Order/Culling with OpenFlight and
Transparency
Thanks for the suggestion, Chuck.
I've tried this, and do not observe any appreciable improvement in
rendering. I should point out that while the images I provided
highlight the main rotor disc as the offending geometry, there are
numerous
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] *On Behalf Of
*Murray G. Gamble
*Sent:* Wednesday, February 23, 2011 2:37 PM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] Draw Order/Culling with OpenFlight and
Transparency
Thanks for the suggestion, Chuck.
I've
Murray,
Your rotor is being placed in the Opaque render bin, which is causing all of
the geometry behind it to be culled out. You need to make sure it is in the
transparent bin. You should add these to the stateSet of the rotors:
Thanks for the suggestion, Chuck.
I've tried this, and do not observe any appreciable improvement in rendering.
I should point out that while the images I provided highlight the main rotor
disc as the offending geometry, there are numerous other geometry elements
(e.g., windows) that cause
Hi Murray,
The OpenFlight format is pretty crap when it comes to identifying
which objects should be treated as opaque or transparent. The OSG has
to do a best guess based on an alpha values present in colour or
textures. It could be that your model is being treated as completely
transparent so
On 23 February 2011 19:37, Murray G. Gamble mgam...@connect.carleton.cawrote:
Thanks for the suggestion, Chuck.
I've tried this, and do not observe any appreciable improvement in
rendering. I should point out that while the images I provided highlight
the main rotor disc as the offending
No. nVidia GTX480...
On 2011-02-23, at 4:13 PM, Simon Hammett wrote:
On 23 February 2011 19:37, Murray G. Gamble mgam...@connect.carleton.ca
wrote:
Thanks for the suggestion, Chuck.
I've tried this, and do not observe any appreciable improvement in rendering.
I should point out that
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