Hi Robert, thanks for the quick response,
>
> My point is that enabling GL3 and then using a driver that doesn't support
> gl buffers causes a null pointer access, to me this is a bug. If it is
> valid to use buffer objects when gl3 is enabled then bufferobject needs to
> do something other than
Hi Robert, thanks for the quick response,
My point is that enabling GL3 and then using a driver that doesn't support gl
buffers causes a null pointer access, to me this is a bug. If it is valid to
use buffer objects when gl3 is enabled then bufferobject needs to do something
other than what is
HI Barney,
The extension check is correct as buffer objects are part of the spec for
GL3, the driver doesn't need to define the ARB extension in this case.
For your own work I would recommend not selecting GL3, just build the OSG
with defaults and let it check the functionality at runtime. If
Hi,
I built osg 3.4.0 with OSG_GL3_AVAILABLE enabled and it was working fine on my
dev box, but when I loaded my app on a virtual machine with not much 3D
support, It crashed with a null pointer exception in the BufferObject
constructor at the line (71):
_extensions->glGenBuffers(1,
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