Re: [osg-users] Exporting from Maya

2008-09-07 Thread Jon Newell
Hi Todd, I mostly use FLT for this, painful though it is, I am not sure why your textures are missing though? I tend to use Maya Bonus Tools organise files prior to export just to keep everything together. You will need to remember to freeze transforms on all objects including group nodes, and

Re: [osg-users] Exporting from Maya

2008-09-07 Thread Gordon Tomlinson
__ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jon Newell Sent: Sunday, September 07, 2008 8:46 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Exporting from Maya Hi Todd, I mostly use FLT

Re: [osg-users] Exporting from Maya

2008-09-07 Thread Jon Newell
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jon Newell Sent: Sunday, September 07, 2008 8:46 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Exporting from Maya Hi Todd, I mostly use FLT for this, painful though it is, I am not sure why your textures are missing though? I

[osg-users] Exporting from Maya

2008-09-05 Thread Todd J. Furlong
I'm interested in getting the community's input on the best way to export from Maya to an OSG-readable format. I'm looking for something that will support scene structure, textures, and potentially shaders. We tried FLT export from Maya, but the textures didn't come into OSG. Has anyone come

Re: [osg-users] Exporting from Maya

2008-09-05 Thread Bob Huebert
Hi Todd, We regularly use maya's ascii obj format. This works rather well for our needs. I believe there exists an osg exporter for maya as well. -bob I'm interested in getting the community's input on the best way to export from Maya to an OSG-readable format. I'm looking for something

Re: [osg-users] Exporting from Maya

2008-09-05 Thread Bob Huebert
On Fri, 5 Sep 2008, Todd J. Furlong wrote: I couldn't find a valid link to the OSG Maya exporter. That would be helpful if someone could post it. Not sure of the platform you're on, but found win32 binary and source for the osg maya exporter here: