2fe78) Line 112 + 0xf bytes
Thanks again,
Wojtek
-Original Message-
From: Robert Osfield [mailto:[EMAIL PROTECTED]
Sent: Saturday, May 10, 2008 6:18 PM
To: [EMAIL PROTECTED]; OpenSceneGraph Users
Subject: Re: [osg-users] Complete garbage in OSG / XP / multi
monitor/multithreaded / NVidia
Hi Wojciech,
On Sat, May 10, 2008 at 4:23 PM, Wojciech Lewandowski
<[EMAIL PROTECTED]> wrote:
> Realize in Producer::Viewer was usually explicitly called before entering
> update/event/cull/render loop. osgViewer::Viewer::Realize can still be
> called by user before main loop. I believe this makes
Hi Robert,
> The solution is either to add a block that prevents the first frame
> from commencing till all the CompileOperations have been complete, or
> to move the compile into the osgViewer::Renderer::draw()
> implementation, so the compile is done after cull, but before the
> first draw(). T
Hi Wojtek,
This morning I awoke and had an idea about why the compile bit be
running currently with the update traversal, so I got up and reviewed
the code and your test example. First up I can reproduce the problem
of the red then green flag on my linux box so when I/we do come up
with a solutio
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