday, April 22, 2011 5:01 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Collada
Hi,
I try loading a dae file using the following line
Group* terrain = (osg::Group*) osgDB::readNodeFile(model.dae);
But I have an error msg saying
Hi,
I am using OSG 2.8.3. Just wonder if I could load a collada file with this
version? If so, how do I load them? Or if I need to download additional files?
Thank you!
Cheers,
Linda
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38697#38697
On 4/21/2011 8:58 AM, Linda Lee wrote:
Hi,
I am using OSG 2.8.3. Just wonder if I could load a collada file with this
version? If so, how do I load them? Or if I need to download additional
files?
2.8.3 has a COLLADA DAE loader, but it is older then the one in trunk. It may
not load
Hi all,
[This is slyghtly off-topic since related to libcollada-dom]
When writing a Collada file to, say, ab c.dae, the written file is named
ab%20c.dae. All other characters are correctly handled (I tried french
accents, arabic, chinese, cyrilic...), but not the space. I found a suspicious
I cross-posted this to the Collada-dom bug tracker :
https://sourceforge.net/tracker/?func=detailaid=3192134group_id=157838atid=805424
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Sukender suky0...@free.fr a écrit :
Hi all,
[This is slyghtly
Hello,
I've found a reliable crash in my application which seems to be caused by
the collada loader. It seems like the collada loader can only be called in
one thread. Attempting to load a model in second thread
will immediately crash my application.
I looked into this and it seems to be a
Matthias Gabriel wrote:
Hi Roland,
I didn't know about the animation issue. What i'm trying to do is to
find nodes by their name so that i can manipulate it later.
I don't think, that putting the name to description list will do the
job, because other loaders set their names via
Hi,
i want to import a 3d model from a collada file. This works fine, but
all the names of the Nodes in my scenegraph are set to some IDs like
ID1057. So i looked to the .dae file and found something like this:
node id=ID1057 name=Line01
obviously the osg collada importer sets the name of
Hi Matthias,
names in Collada file are only their for providing a human friendly textual
description. ID's are used for referencing of elements. These references are
needed by the OSG loader in case of animation parsing and probably some other
places too. When writing the Collada file it is
Hi Roland,
I didn't know about the animation issue. What i'm trying to do is to
find nodes by their name so that i can manipulate it later.
I don't think, that putting the name to description list will do the
job, because other loaders set their names via osg::Node::setName(..)
(i.e. the osg
Hi all,
I've been using Softimage XSI to create Collada files which I'm reading
with the OSG dae plugin, and I've hit an interesting case I'd like to
discuss to see what the behavior should be.
My XSI scene has an instanced node, that is to say the same object is
used in one place and then
Hi all,
Along the same lines, is there a freely downloadable reference viewer
for Collada files?
I've found a viewer which, while I couldn't say it's a reference
viewer, at least gives me another opinion on the issue I'm looking at.
I've just downloaded and built osg 2.9.7 with the DAE plugin posted on the
submission forum on February 11th, but I have problems with models exported
from 3dsMax 2010 and its default Collada exporter.
1) no texture is displayed: I got the following message:
processTexture(./Map__1-image)
Could
BTW, I also tried by installing OpenCOLLADA (1.2.5) for 3dsMax 2010...the
situation improved a little because textures are displayed for the diffuse
map, but still no reflection map is visible and no animation is played.
One note: when I try to read models created by OpenCOLLADA exporter I get
Hi Allessandro,
be sure to check for coherency of the exported Collada file. This can be done
with the coherencytest
http://www.collada.org/mediawiki/index.php/Portal:CoherencyTest. We first need
to know if the file is valid Collada before we can start analyzing where the
importer might go
Hi Roland,
first of all I must thank you and every one also involved in developing
plugins for OSG and (OSG itself of course), and I'm glad if I can help
testing or even fixing some problems, if any ;)
I tried osganimationviewer and animations are played as exepected. Also I
used the
alessandro terenzi wrote:
Hi Roland,
first of all I must thank you and every one also involved in
developing plugins for OSG and (OSG itself of course), and I'm glad if
I can help testing or even fixing some problems, if any ;)
I tried osganimationviewer and animations are played as
Unfortunately it seems that ColladaMax is not available for 3dsMax 2010 but
only for previous versions...thanks anyway.
Regards.
Alessandro
On Mon, Mar 1, 2010 at 5:55 PM, Jason Daly jd...@ist.ucf.edu wrote:
alessandro terenzi wrote:
Hi Roland,
first of all I must thank you and every one
Thank you all,
I'll try the new code from osg-submissions.
Kind regards.
Alessandro
On Thu, Feb 25, 2010 at 5:31 PM, Michael Platings
mplati...@pixelpower.comwrote:
I had a quick look at your submission, it looks like you have had a good
go at fixing the (my :-) ) transparency mess! So I
On 25/02/2010 16:31, Michael Platings wrote:
I had a quick look at your submission, it looks like you have
had a good go at fixing the (my :-) ) transparency mess! So I won't
submit any fixes. Any chance you can give me a heads up on your
thinking behind "getTransparencyCounts", I
Hi Alessandro,
please see my email to osg-submissions on 11th Feb, [osg-submissions] DAE
Animation. This contains many fixes and improvements to the DAE plugin,
including handling transparency correctly.
___
osg-users mailing list
On 25/02/2010 09:42, Michael Platings wrote:
Hi Alessandro,
please see my email to osg-submissions on 11th Feb, "[osg-submissions]
DAE Animation". This contains many fixes and improvements to the DAE
plugin, including handling transparency correctly.
Michael,
I had a quick look at your
I had a quick look at your submission, it looks like you have had a good
go at fixing the (my :-) ) transparency mess! So I won't submit any
fixes. Any chance you can give me a heads up on your thinking behind
getTransparencyCounts, I am puzzled by it!
Certainly - some files use a transparency
So far I used the collada plugin successfully to read models exported from
SketchUp but today I installed the latest SketchUp version (7.1.6860) and I
noticed that transparent (or not totally opaque) objects now become totally
opaque.
Searching for some info I found a discussion where SketchUp
On 24/02/2010 18:24, alessandro terenzi wrote:
So far I used the collada plugin successfully to read
models exported from SketchUp but today I installed the latest SketchUp
version (7.1.6860) and I noticed that transparent (or not totally
opaque) objects now become totally opaque.
Searching
Thank you Roger, I'll try to follow your suggestion and I'll let you know.
Regards.
Alessandro
On Wednesday, February 24, 2010, Roger James
ro...@beardandsandals.co.uk wrote:
On 24/02/2010 18:24, alessandro terenzi wrote:
So far I used the collada plugin successfully to read
models
The latest Collada plugin submission includes exactly what you are describing.
--
Roland
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23895#23895
___
osg-users mailing list
Adrian Egli OpenSceneGraph (3D) wrote:
Hi all,
I build the collada 1.4 from SVN trunk and also osg svn. It seems to
work greate, but unfort. the collada up vector (y-axis) and
openscenegraphs is (z-axis). it is this right, would it be not more
correct to rotate the collada?
Similar problem
Hi all,
I build the collada 1.4 from SVN trunk and also osg svn. It seems to work
greate, but unfort. the collada up vector (y-axis) and openscenegraphs is
(z-axis). it is this right, would it be not more correct to rotate the
collada?
Similar problem with wavefront obj. I guess it would be more
Hello all,
What version of collada is supported in the osg svn core?
/adrian
--
Adrian Egli
___
osg-users mailing list
osg-users@lists.openscenegraph.org
7:14 AM
To: OpenSceneGraph Users
Subject: [osg-users] Collada 1.5 or 1.4.1 ?
Hello all,
What version of collada is supported in the osg svn core?
/adrian
--
Adrian Egli
___
osg-users mailing list
Hi J-S,
Thanks for getting back to me. I'll look to test this today. I suppose a
related question would be whether the Collada reader/writer should be amended
to make use of this explicitly itself? The issue being that given this is a
graphics driver issue, and our software may be run on
Hi J-S,
I've now had chance to have a look at your suggested optimisations, and I think
they form the basis of a solution for me, so thanks for that. However there is
one thing which troubles me a little, which is that the
FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS optimisation,
Hi Neil,
Sorry this mail first went to you personally - I don't know why but the
message I replied to defaulted to send to you personally instead of
going back to the list, generally e-mails coming from the list go back
to the list automatically when you reply to them... Weird.
I've now
Hi Neil,
I'm reordering your questions a bit to make the response more linear :-)
Has anyone considered this already and come up with a really neat solution ? I
recognise that coding around driver issues is not ideal, and may not be
desireable.
Yes, the osgUtil::Optimizer supports what you
Hi,
I have a problem (maybe a bug?) in loading a .dae file made with Blender
collada exporter.
I'm writing a robot simulation software that uses collada to load both 3d and
physics.
The error I get is an exception :
Unhandled exception at 0x0049fb10 (msvcr80d.dll) in RobotSimulator.exe:
Marco Cosentino wrote:
Hi,
I have a problem (maybe a bug?) in loading a .dae file made with Blender collada exporter.
I'm writing a robot simulation software that uses collada to load both 3d and physics.
The error I get is an exception :
"Unhandled exception at 0x0049fb10 (msvcr80d.dll) in
Hi all again!
I continue trying to solve the problem, but now I get an access violation in
msvcp80d.dll everything is getting confused
Jaime.
_
Drag n’ drop—Get easy photo sharing with Windows Live™ Photos.
-users] Collada plugin not found but it is!
Hi all again!
I continue trying to solve the problem, but now I get an access violation in
msvcp80d.dll everything is getting confused
Jaime.
What can you do with the new Windows Live? Find out
: Thu, 7 May 2009 13:58:42 +0200
Subject: Re: [osg-users] Collada plugin not found but it is!
Hi all again!
I continue trying to solve the problem, but now I get an access violation in
msvcp80d.dll everything is getting confused
Jaime.
What can you do with the new Windows
__
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of lucas
Grijander
Sent: Thursday, May 07, 2009 9:11 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Collada plugin not found but it is!
ok, the collada plugin
...@hotmail.com
To: osg-users@lists.openscenegraph.org
Date: Thu, 7 May 2009 13:58:42 +0200
Subject: Re: [osg-users] Collada plugin not found but it is!
Hi all again!
I continue trying to solve the problem, but now I get an access
violation in msvcp80d.dll everything is getting confused
] Collada plugin not found but it is!
lucas Grijander wrote:
you mean I should use 2.1 version of collada DOM instead of
2.2?
J.
Date: Tue, 5 May 2009 17:54:05 +0100
From: ro...@beardandsandals.co.uk
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Collada
Hello Jaime,
it seems that osg can find the proper plugin, but cannot load that plugin.
If you built the Collada plugin against the dynamic DOM library make sure the
collada dll can be found (is in your path).
Note that the dom22 will generated a DLL with the number 21 in it:
@lists.openscenegraph.org
Subject: Re: [osg-users] Collada plugin not found but it is!
lucas Grijander wrote:
you mean I should use 2.1 version of collada DOM instead of
2.2?
J.
Date: Tue, 5 May 2009 17:54:05 +0100
From: ro...@beardandsandals.co.uk
To: osg-users@lists.openscenegraph.org
))
return add(elt, index);
return NULL;
}
I get an access violation error very strange...
Jaime.
Date: Wed, 6 May 2009 15:07:19 +0100
From: ro...@beardandsandals.co.uk
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Collada plugin not found
Dear all,
I installed the last version of OSG (2.8.0) and the 2.2 version of the
collada-dom. I compiled and installed everything (debug and release). Now, when
I execute my application and I try to writeNodeFile in dae format I get the
well-known warning: plugin not found. I got this
lucas Grijander wrote:
Dear all,
I installed the last version of OSG (2.8.0) and the 2.2 version of the
collada-dom. I compiled and installed everything (debug and release).
Now, when I execute my application and I try to "writeNodeFile" in dae
format I get the well-known warning:
you mean I should use 2.1 version of collada DOM instead of 2.2?
J.
Date: Tue, 5 May 2009 17:54:05 +0100
From: ro...@beardandsandals.co.uk
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Collada plugin not found but it is!
lucas Grijander wrote:
Dear all
lucas Grijander wrote:
you mean I should use 2.1 version of collada DOM instead of
2.2?
J.
Date: Tue, 5 May 2009 17:54:05 +0100
From: ro...@beardandsandals.co.uk
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Collada plugin not found but it is!
lucas
Roland Smeenk wrote:
Well, there's FCollada that is more or less abandoned when Feeling Software pulled it's hands off it. This used to be the preferred alternative, but I believe the DOM is becoming a better option since it is still in development and follows the latest updates when a new
Hi All,
I have just merged changes to svn/trunk from Roger James, Roland
Smeenk and myself. The primary objective with these changes are
fixing the build under Windows with the Collada DOM 2.1 + 2.2 for
static and dynamic builds.
As the collada build looks to be broken under the OSG-2.8 branch
Robert Osfield wrote:
Hi All,
I have just merged changes to svn/trunk from Roger James, Roland
Smeenk and myself. The primary objective with these changes are
fixing the build under Windows with the Collada DOM 2.1 + 2.2 for
static and dynamic builds.
As the collada build looks to be
Sorry to bother again with this problem, but I still cannot manage to build
Collada plugin for Mac...(now trying with OSG 2.7.9+Collada DOM 2.1)
...I suppose that the OSG's Xcode project does not work for target
osgdb_dae.so, I expected to build successfully the project 'out of the
box', but
Roger,
Thanks for your help, I was able to get it to link correctly under the
MAC. Here is what I did:
Index: src/osgPlugins/dae/CMakeLists.txt
===
--- src/osgPlugins/dae/CMakeLists.txt (revision 9676)
+++
Matt could you send these changes to the osg submissions list?
The CMakeLists file still needs to be changed for Windows and Collada DOM 2.2.
These libraries are currently in the CMakeLists file for win32:
Code:
libxml2.lib
libcollada14dom21.lib
pcrecpp.lib
pcre-lib
These libraries still
Hi Matt, Rodger, Roland et. al,
I have Matt's submission of the src/osgPlugins/dae/CMakeLists.txt
which is based on 2.7.0's version of the file. This file has moved on
a bit, but still doesn't have the boost entry.
I don't know which version of the Collada DOM that Matt is linking
too. Is it
Robert,
Yes I was using collada-dom 2.2, and the older version also uses
boost. This is really a pain to have to link to like this and I agree
a better way needs to be devised.
Matt
On Feb 9, 2009, at 1:52 PM, Robert Osfield wrote:
Hi Matt, Rodger, Roland et. al,
I have Matt's
Just like Roger I don't really feel comfortable with CMake and for the time
being I just added the extra libraries in Visual Studio manually.
DOM 2.2 indeed adds extra dependencies. Building against DOM 2.1 should go OK,
though even for 2.1 I believe that the CMake file isn't really complete
Hi Roland,
Thanks for the extra info. I'm afraid the clarification doesn't make
the path forward much clearer. The ballooning sets of dependencies of
Collada really doesn't feel good, Collada DOM we need is only for
support of reading/writing the Collada .dae files yet feels like it
growing
Hi Guys,
Just to be clear, if you want me to consider any further patches to
the dae plugins CMakeLists.txt for the OSG-2.8 then I need the full
CmakeLists.txt changes based on the current OSG-2.8 branch.
Instructions for me to go add stuff is not sufficient, I'm not the
expert on this particular
Robert,
I also feel this plugin is a little heavy on dependencies. (don't you just love
OSS ;) ) However I believe that a Collada plugin that supports reading and
writing is a valuable asset. I have planned (and partially implemented) further
enhancements that will make it even more
Hi Roland,
On Mon, Feb 9, 2009 at 9:41 PM, Roland Smeenk roland.sme...@tno.nl wrote:
I also feel this plugin is a little heavy on dependencies. (don't you just
love OSS ;) ) However I believe that a Collada plugin that supports reading
and writing is a valuable asset. I have planned (and
Well, there's FCollada that is more or less abandoned when Feeling Software
pulled it's hands off it. This used to be the preferred alternative, but I
believe the DOM is becoming a better option since it is still in development
and follows the latest updates when a new version of Collada is
Hello.
Are you building for Windows?
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Roger,
are there also some changes that we should make to build collada plugin on
Mac?
I'm experiencing some problem when building collada plugin on Mac OS X
(10.5). I'm quite new to Mac's developinng environment (as well as Unix and
Linux), so maybe it is my fault and I apologize if I make silly
Matt Fair wrote:
I am trying to get collada compiled into OSG and am having
some trouble. It looks like collada-dom comes with boost and
statically links to it, I have another version of boost on my system
also, but how the make files are setup it is using the provided copy.
When I compile OSG
alessandro terenzi wrote:
Roger,
are there also some changes that we should make to build collada
plugin on Mac?
I'm experiencing some problem when building collada plugin on
Mac OSX (10.5). I'm quite new to Mac's developinng environment (as
well as Unix and Linux), so maybe it is my
I moved a step forward but still didn't manage to build dae plugin.
One of the problems was that the ColladaDOM's Xcode project build only
static version of the dom, so I manually used 'make' from the shell to build
the dynamic library.
On the OSG side, although I set cmake paramters for COLLADA,
I am trying to get collada compiled into OSG and am having some
trouble. It looks like collada-dom comes with boost and statically
links to it, I have another version of boost on my system also, but
how the make files are setup it is using the provided copy. When I
compile OSG I get:
I need to build collada plugin for Mac OS X (10.5) but I didn't manage to
build it.
Actually I did not understand which version of Collada DOM must be used
with which OSG's version.
In my last try (OSG 2.7.8 + Collada DOM 2.2) I had an error concerning
BOOST...it looks like that many collada
1 - 100 of 162 matches
Mail list logo