[osg-users] Collada Importer with Blender

2017-12-01 Thread Florian GOLESTIN
Hello everyone, I've built OSG 3.5.7 with the Collada Plugin, however when I try to import a .dae file exported by Blender it fails with the following message: Code: $ bin/osgconvd ~/Téléchargements/BLEND/Player2.dae Player2.osgt I/O error : Is a directory Error: Extra content at the end of

Re: [osg-users] Collada and OSG

2017-01-09 Thread Voerman, L.
Hi Uma I'm using collada_dom-2.3.1-src.tgz with boost 1.5.8 on windows 10 with VS2015 wget --no-check-certificate http://downloads.sourceforge.net/project/collada-dom/Collada%20DOM/Collada%20DOM%202.3/collada_dom-2.3.1-src.tgz wget wget

Re: [osg-users] Collada and OSG

2017-01-06 Thread Robert Osfield
On 6 January 2017 at 08:25, Uma Devi Selvaraj wrote: > I am using OSG 3.4.0 in windows 10 (VS2015). I haven't test 3.4.0 against COLLADA DOM 2.4.0 so can't say for sure whether one should expect it to work, my guess is that OSG-3.4.0 came before DOM 2.4.0 so wasn't

Re: [osg-users] Collada and OSG

2017-01-06 Thread Uma Devi Selvaraj
Hi, I am using OSG 3.4.0 in windows 10 (VS2015). ... Thank you! Cheers, Uma -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69895#69895 ___ osg-users mailing list

Re: [osg-users] Collada and OSG

2017-01-05 Thread Robert Osfield
Hi Uma, I am testing with collada-dom-2.4.0 on my linux dev system. This is with OSG's git master version right now, I have recently built against 3.4 and 3.2 branches without problems, but haven't tested the actual stable releases recently. It could be that a fix checked into 3.2, 3.4 branches

[osg-users] Collada and OSG

2017-01-03 Thread Uma Devi Selvaraj
Hi, I would like to know which version of collada need to be integrate with OSG. I have installed collada 2.4.4. I tried to integrate osg and collada. I am getting linking issue. I have provided necessary cmake option. I am using vs2015. daeReader.obj : error LNK2019: unresolved external

[osg-users] Collada node name vs id

2013-10-10 Thread Farshid Lashkari
Hi all, I noticed that the Collada loader was modified a while back to assign the node name to the osg::Node, instead of the node ID. This seems like a good change overall, but we have existing customers/applications that depend on the previous use of the node ID. In order to support legacy

Re: [osg-users] Collada node name vs id

2013-10-10 Thread Robert Osfield
Hi Farshid, Option 2 gets my vote. Robert. On 10 October 2013 17:22, Farshid Lashkari fla...@gmail.com wrote: Hi all, I noticed that the Collada loader was modified a while back to assign the node name to the osg::Node, instead of the node ID. This seems like a good change overall, but

Re: [osg-users] Collada files reading bug

2013-04-01 Thread Rodrigo Benenson
I have downloaded and compiled the latest SVN trunk (r13363) and there too I can reproduce the bug using $ osganimationviewer collada_animation_rotation_translation.2.65.dae $ osganimationviewer collada_animation_matrix.2.66.dae $ diff ~/Downloads/collada_animation_matrix.2.66.dae

[osg-users] Collada files reading bug

2013-03-19 Thread Rodrigo Benenson
Dear OpenSceneGraph community, I see in http://www.openscenegraph.org/projects/osg/report that bugs should be reported on this list. So here it goes. Here attached are two small collada files. They both represent the same scene (a rectangle moving in one axis), and were exported respectivelly

Re: [osg-users] COLLADA animation can't be resaved as .OSG

2012-04-30 Thread Cedric Pinson
Hi Chris, Your first assumption is not true, if the loader colllada or another loader use custom UpdateCallback (from the their loader) and those UpdateCallback do not define code to save/load, then if you save it it will skip the custom update callback from the loader. It could why it does not

Re: [osg-users] COLLADA animation in OSG file not animating in osganimationviewer

2012-04-28 Thread Sergey Polischuk
Hi, Chris try converting to osgb (i've had similar issue when converting fbx models), also you can try to set OSG_OPTIMIZER="OFF"  just in case.Cheers28.04.2012, 01:43, "Chris Hanson" xe...@alphapixel.com:  OSG 3.x, Windows, 32-bit.  A COLLADA format model loads and animates fine in

[osg-users] COLLADA animation in OSG file not animating in osganimationviewer

2012-04-27 Thread Chris Hanson
OSG 3.x, Windows, 32-bit. A COLLADA format model loads and animates fine in osganimationviewer.exe. However, when converted to .OSG format using osgconv, it no longer seems to animate, though it seems to contain objects pertaining to animation. Any ideas what we did wrong? Is there some

[osg-users] Collada models, texture resolution and texture mipmaps?

2011-08-31 Thread Christian Buchner
Hi all, thanks to all contributors for the great OpenSceneGraph 3.0.1! we are currently loading a couple of detailed Collada files into a city scenery which displays a mobile radio network in operation. These collada files often have textures that wildly vary in resolution and size. Some of them

[osg-users] Collada reader fill name with collada id

2011-08-01 Thread Cedric Pinson
Hi, I was wondering why the collada ID is used to fill the name of osg node and if It would be suitable to change it to use the NAME field of collada node ? Regards, Cedric -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com

[osg-users] Collada importer

2011-06-21 Thread Bolstad, Mark
I think there may be a bug in the collada importer, or at least it doesn't behave the way I expect. I'm importing a cube from blender through collada. The definition in the file comes out with a point list of 24 items (which makes sense, 8 points of 3 elements each). After import, I wind up

[osg-users] COLLADA plugin: out of memory error.

2011-06-10 Thread Alessandro Terenzi
Hi, I have to load a 75MB Collada model but when I try to open it I get the following error: Error: xmlSAX2Characters: huge text node: out of memory Load failed in COLLADA DOM Load failed in COLLADA DOM conversion osgviewer.exe: No data loaded The model comes from SketchUp and contains no

Re: [osg-users] COLLADA plugin: out of memory error.

2011-06-10 Thread Robert Osfield
Hi Alessandro, This sound like a COLLADA problem to me, so the best place to look for a solution will be COLLADA forums and source code. On the OSG side a 75Mb data file is something that load comfortably on an modern PC, so unless there is a specific COLLADA usage bug instigated in our dae

Re: [osg-users] COLLADA plugin: out of memory error.

2011-06-10 Thread Ryan Pavlik
This actually looks like an issue with libxml2, one of the dependencies of COLLADA-DOM. It might be that the bundled version has a bug, which would be an easy fix. What platform are you on? (Windows, Linux, Mac, other) Do you have libxml2 installed systemwide and did the build of collada-dom

Re: [osg-users] Collada

2011-04-30 Thread Linda Lee
Hi, I managed to load the jpg files after changing some paramenters in the CMAKE file. Thanks. Thank you! Cheers, Linda -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38907#38907 ___ osg-users

Re: [osg-users] Collada

2011-04-29 Thread Linda Lee
Hi, I managed to get the plugin dae folder to appear in the OSG solution workspace. However, I still have problem loading dae files. Nevertheless, I decide to have a workaround solution by converting the dae file to osg and load the osg file instead. However, I realized that while

Re: [osg-users] Collada

2011-04-29 Thread Chris 'Xenon' Hanson
On 4/29/2011 11:12 PM, Linda Lee wrote: I managed to get the plugin dae folder to appear in the OSG solution workspace. However, I still have problem loading dae files. Nevertheless, I decide to have a workaround solution by converting the dae file to osg and load the osg file instead.

Re: [osg-users] Collada

2011-04-29 Thread Linda Lee
Hi, Am I suppose to see the jpeg plugin folder in the OSG solution? If yes, then I must have done something wrong while setting up the solution or downloaded the older third party files. I am using OSG 2.8.3. Could you point me to the third party download you have? Don't we need to compile

Re: [osg-users] Collada

2011-04-29 Thread Linda Lee
Hi, Forgot to indicate that I could not find the jpeg plugin folder in my OSG file. In addition while doing the configuration at CMAKE, I have this msg Could NOT find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR). Any advise how to solve this? Thank you! Cheers, Linda --

Re: [osg-users] Collada

2011-04-27 Thread Linda Lee
Hi, I tried following the steps from the link. However, I have difficulty getting rid of the Could NOT find LibXml2 (missing: LIBXML2_LIBRARIES LIBXML2_INCLUDE_DIR) msg from CMake. Any advise how to solve this? Thank you! Cheers, Linda -- Read this topic online here:

Re: [osg-users] Collada

2011-04-27 Thread fiorentino
Citando Linda Lee zenith...@hotmail.com: I can suggest to compile collada using the precompiled libraries you can find in the osg site( igot the vs 2008 ). They have a bunch of useful libraries packed together(boost, freetype, etc..etc..). Be aware anyway that (happened to me ) you must make

Re: [osg-users] Collada

2011-04-24 Thread Gordon Tomlinson
As per my previous reply See www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada __ Gordon Tomlinson www.photographybyGordon.com www.vis-sim.com

Re: [osg-users] Collada

2011-04-23 Thread Linda Lee
Hi, I don't think I have the DAE plugin built. Could anyone advise how do I build and include the DAE plugin? Thank you! Cheers, Linda -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38755#38755

Re: [osg-users] Collada

2011-04-22 Thread Linda Lee
Hi, I try loading a dae file using the following line Group* terrain = (osg::Group*) osgDB::readNodeFile(model.dae); But I have an error msg saying Warning: Could not find plugin to read objects from file model.dae. Any advice why? Thank you! Cheers, Linda -- Read this topic

Re: [osg-users] Collada

2011-04-22 Thread Tomlinson, Gordon
...@lists.openscenegraph.org] On Behalf Of Linda Lee Sent: Friday, April 22, 2011 5:01 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Collada Hi, I try loading a dae file using the following line Group* terrain = (osg::Group*) osgDB::readNodeFile(model.dae); But I have an error msg saying

[osg-users] Collada

2011-04-21 Thread Linda Lee
Hi, I am using OSG 2.8.3. Just wonder if I could load a collada file with this version? If so, how do I load them? Or if I need to download additional files? Thank you! Cheers, Linda -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38697#38697

Re: [osg-users] Collada

2011-04-21 Thread Chris 'Xenon' Hanson
On 4/21/2011 8:58 AM, Linda Lee wrote: Hi, I am using OSG 2.8.3. Just wonder if I could load a collada file with this version? If so, how do I load them? Or if I need to download additional files? 2.8.3 has a COLLADA DAE loader, but it is older then the one in trunk. It may not load

[osg-users] Collada writer - Bad handling filenames with spaces?

2011-02-25 Thread Sukender
Hi all, [This is slyghtly off-topic since related to libcollada-dom] When writing a Collada file to, say, ab c.dae, the written file is named ab%20c.dae. All other characters are correctly handled (I tried french accents, arabic, chinese, cyrilic...), but not the space. I found a suspicious

Re: [osg-users] Collada writer - Bad handling filenames with spaces?

2011-02-25 Thread Sukender
I cross-posted this to the Collada-dom bug tracker : https://sourceforge.net/tracker/?func=detailaid=3192134group_id=157838atid=805424 Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Sukender suky0...@free.fr a écrit : Hi all, [This is slyghtly

[osg-users] Collada loader crashing

2010-06-25 Thread Farshid Lashkari
Hello, I've found a reliable crash in my application which seems to be caused by the collada loader. It seems like the collada loader can only be called in one thread. Attempting to load a model in second thread will immediately crash my application. I looked into this and it seems to be a

Re: [osg-users] Collada Reader - name import

2010-05-03 Thread Jason Daly
Matthias Gabriel wrote: Hi Roland, I didn't know about the animation issue. What i'm trying to do is to find nodes by their name so that i can manipulate it later. I don't think, that putting the name to description list will do the job, because other loaders set their names via

[osg-users] Collada Reader - name import

2010-05-01 Thread Matthias Gabriel
Hi, i want to import a 3d model from a collada file. This works fine, but all the names of the Nodes in my scenegraph are set to some IDs like ID1057. So i looked to the .dae file and found something like this: node id=ID1057 name=Line01 obviously the osg collada importer sets the name of

Re: [osg-users] Collada Reader - name import

2010-05-01 Thread Roland Smeenk
Hi Matthias, names in Collada file are only their for providing a human friendly textual description. ID's are used for referencing of elements. These references are needed by the OSG loader in case of animation parsing and probably some other places too. When writing the Collada file it is

Re: [osg-users] Collada Reader - name import

2010-05-01 Thread Matthias Gabriel
Hi Roland, I didn't know about the animation issue. What i'm trying to do is to find nodes by their name so that i can manipulate it later. I don't think, that putting the name to description list will do the job, because other loaders set their names via osg::Node::setName(..) (i.e. the osg

[osg-users] Collada and instances

2010-03-26 Thread Jean-Sébastien Guay
Hi all, I've been using Softimage XSI to create Collada files which I'm reading with the OSG dae plugin, and I've hit an interesting case I'd like to discuss to see what the behavior should be. My XSI scene has an instanced node, that is to say the same object is used in one place and then

Re: [osg-users] Collada and instances

2010-03-26 Thread Jean-Sébastien Guay
Hi all, Along the same lines, is there a freely downloadable reference viewer for Collada files? I've found a viewer which, while I couldn't say it's a reference viewer, at least gives me another opinion on the issue I'm looking at.

[osg-users] Collada Plugin and 3dsMax exported models...

2010-03-01 Thread alessandro terenzi
I've just downloaded and built osg 2.9.7 with the DAE plugin posted on the submission forum on February 11th, but I have problems with models exported from 3dsMax 2010 and its default Collada exporter. 1) no texture is displayed: I got the following message: processTexture(./Map__1-image) Could

Re: [osg-users] Collada Plugin and 3dsMax exported models...

2010-03-01 Thread alessandro terenzi
BTW, I also tried by installing OpenCOLLADA (1.2.5) for 3dsMax 2010...the situation improved a little because textures are displayed for the diffuse map, but still no reflection map is visible and no animation is played. One note: when I try to read models created by OpenCOLLADA exporter I get

Re: [osg-users] Collada Plugin and 3dsMax exported models...

2010-03-01 Thread Roland Smeenk
Hi Allessandro, be sure to check for coherency of the exported Collada file. This can be done with the coherencytest http://www.collada.org/mediawiki/index.php/Portal:CoherencyTest. We first need to know if the file is valid Collada before we can start analyzing where the importer might go

Re: [osg-users] Collada Plugin and 3dsMax exported models...

2010-03-01 Thread alessandro terenzi
Hi Roland, first of all I must thank you and every one also involved in developing plugins for OSG and (OSG itself of course), and I'm glad if I can help testing or even fixing some problems, if any ;) I tried osganimationviewer and animations are played as exepected. Also I used the

Re: [osg-users] Collada Plugin and 3dsMax exported models...

2010-03-01 Thread Jason Daly
alessandro terenzi wrote: Hi Roland, first of all I must thank you and every one also involved in developing plugins for OSG and (OSG itself of course), and I'm glad if I can help testing or even fixing some problems, if any ;) I tried osganimationviewer and animations are played as

Re: [osg-users] Collada Plugin and 3dsMax exported models...

2010-03-01 Thread alessandro terenzi
Unfortunately it seems that ColladaMax is not available for 3dsMax 2010 but only for previous versions...thanks anyway. Regards. Alessandro On Mon, Mar 1, 2010 at 5:55 PM, Jason Daly jd...@ist.ucf.edu wrote: alessandro terenzi wrote: Hi Roland, first of all I must thank you and every one

Re: [osg-users] Collada Plugin problem with SketchUpexported models...

2010-02-26 Thread alessandro terenzi
Thank you all, I'll try the new code from osg-submissions. Kind regards. Alessandro On Thu, Feb 25, 2010 at 5:31 PM, Michael Platings mplati...@pixelpower.comwrote: I had a quick look at your submission, it looks like you have had a good go at fixing the (my :-) ) transparency mess! So I

Re: [osg-users] Collada Plugin problem with SketchUpexported models...

2010-02-26 Thread Roger James
On 25/02/2010 16:31, Michael Platings wrote: I had a quick look at your submission, it looks like you have had a good go at fixing the (my :-) ) transparency mess! So I won't submit any fixes. Any chance you can give me a heads up on your thinking behind "getTransparencyCounts", I

Re: [osg-users] Collada Plugin problem with SketchUp exported models...

2010-02-25 Thread Michael Platings
Hi Alessandro, please see my email to osg-submissions on 11th Feb, [osg-submissions] DAE Animation. This contains many fixes and improvements to the DAE plugin, including handling transparency correctly. ___ osg-users mailing list

Re: [osg-users] Collada Plugin problem with SketchUp exported models...

2010-02-25 Thread Roger James
On 25/02/2010 09:42, Michael Platings wrote: Hi Alessandro, please see my email to osg-submissions on 11th Feb, "[osg-submissions] DAE Animation". This contains many fixes and improvements to the DAE plugin, including handling transparency correctly. Michael, I had a quick look at your

Re: [osg-users] Collada Plugin problem with SketchUpexported models...

2010-02-25 Thread Michael Platings
I had a quick look at your submission, it looks like you have had a good go at fixing the (my :-) ) transparency mess! So I won't submit any fixes. Any chance you can give me a heads up on your thinking behind getTransparencyCounts, I am puzzled by it! Certainly - some files use a transparency

[osg-users] Collada Plugin problem with SketchUp exported models...

2010-02-24 Thread alessandro terenzi
So far I used the collada plugin successfully to read models exported from SketchUp but today I installed the latest SketchUp version (7.1.6860) and I noticed that transparent (or not totally opaque) objects now become totally opaque. Searching for some info I found a discussion where SketchUp

Re: [osg-users] Collada Plugin problem with SketchUp exported models...

2010-02-24 Thread Roger James
On 24/02/2010 18:24, alessandro terenzi wrote: So far I used the collada plugin successfully to read models exported from SketchUp but today I installed the latest SketchUp version (7.1.6860) and I noticed that transparent (or not totally opaque) objects now become totally opaque. Searching

Re: [osg-users] Collada Plugin problem with SketchUp exported models...

2010-02-24 Thread alessandro terenzi
Thank you Roger, I'll try to follow your suggestion and I'll let you know. Regards. Alessandro On Wednesday, February 24, 2010, Roger James ro...@beardandsandals.co.uk wrote: On 24/02/2010 18:24, alessandro terenzi wrote: So far I used the collada plugin successfully to read models

Re: [osg-users] Collada: Coordinate System

2010-02-10 Thread Roland Smeenk
The latest Collada plugin submission includes exactly what you are describing. -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23895#23895 ___ osg-users mailing list

Re: [osg-users] Collada: Coordinate System

2010-02-10 Thread Paul Martz
Adrian Egli OpenSceneGraph (3D) wrote: Hi all, I build the collada 1.4 from SVN trunk and also osg svn. It seems to work greate, but unfort. the collada up vector (y-axis) and openscenegraphs is (z-axis). it is this right, would it be not more correct to rotate the collada? Similar problem

[osg-users] Collada: Coordinate System

2010-02-09 Thread Adrian Egli OpenSceneGraph (3D)
Hi all, I build the collada 1.4 from SVN trunk and also osg svn. It seems to work greate, but unfort. the collada up vector (y-axis) and openscenegraphs is (z-axis). it is this right, would it be not more correct to rotate the collada? Similar problem with wavefront obj. I guess it would be more

[osg-users] Collada 1.5 or 1.4.1 ?

2010-02-08 Thread Adrian Egli OpenSceneGraph (3D)
Hello all, What version of collada is supported in the osg svn core? /adrian -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Collada 1.5 or 1.4.1 ?

2010-02-08 Thread Gordon Tomlinson
7:14 AM To: OpenSceneGraph Users Subject: [osg-users] Collada 1.5 or 1.4.1 ? Hello all, What version of collada is supported in the osg svn core? /adrian -- Adrian Egli ___ osg-users mailing list

Re: [osg-users] Collada (dae) Reader/Writer issue....

2009-07-13 Thread neil.hughes
Hi J-S, Thanks for getting back to me. I'll look to test this today. I suppose a related question would be whether the Collada reader/writer should be amended to make use of this explicitly itself? The issue being that given this is a graphics driver issue, and our software may be run on

Re: [osg-users] Collada (dae) Reader/Writer issue....

2009-07-13 Thread neil.hughes
Hi J-S, I've now had chance to have a look at your suggested optimisations, and I think they form the basis of a solution for me, so thanks for that. However there is one thing which troubles me a little, which is that the FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS optimisation,

Re: [osg-users] Collada (dae) Reader/Writer issue....

2009-07-13 Thread Jean-Sébastien Guay
Hi Neil, Sorry this mail first went to you personally - I don't know why but the message I replied to defaulted to send to you personally instead of going back to the list, generally e-mails coming from the list go back to the list automatically when you reply to them... Weird. I've now

Re: [osg-users] Collada (dae) Reader/Writer issue....

2009-07-11 Thread Jean-Sébastien Guay
Hi Neil, I'm reordering your questions a bit to make the response more linear :-) Has anyone considered this already and come up with a really neat solution ? I recognise that coding around driver issues is not ideal, and may not be desireable. Yes, the osgUtil::Optimizer supports what you

[osg-users] COLLADA Blender reading problem

2009-06-10 Thread Marco Cosentino
Hi, I have a problem (maybe a bug?) in loading a .dae file made with Blender collada exporter. I'm writing a robot simulation software that uses collada to load both 3d and physics. The error I get is an exception : Unhandled exception at 0x0049fb10 (msvcr80d.dll) in RobotSimulator.exe:

Re: [osg-users] COLLADA Blender reading problem

2009-06-10 Thread Roger James
Marco Cosentino wrote: Hi, I have a problem (maybe a bug?) in loading a .dae file made with Blender collada exporter. I'm writing a robot simulation software that uses collada to load both 3d and physics. The error I get is an exception : "Unhandled exception at 0x0049fb10 (msvcr80d.dll) in

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-07 Thread lucas Grijander
Hi all again! I continue trying to solve the problem, but now I get an access violation in msvcp80d.dll everything is getting confused Jaime. _ Drag n’ drop—Get easy photo sharing with Windows Live™ Photos.

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-07 Thread lucas Grijander
-users] Collada plugin not found but it is! Hi all again! I continue trying to solve the problem, but now I get an access violation in msvcp80d.dll everything is getting confused Jaime. What can you do with the new Windows Live? Find out

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-07 Thread lucas Grijander
: Thu, 7 May 2009 13:58:42 +0200 Subject: Re: [osg-users] Collada plugin not found but it is! Hi all again! I continue trying to solve the problem, but now I get an access violation in msvcp80d.dll everything is getting confused Jaime. What can you do with the new Windows

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-07 Thread Tomlinson, Gordon
__ From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of lucas Grijander Sent: Thursday, May 07, 2009 9:11 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Collada plugin not found but it is! ok, the collada plugin

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-07 Thread Mario Valle
...@hotmail.com To: osg-users@lists.openscenegraph.org Date: Thu, 7 May 2009 13:58:42 +0200 Subject: Re: [osg-users] Collada plugin not found but it is! Hi all again! I continue trying to solve the problem, but now I get an access violation in msvcp80d.dll everything is getting confused

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-06 Thread lucas Grijander
] Collada plugin not found but it is! lucas Grijander wrote: you mean I should use 2.1 version of collada DOM instead of 2.2? J. Date: Tue, 5 May 2009 17:54:05 +0100 From: ro...@beardandsandals.co.uk To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Collada

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-06 Thread Roland Smeenk
Hello Jaime, it seems that osg can find the proper plugin, but cannot load that plugin. If you built the Collada plugin against the dynamic DOM library make sure the collada dll can be found (is in your path). Note that the dom22 will generated a DLL with the number 21 in it:

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-06 Thread Roger James
@lists.openscenegraph.org Subject: Re: [osg-users] Collada plugin not found but it is! lucas Grijander wrote: you mean I should use 2.1 version of collada DOM instead of 2.2? J. Date: Tue, 5 May 2009 17:54:05 +0100 From: ro...@beardandsandals.co.uk To: osg-users@lists.openscenegraph.org

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-06 Thread lucas Grijander
)) return add(elt, index); return NULL; } I get an access violation error very strange... Jaime. Date: Wed, 6 May 2009 15:07:19 +0100 From: ro...@beardandsandals.co.uk To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Collada plugin not found

[osg-users] Collada plugin not found.... but it is!

2009-05-05 Thread lucas Grijander
Dear all, I installed the last version of OSG (2.8.0) and the 2.2 version of the collada-dom. I compiled and installed everything (debug and release). Now, when I execute my application and I try to writeNodeFile in dae format I get the well-known warning: plugin not found. I got this

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-05 Thread Roger James
lucas Grijander wrote: Dear all, I installed the last version of OSG (2.8.0) and the 2.2 version of the collada-dom. I compiled and installed everything (debug and release). Now, when I execute my application and I try to "writeNodeFile" in dae format I get the well-known warning:

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-05 Thread lucas Grijander
you mean I should use 2.1 version of collada DOM instead of 2.2? J. Date: Tue, 5 May 2009 17:54:05 +0100 From: ro...@beardandsandals.co.uk To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Collada plugin not found but it is! lucas Grijander wrote: Dear all

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-05 Thread Roger James
lucas Grijander wrote: you mean I should use 2.1 version of collada DOM instead of 2.2? J. Date: Tue, 5 May 2009 17:54:05 +0100 From: ro...@beardandsandals.co.uk To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Collada plugin not found but it is! lucas

Re: [osg-users] collada

2009-02-10 Thread Roger James
Roland Smeenk wrote: Well, there's FCollada that is more or less abandoned when Feeling Software pulled it's hands off it. This used to be the preferred alternative, but I believe the DOM is becoming a better option since it is still in development and follows the latest updates when a new

[osg-users] Collada users please test svn/trunk

2009-02-10 Thread Robert Osfield
Hi All, I have just merged changes to svn/trunk from Roger James, Roland Smeenk and myself. The primary objective with these changes are fixing the build under Windows with the Collada DOM 2.1 + 2.2 for static and dynamic builds. As the collada build looks to be broken under the OSG-2.8 branch

Re: [osg-users] Collada users please test svn/trunk

2009-02-10 Thread Roger James
Robert Osfield wrote: Hi All, I have just merged changes to svn/trunk from Roger James, Roland Smeenk and myself. The primary objective with these changes are fixing the build under Windows with the Collada DOM 2.1 + 2.2 for static and dynamic builds. As the collada build looks to be

Re: [osg-users] Collada Plugin for Mac OS X...some building problems

2009-02-09 Thread alessandro terenzi
Sorry to bother again with this problem, but I still cannot manage to build Collada plugin for Mac...(now trying with OSG 2.7.9+Collada DOM 2.1) ...I suppose that the OSG's Xcode project does not work for target osgdb_dae.so, I expected to build successfully the project 'out of the box', but

Re: [osg-users] collada

2009-02-09 Thread Matt Fair
Roger, Thanks for your help, I was able to get it to link correctly under the MAC. Here is what I did: Index: src/osgPlugins/dae/CMakeLists.txt === --- src/osgPlugins/dae/CMakeLists.txt (revision 9676) +++

Re: [osg-users] collada

2009-02-09 Thread Roland Smeenk
Matt could you send these changes to the osg submissions list? The CMakeLists file still needs to be changed for Windows and Collada DOM 2.2. These libraries are currently in the CMakeLists file for win32: Code: libxml2.lib libcollada14dom21.lib pcrecpp.lib pcre-lib These libraries still

Re: [osg-users] collada

2009-02-09 Thread Robert Osfield
Hi Matt, Rodger, Roland et. al, I have Matt's submission of the src/osgPlugins/dae/CMakeLists.txt which is based on 2.7.0's version of the file. This file has moved on a bit, but still doesn't have the boost entry. I don't know which version of the Collada DOM that Matt is linking too. Is it

Re: [osg-users] collada

2009-02-09 Thread Matt Fair
Robert, Yes I was using collada-dom 2.2, and the older version also uses boost. This is really a pain to have to link to like this and I agree a better way needs to be devised. Matt On Feb 9, 2009, at 1:52 PM, Robert Osfield wrote: Hi Matt, Rodger, Roland et. al, I have Matt's

Re: [osg-users] collada

2009-02-09 Thread Roland Smeenk
Just like Roger I don't really feel comfortable with CMake and for the time being I just added the extra libraries in Visual Studio manually. DOM 2.2 indeed adds extra dependencies. Building against DOM 2.1 should go OK, though even for 2.1 I believe that the CMake file isn't really complete

Re: [osg-users] collada

2009-02-09 Thread Robert Osfield
Hi Roland, Thanks for the extra info. I'm afraid the clarification doesn't make the path forward much clearer. The ballooning sets of dependencies of Collada really doesn't feel good, Collada DOM we need is only for support of reading/writing the Collada .dae files yet feels like it growing

Re: [osg-users] collada

2009-02-09 Thread Robert Osfield
Hi Guys, Just to be clear, if you want me to consider any further patches to the dae plugins CMakeLists.txt for the OSG-2.8 then I need the full CmakeLists.txt changes based on the current OSG-2.8 branch. Instructions for me to go add stuff is not sufficient, I'm not the expert on this particular

Re: [osg-users] collada

2009-02-09 Thread Roland Smeenk
Robert, I also feel this plugin is a little heavy on dependencies. (don't you just love OSS ;) ) However I believe that a Collada plugin that supports reading and writing is a valuable asset. I have planned (and partially implemented) further enhancements that will make it even more

Re: [osg-users] collada

2009-02-09 Thread Robert Osfield
Hi Roland, On Mon, Feb 9, 2009 at 9:41 PM, Roland Smeenk roland.sme...@tno.nl wrote: I also feel this plugin is a little heavy on dependencies. (don't you just love OSS ;) ) However I believe that a Collada plugin that supports reading and writing is a valuable asset. I have planned (and

Re: [osg-users] collada

2009-02-09 Thread Roland Smeenk
Well, there's FCollada that is more or less abandoned when Feeling Software pulled it's hands off it. This used to be the preferred alternative, but I believe the DOM is becoming a better option since it is still in development and follows the latest updates when a new version of Collada is

Re: [osg-users] collada

2009-02-06 Thread Valery A. Bickov
Hello. Are you building for Windows? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] collada

2009-02-06 Thread alessandro terenzi
Roger, are there also some changes that we should make to build collada plugin on Mac? I'm experiencing some problem when building collada plugin on Mac OS X (10.5). I'm quite new to Mac's developinng environment (as well as Unix and Linux), so maybe it is my fault and I apologize if I make silly

Re: [osg-users] collada

2009-02-06 Thread Roger James
Matt Fair wrote: I am trying to get collada compiled into OSG and am having some trouble. It looks like collada-dom comes with boost and statically links to it, I have another version of boost on my system also, but how the make files are setup it is using the provided copy. When I compile OSG

Re: [osg-users] collada

2009-02-06 Thread Roger James
alessandro terenzi wrote: Roger, are there also some changes that we should make to build collada plugin on Mac? I'm experiencing some problem when building collada plugin on Mac OSX (10.5). I'm quite new to Mac's developinng environment (as well as Unix and Linux), so maybe it is my

Re: [osg-users] Collada Plugin for Mac OS X...some building problems

2009-02-05 Thread alessandro terenzi
I moved a step forward but still didn't manage to build dae plugin. One of the problems was that the ColladaDOM's Xcode project build only static version of the dom, so I manually used 'make' from the shell to build the dynamic library. On the OSG side, although I set cmake paramters for COLLADA,

[osg-users] collada

2009-02-05 Thread Matt Fair
I am trying to get collada compiled into OSG and am having some trouble. It looks like collada-dom comes with boost and statically links to it, I have another version of boost on my system also, but how the make files are setup it is using the provided copy. When I compile OSG I get:

[osg-users] Collada Plugin for Mac OS X...some building problems

2009-02-02 Thread alessandro terenzi
I need to build collada plugin for Mac OS X (10.5) but I didn't manage to build it. Actually I did not understand which version of Collada DOM must be used with which OSG's version. In my last try (OSG 2.7.8 + Collada DOM 2.2) I had an error concerning BOOST...it looks like that many collada

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