Hi Todd,
I mostly use FLT for this, painful though it is, I am not sure why your
textures are missing though?
I tend to use Maya Bonus Tools organise files prior to export just to
keep everything together.
You will need to remember to freeze transforms on all objects including
group nodes, and
__
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jon Newell
Sent: Sunday, September 07, 2008 8:46 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Exporting from Maya
Hi Todd,
I mostly use FLT
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jon Newell
Sent: Sunday, September 07, 2008 8:46 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Exporting from Maya
Hi Todd,
I mostly use FLT for this, painful though it is, I am not sure why your
textures are missing though?
I
I'm interested in getting the community's input on the best way to
export from Maya to an OSG-readable format. I'm looking for something
that will support scene structure, textures, and potentially shaders.
We tried FLT export from Maya, but the textures didn't come into OSG.
Has anyone come
Hi Todd,
We regularly use maya's ascii obj format. This works rather well for our
needs. I believe there exists an osg exporter for maya as well.
-bob
I'm interested in getting the community's input on the best way to export
from Maya to an OSG-readable format. I'm looking for something
On Fri, 5 Sep 2008, Todd J. Furlong wrote:
I couldn't find a valid link to the OSG Maya exporter. That would be helpful
if someone could post it.
Not sure of the platform you're on, but found win32 binary and source for
the osg maya exporter here:
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