Hi Wojtek,
This morning I awoke and had an idea about why the compile bit be
running currently with the update traversal, so I got up and reviewed
the code and your test example. First up I can reproduce the problem
of the red then green flag on my linux box so when I/we do come up
with a
Hi Robert,
The solution is either to add a block that prevents the first frame
from commencing till all the CompileOperations have been complete, or
to move the compile into the osgViewer::Renderer::draw()
implementation, so the compile is done after cull, but before the
first draw(). The
Hi Wojciech,
On Sat, May 10, 2008 at 4:23 PM, Wojciech Lewandowski
[EMAIL PROTECTED] wrote:
Realize in Producer::Viewer was usually explicitly called before entering
update/event/cull/render loop. osgViewer::Viewer::Realize can still be
called by user before main loop. I believe this makes
+ 0xf bytes
Thanks again,
Wojtek
-Original Message-
From: Robert Osfield [mailto:[EMAIL PROTECTED]
Sent: Saturday, May 10, 2008 6:18 PM
To: [EMAIL PROTECTED]; OpenSceneGraph Users
Subject: Re: [osg-users] Complete garbage in OSG / XP / multi
monitor/multithreaded / NVidia
Hi Wojciech
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